🧙🏻♂️A list of papers curated for you to dive into the Awesome Radiance Field-based 3D Editing.
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updated Sep 19, 2026
Welcome to awesome-nerf-editing🧙🏻♂️, your ultimate resource for exploring the exciting world of Radiance Fields Editing! NeRF and 3D-GS is revolutionizing 3D computer vision and graphics, and this curated collection of resources is your gateway to understanding and mastering editing techniques.
🚨 Note: Please be aware that the acceptance status of papers might not be up-to-date.
💬 Feel free to submit a Pull Request if you find any missing papers!
ECCV 2020 Oral NeRF: Representing Scenes as Neural Radiance Fields for View Synthesis | [Project Page]SIGGRAPH 2023 Best Paper 3D Gaussian Splatting for Real-Time Radiance Field Rendering | [Project Page]Eurographics 2021 Neural Fields in Visual Computing and BeyondJCST 2021 A Revisit of Shape Editing Techniques: from the Geometric to the Neural ViewpointEurographics 2022 Advances in Neural RenderingTPAMI 2023 Multimodal Image Synthesis and Editing: The Generative AI EraCVM 2024 Recent Advances in 3D Gaussian SplattingTPAMI 2025 Diffusion Model-Based Image Editing: A SurveyIJCV 2025 Advances in 3D Neural Stylization: A Survey | [Project Page]TVCG 2025 3D Gaussian as a New Vision Era: A SurveyIEEE TCSVT 2025 3D Gaussian Splatting: Survey, Technologies, Challenges, and OpportunitiesMVA 2025 Editing Implicit and Explicit Representations of Radiance Fields: A SurveyTPAMI 2026 A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generation | [Project Page]IJCV 2026 Semantically-aware Neural Radiance Fields for Visual Scene Understanding: A Comprehensive ReviewACM Computing Surveys 2026 A Survey on 3D Gaussian SplattingarXiv Text-guided Image-and-Shape Editing and Generation: A Short SurveyarXiv Advances in 3D Generation: A Survey[Latest Update: 2026/09/19☕]
ECCV 2026 Edit3r: Instant 3D Scene Editing from Sparse Unposed Images | [Project Page]ECCV 2026 SplatPainter: Interactive Authoring of 3D Gaussians from 2D Edits via Test-Time Training | [Project Page]ECCV 2026 IRIS: Intersection-aware Ray-based Implicit Editable Scenes | [Project Page]ECCV 2026 MLP Splatting: Object-Centric Neural Fields | [Project Page]ECCV 2026 Capacity-Controlled Multi-View Stylization of 3D Gaussian Splatting | [Project Page]ECCV 2026 DR-GS: Physically-Based Deformable and Relightable 2D Gaussians | [Project Page]ECCV 2026 Geometry-Aware Style Transfer in 3D Gaussian Splatting | [Project Page]ECCV 2026 SIMSplat: Predictive Driving Scene Editing with Language-aligned 4D Gaussian Splatting | [Project Page]ECCV 2026 WildSplat: Feedforward Gaussian Splatting from Unposed In-the-Wild Images | [Project Page]ECCV 2026 Geometry-Guided Reinforcement Learning for Multi-view Consistent 3D Scene Editing | [Project Page]ECCV 2026 PointGT: Simultaneous Geometry and Texture Editing for Point-Based Representations | [Project Page]ECCV 2026 P-CORE: Self-Supervised Surface Consistency for Point-Based Neural Editing | [Project Page]ECCV 2026 Intrinsic PAPR: Tackling Misattribution in 3D Intrinsic Decomposition via Proximity Attention Point RenderingECCVW 2026 3D-Consistent Multi-View Editing by Diffusion Guidance | [Project Page]SIGGRAPH 2026 EAG-PT: Emission-Aware Gaussians and Path Tracing for Diffuse Indoor Scene Reconstruction and Editing | [Project Page]CVPR 2026 Omni-3DEdit: Generalized Versatile 3D Editing in One-Pass | [Project Page]CVPR 2026 InstructMix2Mix: Consistent Sparse-View Editing Through Multi-View Model Personalization | [Project Page]CVPR 2026 Catalyst4D: High-Fidelity 3D-to-4D Scene Editing via Dynamic Propagation | [Project Page]CVPR 2026 RT-Splatting: Joint Reflection-Transmission Modeling with Gaussian Splatting | [Project Page]CVPR 2026 3D-LATTE: Latent Space 3D Editing from Textual Instructions | [Project Page]CVPR 2026 REALM: An MLLM-Agent Framework for Open-World Reasoning Segmentation and Editing on 3D Gaussian Splatting | [Project Page]CVPR 2026 DynamicTree: Interactive Real Tree Animation via Sparse Voxel Spectrum | [Project Page]CVPR 2026 LaRP: Efficient Multi-View Inpainting with Latent Reprojection PriorsCVPR 2026 MLLMSplat: A 2D MLLM-Powered Framework for 3D Gaussian Splatting Understanding, Generation, and EditingCVPR 2026 Findings Instant Colorization of Gaussian Splats | [Code]CVPR 2026 Findings GaussFiller: Unleashing VLM-Expert Guidance for 3D Scene Completion with 3D Gaussian Splatting | [Project Page]CVPR 2026 Findings Scene-Level Heterogeneous Physics Simulation with 3D Gaussian Splats | [Project Page]CVPRW 2026 InFusion: Inpainting 3D Gaussians via Learning Depth Completion from Diffusion Prior | [Project Page]CVPRW 2026 3D Gaussian Inverse Rendering with Approximated Global Illumination | [Project Page]3DV 2026 VoxHammer: Training-Free Precise and Coherent 3D Editing in Native 3D Space | [Project Page]3DV 2026 Proxy-Free Gaussian Splats Deformation with Splat-Based Surface Estimation | [Code]3DV 2026 Structurally Disentangled Feature Fields Distillation for 3D Understanding and Editing | [Project Page]3DV 2026 HDEdit: Editing Videos and 3D Scenes with Video Diffusion Through Hierarchical Task Decomposition | [Project Page]WACV 2026 Sketch-guided Cage-based 3D Gaussian Splatting Deformation | [Project Page]WACV 2026 Inpaint360GS: Efficient Object-Aware 3D Inpainting via Gaussian Splatting for 360° Scenes | [Project Page]WACV 2026 3DSceneEditor: Controllable 3D Scene Editing with Gaussian Splatting | [Project Page]BMVC 2026 GeM-NR: Geometry-Aware Multi-View Editing for Nonrigid Scene Changes | [Project Page]BMVC 2026 LagrangeGS: Non-Conservative Lagrangian System on Dynamic 3D Gaussian SplattingICLR 2026 Stylos: Multi-View 3D Stylization with Single-Forward Gaussian Splatting | [Project Page]ICLR 2026 Tinker: Diffusion's Gift to 3D--Multi-View Consistent Editing From Sparse Inputs without Per-Scene Optimization | [Project Page]ICLR 2026 Variation-aware Flexible 3D Gaussian EditingICML 2026 GaussTrace: Provenance Analysis of 3D Gaussian Splatting Models with Evidence-based LLM Reasoning | [Project Page]ICML 2026 Affine-Equivariant Kernel Space Encoding for NeRF Editing | [Project Page]ICML 2026 DiffStyle3D: Consistent 3D Gaussian Stylization via Attention Optimization | [Code]ICML 2026 AdLift: Lifting Adversarial Perturbations to Safeguard 3D Gaussian Splatting Assets Against Instruction-Driven EditingEurographics 2026 LeafFit: Plant Assets Creation from 3D Gaussian Splatting | [Project Page]CG Forum 2026 Lighting-Consistent Object Transfer Across Radiance Fields | [Project Page]PG 2026 DReSG: Diffusion Residuals for Stylized Gaussian Splatting | [Project Page]AAAI 2026 Fast Multi-view Consistent 3D Editing with Video Priors | [Project Page]AAAI 2026 GT^2-GS: Geometry-aware Texture Transfer for Gaussian Splatting | [Project Page]AAAI 2026 GS-Checker: Tampering Localization for 3D Gaussian Splatting | [Code]AAAI 2026 FantasyStyle: Controllable Stylized Distillation for 3D Gaussian Splatting | [Code]AAAI 2026 GPGS: Consistent 3D Object Removal via Geometry-Aware 3D Inpainting and Projected Image Refinement in 3D Gaussian Splatting | [Code]AAAI 2026 UniMGS: Unifying Mesh and 3D Gaussian Splatting with Single-Pass Rasterization and Proxy-Based DeformationAAAI 2026 Personalize Your Gaussian: Consistent 3D Scene Personalization from a Single ImageTPAMI 2026 DrivingGaussian++: Towards Realistic Reconstruction and Editable Simulation for Surrounding Dynamic Driving Scenes | [Project Page]TPAMI 2026 VIRGi: View-dependent Instant Recoloring of 3D Gaussians SplatsIJCV 2026 FPGS: Feed-Forward Semantic-aware Photorealistic Style Transfer of Large-Scale Gaussian Splatting | [Project Page]IJCV 2026 GS-VTON: Controllable 3D Virtual Try-on with Gaussian Splatting | [Project Page]IJCV 2026 PVD-AL: Progressive Volume Distillation with Active Learning for Efficient Conversion Between Different NeRF Architectures | [Project Page]IJCV 2026 RehearsalNeRF: Decoupling Intrinsic Neural Fields of Dynamic Illuminations for Scene Editing | [Project Page]TVCG 2026 Editing 3D Scenes via Text Prompts without Retraining | [Project Page]TVCG 2026 Taking Language Embedded 3D Gaussian Splatting into the Wild | [Project Page]TVCG 2026 GSDeformer: Direct, Real-time and Extensible Cage-based Deformation for 3D Gaussian Splatting | [Project Page]TVCG 2026 CoreEditor: Consistent 3D Editing via Correspondence-constrained Diffusion | [Code]TVCG 2026 3D Gaussian Splatting Texture Editing via Single Modified ImageACM MM 2026 AnyStyle: Single-Pass Multimodal Stylization for 3D Gaussian Splatting | [Project Page]ACM MM 2026 DreamStyle3D: Efficient 3D Stylized Asset Generation via Dual-Attention Disentanglement | [Project Page]ACM MM 2026 Filling the Unseen: Scene Extrapolation via 3D Gaussian Splatting | [Project Page]TMLR 2026 Gaga: Group Any Gaussians via 3D-aware Memory Bank | [Project Page]TMLR 2026 Diffusion Models are Secretly Zero-Shot 3DGS Harmonizers | [Project Page]TIP 2026 SAGD: Boundary-Enhanced Segment Anything in 3D Gaussian via Gaussian Decomposition | [Code]Neurocomputing 2026 Loc-Edit: Localized color editing in neural radiance fields | [Code]IROS 2026 CubifyGS: Object-Centric 3D Gaussian Splatting for Lifelong Dynamic Scene MaintenanceICIP 2026 Robust Prior-Guided Segmentation for Editable 3D Gaussian SplattingPattern Recognition 2026 4DStyleGaussian: Zero-shot 4D Style Transfer with Gaussian SplattingICASSP 2026 ARAP-GS: Drag-driven As-Rigid-As-Possible 3D Gaussian Splatting Editing with Diffusion PriorPACM CGIT 2026 Intrinsic decomposition and editing of 3D Gaussian splatsICPR 2026 SplatFill: 3D Scene Inpainting via Depth-Guided Gaussian SplattingICME 2026 Thinking Like Van Gogh: Structure-Aware Style Transfer via Flow-Guided 3D Gaussian Splatting | [Code]ICME 2026 CoGeo-GS: Concept-Driven and Geometry-Aware Multi-Object Removal in 3D ScenesVISAPP 2026 R3GW: Relightable 3D Gaussians for Outdoor Scenes in the WildACM TOMM 2026 SVGS: Single-View to 3D Object Editing