zstsandy/Awesome-3D-Gaussian-Splatting-in-Robotics

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updated Feb 13, 2025

See the code

README

Awesome-3D-Gaussian-Splatting-in-Robotics

arXiv

🏠 Overview

Application of 3DGS in Robotics

Static Reconstruction

  • 360-GS: "360-GS: Layout-guided Panoramic Gaussian Splatting For Indoor Roaming", arXiv. [Paper] [Code]
  • GaussianRoom: "GaussianRoom: Improving 3D Gaussian Splatting with SDF Guidance and Monocular Cues for Indoor Scene Reconstruction", arXiv. [Paper] [Code]
  • IM3DG: "Integrating Meshes and 3D Gaussians for Indoor Scene Reconstruction with SAM Mask Guidance", arXiv. [Paper]
  • GaussianPro: "GaussianPro: 3D Gaussian Splatting with Progressive Propagation", ICML 2024. [Paper] [Code] [Project Page]
  • SWAG: "SWAG: Splatting in the Wild images with Appearance-conditioned Gaussians", ECCV 2024. [Paper]
  • GauStudio: "GauStudio: A Modular Framework for 3D Gaussian Splatting and Beyond", arXiv. [Paper] [Code]
  • HGS-Mapping: "HGS-Mapping: Online Dense Mapping Using Hybrid Gaussian Representation in Urban Scenes", RAL 2024. [Paper]
  • HO-Gaussian: "HO-Gaussian: Hybrid Optimization of 3D Gaussian Splatting for Urban Scenes", ECCV 2024. [Paper]
  • TCLC-GS: "TCLC-GS: Tightly Coupled LiDAR-Camera Gaussian Splatting for Autonomous Driving", ECCV 2024. [Paper]
  • PGSR: "PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction", TVCG 2024. [Paper] [Code]
  • Wild-GS: "Wild-GS: Real-Time Novel View Synthesis from Unconstrained Photo Collections", NeurIPS 2024. [Paper] [Code]
  • WildGaussians: "WildGaussians: 3D Gaussian Splatting in the Wild", NeurIPS 2024. [Paper] [Code] [Project Page]
  • DHGS: "DHGS: Decoupled Hybrid Gaussian Splatting for Driving Scene", arXiv. [Paper] [Project Page]
  • ActiveSplat: "ActiveSplat: High-Fidelity Scene Reconstruction through Active Gaussian Splatting", arXiv.
    [Paper] [Project Page]

Dynamic Reconstruction

  • PVG: "Periodic Vibration Gaussian: Dynamic Urban Scene Reconstruction and Real-time Rendering", arXiv. [Paper] [Code] [Project Page]
  • DrivingGaussian: "DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenes", CVPR 2024. [Paper] [Code] [Project Page]
  • Street Gaussians: "Street Gaussians: Modeling Dynamic Urban Scenes with Gaussian Splatting", ECCV 2024. [Paper] [Code] [Project Page]
  • HUGS: "HUGS: Holistic Urban 3D Scene Understanding via Gaussian Splatting", CVPR 2024. [Paper] [Code] [Project Page]
  • MoSca: "MoSca: Dynamic Gaussian Fusion from Casual Videos via 4D Motion Scaffolds", arXiv. [Paper] [Code] [Project Page]
  • S^3Gaussian: "S^3Gaussian: Self-Supervised Street Gaussians for Autonomous Driving", arXiv. [Paper] [Code] [Project Page]
  • 4DGF: "Dynamic 3D Gaussian Fields for Urban Areas", ECCV 2024. [Paper] [Code] [Project Page]
  • VDG: "VDG: Vision-Only Dynamic Gaussian for Driving Simulation", arXiv. [Paper] [Project Page]
  • EgoGaussian: "EgoGaussian: Dynamic Scene Understanding from Egocentric Video with 3D Gaussian Splatting", 3DV 2025. [Paper] [Code] [Project Page]
  • AutoSplat: "AutoSplat: Constrained Gaussian Splatting for Autonomous Driving Scene Reconstruction", arXiv. [Paper] [Project Page]
  • Dynamic 3DG: "Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis", 3DV 2024. [Paper] [Code] [Project Page]
  • Deformable 3DG: "Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction", CVPR 2024. [Paper] [Code] [Project Page]
  • 4DGaussians: "4D Gaussian Splatting for Real-Time Dynamic Scene Rendering", CVPR 2024. [Paper] [Code] [Project Page]
  • P4DGS: "Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting", ICLR 2024. [Paper] [Code] [Project Page]
  • Efficient 3DG: "An Efficient 3D Gaussian Representation for Monocular/Multi-view Dynamic Scenes", arXiv. [Paper] [Code]
  • SC-GS: "SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes", CVPR 2024. [Paper] [Code]
  • Gaussian-Flow: "Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particle", CVPR 2024. [Paper] [Code] [Project Page]
  • GauFRe: "GauFRe: Gaussian Deformation Fields for Real-time Dynamic Novel View Synthesis", arXiv. [Paper] [Project Page]
  • SWAGS: "SWAGS: Sampling Windows Adaptively for Dynamic 3D Gaussian Splatting", arXiv. [Paper]
  • STG: "Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis", CVPR 2024. [Paper] [Code] [Project Page]
  • 4D-Rotor: "4D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenes", SIGGRAPH 2024. [Paper] [Code] [Project Page]
  • 3DGStream: "3DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videos", CVPR 2024. [Paper] [Code] [Project Page]
  • ED3DGS: "Per-Gaussian Embedding-Based Deformation for Deformable 3D Gaussian Splatting", ECCV 2024. [Paper] [Code] [Project Page]
  • GaGS: "3D Geometry-Aware Deformable Gaussian Splatting for Dynamic View Synthesis", CVPR 2024. [Paper] [Project Page]
  • R3DG: "A Refined 3D Gaussian Representation for High-Quality Dynamic Scene Reconstruction" , arXiv. [Paper]
  • SP-GS: "Superpoint Gaussian Splatting for Real-Time High-Fidelity Dynamic Scene Reconstruction", ICML 2024. [Paper] [Code] [Project Page]
  • AmbientGaussian: "Modeling Ambient Scene Dynamics for Free-view Synthesis", SIGGRAPH 2024. [Paper] [Project Page]
  • DGM: "Dynamic Gaussian Marbles for Novel View Synthesis of Casual Monocular Videos", SIGGRAPH Asia 2024. [Paper] [Code] [Project Page]
  • GS-LK: "Gaussian Splatting LK", arXiv. [Paper]
  • S4D: "S4D: Streaming 4D Real-World Reconstruction with Gaussians and 3D Control Points", arXiv. [Paper]