via Gaussian Splatting | [Project Page]IEEE VIS 2026 Super-Gaussian: Interactive Scene Editing for 3D Gaussian Splatting and NLI-Based Volume Visualization in Virtual Reality | [Project Page]IEEE TCSVT 2026 Semantic Gaussians: Open-Vocabulary Scene Understanding with 3D Gaussian Splatting | [Project Page]IEEE TCSVT 2026 4DGS-Craft: Consistent and Interactive 4D Gaussian Splatting EditingIEEE IVMSP 2026 Boosting Zero-Shot 3D Style Transfer with 2D Pre-trained PriorsarXiv TRON: Tracing Rays to Orchestrate a Neural Renderer for 3D Gaussian Reconstructions | [Project Page]arXiv Floating Radiance Networks | [Project Page]arXiv Chat-Edit-3D++: Interactive 3D and 4D Scene Editing via Large Language Models | [Project Page]arXiv ParticleSplat: Self-supervised Object-centric Latent Particle Splatting | [Project Page]arXiv SplashSplat: Reconstructing Splashing Liquids from Real-World Multi-View Videos | [Project Page]arXiv DesignAgent3D: Interactive 3D Scene Editing via Designer-like Multimodal Reasoning | [Code]arXiv Reparametrizing 3D Gaussian Splatting for Real-Time Palette-based Color and Luminance Editing | [Code]arXiv Semantic-Guided 3D Gaussian Splatting for Transient Object RemovalarXiv LightHarmony3D: Harmonizing Illumination and Shadows for Object Insertion in 3D Gaussian SplattingarXiv TRACE: High-Fidelity 3D Scene Editing via Tangible Reconstruction and Geometry-Aligned Contextual Video MaskingarXiv ColorGradedGaussians: Palette-Based Color Grading for 3D Gaussian Splatting via View-Space Sparse DecompositionarXiv TransSplat: Unbalanced Semantic Transport for Language-Driven 3DGS EditingarXiv View-Consistent 3D Scene Editing via Dual-Path Structural Correspondense and Semantic ContinuityarXiv FluSplat: Sparse-View 3D Editing without Test-Time OptimizationarXiv GuardMarkGS: Unified Ownership Tracing and Edit Deterrence for 3D Gaussian SplattingarXiv 3DEditSafe: Defending 3D Editing Pipelines from Unsafe GenerationarXiv Physics-Aware 3D Gaussian Editing for Driving Scene GenerationarXiv TASE: Truncation-Aware Semantic Embeddings for 3D Scene Understanding and EditingarXiv MaterialClusterGS: Palette-Based Material Decomposition and Physically-Based Relighting with 2D Gaussian SplattingarXiv Path-Traced Inverse Rendering with Global Illumination in 3D Gaussian FieldsarXiv RealityBridge: Bridging Editable 3D Gaussian Splatting Driving Simulations and Real-World VideosarXiv CoIn: Comprehensive 2D-3D Inpainting with Gaussian Splatting GuidancearXiv T3HG-Editor: Text-driven 3D Human Garment Editing with Body Priors Embedded in SMPL-XarXiv Look Before You Edit: Attention-Guided Camera Placement and Multi-View Alignment for 3D Gaussian Splatting EditingarXiv 3D-GIMP: When 3D Gaussian Inpainting Meets PatchMatcharXiv FocusGS: Spatial Delta Layers for Local Repair and Deterministic Editing of Trained 3D Gaussian AssetsarXiv Owner3D: Ownership-Guided Style Writing for Training-Free Localized 3D StylizationarXiv ObjectSplat: Improving Mesh Fidelity and Interactivity for 3D Scenes via Object-Level Mesh SplattingarXiv LightBridge: Feed-Forward Generative Relighting for 3D Gaussian SplattingarXiv GradRig: Differentiable Weights for Skinned Gaussian Splat DeformationarXiv What Makes a 3D Scene Editable? A Factorized Benchmark of Fidelity, Locality, Consistency, and PreservationSIGGRAPH Asia 2025 GS-RoadPatching: Inpainting Gaussians via 3D Searching and Placing for Driving Scenes | [Project Page]SIGGRAPH Asia 2025 DeMapGS: Simultaneous Mesh Deformation and Surface Attribute Mapping via Gaussian Splatting | [Project Page]SIGGRAPH Asia 2025 Editable Physically-based Reflections in Raytraced Gaussian Radiance Fields | [Project Page]SIGGRAPH Asia 2025 Rigidity-Aware 3D Gaussian Deformation from a Single Image | [Project Page]NeurIPS 2025 Styl3R: Instant 3D Stylized Reconstruction for Arbitrary Scenes and Styles | [Project Page]NeurIPS 2025 CLIPGaussian: Universal and Multimodal Style Transfer Based on Gaussian Splatting | [Project Page]NeurIPS 2025 InstaInpaint: Instant 3D-Scene Inpainting with Masked Large Reconstruction Model | [Project Page]NeurIPS 2025 3DOT: Texture Transfer for 3DGS Objects from a Single Reference Image | [Project Page]NeurIPS 2025 Pro3D-Editor : A Progressive-Views Perspective for Consistent and Precise 3D Editing | [Project Page]NeurIPS 2025 Diffusion Feature Field for Text-based 3D Editing with Gaussian SplattingNeurIPS 2025 DEGauss: Defending Against Malicious 3D Editing for Gaussian SplattingICCV 2025 DiGA3D: Coarse-to-Fine Diffusional Propagation of Geometry and Appearance for Versatile 3D Inpainting | [Project Page]ICCV 2025 Robust 3D-Masked Part-level Editing in 3D Gaussian Splatting with Regularized Score Distillation Sampling | [Project Page]ICCV 2025 GaRe: Relightable 3D Gaussian Splatting for Outdoor Scenes from Unconstrained Photo Collections | [Project Page]ICCV 2025 GausSim: Foreseeing Reality by Gaussian Simulator for Elastic Objects | [Project Page]ICCV 2025 MaGS: Reconstructing and Simulating Dynamic 3D Objects with Mesh-adsorbed Gaussian Splatting | [Project Page]ICCV 2025 GaRe: Relightable 3D Gaussian Splatting for Outdoor Scenes from Unconstrained Photo Collections | [Project Page]ICCV 2025 InterGSEdit: Interactive 3D Gaussian Splatting Editing with 3D Geometry-Consistent Attention PriorICCV 2025 AG^2aussian: Anchor-Graph Structured Gaussian Splatting for Instance-Level 3D Scene Understanding and EditingICCV 2025 GS-ID: Illumination Decomposition on Gaussian Splatting via Adaptive Light Aggregation and Diffusion-Guided Material PriorsICCV 2025 PhysSplat: Efficient Physics Simulation for 3D Scenes via MLLM-Guided Gaussian Splatting | [Project Page]ICCV 2025 Gaussian Splatting with Discretized SDF for Relightable Assets | [Project Page]ICCV 2025 Perspective-aware 3D Gaussian Inpainting with Multi-view Consistency | [Project Page]ICCV 2025 Tune-Your-Style: Intensity-tunable 3D Style Transfer with Gaussian Splatting | [Project Page]ICCV 2025 Stable Score Distillation | [Code]ICCV 2025 A3GS: Arbitrary Artistic Style into Arbitrary 3D Gaussian SplattingICCV 2025 SU-RGS: Relightable 3D Gaussian Splatting from Sparse Views under Unconstrained IlluminationsICCVW 2025 C3Editor: Achieving Controllable Consistency in 2D Model for 3D EditingSIGGRAPH 2025 ReStyle3D: Scene-Level Appearance Transfer with Semantic Correspondences | [Project Page]SIGGRAPH 2025 Drag Your Gaussian: Effective Drag-Based Editing with Score Distillation for 3D Gaussian Splatting | [Project Page]CVPR 2025 Mani-GS: Gaussian Splatting Manipulation with Triangular Mesh | [Project Page]CVPR 2025 SplatFlow: Multi-View Rectified Flow Model for 3D Gaussian Splatting Synthesis | [Project Page]CVPR 2025 Instant3dit: Multiview Inpainting for Fast Editing of 3D Objects | [Project Page]CVPR 2025 CTRL-D: Controllable Dynamic 3D Scene Editing with Personalized 2D Diffusion | [Project Page]CVPR 2025 Perturb-and-Revise: Flexible 3D Editing with Generative Trajectories | [Project Page]CVPR 2025 PrEditor3D: Fast and Precise 3D Shape Editing | [Project Page]CVPR 2025 EditSplat: Multi-View Fusion and Attention-Guided Optimization for View-Consistent 3D Scene Editing with 3D Gaussian Splatting | [Project Page]CVPR 2025 Morpheus: Text-Driven 3D Gaussian Splat Shape and Color Stylization | [Project Page]CVPR 2025 IMFine: 3D Inpainting via Geometry-guided Multi-view Refinement | [Project Page]CVPR 2025 AuraFusion360: Augmented Unseen Region Alignment for Reference-based 360° Unbounded Scene Inpainting | [Project Page]CVPR 2025 Gaussian Splashing: Dynamic Fluid Synthesis with Gaussian Splatting | [Project Page]CVPR 2025 RainyGS: Efficient Rain Synthesis with Physically-Based Gaussian Splatting | [Project Page]CVPR 2025 SGSST: Scaling Gaussian Splatting StyleTransferCVPR 2025 3D Gaussian Inpainting with Depth-Guided Cross-View ConsistencyCVPR 2025 DaCapo: Score Distillation as Stacked Bridge for Fast and High-quality 3D EditingCVPRW 2025 SplatMesh: Interactive 3D Segmentation and Editing Using Mesh-Based Gaussian Splatting | [Code]CG Forum 2025 Splatshop: Efficiently Editing Large Gaussian Splat Models | [Project Page]ICRA 2025 RL-GSBridge: 3D Gaussian Splatting Based Real2Sim2Real Method for Robotic Manipulation Learning | [Code]RSS 2025 Novel Demonstration Generation with Gaussian Splatting Enables Robust One-Shot Manipulation | [Project Page]IROS 2025 CRUISE: Cooperative Reconstruction and Editing in V2X Scenarios using Gaussian Splatting | [Code]ICLR 2025 3DitScene: Editing Any Scene via Language-guided Disentangled Gaussian Splatting | [Project Page]ICLR 2025 DreamCatalyst: Fast and High-Quality 3D Editing via Controlling Editability and Identity Preservation | [Project Page]ICLR 2025 3DGS-Drag: Dragging Gaussians for Intuitive Point-Based 3D Editing | [Code]ICLR 2025 GaussianBlock: Building Part-Aware Compositional and Editable 3D Scene by Primitives and Gaussians | [Code]ICML 2025 Rethinking Score Distilling Sampling for 3D Editing and Generation3DV 2025 Learning Naturally Aggregated Appearance for Efficient 3D Editing | [Project Page]3DV 2025 4D-Editor: Interactive Object-level Editing in Dynamic Neural Radiance Fields via 4D Semantic Segmentation | [Project Page]3DV 2025 Invisible Stitch: Generating Smooth 3D Scenes with Depth Inpainting | [Project Page]3DV 2025 UrbanIR: Large-Scale Urban Scene Inverse Rendering from a Single Video | [Project Page]WACV 2025 Towards a Training Free Approach for 3D Scene Editing | [Project Page]WACV 2025 LumiGauss: High-Fidelity Outdoor Relighting with 2D Gaussian Splatting | [Project Page]WACV 2025 Localized Gaussian Splatting Editing with Contextual AwarenessBMVC 2025 Geometry-Aware Diffusion Models for Multiview Scene Inpainting | [Project Page]BMVC 2025 M2StyleGS: Multi-Modality 3D Style Transfer with Gaussian SplattingAAAI 2025 SyncNoise: Geometrically Consistent Noise Prediction for Text-based 3D Scene Editing | [Project Page]AAAI 2025 SoundBrush: Sound as a Brush for Visual Scene Editing | [Project Page]AAAI 2025 Segment Any 3D Gaussians | [Project Page]AAAI 2025 Multi-StyleGS: Stylizing Gaussian Splatting with Multiple StylesTPAMI 2025 StylizedGS: Controllable Stylization for 3D Gaussian SplattingTPAMI 2025 DeferredGS: Decoupled and Editable Gaussian Splatting with Deferred ShadingTVCG 2025 GO-NeRF: Generating Virtual Objects in Neural Radiance Fields | [Project Page]TVCG 2025 iVR-GS: Inverse Volume Rendering for Explorable Visualization via Editable 3D Gaussian Splatting | [Code]TVCG 2025 As-Rigid-As-Possible Deformation of Gaussian Radiance Fields | [Code]TVCG 2025 MM-NeRF: Multimodal-Guided 3D Multi-Style Transfer of Neural Radiance FieldTVCG 2025 GaussEdit: Adaptive 3D Scene Editing with Text and Image PromptsACM MM 2025 FreeInsert: Disentangled Text-Guided Object Insertion in 3D Gaussian Scene without Spatial Priors | [Project Page]PG 2025 Improved 3D Scene Stylization via Text-Guided Generative Image Editing with Region-Based Control | [Project Page]CGF 2025 G-Style: Stylized Gaussian SplattingComputers & Graphics 2025 Dyn-E: Local Appearance Editing of Dynamic Neural Radiance Fields | [Project Page]Computer & Graphics 2025 Enhancing non-Rigid 3D Model Deformations Using Mesh-based Gaussian SplattingComputers & Graphics 2025 High-fidelity 3D Gaussian Inpainting: preserving multi-view consistency and photorealistic detailsCHI 2025 Dreamcrafter: Immersive Editing of 3D Radiance Fields Through Flexible, Generative Inputs and Outputs | [Project Page]ACM/EG Expressive Symposium 2025 View-Dependent Deformation Fields for 2D Editing of 3D Models| [Project Page]IEEE VIS 2025 TexGS-VolVis: Expressive Scene Editing for Volume Visualization via Textured Gaussian SplattingIEEE VR 2025 Semantics-Controlled Gaussian Splatting for Outdoor Scene Reconstruction and Rendering in Virtual Reality | [Code]ICME 2025 ABC-GS: Alignment-Based Controllable Style Transfer for 3D Gaussian Splatting | [Project Page]Visual Informatics 2025 Generative Object Insertion in Gaussian Splatting with a Multi-View Diffusion Model | [Code]STAG 2025 ReCoGS: Real-time ReColoring for Gaussian Splatting scenes | [Code]CVIU 2025 Towards 4D Human Video Stylization | [Code]IJCNN 2025 Neural Surface Priors for Editable Gaussian Splatting | [Code]ICMR 2025 ArtNVG: Content-Style Separated Artistic Neighboring-View Gaussian StylizationIEEE TMM 2025 TrAME: Trajectory-Anchored Multi-View Editing for Text-Guided 3D Gaussian Splatting ManipulationIEEE TCSVT 2025 Relighting Scenes with Object Insertions in Neural Radiance FieldsNeural Networks 2025 RISE-Editing: Rotation-invariant neural point fields with interactive segmentation for fine-grained and efficient editing | [Code]arXiv ObjFiller-3D: Consistent Multi-view 3D Inpainting via Video Diffusion Models | [Project Page]arXiv SSGaussian: Semantic-Aware and Structure-Preserving 3D Style Transfer | [Project Page]arXiv GaussianMorphing: Mesh-Guided 3D Gaussians for Semantic-Aware Object Morphing | [Project Page]arXiv GaussianBlender: Instant Stylization of 3D Gaussians with Disentangled Latent Spaces | [Project Page]arXiv Feedforward 3D Editing via Text-Steerable Image-to-3D | [Project Page]arXiv GS-Verse: Mesh-based Gaussian Splatting for Physics-aware Interaction in Virtual Reality | [Project Page]arXiv EditCast3D: Single-Frame-Guided 3D Editing with Video Propagation and View Selection | [Code]arXiv ZDySS - Zero-Shot Dynamic Scene Stylization using Gaussian SplattingarXiv Efficient Interactive 3D Multi-Object RemovalarXiv Mastering Regional 3DGS: Locating, Initializing, and Editing with Diverse 2D PriorsarXiv RePaintGS: Reference-Guided Gaussian Splatting for Realistic and View-Consistent 3D Scene InpaintingarXiv DisCo3D: Distilling Multi-View Consistency for 3D Scene EditingarXiv Realistic and Controllable 3D Gaussian-Guided Object Editing for Driving Video GenerationarXiv CAGE-GS: High-fidelity Cage Based 3D Gaussian Splatting DeformationarXiv HPR3D: Hierarchical Proxy Representation for High-Fidelity 3D Reconstruction and Controllable EditingNeurIPS 2024 WildGaussians: 3D Gaussian Splatting in the Wild | [Project Page]NeurIPS 2024 MVInpainter: Learning Multi-View Consistent Inpainting to Bridge 2D and 3D Editing | [Project Page]NeurIPS 2024 ReplaceAnything3D:Text-Guided 3D Scene Editing with Compositional Neural Radiance Fields | [Project Page]NeurIPS 2024 ProEdit: Simple Progression is All You Need for High-Quality 3D Scene Editing | [Project Page]NeurIPS 2024 D-MiSo: Editing Dynamic 3D Scenes using Multi-Gaussians Soup | [Project Page]NeurIPS 2024 Reference-based Controllable Scene Stylization with Gaussian Splatting | [Code]NeurIPS 2024 Wild-GS: Real-Time Novel View Synthesis from Unconstrained Photo Collections | [Code]ECCV 2024 Watch Your Steps: Local Image and Scene Editing by Text Instructions | [Project Page]ECCV 2024 Feature Splatting: Language-Driven Physics-Based Scene Synthesis and Editing | [Project Page]ECCV 2024 Click-Gaussian: Interactive Segmentation to Any 3D Gaussians | [Project Page]ECCV 2024 3DEgo: 3D Editing on the Go! | [Project Page]ECCV 2024 Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editing | [Project Page]ECCV 2024 Taming Latent Diffusion Model for Neural Radiance Field Inpainting | [Project Page]ECCV 2024 Freditor: High-Fidelity and Transferable NeRF Editing by Frequency Decomposition | [Project Page]ECCV 2024 GScream: Learning 3D Geometry and Feature Consistent Gaussian Splatting for Object Removal | [Project Page]ECCV 2024 Gaussian Frosting: Editable Complex Radiance Fields with Real-Time Rendering | [Project Page]ECCV 2024 DATENeRF: Depth-Aware Text-based Editing of NeRFs | [Project Page]ECCV 2024 Street Gaussians for Modeling Dynamic Urban Scenes | [Project Page]ECCV 2024 Gaussian Grouping: Segment and Edit Anything in 3D Scenes | [Project Page]ECCV 2024 View-Consistent 3D Editing with Gaussian Splatting | [Project Page]ECCV 2024 Real-time 3D-aware Portrait Editing from a Single Image | [Project Page]ECCV 2024 StyleCity: Large-Scale 3D Urban Scenes Stylization with Vision-and-Text Reference via Progressive Optimization | [Project Page]ECCV 2024 LatentEditor: Text Driven Local Editing of 3D Scenes | [Project Page]ECCV 2024 Free-Editor: Zero-shot Text-driven 3D Scene Editing | [Project Page]ECCV 2024 DatasetNeRF: Efficient 3D-aware Data Factory with Generative Radiance Fields | [Project Page]ECCV 2024 GaussCtrl: Multi-View Consistent Text-Driven 3D Gaussian Splatting Editing | [Project Page]ECCV 2024 Reconstruction and Simulation of Elastic Objects with Spring-Mass 3D Gaussians | [Project Page]ECCV 2024 Chat-Edit-3D: Interactive 3D Scene Editing via Text Prompts | [Project Page]ECCV 2024 GeometrySticker: Enabling Ownership Claim of Recolorized Neural Radiance Fields | [Project Page]ECCV 2024 EgoLifter: Open-world 3D Segmentation for Egocentric Perception | [Project Page]ECCV 2024 DGE: Direct Gaussian 3D Editing by Consistent Multi-view Editing | [Project Page]ECCV 2024 Relightable 3D Gaussian: Real-time Point Cloud Relighting with BRDF Decomposition and Ray Tracing | [Project Page]ECCV 2024 PhysDreamer: Physics-Based Interaction with 3D Objects via Video Generation | [Project Page]ECCV 2024 Gaussian in the Wild: 3D Gaussian Splatting for Unconstrained Image Collections | [Project Page]ECCV 2024 Omni-Recon: Towards General-Purpose Neural Radiance Fields for Versatile 3D Applications | [Code]ECCV 2024 SWAG: Splatting in the Wild images with Appearance-conditioned GaussiansECCV 2024 Single-Mask Inpainting for Voxel-based Neural Radiance FieldsECCV 2024 WaSt-3D: Wasserstein-2 Distance for Scene-to-Scene Stylization on 3D Gaussians | [Project Page]ECCVW 2024 Towards Multi-View Consistent Style Transfer with One-Step Diffusion via Vision Conditioning | [Code]CVPR 2024 Highlight TutteNet: Injective 3D Deformations by Composition of 2D Mesh Deformations | [Project Page]CVPR 2024 Highlight PAPR in Motion: Seamless Point-level 3D Scene Interpolation | [Project Page]CVPR 2024 Highlight Editable Scene Simulation for Autonomous Driving via Collaborative LLM-Agents | [Project Page]CVPR 2024 GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splatting | [Project Page]CVPR 2024 GaussianEditor: Editing 3D Gaussians Delicately with Text Instructions | [Project Page]CVPR 2024 PIE-NeRF: Physics-based Interactive Elastodynamics with NeRF | [Project Page]CVPR 2024 PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics | [Project Page]CVPR 2024 SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering | [Project Page]CVPR 2024 Neural 3D Strokes: Creating Stylized 3D Scenes with Vectorized 3D Strokes | [Project Page]CVPR 2024 Posterior Distillation Sampling | [Project Page]CVPR 2024 SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes | [Project Page]CVPR 2024 NeRFiller: Completing Scenes via Generative 3D Inpainting | [Project Page]CVPR 2024 DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenes | [Project Page]CVPR 2024 LAENeRF: Local Appearance Editing for Neural Radiance Fields | [Project Page]CVPR 2024 NeRF Analogies: Example-Based Visual Attribute Transfer for NeRFs | [Project Page]CVPR 2024 Control4D: Efficient 4D Portrait Editing with Text | [Project Page]CVPR 2024 Dynamic LiDAR Re-simulation using Compositional Neural Fields | [Project Page]CVPR 2024 SHAP-EDITOR: Instruction-guided Latent 3D Editing in Seconds | [Project Page]CVPR 2024 Customize your NeRF: Adaptive Source Driven 3D Scene Editing via Local-Global Iterative Training | [Project Page]CVPR 2024 SIGNeRF: Scene Integrated Generation for Neural Radiance Fields | [Project Page]CVPR 2024 Geometry Transfer for Stylizing Radiance Fields | [Project Page]CVPR 2024 DynVideo-E: Harnessing Dynamic NeRF for Large-Scale Motion- and View-Change Human-Centric Video Editing | [Project Page]CVPR 2024 BerfScene: Bev-conditioned Equivariant Radiance Fields for Infinite 3D Scene Generation | [Project Page]CVPR 2024 CoGS: Controllable Gaussian Splatting | [Project Page]CVPR 2024 InNeRF360: Text-Guided 3D-Consistent Object Inpainting on Unbounded Neural Radiance Fields | [Project Page]CVPR 2024 Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields | [Project Page]CVPR 2024 GenN2N: Generative NeRF2NeRF Translation | [Project Page]CVPR 2024 Video2Game: Real-time, Interactive, Realistic and Browser-Compatible Environment from a Single Video | [Project Page]CVPR 2024 SANeRF-HQ: Segment Anything for NeRF in High Quality | [Project Page]CVPR 2024 IReNe: Instant Recoloring in Neural Radiance Fields | [Project Page]CVPR 2024 NeRFDeformer: NeRF Transformation from a Single View via 3D Scene Flows | [Project Page]CVPR 2024 Instruct 4D-to-4D: Editing 4D Scenes as Pseudo-3D Scenes Using 2D Diffusion | [Project Page]CVPR 2024 S-DyRF: Reference-Based Stylized Radiance Fields for Dynamic Scenes | [Project Page]CVPR 2024 Text-Guided 3D Face Synthesis - From Generation to Editing | [Project Page]CVPR 2024 Language-driven Object Fusion into Neural Radiance Fields with Pose-Conditioned Dataset Updates | [Code]CVPR 2024 MVIP-NeRF: Multi-view 3D Inpainting on NeRF Scenes via Diffusion PriorCVPR 2024 StrokeFaceNeRF: Stroke-based Facial Appearance Editing in Neural Radiance FieldCVPRW 2024 ICE-G: Image Conditional Editing of 3D Gaussian Splats | [Project Page]SIGGRAPH 2024 VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Reality | [Project Page]SIGGRAPH 2024 TIP-Editor: An Accurate 3D Editor Following Both Text-Prompts And Image-Prompts | [Project Page]SIGGRAPH 2024 LayGA: Layered Gaussian Avatars for Animatable Clothing Transfer | [Project Page]SIGGRAPH 2024 Bilateral Guided Radiance Field Processing | [Project Page]SIGGRAPH 2024 SketchDream: Sketch-based Text-to-3D Generation and Editing | [Project Page]TVCG 2024 UPST-NeRF: Universal Photorealistic Style Transfer of Neural Radiance Fields for 3D Scene | [Project Page]SIGGRAPH Asia 2024 Style-NeRF2NeRF: 3D Style Transfer From Style-Aligned Multi-View Images | [Project Page]SIGGRAPH Asia 2024 Real-time Large-scale Deformation of Gaussian Splatting | [Project Page]SIGGRAPH Asia 2024 Technical Communications StyleGaussian: Instant 3D Style Transfer with Gaussian Splatting | [Project Page]TVCG 2024 A Real-time Method for Inserting Virtual Objects into Neural Radiance FieldsICLR 2024 Unsupervised Object-Centric Voxelization for Dynamic Scene Understanding | [Project Page]ICLR 2024 EmerNeRF: Emergent Spatial-Temporal Scene Decomposition via Self-Supervision | [Project Page]ICLR 2024 InstructPix2NeRF: Instructed 3D Portrait Editing from a Single Image | [Project Page]ICLR 2024 SweetDreamer: Aligning Geometric Priors in 2D Diffusion for Consistent Text-to-3D | [Project Page]ICLR 2024 ED-NeRF: Efficient Text-Guided Editing of 3D Scene using Latent Space NeRF | [Project Page]ICLR 2024 Progressive3D: Progressively Local Editing for Text-to-3D Content Creation with Complex Semantic Prompts | [Project Page]ICLR 2024 MovingParts: Motion-based 3D Part Discovery in Dynamic Radiance Field | [Project Page]ICLR 2024 DORSal: Diffusion for Object-centric Representations of Scenes et al. | [Project Page]WACV 2024 NeRFEditor: Differentiable Style Decomposition for 3D Scene Editing | [Project Page]WACV 2024 TEGLO: High Fidelity Canonical Texture Mapping from Single-View Images | [Project Page]WACV 2024 Volumetric Disentanglement for 3D Scene Manipulation | [Project Page]WACV 2024 Fast Sun-aligned Outdoor Scene Relighting based on TensoRFWACV 2024 Open-NeRF: Towards Open Vocabulary NeRF DecompositionWACV 2024 3D Face Style Transfer with a Hybrid Solution of NeRF and Mesh RasterizationCoRL 2024 Splat-MOVER: Multi-Stage, Open-Vocabulary Robotic Manipulation via Editable Gaussian Splatting | [Project Page]RAL 2024 Car-Studio: Learning Car Radiance Fields from Single-View and Endless In-the-wild Images | [Project Page]3DV 2024 Single-view 3D Scene Reconstruction with High-fidelity Shape and Texture | [Project Page]3DV 2024 Text-Guided Generation and Editing of Compositional 3D Avatars | [Project Page]3DV 2024 Learning Controllable 3D Diffusion Models from Single-view Images | [Project Page]3DV 2024 Compositional 3D Scene Generation using Locally Conditioned Diffusion | [Project Page]3DV 2024 Consistent-1-to-3: Consistent Image to 3D View Synthesis via Geometry-aware Diffusion Models | [Project Page]3DV 2024 Controllable Dynamic Appearance for Neural 3D Portraits | [Project Page]3DV 2024 CoARF: Controllable 3D Artistic Style Transfer for Radiance FieldsBMVC 2024 DRAFT: Direct Radiance Fields Editing with Composable OperationsCGF 2024 Directional Texture Editing for 3D Models | [Project Page]CG & A 2024 NeRF-In: Free-Form NeRF Inpainting with RGB-D Priors | [Project Page]PG 2024 GSEditPro: 3D Gaussian Splatting Editing with Attention-based Progressive LocalizationAAAI 2024 FocalDreamer: Text-driven 3D Editing via Focal-fusion Assembly | [Project Page]AAAI 2024 FPRF: Feed-Forward Photorealistic Style Transfer of Large-Scale 3D Neural Radiance Fields | [Project Page]AAAI 2024 A General Implicit Framework for Fast NeRF Composition and RenderingAAAI 2024 PNeSM: Arbitrary 3D Scene Stylization via Prompt-Based Neural Style MappingACCV 2024 Hi-NeRF: Hybridizing 2D Inpainting with Neural Radiance Fields for 3D Scene InpaintingACCV 2024 Enhancing Multimedia Applications by Removing Dynamic Objects in Neural Radiance FieldsI3D 2024 ProteusNeRF: Fast Lightweight NeRF Editing using 3D-Aware Image Context | [Project Page]ICRA 2024 Closing the Visual Sim-to-Real Gap with Object-Composable NeRFsACM MM 2024 View-consistent Object Removal in Radiance Fields | [Project Page]ACM MM 2024 PRTGS: Precomputed Radiance Transfer of Gaussian Splats for Real-Time High-Quality RelightingIEEE VR 2024 DreamSpace: Dreaming Your Room Space with Text-Driven Panoramic Texture Propagation | [Project Page]GCPR 2024 G3DST: Generalizing 3D Style Transfer with Neural Radiance Fields across Scenes and Styles | [Project Page]GCPR 2024 Gaussian Splatting in StyleICASSP 2024 Instant photorealistic neural radiance fields stylization | [Code]IEEE VIS 2024 StyleRF-VolVis: Style Transfer of Neural Radiance Fields for Expressive Volume VisualizationACM MM 2024 Deformable NeRF using Recursively Subdivided Tetrahedra | [Project Page]ACM MM 2024 3D Scene De-occlusion in Neural Radiance Fields: A Framework for Obstacle Removal and Realistic InpaintingACM MM 2024 3D Gaussian Editing with A Single ImageCRV 2024 SealD-NeRF: Interactive Pixel-Level Editing for Dynamic Scenes by Neural Radiance FieldsDisplays 2024 Interactive Geometry Editing of Neural Radiance Fields | [Code]ICPR 2024 ArtNeRF: A Stylized Neural Field for 3D-Aware Cartoonized Face Synthesis | [Code]ICONIP 2024 Learning Segmented 3D Gaussians via Efficient Feature Unprojection for Zero-shot Neural Scene Segmentation | [Project Page]Electronics 2024 Three-Dimensional-Consistent Scene Inpainting via Uncertainty-Aware Neural Radiance FieldTAROS 2024 Depth Priors in Removal Neural Radiance FieldsGCH 2024 SemanticSplatStylization: Semantic scene stylization based on 3D Gaussian splatting and class-based style transferarXiv InseRF: Text-Driven Generative Object Insertion in Neural 3D Scenes | [Project Page]arXiv GaMeS: Mesh-Based Adapting and Modification of Gaussian Splatting | [Project Page]arXiv StyleDyRF: Zero-shot 4D Style Transfer for Dynamic Neural Radiance Fields | [Project Page]arXiv Urban Architect: Steerable 3D Urban Scene Generation with Layout Prior | [Project Page]arXiv RefFusion: Reference Adapted Diffusion Models for 3D Scene Inpainting | [Project Page]arXiv GaussianVTON: 3D Human Virtual Try-ON via Multi-Stage Gaussian Splatting Editing with Image Prompting | [Project Page]arXiv Unified Editing of Panorama, 3D Scenes, and Videos Through Disentangled Self-Attention Injection | [Project Page]arXiv Physics3D: Learning Physical Properties of 3D Gaussians via Video Diffusion | [Project Page]arXiv StyleSplat: 3D Object Style Transfer with Gaussian Splatting | [Project Page]arXiv SIn-NeRF2NeRF: Editing 3D Scenes with Instructions through Segmentation and Inpainting | [Code]arXiv Gradient-Driven 3D Segmentation and Affordance Transfer in Gaussian Splatting Using 2D Masks | [Project Page]arXiv Diffusion-Based Attention Warping for Consistent 3D Scene Editing | [Project Page]arXiv NeRF Inpainting with Geometric Diffusion Prior and Balanced Score Distillation | [Code]arXiv Gaussian Object Carver: Object-Compositional Gaussian Splatting with surfaces completion | [Code]arXiv Scaling Face Interaction Graph Networks to Real World ScenesarXiv GSEdit: Efficient Text-Guided Editing of 3D Objects via Gaussian SplattingarXiv A New Split Algorithm for 3D Gaussian SplattingarXiv 3D Gaussian Model for Animation and TexturingarXiv Fast Sparse View Guided NeRF Update for Object ReconfigurationsarXiv NeRF-Insert: 3D Local Editing with Multimodal Control SignalsarXiv M2DNeRF: Multi-Modal Decomposition NeRF with 3D Feature FieldsarXiv Point Resampling and Ray Transformation Aid to Editable NeRF ModelsarXiv TIGER: Text-Instructed 3D Gaussian Retrieval and Coherent EditingarXiv Preserving Identity with Variational Score for General-purpose 3D EditingarXiv InstantStyleGaussian: Efficient Art Style Transfer with 3D Gaussian SplattingarXiv ProGDF: Progressive Gaussian Differential Field for Controllable and Flexible 3D EditingNeurIPS 2023 UE4-NeRF:Neural Radiance Field for Real-Time Rendering of Large-Scale Scene | [Project Page]NeurIPS 2023 FDNeRF: Semantics-Driven Face Reconstruction, Prompt Editing and Relighting with Diffusion Models | [Code]NeurIPS 2023 OBJect 3DIT: Language-guided 3D-aware Image Editing | [Project Page]NeurIPS 2023 ViCA-NeRF: View-Consistency-Aware 3D Editing of Neural Radiance Fields | [Project Page]NeurIPS 2023 LightSim: Neural Lighting Simulation for Urban Scenes | [Project Page]CICAI 2023 Best Paper Runner-up MARS: An Instance-aware, Modular and Realistic Simulator for Autonomous Driving | [Project Page]ICCV 2023 Oral ENVIDR: Implicit Differentiable Renderer with Neural Environment Lighting | [Project Page]ICCV 2023 Oral Instruct-NeRF2NeRF: Editing 3D Scenes with Instructions | [Project