Scene Segmentation

  • Gaussian Grouping: "Gaussian Grouping: Segment and Edit Anything in 3D Scenes", ECCV 2024. [Paper] [Code]
  • SAGA: "Segment Any 3D Gaussians", arXiv. [Paper] [Code]
  • Feature 3DGS: "Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields", CVPR 2024. [Paper] [Code] [Project Page]
  • 3DG Seg: "2D-Guided 3D Gaussian Segmentation", arXiv. [Paper]
  • CoSSegGaussians: "CoSSegGaussians: Compact and Swift Scene Segmenting 3D Gaussians with Dual Feature Fusion", arXiv. [Paper] [Project Page]
  • SAGD: "SAGD: Boundary-Enhanced Segment Anything in 3D Gaussian via Gaussian Decomposition", arXiv. [Paper]
  • Semantic Gaussians: "Semantic Gaussians: Open-Vocabulary Scene Understanding with 3D Gaussian Splatting", arXiv. [Paper] [Code] [Project Page]
  • EgoLifter: "EgoLifter: Open-world 3D Segmentation for Egocentric Perception", ECCV 2024. [Paper] [Code] [Project Page]
  • Gaga: "Gaga: Group Any Gaussians via 3D-aware Memory Bank", arXiv. [Paper]
  • CGC: "Contrastive Gaussian Clustering: Weakly Supervised 3D Scene Segmentation", arXiv. [Paper]
  • CLIP-GS: "CLIP-GS: CLIP-Informed Gaussian Splatting for Real-time and View-consistent 3D Semantic Understanding", arXiv. [Paper] [Project Page]
  • FMGS: "FMGS: Foundation Model Embedded 3D Gaussian Splatting for Holistic 3D Scene Understanding", IJCV 2024. [Paper] [Project Page]
  • RT-GS2: "RT-GS2: Real-Time Generalizable Semantic Segmentation for 3D Gaussian Representations of Radiance Fields", BMVC 2024. [Paper] [Project Page]
  • OpenGaussian: "OpenGaussian: Towards Point-Level 3D Gaussian-based Open Vocabulary Understanding", NeurIPS 2024. [Paper] [Code] [Project Page]
  • Click-Gaussian: "Click-Gaussian: Interactive Segmentation to Any 3D Gaussians", ECCV 2024. [Paper] [Project Page]
  • SA4D: "Segment Any 4D Gaussians", arXiv. [Paper] [Code]
  • GaussianBeV: "GaussianBeV: 3D Gaussian Representation meets Perception Models for BeV Segmentation", arXiv. [Paper]

Scene Editing

  • GScream: "GScream: Learning 3D Geometry and Feature Consistent Gaussian Splatting for Object Removal", ECCV 2024. [Paper] [Code]
  • ReGS: "Reference-based Controllable Scene Stylization with Gaussian Splatting", NeurIPS 2024. [Paper]
  • Point'n Move: "Point'n Move: Interactive Scene Object Manipulation on Gaussian Splatting Radiance Fields", arXiv. [Paper]
  • "3D Gaussian Editing with A Single Image", ACMMM 2024. [Paper]
  • Feature Splatting: "Feature Splatting: Language-Driven Physics-Based Scene Synthesis and Editing", ECCV 2024. [Paper] [Code] [Project Page]
  • Texture-GS: "Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editing", ECCV 2024. [Paper] [Code]
  • TIP-Editor: "TIP-Editor: An Accurate 3D Editor Following Both Text-Prompts And Image-Prompts", TOG 2024. [Paper] [Code] [Project Page]
  • GSEdit: "GSEdit: Efficient Text-Guided Editing of 3D Objects via Gaussian Splatting", arXiv. [Paper]
  • GaussCtrl: "GaussCtrl: Multi-View Consistent Text-Driven 3D Gaussian Splatting Editing", ECCV 2024. [Paper] [Code] [Project Page]
  • "View-Consistent 3D Editing with Gaussian Splatting", ECCV 2024. [Paper]
  • GaussianEditor: "GaussianEditor: Editing 3D Gaussians Delicately with Text Instructions", CVPR 2024. [Paper]
  • GaussianEditor: "GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splatting", CVPR 2024. [Paper] [Code] [Project Page]
  • DGE: "DGE: Direct Gaussian 3D Editing by Consistent Multi-view Editing", ECCV 2024. [Paper] [Code] [Project Page]
  • TIGER: "TIGER: Text-Instructed 3D Gaussian Retrieval and Coherent Editing", arXiv. [Paper] [Project Page]
  • TrAME: "TrAME: Trajectory-Anchored Multi-View Editing for Text-Guided 3D Gaussian Splatting Manipulation", arXiv. [Paper]
  • 3DEgo: "3DEgo: 3D Editing on the Go!", ECCV 2024. [Paper] [Project Page]
  • "Localized Gaussian Splatting Editing with Contextual Awareness", WACV 2025. [Paper]
  • StyleGaussian: "StyleGaussian: Instant 3D Style Transfer with Gaussian Splatting", SIGGRAPH Asia 2024. [Paper] [Code] [Project Page]
  • StylizedGS: "StylizedGS: Controllable Stylization for 3D Gaussian Splatting", arxiv. [Paper]
  • "Gaussian Splatting in Style", arxiv. [Paper]
  • ICE-G: "ICE-G: Image Conditional Editing of 3D Gaussian Splats", arxiv. [Paper] [Project Page]
  • StyleSplat: "StyleSplat: 3D Object Style Transfer with Gaussian Splatting", arxiv. [Paper] [Code] [Project Page]
  • InstantStyleGaussian: "InstantStyleGaussian: Efficient Art Style Transfer with 3D Gaussian Splatting", arxiv. [Paper]