Page]ICCV 2023 UrbanGIRAFFE: Representing Urban Scenes as Compositional Generative Neural Feature Fields | [Project Page]ICCV 2023 Clutter Detection and Removal in 3D Scenes with View-Consistent Inpainting | [Project Page]ICCV 2023 ICE-NeRF: Interactive Color Editing of NeRFs via Decomposition-Aware Weight OptimizationICCV 2023 ReNeRF: Relightable Neural Radiance Fields with Nearfield LightingICCV 2023 3D-aware Blending with Generative NeRFs | [Project Page]ICCV 2023 Vox-E: Text-guided Voxel Editing of 3D Objects | [Project Page]ICCV 2023 3D Semantic Subspace Traverser: Empowering 3D Generative Model with Shape Editing Capability | [Code]ICCV 2023 Urban Radiance Field Representation with Deformable Neural Mesh Primitives | [Project Page]ICCV 2023 DeformToon3D: Deformable 3D Toonification from Neural Radiance Fields | [Project Page]ICCV 2023 Learning Neural Implicit Surfaces with Object-Aware Radiance FieldsICCV 2023 X-Mesh:Towards Fast and Accurate Text-driven 3D Stylization via Dynamic Textual Guidance | [Project Page]ICCV 2023 Single-Stage Diffusion NeRF: A Unified Approach to 3D Generation and Reconstruction | [Project Page]ICCV 2023 Delicate Textured Mesh Recovery from NeRF via Adaptive Surface Refinement | [Project Page]ICCV 2023 Locally Stylized Neural Radiance FieldsICCV 2023 CC3D: Layout-Conditioned Generation of Compositional 3D Scenes | [Project Page]ICCV 2023 IntrinsicNeRF: Learning Intrinsic Neural Radiance Fields for Editable Novel View Synthesis | [Project Page]ICCV 2023 NaviNeRF: NeRF-based 3D Representation Disentanglement by Latent Semantic NavigationICCV 2023 Dynamic Mesh-Aware Radiance Fields | [Project Page]ICCV 2023 Blending-NeRF: Text-Driven Localized Editing in Neural Radiance Fields | [Project Page]ICCV 2023 Text2Tex: Text-driven Texture Synthesis via Diffusion Models | [Project Page]ICCV 2023 Text2Room: Extracting Textured 3D Meshes from 2D Text-to-Image Models | [Project Page]ICCV 2023 Set-the-Scene: Global-Local Training for Generating Controllable NeRF Scenes | [Project Page]ICCV 2023 Learning Unified Decompositional and Compositional NeRF for Editable Novel View Synthesis | [Project Page]ICCV 2023 Seal-3D: Interactive Pixel-Level Editing for Neural Radiance Fields | [Project Page]ICCV 2023 FaceCLIPNeRF: Text-driven 3D Face Manipulation using Deformable Neural Radiance Fields | [Project Page]ICCV 2023 Reference-guided Controllable Inpainting of Neural Radiance Fields | [Project Page]ICCV 2023 Make-It-3D: High-Fidelity 3D Creation from A Single Image with Diffusion Prior | [Project Page]ICCV 2023 SKED: Sketch-guided Text-based 3D Editing | [Project Page]ICCV 2023 MonoNeRF: Learning a Generalizable Dynamic Radiance Field from Monocular Videos | [code]ICCV 2023 ClimateNeRF: Extreme Weather Synthesis in Neural Radiance Field | [Project Page]ICCV 2023 Novel-view Synthesis and Pose Estimation for Hand-Object Interaction from Sparse Views | [Project Page]ICCVW 2023 LatentSwap3D: Semantic Edits on 3D Image GANs | [Project Page]ICCVW 2023 S2RF: Semantically Stylized Radiance FieldsICCVW 2023 CoRF : Colorizing Radiance Fields using Knowledge DistillationICCVW 2023 BluNF: Blueprint Neural Field | [Project Page]ICCVW 2023 Blended-NeRF: Zero-Shot Object Generation and Blending in Existing Neural Radiance Fields | [Project Page]TPAMI 2023 Interactive NeRF Geometry Editing With Shape PriorsTVCG 2023 IntrinsicNGP: Intrinsic Coordinate based Hash Encoding for Human NeRF | [Project Page]TVCG 2023 VQ-NeRF: Neural Reflectance Decomposition and Editing with Vector Quantization | [Project Page]TVCG 2023 Nerf-Art: Text-Driven Neural Radiance Fields Stylization | [Project Page]CVPR 2023 Highlight UniSim: A Neural Closed-Loop Sensor Simulator | [Project Page]CVPR 2023 Highlight Transforming Radiance Field with Lipschitz Network for Photorealistic 3D Scene StylizationCVPR 2023 Highlight DiffRF: Rendering-Guided 3D Radiance Field Diffusion | [Project Page]CVPR 2023 Highlight Frequency-Modulated Point Cloud Rendering with Easy Editing | [Code]CVPR 2023 Interactive Segmentation of Radiance Fields | Project PageCVPR 2023 NeuralEditor: Editing Neural Radiance Fields via Manipulating Point Clouds | [Project Page]CVPR 2023 PaletteNeRF: Palette-based Appearance Editing of Neural Radiance Fields | [Project Page]CVPR 2023 SPIn-NeRF: Multiview Segmentation and Perceptual Inpainting with Neural Radiance Fields | [Project Page]CVPR 2023 Removing Objects From Neural Radiance Fields | [Project Page]CVPR 2023 EditableNeRF: Editing Topologically Varying Neural Radiance Fields by Key Points | [Project Page]CVPR 2023 Local 3D Editing via 3D Distillation of CLIP Knowledge | [Project Page]CVPR 2023 SINE: Semantic-driven Image-based NeRF Editing with Prior-guided Editing Field | [Project Page]CVPR 2023 PartNeRF: Generating Part-Aware Editable 3D Shapes without 3D Supervision | [Project Page]CVPR 2023 Magic3D: High-Resolution Text-to-3D Content Creation | [Project Page]CVPR 2023 StyleRF: Zero-shot 3D Style Transfer of Neural Radiance Fields | [Project Page]CVPR 2023 Ref-NPR: Reference-Based Non-Photorealistic Radiance Fields for Controllable Scene Stylization | [Project Page]CVPR 2023 Multi-Object Manipulation via Object-Centric Neural Scattering Functions | [Project Page]CVPR 2023 UV Volumes for Real-time Rendering of Editable Free-view Human Performance | [Project Page]CVPR 2023 Neural Fields meet Explicit Geometric Representations for Inverse Rendering of Urban Scenes | [Project Page]CVPR 2023 TexIR:Multi-view Inverse Rendering for Large-scale Real-world Indoor Scenes | [Project Page]CVPR 2023 TensoIR: Tensorial Inverse Rendering | [Project Page]CVPR 2023 RenderDiffusion: Image Diffusion for 3D Reconstruction, Inpainting and Generation | [Code]CVPR 2023 I_{2}-SDF: Intrinsic Indoor Scene Reconstruction and Editing via Raytracing in Neural SDFs | [Project Page]CVPR 2023 Nerflets: Local Radiance Fields for Efficient Structure-Aware 3D Scene Representation from 2D Supervision | [Project Page]CVPR 2023 NeRFInvertor: High Fidelity NeRF-GAN Inversion for Single-shot Real Image AnimationCVPRW 2023 FusedRF: Fusing Multiple Radiance FieldsCVPRW 2023 SPIDR: SDF-based Neural Point Fields for Illumination and Deformation | [Project Page]CVPRW 2023 DeSRF: Deformable Stylized Radiance FieldICLR 2023 General Neural Gauge Fields | [Project Page]SIGGRAPH 2023 Adaptive Shells for Efficient Neural Radiance Field Rendering | [Project Page]SIGGRAPH 2023 DE-NeRF: DEcoupled Neural Radiance Fields for View-Consistent Appearance Editing and High-Frequency Environmental Relighting | [Project Page]SIGGRAPH Asia 2023 VMesh: Hybrid Volume-Mesh Representation for Efficient View Synthesis | [Project Page]SIGGRAPH Asia 2023 HyperDreamer: Hyper-Realistic 3D Content Generation and Editing from a Single Image | [Project Page]SIGGRAPH Asia 2023 SeamlessNeRF: Stitching Part NeRFs with Gradient Propagation | [Project Page]SIGGRAPH Asia 2023 DreamEditor: Text-Driven 3D Scene Editing with Neural FieldsSIGGRAPH Asia 2023 BakedAvatar: Baking Neural Fields for Real-Time Head Avatar SynthesisSIGGRAPH Asia 2023 AvatarStudio: Text-driven Editing of 3D Dynamic Human Head Avatars | [Project Page]SIGGRAPH Asia 2023 SOL-NeRF: Sunlight Modeling for Outdoor Scene Decomposition and Relighting | [Project Page]3DV 2023 PlaNeRF: SVD Unsupervised 3D Plane Regularization for NeRF Large-Scale Scene ReconstructionICRA 2023 Reconstructing Objects in-the-wild for Realistic Sensor Simulation | [Project Page]AAAI 2023 Oral Semantic 3D-aware Portrait Synthesis and Manipulation Based on Compositional Neural Radiance Field | [Code]AAAI 2023 Oral One is All: Bridging the Gap Between Neural Radiance Fields Architectures with Progressive Volume Distillation | [Project Page]ACM MM 2023 Relit-NeuLF: Efficient Novel View Synthesis with Neural 4D Light Field | [Project Page]ACM MM 2023 RecolorNeRF: Layer Decomposed Radiance Fields for Efficient Color Editing of 3D Scenes | [Project Page]ACM MM 2023 Context-Aware Talking-Head Video EditingIJCAI 2023 RePaint-NeRF: NeRF Editting via Semantic Masks and Diffusion ModelsIJCAI 2023 TeSTNeRF: Text-Driven 3D Style Transfer via Cross-Modal LearningBMVC 2023 Breathing New Life into 3D Assets with Generative Repainting | [Project Page]WACV 2023 3D GAN Inversion with Pose Optimization | [Project Page]WACV 2023 Control-NeRF: Editable Feature Volumes for Scene Rendering and Manipulation | [Project Page]TVCG 2023 LC-NeRF: Local Controllable Face Generation in Neural Randiance FieldICMR 2023 RIP-NeRF: Learning Rotation-Invariant Point-based Neural Radiance Field for Fine-grained Editing and CompositingPG & CGF 2023 Neural Impostor: Editing Neural Radiance Fields with Explicit Shape ManipulationI3D 2023 NeRFshop: Interactive Editing of Neural Radiance Fields | [Project Page]CIS 2023 PaletteNeRF: Palette-based Color Editing for NeRFsIET IP Point'n Move: Interactive Scene Object Manipulation on Gaussian Splatting Radiance FieldsarXiv Efficient-NeRF2NeRF: Streamlining Text-Driven 3D Editing with Multiview Correspondence-Enhanced Diffusion Models | [Project Page]arXiv Mesh-Guided Neural Implicit Field Editing | [Project Page]arXiv Obj-NeRF: Extracting Object NeRFs from Multi-view Images | [Project Page]arXiv NeRRF: 3D Reconstruction and View Synthesis for Transparent and Specular Objects with Neural Refractive-Reflective Fields | [Code]arXiv OR-NeRF: Object Removing from 3D Scenes Guided by Multiview Segmentation with Neural Radiance Fields | [Project Page]arXiv LANe: Lighting-Aware Neural Fields for Compositional Scene Synthesis | [Project Page]arXiv Instruct 3D-to-3D: Text Instruction Guided 3D-to-3D conversion | [Project Page]arXiv Neural Implicit Field Editing Considering Object-environment InteractionarXiv Focused Specific Objects NeRFarXiv Edit-DiffNeRF: Editing 3D Neural Radiance Fields using 2D Diffusion ModelarXiv Instruct-NeuralTalker: Editing Audio-Driven Talking Radiance Fields with InstructionsarXiv CompoNeRF: Text-guided Multi-object Compositional NeRF with Editable 3D Scene LayoutarXiv