Visual SLAM

  • SplaTAM: "SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM", CVPR 2024. [Paper] [Code] [Project Page]
  • Gaussian-SLAM: "Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splatting", arxiv. [Paper] [Code] [Project Page]
  • NGM-SLAM: "NGM-SLAM: Gaussian Splatting SLAM with Radiance Field Submap", arxiv. [Paper]
  • MG-SLAM: "Structure Gaussian SLAM with Manhattan World Hypothesis", arxiv. [Paper]
  • HF-SLAM: "High-Fidelity SLAM Using Gaussian Splatting with Rendering-Guided Densification and Regularized Optimization", IROS 2024. [Paper]
  • CG-SLAM: "CG-SLAM: Efficient Dense RGB-D SLAM in a Consistent Uncertainty-aware 3D Gaussian Field", ECCV 2024. [Paper] [Code] [Project Page]
  • GS-SLAM: "GS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting", CVPR 2024. [Paper] [Project Page]
  • GS-ICP SLAM: "RGBD GS-ICP SLAM", ECCV 2024. [Paper] [Code]
  • TAMBRIDGE: "TAMBRIDGE: Bridging Frame-Centered Tracking and 3D Gaussian Splatting for Enhanced SLAM", arxiv. [Paper] [Code] [Project Page]
  • Compact-SLAM: "Compact 3D Gaussian Splatting For Dense Visual SLAM", arxiv. [Paper]
  • RTG-SLAM: "RTG-SLAM: Real-time 3D Reconstruction at Scale using Gaussian Splatting", SIGGRAPH 2024. [Paper] [Code] [Project Page]
  • "Visual SLAM with 3D Gaussian Primitives and Depth Priors Enabling Novel View Synthesis", arxiv. [Paper]
  • I^2-SLAM: "I^2-SLAM: Inverting Imaging Process for Robust Photorealistic Dense SLAM", ECCV 2024. [Paper]
  • LoopSplat: "LoopSplat: Loop Closure by Registering 3D Gaussian Splats", 3DV 2025. [Paper] [Code] [Project Page]
  • GSFusion: "GSFusion: Online RGB-D Mapping Where Gaussian Splatting Meets TSDF Fusion", RAL 2024. [Paper] [Code] [Project Page]
  • MonoGS: "Gaussian splatting slam", CVPR 2024. [Paper] [Code] [Project Page]
  • MotionGS: "MotionGS: Compact Gaussian Splatting SLAM by Motion Filter", arxiv. [Paper]
  • Photo-SLAM: "Photo-SLAM: Real-time Simultaneous Localization and Photorealistic Mapping for Monocular, Stereo, and RGB-D Cameras", CVPR 2024. [Paper] [Code] [Project Page]
  • MGS-SLAM: "MGS-SLAM: Monocular Sparse Tracking and Gaussian Mapping with Depth Smooth Regularization", RAL 2024. [Paper] [Code]
  • MonoG-SLAM: "Monocular Gaussian SLAM with Language Extended Loop Closure", arxiv. [Paper]
  • Splat-SLAM: "Splat-SLAM: Globally Optimized RGB-only SLAM with 3D Gaussians", arxiv. [Paper] [Code]
  • IG-SLAM: "IG-SLAM: Instant Gaussian SLAM", ECCV 2024 NeuSLAM Workshop. [Paper] [Code]

Semantic SLAM

  • SGS-SLAM: "SGS-SLAM: Semantic Gaussian Splatting For Neural Dense SLAM", ECCV 2024. [Paper] [Code]
  • SemGauss-SLAM: "SemGauss-SLAM: Dense Semantic Gaussian Splatting SLAM", arxiv. [Paper] [Code]
  • NEDS-SLAM: "NEDS-SLAM: A Neural Explicit Dense Semantic SLAM Framework using 3D Gaussian Splatting", RAL 2024. [Paper]
  • GS3LAM: "GS3LAM: Gaussian Semantic Splatting SLAM", ACM MM 2024. [Paper] [Code]
  • LEGS: "Language-Embedded Gaussian Splats (LEGS): Incrementally Building Room-Scale Representations with a Mobile Robot", IROS 2024. [Paper] [Code] [Project Page]

Multi-sensor Fusion SLAM

  • LIV-GaussMap: "LIV-GaussMap: LiDAR-Inertial-Visual Fusion for Real-time 3D Radiance Field Map Rendering", RAL 2024. [Paper] [Code]
  • Gaussian-LIC: "Gaussian-LIC: Real-Time Photo-Realistic SLAM with Gaussian Splatting and LiDAR-Inertial-Camera Fusion", arxiv. [Paper] [Code]
  • MM-Gaussian: "MM-Gaussian: 3D Gaussian-based Multi-modal Fusion for Localization and Reconstruction in Unbounded Scenes", arxiv. [Paper]
  • MM3DGS-SLAM: "MM3DGS-SLAM: Multi-modal 3D Gaussian Splatting for SLAM Using Vision, Depth, and Inertial Measurements", IROS 2024. [Paper] [Code] [Project Page]

Manipulation

  • GaussianGrasper: "GaussianGrasper: 3D Language Gaussian Splatting for Open-vocabulary Robotic Grasping", RAL 2024. [Paper] [Code] [Project Page]
  • Splat-MOVER: "Splat-MOVER: Multi-Stage, Open-Vocabulary Robotic Manipulation via Editable Gaussian Splatting", CoRL 2024. [Paper] [Code] [Project Page]
  • ManiGaussian: "ManiGaussian: Dynamic Gaussian Splatting for Multi-task Robotic Manipulation", ECCV 2024. [Paper] [Code] [Project Page]
  • "Object-Aware Gaussian Splatting for Robotic Manipulation", ICRA 2024 Workshop. [Paper] [Project Page]

Localization

  • iComMa: "iComMa: Inverting 3D Gaussian Splatting for Camera Pose Estimation via Comparing and Matching", arxiv. [Paper] [Code]
  • COGS: "A Construct-Optimize Approach to Sparse View Synthesis without Camera Pose", SIGGRAPH 2024. [Paper] [Code] [Project Page]
  • 3DGS-ReLoc: "3DGS-ReLoc: 3D Gaussian Splatting for Map Representation and Visual ReLocalization", arxiv. [Paper]
  • "Enhancing Visual Relocalization with Dense Scene Coordinates Derived from 3D Gaussian Splatting", ICRA 2024 Workshop. [Paper]
  • 6DGS: "6DGS: 6D Pose Estimation from a Single Image and a 3D Gaussian Splatting Model", ECCV 2024. [Paper] [Code] [Project Page]
  • CF-3DG: "COLMAP-Free 3D Gaussian Splatting", CVPR 2024. [Paper] [Code] [Project Page]
  • GGRt: "GGRt: Towards Pose-free Generalizable 3D Gaussian Splatting in Real-time", ECCV 2024. [Paper] [Code] [Project Page]
  • GaussReg: "GaussReg: Fast 3D Registration with Gaussian Splatting", ECCV 2024. [Paper] [Code] [Project Page]
  • GSLoc: "GSLoc: Efficient Camera Pose Refinement via 3D Gaussian Splatting", arxiv. [Paper]

Path Planning

  • GS-Planner: "GS-Planner: A Gaussian-Splatting-based Planning Framework for Active High-Fidelity Reconstruction", IROS 2024. [Paper]
  • HGS-Planner: "HGS-Planner: Hierarchical Planning Framework for Active Scene Reconstruction Using 3D Gaussian Splatting", arXiv.
    [Paper]
  • SAFER-Splat: "SAFER-Splat: A Control Barrier Function for Safe Navigation with Online Gaussian Splatting Maps", arXiv.
    [Paper] [Project Page]
  • Let’s Make a Splan: "Let’s Make a Splan: Risk-Aware Trajectory Optimization in a Normalized Gaussian Splat", arXiv.
    [Paper] [Project Page]
  • RT-GuIDE: "RT-GuIDE: Real-Time Gaussian Splatting for Information-Driven Exploration", arXiv.
    [Paper] [Project Page]
  • GaussNav: "GaussNav: Gaussian Splatting for Visual Navigation", arxiv. [Paper] [Code] [Project Page]
  • Splat-Nav: "Splat-Nav: Safe Real-Time Robot Navigation in Gaussian Splatting Maps", arxiv. [Paper]
  • Beyond Uncertainty: "Beyond Uncertainty: Risk-Aware Active View Acquisition for Safe Robot Navigation and 3D Scene Understanding with FisherRF", arxiv. [Paper]

Advance of 3DGS in Robotics

Motion-Blurred

  • DeblurGS: "DeblurGS: Gaussian Splatting for Camera Motion Blur", arxiv. [Paper]
  • BAD-Gaussians: "BAD-Gaussians: Bundle Adjusted Deblur Gaussian Splatting", ECCV 2024. [Paper] [Code]
  • Deblur-GS: "Deblur-GS: 3D Gaussian Splatting from Camera Motion Blurred Images", I3D 2024. [Paper] [Code] [Project Page]
  • RGS: "Robust Gaussian Splatting", arxiv. [Paper]
  • 3DGS-deblur: "Gaussian Splatting on the Move: Blur and Rolling Shutter Compensation for Natural Camera Motion", ECCV 2024. [Paper] [Code] Project Page]
  • CRiM-GS: "CRiM-GS: Continuous Rigid Motion-Aware Gaussian Splatting from Motion-Blurred Images", arxiv. [Paper] [Project Page]
  • BAGS: "BAGS: Blur Agnostic Gaussian Splatting through Multi-Scale Kernel Modeling", ECCV 2024. [Paper] [Code] [Project Page]

Large-Scale

  • DoGaussian: "DoGaussian: Distributed-Oriented Gaussian Splatting for Large-Scale 3D Reconstruction Via Gaussian Consensus", NeurIPS 2024. [Paper] [Code] [Project Page]
  • Octree-GS: "Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians", arxiv. [Paper] [Code] [Project Page]
  • CityGaussian: "CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussians", ECCV 2024. [Paper] [Code] [Project Page]
  • H3DGS: "A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets", SIGGRAPH 2024. [Paper] [Code] [Project Page]
  • Fed3DGS: "Fed3DGS: Scalable 3D Gaussian Splatting with Federated Learning", arxiv. [Paper] [Code]
  • PyGS: "PyGS: Large-scale Scene Representation with Pyramidal 3D Gaussian Splatting", arxiv. [Paper]
  • VastGaussian: "VastGaussian: Vast 3D Gaussians for Large Scene Reconstruction", CVPR 2024. [Paper] [Code]
  • GaussCity: "GaussCity: Real-time Rendering of Large-scale Urban Scenes with 3D Gaussians", arxiv. [Paper]

Memery Efficiency

  • Compact-3DGS: "Compact 3D Gaussian Representation for Radiance Field", CVPR 2024. [Paper] [Code] [Project Page]
  • CompGS: "CompGS: Smaller and Faster Gaussian Splatting with Vector Quantization", ECCV 2024. [Paper] [Code]
  • Scaffold-GS: "Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering", CVPR 2024. [Paper] [Code] [Project Page]
  • F-3DGS: "F-3DGS: Factorized Coordinates and Representations for 3D Gaussian Splatting", ACM MM 2024. [Paper] [Code] [Project Page]
  • RDO-Gaussian: "End-to-End Rate-Distortion Optimized 3D Gaussian Representation", ECCV 2024. [Paper]
  • LightGaussian: "LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS", NeurIPS 2024. [Paper] [Code] [Project Page]
  • RadSplat: "RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPS", arxiv. [Paper] [Project Page]
  • EfficientGS: "EfficientGS: Streamlining Gaussian Splatting for Large-Scale High-Resolution Scene Representation", arxiv. [Paper]
  • PUP 3D-GS: "PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splatting", arxiv. [Paper] [Code] [Project Page]
  • Reduced 3DGS: "Reducing the Memory Footprint of 3D Gaussian Splatting", I3D 2024. [Paper] [Code] [Project Page]
  • RN-Gaussian: "On Reducing the Number of Gaussians for Radiance Field Real-Time Rendering", ECTI DAMT & NCON. [Paper]
  • Taming 3DGS: "Taming 3DGS: High-Quality Radiance Fields with Limited Resources", SIGGRAPH Asia 2024. [Paper] [Code] Project Page]
  • C3DGS: "Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesis", CVPR 2024. [Paper] [Code] [Project Page]
  • HAC: "HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compression", ECCV 2024. [Paper] [Code] [Project Page]
  • CompGS: "CompGS: Efficient 3D Scene Representation via Compressed Gaussian Splatting", ACM MM 2024. [Paper] [Code]
  • ContextGS: "ContextGS: Compact 3D Gaussian Splatting with Anchor Level Context Model", NeurIPS 2024. [Paper] [Code]
  • SOGS: "Compact 3D Scene Representation via Self-Organizing Gaussian Grids", ECCV 2024. [Paper] [Code] [Project Page]
  • FSGS: "FSGS: Real-Time Few-shot View Synthesis using Gaussian Splatting", ECCV 2024. [Paper] [Code] [Project Page]

Few-shot

  • DepthRegGS: "Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot Images", CVPRW 2024. [Paper] [Code] [Project Page]
  • CoherentGS: "CoherentGS: Sparse Novel View Synthesis with Coherent 3D Gaussians", ECCV 2024. [Paper] [Code] [Project Page]
  • MVSplat: "MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Images", ECCV 2024. [Paper] [Code] [Project Page]
  • SparseGS: "SparseGS: Real-Time 360° Sparse View Synthesis using Gaussian Splatting", arxiv. [Paper] [Code] [Project Page]
  • LoopSparseGS: "LoopSparseGS: Loop Based Sparse-View Friendly Gaussian Splatting", arxiv. [Paper] [Code] [Project Page]
  • CoR-GS: "CoR-GS: Sparse-View 3D Gaussian Splatting via Co-Regularization", ECCV 2024. [Paper] [Code] [Project Page]
  • DNGaussian: "DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalization", arxiv. [Paper] [Code] [Project Page]
  • InstantSplat: "InstantSplat: Sparse-view SfM-free Gaussian Splatting in Seconds", arxiv. [Paper] [Code] [Project Page]