ASSIST: Interactive Scene Nodes for Scalable and Realistic Indoor SimulationEGSR 2022 Recolorable Posterization of Volumetric Radiance Fields Using Visibility-Weighted Palette Extraction | [Project Page]NeurIPS 2022 Spotlight Neural Shape Deformation Priors | [Project Page]NeurIPS 2022 Spotlight TANGO: Text-driven Photorealistic and Robust 3D Stylization via Lighting Decomposition | [Project Page]NeurIPS 2022 NeuPhysics: Editable Neural Geometry and Physics from Monocular Videos | [Project Page]NeurIPS 2022 Compressible-composable NeRF via Rank-residual Decomposition | [Project Page]NeurIPS 2022 CageNeRF: Cage-based Neural Radiance Fields for Genrenlized 3D Deformation and Animation | [Project Page]NeurIPS 2022 Decomposing NeRF for Editing via Feature Field Distillation | [Project Page]NeurIPS 2022 SAMURAI: Shape And Material from Unconstrained Real-world Arbitrary Image collections | [Project Page]NeurIPS 2022 Unsupervised Multi-View Object Segmentation Using Radiance Field Propagation | [Project Page]NeurIPS 2022 D2NeRF: Self-Supervised Decoupling of Dynamic and Static Objects from a Monocular VideoECCV 2022 Oral Learning Disentangled Neural Mesh-based Implicit Field for Geometry and Texture Editing | [Project Page]ECCV 2022 MoFaNeRF: Morphable Facial Neural Radiance Field | [Project Page]ECCV 2022 LaTeRF: Label and Text Driven Object Radiance FieldsECCV 2022 NeRF for Outdoor Scene Relighting | [Project Page]ECCV 2022 Deforming Radiance Fields with Cages | [Project Page]ECCV 2022 Object-Compositional Neural Implicit Surfaces | [Project Page]ECCV 2022 ARF: Artistic Radiance Fields | [Project Page]ECCV 2022 Unified Implicit Neural Stylization | [Project Page]ECCV 2022 Injecting 3D Perception of Controllable NeRF-GAN into StyleGAN for Editable Portrait Image Synthesis | [Project Page]ECCV 2022 PS-NeRF: Neural Inverse Rendering for Multi-view Photometric Stereo | [Project Page]ECCV 2022 Multiview Regenerative Morphing with Dual Flows | [Project Page]CVPR 2022 BP List DIVeR: Real-time and Accurate Neural Radiance Fields with Deterministic Integration for Volume Rendering | [Code]CVPR 2022 Oral Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fields | [Project Page]CVPR 2022 NeRF-Editing: Geometry Editing of Neural Radiance Fields | [Code]CVPR 2022 CLIP-NeRF: Text-and-Image Driven Manipulation of Neural Radiance Fields | [Project Page]CVPR 2022 CoNeRF: Controllable Neural Radiance Fields | [Project Page]CVPR 2022 Zero-Shot Text-Guided Object Generation with Dream Fields | [Project Page]CVPR 2022 StylizedNeRF: Consistent 3D Scene Stylization as Stylized NeRF via 2D-3D Mutual Learning | [Project Page]CVPR 2022 AutoRF: Learning 3D Object Radiance Fields from Single View Observations | [Project Page]CVPR 2022 Panoptic Neural Fields: A Semantic Object-Aware Neural Scene Representation | [Project Page]CVPR 2022 Self-supervised Neural Articulated Shape and Appearance Models | [Project Page]CVPR 2022 RigNeRF: Fully Controllable Neural 3D Portraits | [Project Page]CVPR 2022 NeRFReN: Neural Radiance Fields with Reflections | [Project Page]CVPR 2022 FENeRF: Face Editing in Neural Radiance Fields | [Project Page]ICLR 2022 Unsupervised Discovery of Object Radiance Fields | [Project Page]ICLR 2022 StyleNeRF: A Style-based 3D-Aware Generator for High-resolution Image Synthesis | [Project Page]SIGGRAPH 2022 SNeRF: Stylized Neural Implicit Representations for 3D Scenes | [Project Page]SIGGRAPH 2022 Neural Rendering in a Room: Amodal 3D Understanding and Free-Viewpoint Rendering for the Closed Scene Composed of Pre-Captured Objects | [Project Page]SIGGRAPH Asia 2022 NeRFFaceEditing: Disentangled Face Editing in Neural Radiance FieldsSIGGRAPH Asia 2022 Learning-based Inverse Rendering of Complex Indoor Scenes with Differentiable Monte Carlo Raytracing | [Project Page]SIGGRAPH Asia 2022 FDNeRF: Few-shot Dynamic Neural Radiance Fields for Face Reconstruction and Expression EditingSIGGRAPH Asia 2022 Reconstructing Personalized Semantic Facial NeRF Models From Monocular Video | [Project Page]3DV 2022 Oral Neural Feature Fusion Fields: 3D Distillation of Self-Supervised 2D Image Representations | Project Page3DV 2022 Controllable Radiance Fields for Dynamic Face Synthesis | [Project Page]PG & CGF 2022 Generative Deformable Radiance Fields for Disentangled Image Synthesis of Topology-Varying ObjectsCGF 2022 VolTeMorph: Realtime, Controllable and Generalisable Animation of Volumetric RepresentationsWACV 2022 Stylizing 3D Scene via Implicit Representation and HyperNetwork | [Project Page]arXiv NeuVV: Neural Volumetric Videos with Immersive Rendering and EditingCVPR 2021 Oral Neural Scene Graphs for Dynamic Scenes | [Project Page]CVPR 2021 NeuTex: Neural Texture Mapping for Volumetric Neural Rendering | [Code]CVPR 2021 STaR: Self-supervised Tracking and Reconstruction of Rigid Objects in Motion with Neural Rendering | [Project Page]ICCV 2021 CodeNeRF: Disentangled Neural Radiance Fields for Object Categories | [Project Page]ICCV 2021 Editing Conditional Radiance Fields | [Project Page]ICCV 2021 Learning Object-Compositional Neural Radiance Field for Editable Scene Rendering | [Project Page]ICCV 2021 Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Video | [Project Page]ICCV 2021 AD-NeRF: Audio Driven Neural Radiance Fields for Talking Head Synthesis | [Project Page]SIGGRAPH Asia 2021 NeRFactor: Neural Factorization of Shape and Reflectance Under an Unknown Illumination | [Project Page]SIGGRAPH 2021 Editable Free-viewpoint Video Using a Layered Neural Representation | [Project Page]arXiv Appearance Editing with Free-viewpoint Neural RenderingNeurIPS 2020 Spotlight Neural Sparse Voxel Fields | [Project Page]arXiv Object-Centric Neural Scene Rendering | [Project Page]This project is licensed under the MIT License.
🧙🏻♂️A list of papers curated for you to dive into the Awesome Radiance Field-based 3D Editing.
506
293 commits
updated Sep 19, 2026
Welcome to awesome-nerf-editing🧙🏻♂️, your ultimate resource for exploring the exciting world of Radiance Fields Editing! NeRF and 3D-GS is revolutionizing 3D computer vision and graphics, and this curated collection of resources is your gateway to understanding and mastering editing techniques.
🚨 Note: Please be aware that the acceptance status of papers might not be up-to-date.
💬 Feel free to submit a Pull Request if you find any missing papers!
ECCV 2020 Oral NeRF: Representing Scenes as Neural Radiance Fields for View Synthesis | [Project Page]SIGGRAPH 2023 Best Paper 3D Gaussian Splatting for Real-Time Radiance Field Rendering | [Project Page]Eurographics 2021 Neural Fields in Visual Computing and BeyondJCST 2021 A Revisit of Shape Editing Techniques: from the Geometric to the Neural ViewpointEurographics 2022 Advances in Neural RenderingTPAMI 2023 Multimodal Image Synthesis and Editing: The Generative AI EraCVM 2024 Recent Advances in 3D Gaussian SplattingTPAMI 2025 Diffusion Model-Based Image Editing: A SurveyIJCV 2025 Advances in 3D Neural Stylization: A Survey | [Project Page]TVCG 2025 3D Gaussian as a New Vision Era: A SurveyIEEE TCSVT 2025 3D Gaussian Splatting: Survey, Technologies, Challenges, and OpportunitiesMVA 2025 Editing Implicit and Explicit Representations of Radiance Fields: A SurveyTPAMI 2026 A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generation | [Project Page]IJCV 2026 Semantically-aware Neural Radiance Fields for Visual Scene Understanding: A Comprehensive ReviewACM Computing Surveys 2026 A Survey on 3D Gaussian SplattingarXiv Text-guided Image-and-Shape Editing and Generation: A Short SurveyarXiv Advances in 3D Generation: A Survey[Latest Update: 2026/09/19☕]
ECCV 2026 Edit3r: Instant 3D Scene Editing from Sparse Unposed Images | [Project Page]ECCV 2026 SplatPainter: Interactive Authoring of 3D Gaussians from 2D Edits via Test-Time Training | [Project Page]ECCV 2026 IRIS: Intersection-aware Ray-based Implicit Editable Scenes | [Project Page]ECCV 2026 MLP Splatting: Object-Centric Neural Fields | [Project Page]ECCV 2026 Capacity-Controlled Multi-View Stylization of 3D Gaussian Splatting | [Project Page]ECCV 2026 DR-GS: Physically-Based Deformable and Relightable 2D Gaussians | [Project Page]ECCV 2026 Geometry-Aware Style Transfer in 3D Gaussian Splatting | [Project Page]ECCV 2026 SIMSplat: Predictive Driving Scene Editing with Language-aligned 4D Gaussian Splatting | [Project Page]ECCV 2026 WildSplat: Feedforward Gaussian Splatting from Unposed In-the-Wild Images | [Project Page]ECCV 2026 Geometry-Guided Reinforcement Learning for Multi-view Consistent 3D Scene Editing | [Project Page]ECCV 2026 PointGT: Simultaneous Geometry and Texture Editing for Point-Based Representations | [Project Page]ECCV 2026 P-CORE: Self-Supervised Surface Consistency for Point-Based Neural Editing | [Project Page]ECCV 2026 Intrinsic PAPR: Tackling Misattribution in 3D Intrinsic Decomposition via Proximity Attention Point RenderingECCVW 2026 3D-Consistent Multi-View Editing by Diffusion Guidance | [Project Page]SIGGRAPH 2026 EAG-PT: Emission-Aware Gaussians and Path Tracing for Diffuse Indoor Scene Reconstruction and Editing | [Project Page]CVPR 2026 Omni-3DEdit: Generalized Versatile 3D Editing in One-Pass | [Project Page]CVPR 2026 InstructMix2Mix: Consistent Sparse-View Editing Through Multi-View Model Personalization | [Project Page]CVPR 2026 Catalyst4D: High-Fidelity 3D-to-4D Scene Editing via Dynamic Propagation | [Project Page]CVPR 2026 RT-Splatting: Joint Reflection-Transmission Modeling with Gaussian Splatting | [Project Page]CVPR 2026 3D-LATTE: Latent Space 3D Editing from Textual Instructions | [Project Page]CVPR 2026 REALM: An MLLM-Agent Framework for Open-World Reasoning Segmentation and Editing on 3D Gaussian Splatting | [Project Page]CVPR 2026 DynamicTree: Interactive Real Tree Animation via Sparse Voxel Spectrum | [Project Page]CVPR 2026 LaRP: Efficient Multi-View Inpainting with Latent Reprojection PriorsCVPR 2026 MLLMSplat: A 2D MLLM-Powered Framework for 3D Gaussian Splatting Understanding, Generation, and