zstsandy/Awesome-3D-Gaussian-Splatting-in-Robotics

125

6 commits

updated Feb 13, 2025

See the code

README

Awesome-3D-Gaussian-Splatting-in-Robotics

arXiv

🏠 Overview

Application of 3DGS in Robotics

Static Reconstruction

  • 360-GS: "360-GS: Layout-guided Panoramic Gaussian Splatting For Indoor Roaming", arXiv. [Paper] [Code]
  • GaussianRoom: "GaussianRoom: Improving 3D Gaussian Splatting with SDF Guidance and Monocular Cues for Indoor Scene Reconstruction", arXiv. [Paper] [Code]
  • IM3DG: "Integrating Meshes and 3D Gaussians for Indoor Scene Reconstruction with SAM Mask Guidance", arXiv. [Paper]
  • GaussianPro: "GaussianPro: 3D Gaussian Splatting with Progressive Propagation", ICML 2024. [Paper] [Code] [Project Page]
  • SWAG: "SWAG: Splatting in the Wild images with Appearance-conditioned Gaussians", ECCV 2024. [Paper]
  • GauStudio: "GauStudio: A Modular Framework for 3D Gaussian Splatting and Beyond", arXiv. [Paper] [Code]
  • HGS-Mapping: "HGS-Mapping: Online Dense Mapping Using Hybrid Gaussian Representation in Urban Scenes", RAL 2024. [Paper]
  • HO-Gaussian: "HO-Gaussian: Hybrid Optimization of 3D Gaussian Splatting for Urban Scenes", ECCV 2024. [Paper]
  • TCLC-GS: "TCLC-GS: Tightly Coupled LiDAR-Camera Gaussian Splatting for Autonomous Driving", ECCV 2024. [Paper]
  • PGSR: "PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction", TVCG 2024. [Paper] [Code]
  • Wild-GS: "Wild-GS: Real-Time Novel View Synthesis from Unconstrained Photo Collections", NeurIPS 2024. [Paper] [Code]
  • WildGaussians: "WildGaussians: 3D Gaussian Splatting in the Wild", NeurIPS 2024. [Paper] [Code] [Project Page]
  • DHGS: "DHGS: Decoupled Hybrid Gaussian Splatting for Driving Scene", arXiv. [Paper] [Project Page]
  • ActiveSplat: "ActiveSplat: High-Fidelity Scene Reconstruction through Active Gaussian Splatting", arXiv.
    [Paper] [Project Page]

Dynamic Reconstruction

  • PVG: "Periodic Vibration Gaussian: Dynamic Urban Scene Reconstruction and Real-time Rendering", arXiv. [Paper] [Code] [Project Page]
  • DrivingGaussian: "DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenes", CVPR 2024. [Paper] [Code] [Project Page]
  • Street Gaussians: "Street Gaussians: Modeling Dynamic Urban Scenes with Gaussian Splatting", ECCV 2024. [Paper] [Code] [Project Page]
  • HUGS: "HUGS: Holistic Urban 3D Scene Understanding via Gaussian Splatting", CVPR 2024. [Paper] [Code] [Project Page]
  • MoSca: "MoSca: Dynamic Gaussian Fusion from Casual Videos via 4D Motion Scaffolds", arXiv. [Paper] [Code] [Project Page]
  • S^3Gaussian: "S^3Gaussian: Self-Supervised Street Gaussians for Autonomous Driving", arXiv. [Paper] [Code] [Project Page]
  • 4DGF: "Dynamic 3D Gaussian Fields for Urban Areas", ECCV 2024. [Paper] [Code] [Project Page]
  • VDG: "VDG: Vision-Only Dynamic Gaussian for Driving Simulation", arXiv. [Paper] [Project Page]
  • EgoGaussian: "EgoGaussian: Dynamic Scene Understanding from Egocentric Video with 3D Gaussian Splatting", 3DV 2025. [Paper] [Code] [Project Page]
  • AutoSplat: "AutoSplat: Constrained Gaussian Splatting for Autonomous Driving Scene Reconstruction", arXiv. [Paper] [Project Page]
  • Dynamic 3DG: "Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis", 3DV 2024. [Paper] [Code] [Project Page]
  • Deformable 3DG: "Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction", CVPR 2024. [Paper] [Code] [Project Page]
  • 4DGaussians: "4D Gaussian Splatting for Real-Time Dynamic Scene Rendering", CVPR 2024. [Paper] [Code] [Project Page]
  • P4DGS: "Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting", ICLR 2024. [Paper] [Code] [Project Page]
  • Efficient 3DG: "An Efficient 3D Gaussian Representation for Monocular/Multi-view Dynamic Scenes", arXiv. [Paper] [Code]
  • SC-GS: "SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes", CVPR 2024. [Paper] [Code]
  • Gaussian-Flow: "Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particle", CVPR 2024. [Paper] [Code] [Project Page]
  • GauFRe: "GauFRe: Gaussian Deformation Fields for Real-time Dynamic Novel View Synthesis", arXiv. [Paper] [Project Page]
  • SWAGS: "SWAGS: Sampling Windows Adaptively for Dynamic 3D Gaussian Splatting", arXiv. [Paper]
  • STG: "Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis", CVPR 2024. [Paper] [Code] [Project Page]
  • 4D-Rotor: "4D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenes", SIGGRAPH 2024. [Paper] [Code] [Project Page]
  • 3DGStream: "3DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videos", CVPR 2024. [Paper] [Code] [Project Page]
  • ED3DGS: "Per-Gaussian Embedding-Based Deformation for Deformable 3D Gaussian Splatting", ECCV 2024. [Paper] [Code] [Project Page]
  • GaGS: "3D Geometry-Aware Deformable Gaussian Splatting for Dynamic View Synthesis", CVPR 2024. [Paper] [Project Page]
  • R3DG: "A Refined 3D Gaussian Representation for High-Quality Dynamic Scene Reconstruction" , arXiv. [Paper]
  • SP-GS: "Superpoint Gaussian Splatting for Real-Time High-Fidelity Dynamic Scene Reconstruction", ICML 2024. [Paper] [Code] [Project Page]
  • AmbientGaussian: "Modeling Ambient Scene Dynamics for Free-view Synthesis", SIGGRAPH 2024. [Paper] [Project Page]
  • DGM: "Dynamic Gaussian Marbles for Novel View Synthesis of Casual Monocular Videos", SIGGRAPH Asia 2024. [Paper] [Code] [Project Page]
  • GS-LK: "Gaussian Splatting LK", arXiv. [Paper]
  • S4D: "S4D: Streaming 4D Real-World Reconstruction with Gaussians and 3D Control Points", arXiv. [Paper]

Scene Segmentation

  • Gaussian Grouping: "Gaussian Grouping: Segment and Edit Anything in 3D Scenes", ECCV 2024. [Paper] [Code]
  • SAGA: "Segment Any 3D Gaussians", arXiv. [Paper] [Code]
  • Feature 3DGS: "Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields", CVPR 2024. [Paper] [Code] [Project Page]
  • 3DG Seg: "2D-Guided 3D Gaussian Segmentation", arXiv. [Paper]
  • CoSSegGaussians: "CoSSegGaussians: Compact and Swift Scene Segmenting 3D Gaussians with Dual Feature Fusion", arXiv. [Paper] [Project Page]
  • SAGD: "SAGD: Boundary-Enhanced Segment Anything in 3D Gaussian via Gaussian Decomposition", arXiv. [Paper]
  • Semantic Gaussians: "Semantic Gaussians: Open-Vocabulary Scene Understanding with 3D Gaussian Splatting", arXiv. [Paper] [Code] [Project Page]
  • EgoLifter: "EgoLifter: Open-world 3D Segmentation for Egocentric Perception", ECCV 2024. [Paper] [Code] [Project Page]
  • Gaga: "Gaga: Group Any Gaussians via 3D-aware Memory Bank", arXiv. [Paper]
  • CGC: "Contrastive Gaussian Clustering: Weakly Supervised 3D Scene Segmentation", arXiv. [Paper]
  • CLIP-GS: "CLIP-GS: CLIP-Informed Gaussian Splatting for Real-time and View-consistent 3D Semantic Understanding", arXiv. [Paper] [Project Page]
  • FMGS: "FMGS: Foundation Model Embedded 3D Gaussian Splatting for Holistic 3D Scene Understanding", IJCV 2024. [Paper] [Project Page]
  • RT-GS2: "RT-GS2: Real-Time Generalizable Semantic Segmentation for 3D Gaussian Representations of Radiance Fields", BMVC 2024. [Paper] [Project Page]
  • OpenGaussian: "OpenGaussian: Towards Point-Level 3D Gaussian-based Open Vocabulary Understanding", NeurIPS 2024. [Paper] [Code] [Project Page]
  • Click-Gaussian: "Click-Gaussian: Interactive Segmentation to Any 3D Gaussians", ECCV 2024. [Paper] [Project Page]
  • SA4D: "Segment Any 4D Gaussians", arXiv. [Paper] [Code]
  • GaussianBeV: "GaussianBeV: 3D Gaussian Representation meets Perception Models for BeV Segmentation", arXiv. [Paper]

Scene Editing

  • GScream: "GScream: Learning 3D Geometry and Feature Consistent Gaussian Splatting for Object Removal", ECCV 2024. [Paper] [Code]
  • ReGS: "Reference-based Controllable Scene Stylization with Gaussian Splatting", NeurIPS 2024. [Paper]
  • Point'n Move: "Point'n Move: Interactive Scene Object Manipulation on Gaussian Splatting Radiance Fields", arXiv. [Paper]
  • "3D Gaussian Editing with A Single Image", ACMMM 2024. [Paper]
  • Feature Splatting: "Feature Splatting: Language-Driven Physics-Based Scene Synthesis and Editing", ECCV 2024. [Paper] [Code] [Project Page]
  • Texture-GS: "Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editing", ECCV 2024. [Paper] [Code]
  • TIP-Editor: "TIP-Editor: An Accurate 3D Editor Following Both Text-Prompts And Image-Prompts", TOG 2024. [Paper] [Code] [Project Page]
  • GSEdit: "GSEdit: Efficient Text-Guided Editing of 3D Objects via Gaussian Splatting", arXiv. [Paper]
  • GaussCtrl: "GaussCtrl: Multi-View Consistent Text-Driven 3D Gaussian Splatting Editing", ECCV 2024. [Paper] [Code] [Project Page]
  • "View-Consistent 3D Editing with Gaussian Splatting", ECCV 2024. [Paper]
  • GaussianEditor: "GaussianEditor: Editing 3D Gaussians Delicately with Text Instructions", CVPR 2024. [Paper]
  • GaussianEditor: "GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splatting", CVPR 2024. [Paper] [Code] [Project Page]
  • DGE: "DGE: Direct Gaussian 3D Editing by Consistent Multi-view Editing", ECCV 2024. [Paper] [Code] [Project Page]
  • TIGER: "TIGER: Text-Instructed 3D Gaussian Retrieval and Coherent Editing", arXiv. [Paper] [Project Page]
  • TrAME: "TrAME: Trajectory-Anchored Multi-View Editing for Text-Guided 3D Gaussian Splatting Manipulation", arXiv. [Paper]
  • 3DEgo: "3DEgo: 3D Editing on the Go!", ECCV 2024. [Paper] [Project Page]
  • "Localized Gaussian Splatting Editing with Contextual Awareness", WACV 2025. [Paper]
  • StyleGaussian: "StyleGaussian: Instant 3D Style Transfer with Gaussian Splatting", SIGGRAPH Asia 2024. [Paper] [Code] [Project Page]
  • StylizedGS: "StylizedGS: Controllable Stylization for 3D Gaussian Splatting", arxiv. [Paper]
  • "Gaussian Splatting in Style", arxiv. [Paper]
  • ICE-G: "ICE-G: Image Conditional Editing of 3D Gaussian Splats", arxiv. [Paper] [Project Page]
  • StyleSplat: "StyleSplat: 3D Object Style Transfer with Gaussian Splatting", arxiv. [Paper] [Code] [Project Page]
  • InstantStyleGaussian: "InstantStyleGaussian: Efficient Art Style Transfer with 3D Gaussian Splatting", arxiv. [Paper]