EditingCVPR 2026 Findings Instant Colorization of Gaussian Splats | [Code]CVPR 2026 Findings GaussFiller: Unleashing VLM-Expert Guidance for 3D Scene Completion with 3D Gaussian Splatting | [Project Page]CVPR 2026 Findings Scene-Level Heterogeneous Physics Simulation with 3D Gaussian Splats | [Project Page]CVPRW 2026 InFusion: Inpainting 3D Gaussians via Learning Depth Completion from Diffusion Prior | [Project Page]CVPRW 2026 3D Gaussian Inverse Rendering with Approximated Global Illumination | [Project Page]3DV 2026 VoxHammer: Training-Free Precise and Coherent 3D Editing in Native 3D Space | [Project Page]3DV 2026 Proxy-Free Gaussian Splats Deformation with Splat-Based Surface Estimation | [Code]3DV 2026 Structurally Disentangled Feature Fields Distillation for 3D Understanding and Editing | [Project Page]3DV 2026 HDEdit: Editing Videos and 3D Scenes with Video Diffusion Through Hierarchical Task Decomposition | [Project Page]WACV 2026 Sketch-guided Cage-based 3D Gaussian Splatting Deformation | [Project Page]WACV 2026 Inpaint360GS: Efficient Object-Aware 3D Inpainting via Gaussian Splatting for 360° Scenes | [Project Page]WACV 2026 3DSceneEditor: Controllable 3D Scene Editing with Gaussian Splatting | [Project Page]BMVC 2026 GeM-NR: Geometry-Aware Multi-View Editing for Nonrigid Scene Changes | [Project Page]BMVC 2026 LagrangeGS: Non-Conservative Lagrangian System on Dynamic 3D Gaussian SplattingICLR 2026 Stylos: Multi-View 3D Stylization with Single-Forward Gaussian Splatting | [Project Page]ICLR 2026 Tinker: Diffusion's Gift to 3D--Multi-View Consistent Editing From Sparse Inputs without Per-Scene Optimization | [Project Page]ICLR 2026 Variation-aware Flexible 3D Gaussian EditingICML 2026 GaussTrace: Provenance Analysis of 3D Gaussian Splatting Models with Evidence-based LLM Reasoning | [Project Page]ICML 2026 Affine-Equivariant Kernel Space Encoding for NeRF Editing | [Project Page]ICML 2026 DiffStyle3D: Consistent 3D Gaussian Stylization via Attention Optimization | [Code]ICML 2026 AdLift: Lifting Adversarial Perturbations to Safeguard 3D Gaussian Splatting Assets Against Instruction-Driven EditingEurographics 2026 LeafFit: Plant Assets Creation from 3D Gaussian Splatting | [Project Page]CG Forum 2026 Lighting-Consistent Object Transfer Across Radiance Fields | [Project Page]PG 2026 DReSG: Diffusion Residuals for Stylized Gaussian Splatting | [Project Page]AAAI 2026 Fast Multi-view Consistent 3D Editing with Video Priors | [Project Page]AAAI 2026 GT^2-GS: Geometry-aware Texture Transfer for Gaussian Splatting | [Project Page]AAAI 2026 GS-Checker: Tampering Localization for 3D Gaussian Splatting | [Code]AAAI 2026 FantasyStyle: Controllable Stylized Distillation for 3D Gaussian Splatting | [Code]AAAI 2026 GPGS: Consistent 3D Object Removal via Geometry-Aware 3D Inpainting and Projected Image Refinement in 3D Gaussian Splatting | [Code]AAAI 2026 UniMGS: Unifying Mesh and 3D Gaussian Splatting with Single-Pass Rasterization and Proxy-Based DeformationAAAI 2026 Personalize Your Gaussian: Consistent 3D Scene Personalization from a Single ImageTPAMI 2026 DrivingGaussian++: Towards Realistic Reconstruction and Editable Simulation for Surrounding Dynamic Driving Scenes | [Project Page]TPAMI 2026 VIRGi: View-dependent Instant Recoloring of 3D Gaussians SplatsIJCV 2026 FPGS: Feed-Forward Semantic-aware Photorealistic Style Transfer of Large-Scale Gaussian Splatting | [Project Page]IJCV 2026 GS-VTON: Controllable 3D Virtual Try-on with Gaussian Splatting | [Project Page]IJCV 2026 PVD-AL: Progressive Volume Distillation with Active Learning for Efficient Conversion Between Different NeRF Architectures | [Project Page]IJCV 2026 RehearsalNeRF: Decoupling Intrinsic Neural Fields of Dynamic Illuminations for Scene Editing | [Project Page]TVCG 2026 Editing 3D Scenes via Text Prompts without Retraining | [Project Page]TVCG 2026 Taking Language Embedded 3D Gaussian Splatting into the Wild | [Project Page]TVCG 2026 GSDeformer: Direct, Real-time and Extensible Cage-based Deformation for 3D Gaussian Splatting | [Project Page]TVCG 2026 CoreEditor: Consistent 3D Editing via Correspondence-constrained Diffusion | [Code]TVCG 2026 3D Gaussian Splatting Texture Editing via Single Modified ImageACM MM 2026 AnyStyle: Single-Pass Multimodal Stylization for 3D Gaussian Splatting | [Project Page]ACM MM 2026 DreamStyle3D: Efficient 3D Stylized Asset Generation via Dual-Attention Disentanglement | [Project Page]ACM MM 2026 Filling the Unseen: Scene Extrapolation via 3D Gaussian Splatting | [Project Page]TMLR 2026 Gaga: Group Any Gaussians via 3D-aware Memory Bank | [Project Page]TMLR 2026 Diffusion Models are Secretly Zero-Shot 3DGS Harmonizers | [Project Page]TIP 2026 SAGD: Boundary-Enhanced Segment Anything in 3D Gaussian via Gaussian Decomposition | [Code]Neurocomputing 2026 Loc-Edit: Localized color editing in neural radiance fields | [Code]IROS 2026 CubifyGS: Object-Centric 3D Gaussian Splatting for Lifelong Dynamic Scene MaintenanceICIP 2026 Robust Prior-Guided Segmentation for Editable 3D Gaussian SplattingPattern Recognition 2026 4DStyleGaussian: Zero-shot 4D Style Transfer with Gaussian SplattingICASSP 2026 ARAP-GS: Drag-driven As-Rigid-As-Possible 3D Gaussian Splatting Editing with Diffusion PriorPACM CGIT 2026 Intrinsic decomposition and editing of 3D Gaussian splatsICPR 2026 SplatFill: 3D Scene Inpainting via Depth-Guided Gaussian SplattingICME 2026 Thinking Like Van Gogh: Structure-Aware Style Transfer via Flow-Guided 3D Gaussian Splatting | [Code]ICME 2026 CoGeo-GS: Concept-Driven and Geometry-Aware Multi-Object Removal in 3D ScenesVISAPP 2026 R3GW: Relightable 3D Gaussians for Outdoor Scenes in the WildACM TOMM 2026 SVGS: Single-View to 3D Object Editing via Gaussian Splatting | [Project Page]IEEE VIS 2026 Super-Gaussian: Interactive Scene Editing for 3D Gaussian Splatting and NLI-Based Volume Visualization in Virtual Reality | [Project Page]IEEE TCSVT 2026 Semantic Gaussians: Open-Vocabulary Scene Understanding with 3D Gaussian Splatting | [Project Page]IEEE TCSVT 2026 4DGS-Craft: Consistent and Interactive 4D Gaussian Splatting EditingIEEE IVMSP 2026 Boosting Zero-Shot 3D Style Transfer with 2D Pre-trained PriorsarXiv TRON: Tracing Rays to Orchestrate a Neural Renderer for 3D Gaussian Reconstructions | [Project Page]arXiv Floating Radiance Networks | [Project Page]arXiv Chat-Edit-3D++: Interactive 3D and 4D Scene Editing via Large Language Models | [Project Page]arXiv ParticleSplat: Self-supervised Object-centric Latent Particle Splatting | [Project Page]arXiv SplashSplat: Reconstructing Splashing Liquids from Real-World Multi-View Videos | [Project Page]arXiv DesignAgent3D: Interactive 3D Scene Editing via Designer-like Multimodal Reasoning | [Code]arXiv Reparametrizing 3D Gaussian Splatting for Real-Time Palette-based Color and Luminance Editing | [Code]arXiv Semantic-Guided 3D Gaussian Splatting for Transient Object RemovalarXiv LightHarmony3D: Harmonizing Illumination and Shadows for Object Insertion in 3D Gaussian SplattingarXiv TRACE: High-Fidelity 3D Scene Editing via Tangible Reconstruction and Geometry-Aligned Contextual Video MaskingarXiv ColorGradedGaussians: Palette-Based Color Grading for 3D Gaussian Splatting via View-Space Sparse DecompositionarXiv TransSplat: Unbalanced Semantic Transport for Language-Driven 3DGS EditingarXiv View-Consistent 3D Scene Editing via Dual-Path Structural Correspondense and Semantic ContinuityarXiv FluSplat: Sparse-View 3D Editing without Test-Time OptimizationarXiv GuardMarkGS: Unified Ownership Tracing and Edit Deterrence for 3D Gaussian SplattingarXiv 3DEditSafe: Defending 3D Editing Pipelines from Unsafe GenerationarXiv Physics-Aware 3D Gaussian Editing for Driving Scene GenerationarXiv TASE: Truncation-Aware Semantic Embeddings for 3D Scene Understanding and EditingarXiv MaterialClusterGS: Palette-Based Material Decomposition and Physically-Based Relighting with 2D Gaussian SplattingarXiv Path-Traced Inverse Rendering with Global Illumination in 3D Gaussian FieldsarXiv RealityBridge: Bridging Editable 3D Gaussian Splatting Driving Simulations and Real-World VideosarXiv CoIn: Comprehensive 2D-3D Inpainting with Gaussian Splatting GuidancearXiv T3HG-Editor: Text-driven 3D Human Garment Editing with Body Priors Embedded in SMPL-XarXiv Look Before You Edit: Attention-Guided Camera Placement and Multi-View Alignment for 3D Gaussian Splatting EditingarXiv 3D-GIMP: When 3D Gaussian Inpainting Meets PatchMatcharXiv FocusGS: Spatial Delta Layers for Local Repair and Deterministic Editing of Trained 3D Gaussian AssetsarXiv Owner3D: Ownership-Guided Style Writing for Training-Free Localized 3D StylizationarXiv ObjectSplat: Improving Mesh Fidelity and Interactivity for 3D Scenes via Object-Level Mesh SplattingarXiv LightBridge: Feed-Forward Generative Relighting for 3D Gaussian SplattingarXiv GradRig: Differentiable Weights for Skinned Gaussian Splat DeformationarXiv What Makes a 3D Scene Editable? A Factorized Benchmark of Fidelity, Locality, Consistency, and PreservationSIGGRAPH Asia 2025 GS-RoadPatching: Inpainting Gaussians via 3D Searching and Placing for Driving Scenes | [Project Page]SIGGRAPH Asia 2025 DeMapGS: Simultaneous Mesh Deformation and Surface Attribute Mapping via Gaussian Splatting | [Project Page]SIGGRAPH Asia 2025 Editable Physically-based Reflections in Raytraced Gaussian Radiance Fields | [Project Page]SIGGRAPH Asia 2025 Rigidity-Aware 3D Gaussian Deformation from a Single Image | [Project Page]NeurIPS 2025 Styl3R: Instant 3D Stylized Reconstruction for Arbitrary Scenes and Styles | [Project Page]NeurIPS 2025 CLIPGaussian: Universal and Multimodal Style Transfer Based on Gaussian Splatting | [Project Page]NeurIPS 2025 InstaInpaint: Instant 3D-Scene Inpainting with Masked Large Reconstruction Model | [Project Page]NeurIPS 2025 3DOT: Texture Transfer for 3DGS Objects from a Single Reference Image | [Project Page]NeurIPS 2025 Pro3D-Editor : A Progressive-Views Perspective for Consistent