Visual SLAM

  • SplaTAM: "SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM", CVPR 2024. [Paper] [Code] [Project Page]
  • Gaussian-SLAM: "Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splatting", arxiv. [Paper] [Code] [Project Page]
  • NGM-SLAM: "NGM-SLAM: Gaussian Splatting SLAM with Radiance Field Submap", arxiv. [Paper]
  • MG-SLAM: "Structure Gaussian SLAM with Manhattan World Hypothesis", arxiv. [Paper]
  • HF-SLAM: "High-Fidelity SLAM Using Gaussian Splatting with Rendering-Guided Densification and Regularized Optimization", IROS 2024. [Paper]
  • CG-SLAM: "CG-SLAM: Efficient Dense RGB-D SLAM in a Consistent Uncertainty-aware 3D Gaussian Field", ECCV 2024. [Paper] [Code] [Project Page]
  • GS-SLAM: "GS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting", CVPR 2024. [Paper] [Project Page]
  • GS-ICP SLAM: "RGBD GS-ICP SLAM", ECCV 2024. [Paper] [Code]
  • TAMBRIDGE: "TAMBRIDGE: Bridging Frame-Centered Tracking and 3D Gaussian Splatting for Enhanced SLAM", arxiv. [Paper] [Code] [Project Page]
  • Compact-SLAM: "Compact 3D Gaussian Splatting For Dense Visual SLAM", arxiv. [Paper]
  • RTG-SLAM: "RTG-SLAM: Real-time 3D Reconstruction at Scale using Gaussian Splatting", SIGGRAPH 2024. [Paper] [Code] [Project Page]
  • "Visual SLAM with 3D Gaussian Primitives and Depth Priors Enabling Novel View Synthesis", arxiv. [Paper]
  • I^2-SLAM: "I^2-SLAM: Inverting Imaging Process for Robust Photorealistic Dense SLAM", ECCV 2024. [Paper]
  • LoopSplat: "LoopSplat: Loop Closure by Registering 3D Gaussian Splats", 3DV 2025. [Paper] [Code] [Project Page]
  • GSFusion: "GSFusion: Online RGB-D Mapping Where Gaussian Splatting Meets TSDF Fusion", RAL 2024. [Paper] [Code] [Project Page]
  • MonoGS: "Gaussian splatting slam", CVPR 2024. [Paper] [Code] [Project Page]
  • MotionGS: "MotionGS: Compact Gaussian Splatting SLAM by Motion Filter", arxiv. [Paper]
  • Photo-SLAM: "Photo-SLAM: Real-time Simultaneous Localization and Photorealistic Mapping for Monocular, Stereo, and RGB-D Cameras", CVPR 2024. [Paper] [Code] [Project Page]
  • MGS-SLAM: "MGS-SLAM: Monocular Sparse Tracking and Gaussian Mapping with Depth Smooth Regularization", RAL 2024. [Paper] [Code]
  • MonoG-SLAM: "Monocular Gaussian SLAM with Language Extended Loop Closure", arxiv. [Paper]
  • Splat-SLAM: "Splat-SLAM: Globally Optimized RGB-only SLAM with 3D Gaussians", arxiv. [Paper] [Code]
  • IG-SLAM: "IG-SLAM: Instant Gaussian SLAM", ECCV 2024 NeuSLAM Workshop. [Paper] [Code]

Semantic SLAM

  • SGS-SLAM: "SGS-SLAM: Semantic Gaussian Splatting For Neural Dense SLAM", ECCV 2024. [Paper] [Code]
  • SemGauss-SLAM: "SemGauss-SLAM: Dense Semantic Gaussian Splatting SLAM", arxiv. [Paper] [Code]
  • NEDS-SLAM: "NEDS-SLAM: A Neural Explicit Dense Semantic SLAM Framework using 3D Gaussian Splatting", RAL 2024. [Paper]
  • GS3LAM: "GS3LAM: Gaussian Semantic Splatting SLAM", ACM MM 2024. [Paper] [Code]
  • LEGS: "Language-Embedded Gaussian Splats (LEGS): Incrementally Building Room-Scale Representations with a Mobile Robot", IROS 2024. [Paper] [Code] [Project Page]

Multi-sensor Fusion SLAM

  • LIV-GaussMap: "LIV-GaussMap: LiDAR-Inertial-Visual Fusion for Real-time 3D Radiance Field Map Rendering", RAL 2024. [Paper] [Code]
  • Gaussian-LIC: "Gaussian-LIC: Real-Time Photo-Realistic SLAM with Gaussian Splatting and LiDAR-Inertial-Camera Fusion", arxiv. [Paper] [Code]
  • MM-Gaussian: "MM-Gaussian: 3D Gaussian-based Multi-modal Fusion for Localization and Reconstruction in Unbounded Scenes", arxiv. [Paper]
  • MM3DGS-SLAM: "MM3DGS-SLAM: Multi-modal 3D Gaussian Splatting for SLAM Using Vision, Depth, and Inertial Measurements", IROS 2024. [Paper] [Code] [Project Page]

Manipulation

  • GaussianGrasper: "GaussianGrasper: 3D Language Gaussian Splatting for Open-vocabulary Robotic Grasping", RAL 2024. [Paper] [Code] [Project Page]
  • Splat-MOVER: "Splat-MOVER: Multi-Stage, Open-Vocabulary Robotic Manipulation via Editable Gaussian Splatting", CoRL 2024. [Paper] [Code] [Project Page]
  • ManiGaussian: "ManiGaussian: Dynamic Gaussian Splatting for Multi-task Robotic Manipulation", ECCV 2024. [Paper] [Code] [Project Page]
  • "Object-Aware Gaussian Splatting for Robotic Manipulation", ICRA 2024 Workshop. [Paper] [Project Page]

Localization

  • iComMa: "iComMa: Inverting 3D Gaussian Splatting for Camera Pose Estimation via Comparing and Matching", arxiv. [Paper] [Code]
  • COGS: "A Construct-Optimize Approach to Sparse View Synthesis without Camera Pose", SIGGRAPH 2024. [Paper] [Code] [Project Page]
  • 3DGS-ReLoc: "3DGS-ReLoc: 3D Gaussian Splatting for Map Representation and Visual ReLocalization", arxiv. [Paper]
  • "Enhancing Visual Relocalization with Dense Scene Coordinates Derived from 3D Gaussian Splatting", ICRA 2024 Workshop. [Paper]
  • 6DGS: "6DGS: 6D Pose Estimation from a Single Image and a 3D Gaussian Splatting Model", ECCV 2024. [Paper] [Code] [Project Page]
  • CF-3DG: "COLMAP-Free 3D Gaussian Splatting", CVPR 2024. [Paper] [Code] [Project Page]
  • GGRt: "GGRt: Towards Pose-free Generalizable 3D Gaussian Splatting in Real-time", ECCV 2024. [Paper] [Code] [Project Page]
  • GaussReg: "GaussReg: Fast 3D Registration with Gaussian Splatting", ECCV 2024. [Paper] [Code] [Project Page]
  • GSLoc: "GSLoc: Efficient Camera Pose Refinement via 3D Gaussian Splatting", arxiv. [Paper]

Path Planning

  • GS-Planner: "GS-Planner: A Gaussian-Splatting-based Planning Framework for Active High-Fidelity Reconstruction", IROS 2024. [Paper]
  • HGS-Planner: "HGS-Planner: Hierarchical Planning Framework for Active Scene Reconstruction Using 3D Gaussian Splatting", arXiv.
    [Paper]
  • SAFER-Splat: "SAFER-Splat: A Control Barrier Function for Safe Navigation with Online Gaussian Splatting Maps", arXiv.
    [Paper] [Project Page]
  • Let’s Make a Splan: "Let’s Make a Splan: Risk-Aware Trajectory Optimization in a Normalized Gaussian Splat", arXiv.
    [Paper] [Project Page]
  • RT-GuIDE: "RT-GuIDE: Real-Time Gaussian Splatting for Information-Driven Exploration", arXiv.
    [Paper] [Project Page]
  • GaussNav: "GaussNav: Gaussian Splatting for Visual Navigation", arxiv. [Paper] [Code] [Project Page]
  • Splat-Nav: "Splat-Nav: Safe Real-Time Robot Navigation in Gaussian Splatting Maps", arxiv. [Paper]
  • Beyond Uncertainty: "Beyond Uncertainty: Risk-Aware Active View Acquisition for Safe Robot Navigation and 3D Scene Understanding with FisherRF", arxiv. [Paper]

Advance of 3DGS in Robotics

Motion-Blurred

  • DeblurGS: "DeblurGS: Gaussian Splatting for Camera Motion Blur", arxiv. [Paper]
  • BAD-Gaussians: "BAD-Gaussians: Bundle Adjusted Deblur Gaussian Splatting", ECCV 2024. [Paper] [Code]
  • Deblur-GS: "Deblur-GS: 3D Gaussian Splatting from Camera Motion Blurred Images", I3D 2024. [Paper] [Code] [Project Page]
  • RGS: "Robust Gaussian Splatting", arxiv. [Paper]
  • 3DGS-deblur: "Gaussian Splatting on the Move: Blur and Rolling Shutter Compensation for Natural Camera Motion", ECCV 2024. [Paper] [Code] Project Page]
  • CRiM-GS: "CRiM-GS: Continuous Rigid Motion-Aware Gaussian Splatting from Motion-Blurred Images", arxiv. [Paper] [Project Page]
  • BAGS: "BAGS: Blur Agnostic Gaussian Splatting through Multi-Scale Kernel Modeling", ECCV 2024. [Paper] [Code] [Project Page]

Large-Scale

  • DoGaussian: "DoGaussian: Distributed-Oriented Gaussian Splatting for Large-Scale 3D Reconstruction Via Gaussian Consensus", NeurIPS 2024. [Paper] [Code] [Project Page]
  • Octree-GS: "Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians", arxiv. [Paper] [Code] [Project Page]
  • CityGaussian: "CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussians", ECCV 2024. [Paper] [Code] [Project Page]
  • H3DGS: "A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets", SIGGRAPH 2024. [Paper] [Code] [Project Page]
  • Fed3DGS: "Fed3DGS: Scalable 3D Gaussian Splatting with Federated Learning", arxiv. [Paper] [Code]
  • PyGS: "PyGS: Large-scale Scene Representation with Pyramidal 3D Gaussian Splatting", arxiv. [Paper]
  • VastGaussian: "VastGaussian: Vast 3D Gaussians for Large Scene Reconstruction", CVPR 2024. [Paper] [Code]
  • GaussCity: "GaussCity: Real-time Rendering of Large-scale Urban Scenes with 3D Gaussians", arxiv. [Paper]

Memery Efficiency

  • Compact-3DGS: "Compact 3D Gaussian Representation for Radiance Field", CVPR 2024. [Paper] [Code] [Project Page]
  • CompGS: "CompGS: Smaller and Faster Gaussian Splatting with Vector Quantization", ECCV 2024. [Paper] [Code]
  • Scaffold-GS: "Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering", CVPR 2024. [Paper] [Code] [Project Page]
  • F-3DGS: "F-3DGS: Factorized Coordinates and Representations for 3D Gaussian Splatting", ACM MM 2024. [Paper] [Code] [Project Page]
  • RDO-Gaussian: "End-to-End Rate-Distortion Optimized 3D Gaussian Representation", ECCV 2024. [Paper]
  • LightGaussian: "LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS", NeurIPS 2024. [Paper] [Code] [Project Page]
  • RadSplat: "RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPS", arxiv. [Paper] [Project Page]
  • EfficientGS: "EfficientGS: Streamlining Gaussian Splatting for Large-Scale High-Resolution Scene Representation", arxiv. [Paper]
  • PUP 3D-GS: "PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splatting", arxiv. [Paper] [Code] [Project Page]
  • Reduced 3DGS: "Reducing the Memory Footprint of 3D Gaussian Splatting", I3D 2024. [Paper] [Code] [Project Page]
  • RN-Gaussian: "On Reducing the Number of Gaussians for Radiance Field Real-Time Rendering", ECTI DAMT & NCON. [Paper]
  • Taming 3DGS: "Taming 3DGS: High-Quality Radiance Fields with Limited Resources", SIGGRAPH Asia 2024. [Paper] [Code] Project Page]
  • C3DGS: "Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesis", CVPR 2024. [Paper] [Code] [Project Page]
  • HAC: "HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compression", ECCV 2024. [Paper] [Code] [Project Page]
  • CompGS: "CompGS: Efficient 3D Scene Representation via Compressed Gaussian Splatting", ACM MM 2024. [Paper] [Code]
  • ContextGS: "ContextGS: Compact 3D Gaussian Splatting with Anchor Level Context Model", NeurIPS 2024. [Paper] [Code]
  • SOGS: "Compact 3D Scene Representation via Self-Organizing Gaussian Grids", ECCV 2024. [Paper] [Code] [Project Page]
  • FSGS: "FSGS: Real-Time Few-shot View Synthesis using Gaussian Splatting", ECCV 2024. [Paper] [Code] [Project Page]

Few-shot

  • DepthRegGS: "Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot Images", CVPRW 2024. [Paper] [Code] [Project Page]
  • CoherentGS: "CoherentGS: Sparse Novel View Synthesis with Coherent 3D Gaussians", ECCV 2024. [Paper] [Code] [Project Page]
  • MVSplat: "MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Images", ECCV 2024. [Paper] [Code] [Project Page]
  • SparseGS: "SparseGS: Real-Time 360° Sparse View Synthesis using Gaussian Splatting", arxiv. [Paper] [Code] [Project Page]
  • LoopSparseGS: "LoopSparseGS: Loop Based Sparse-View Friendly Gaussian Splatting", arxiv. [Paper] [Code] [Project Page]
  • CoR-GS: "CoR-GS: Sparse-View 3D Gaussian Splatting via Co-Regularization", ECCV 2024. [Paper] [Code] [Project Page]
  • DNGaussian: "DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalization", arxiv. [Paper] [Code] [Project Page]
  • InstantSplat: "InstantSplat: Sparse-view SfM-free Gaussian Splatting in Seconds", arxiv. [Paper] [Code] [Project Page]