and Precise 3D Editing | [Project Page]NeurIPS 2025 Diffusion Feature Field for Text-based 3D Editing with Gaussian SplattingNeurIPS 2025 DEGauss: Defending Against Malicious 3D Editing for Gaussian SplattingICCV 2025 DiGA3D: Coarse-to-Fine Diffusional Propagation of Geometry and Appearance for Versatile 3D Inpainting | [Project Page]ICCV 2025 Robust 3D-Masked Part-level Editing in 3D Gaussian Splatting with Regularized Score Distillation Sampling | [Project Page]ICCV 2025 GaRe: Relightable 3D Gaussian Splatting for Outdoor Scenes from Unconstrained Photo Collections | [Project Page]ICCV 2025 GausSim: Foreseeing Reality by Gaussian Simulator for Elastic Objects | [Project Page]ICCV 2025 MaGS: Reconstructing and Simulating Dynamic 3D Objects with Mesh-adsorbed Gaussian Splatting | [Project Page]ICCV 2025 GaRe: Relightable 3D Gaussian Splatting for Outdoor Scenes from Unconstrained Photo Collections | [Project Page]ICCV 2025 InterGSEdit: Interactive 3D Gaussian Splatting Editing with 3D Geometry-Consistent Attention PriorICCV 2025 AG^2aussian: Anchor-Graph Structured Gaussian Splatting for Instance-Level 3D Scene Understanding and EditingICCV 2025 GS-ID: Illumination Decomposition on Gaussian Splatting via Adaptive Light Aggregation and Diffusion-Guided Material PriorsICCV 2025 PhysSplat: Efficient Physics Simulation for 3D Scenes via MLLM-Guided Gaussian Splatting | [Project Page]ICCV 2025 Gaussian Splatting with Discretized SDF for Relightable Assets | [Project Page]ICCV 2025 Perspective-aware 3D Gaussian Inpainting with Multi-view Consistency | [Project Page]ICCV 2025 Tune-Your-Style: Intensity-tunable 3D Style Transfer with Gaussian Splatting | [Project Page]ICCV 2025 Stable Score Distillation | [Code]ICCV 2025 A3GS: Arbitrary Artistic Style into Arbitrary 3D Gaussian SplattingICCV 2025 SU-RGS: Relightable 3D Gaussian Splatting from Sparse Views under Unconstrained IlluminationsICCVW 2025 C3Editor: Achieving Controllable Consistency in 2D Model for 3D EditingSIGGRAPH 2025 ReStyle3D: Scene-Level Appearance Transfer with Semantic Correspondences | [Project Page]SIGGRAPH 2025 Drag Your Gaussian: Effective Drag-Based Editing with Score Distillation for 3D Gaussian Splatting | [Project Page]CVPR 2025 Mani-GS: Gaussian Splatting Manipulation with Triangular Mesh | [Project Page]CVPR 2025 SplatFlow: Multi-View Rectified Flow Model for 3D Gaussian Splatting Synthesis | [Project Page]CVPR 2025 Instant3dit: Multiview Inpainting for Fast Editing of 3D Objects | [Project Page]CVPR 2025 CTRL-D: Controllable Dynamic 3D Scene Editing with Personalized 2D Diffusion | [Project Page]CVPR 2025 Perturb-and-Revise: Flexible 3D Editing with Generative Trajectories | [Project Page]CVPR 2025 PrEditor3D: Fast and Precise 3D Shape Editing | [Project Page]CVPR 2025 EditSplat: Multi-View Fusion and Attention-Guided Optimization for View-Consistent 3D Scene Editing with 3D Gaussian Splatting | [Project Page]CVPR 2025 Morpheus: Text-Driven 3D Gaussian Splat Shape and Color Stylization | [Project Page]CVPR 2025 IMFine: 3D Inpainting via Geometry-guided Multi-view Refinement | [Project Page]CVPR 2025 AuraFusion360: Augmented Unseen Region Alignment for Reference-based 360° Unbounded Scene Inpainting | [Project Page]CVPR 2025 Gaussian Splashing: Dynamic Fluid Synthesis with Gaussian Splatting | [Project Page]CVPR 2025 RainyGS: Efficient Rain Synthesis with Physically-Based Gaussian Splatting | [Project Page]CVPR 2025 SGSST: Scaling Gaussian Splatting StyleTransferCVPR 2025 3D Gaussian Inpainting with Depth-Guided Cross-View ConsistencyCVPR 2025 DaCapo: Score Distillation as Stacked Bridge for Fast and High-quality 3D EditingCVPRW 2025 SplatMesh: Interactive 3D Segmentation and Editing Using Mesh-Based Gaussian Splatting | [Code]CG Forum 2025 Splatshop: Efficiently Editing Large Gaussian Splat Models | [Project Page]ICRA 2025 RL-GSBridge: 3D Gaussian Splatting Based Real2Sim2Real Method for Robotic Manipulation Learning | [Code]RSS 2025 Novel Demonstration Generation with Gaussian Splatting Enables Robust One-Shot Manipulation | [Project Page]IROS 2025 CRUISE: Cooperative Reconstruction and Editing in V2X Scenarios using Gaussian Splatting | [Code]ICLR 2025 3DitScene: Editing Any Scene via Language-guided Disentangled Gaussian Splatting | [Project Page]ICLR 2025 DreamCatalyst: Fast and High-Quality 3D Editing via Controlling Editability and Identity Preservation | [Project Page]ICLR 2025 3DGS-Drag: Dragging Gaussians for Intuitive Point-Based 3D Editing | [Code]ICLR 2025 GaussianBlock: Building Part-Aware Compositional and Editable 3D Scene by Primitives and Gaussians | [Code]ICML 2025 Rethinking Score Distilling Sampling for 3D Editing and Generation3DV 2025 Learning Naturally Aggregated Appearance for Efficient 3D Editing | [Project Page]3DV 2025 4D-Editor: Interactive Object-level Editing in Dynamic Neural Radiance Fields via 4D Semantic Segmentation | [Project Page]3DV 2025 Invisible Stitch: Generating Smooth 3D Scenes with Depth Inpainting | [Project Page]3DV 2025 UrbanIR: Large-Scale Urban Scene Inverse Rendering from a Single Video | [Project Page]WACV 2025 Towards a Training Free Approach for 3D Scene Editing | [Project Page]WACV 2025 LumiGauss: High-Fidelity Outdoor Relighting with 2D Gaussian Splatting | [Project Page]WACV 2025 Localized Gaussian Splatting Editing with Contextual AwarenessBMVC 2025 Geometry-Aware Diffusion Models for Multiview Scene Inpainting | [Project Page]BMVC 2025 M2StyleGS: Multi-Modality 3D Style Transfer with Gaussian SplattingAAAI 2025 SyncNoise: Geometrically Consistent Noise Prediction for Text-based 3D Scene Editing | [Project Page]AAAI 2025 SoundBrush: Sound as a Brush for Visual Scene Editing | [Project Page]AAAI 2025 Segment Any 3D Gaussians | [Project Page]AAAI 2025 Multi-StyleGS: Stylizing Gaussian Splatting with Multiple StylesTPAMI 2025 StylizedGS: Controllable Stylization for 3D Gaussian SplattingTPAMI 2025 DeferredGS: Decoupled and Editable Gaussian Splatting with Deferred ShadingTVCG 2025 GO-NeRF: Generating Virtual Objects in Neural Radiance Fields | [Project Page]TVCG 2025 iVR-GS: Inverse Volume Rendering for Explorable Visualization via Editable 3D Gaussian Splatting | [Code]TVCG 2025 As-Rigid-As-Possible Deformation of Gaussian Radiance Fields | [Code]TVCG 2025 MM-NeRF: Multimodal-Guided 3D Multi-Style Transfer of Neural Radiance FieldTVCG 2025 GaussEdit: Adaptive 3D Scene Editing with Text and Image PromptsACM MM 2025 FreeInsert: Disentangled Text-Guided Object Insertion in 3D Gaussian Scene without Spatial Priors | [Project Page]PG 2025 Improved 3D Scene Stylization via Text-Guided Generative Image Editing with Region-Based Control | [Project Page]CGF 2025 G-Style: Stylized Gaussian SplattingComputers & Graphics 2025 Dyn-E: Local Appearance Editing of Dynamic Neural Radiance Fields | [Project Page]Computer & Graphics 2025 Enhancing non-Rigid 3D Model Deformations Using Mesh-based Gaussian SplattingComputers & Graphics 2025 High-fidelity 3D Gaussian Inpainting: preserving multi-view consistency and photorealistic detailsCHI 2025 Dreamcrafter: Immersive Editing of 3D Radiance Fields Through Flexible, Generative Inputs and Outputs | [Project Page]ACM/EG Expressive Symposium 2025 View-Dependent Deformation Fields for 2D Editing of 3D Models| [Project Page]IEEE VIS 2025 TexGS-VolVis: Expressive Scene Editing for Volume Visualization via Textured Gaussian SplattingIEEE VR 2025 Semantics-Controlled Gaussian Splatting for Outdoor Scene Reconstruction and Rendering in Virtual Reality | [Code]ICME 2025 ABC-GS: Alignment-Based Controllable Style Transfer for 3D Gaussian Splatting | [Project Page]Visual Informatics 2025 Generative Object Insertion in Gaussian Splatting with a Multi-View Diffusion Model | [Code]STAG 2025 ReCoGS: Real-time ReColoring for Gaussian Splatting scenes | [Code]CVIU 2025 Towards 4D Human Video Stylization | [Code]IJCNN 2025 Neural Surface Priors for Editable Gaussian Splatting | [Code]ICMR 2025 ArtNVG: Content-Style Separated Artistic Neighboring-View Gaussian StylizationIEEE TMM 2025 TrAME: Trajectory-Anchored Multi-View Editing for Text-Guided 3D Gaussian Splatting ManipulationIEEE TCSVT 2025 Relighting Scenes with Object Insertions in Neural Radiance FieldsNeural Networks 2025 RISE-Editing: Rotation-invariant neural point fields with interactive segmentation for fine-grained and efficient editing | [Code]arXiv ObjFiller-3D: Consistent Multi-view 3D Inpainting via Video Diffusion Models | [Project Page]arXiv SSGaussian: Semantic-Aware and Structure-Preserving 3D Style Transfer | [Project Page]arXiv GaussianMorphing: Mesh-Guided 3D Gaussians for Semantic-Aware Object Morphing | [Project Page]arXiv GaussianBlender: Instant Stylization of 3D Gaussians with Disentangled Latent Spaces | [Project Page]arXiv Feedforward 3D Editing via Text-Steerable Image-to-3D | [Project Page]arXiv GS-Verse: Mesh-based Gaussian Splatting for Physics-aware Interaction in Virtual Reality | [Project Page]arXiv EditCast3D: Single-Frame-Guided 3D Editing with Video Propagation and View Selection | [Code]arXiv ZDySS - Zero-Shot Dynamic Scene Stylization using Gaussian SplattingarXiv Efficient Interactive 3D Multi-Object RemovalarXiv Mastering Regional 3DGS: Locating, Initializing, and Editing with Diverse 2D PriorsarXiv RePaintGS: Reference-Guided Gaussian Splatting for Realistic and View-Consistent 3D Scene InpaintingarXiv DisCo3D: Distilling Multi-View Consistency for 3D Scene EditingarXiv Realistic and Controllable 3D Gaussian-Guided Object Editing for Driving Video GenerationarXiv CAGE-GS: High-fidelity Cage Based 3D Gaussian Splatting DeformationarXiv HPR3D: Hierarchical Proxy Representation for High-Fidelity 3D Reconstruction and Controllable EditingNeurIPS 2024 WildGaussians: 3D Gaussian Splatting in the Wild | [Project Page]NeurIPS 2024 MVInpainter: Learning Multi-View Consistent Inpainting to Bridge 2D and 3D Editing | [Project Page]NeurIPS 2024 ReplaceAnything3D:Text-Guided 3D Scene Editing with Compositional Neural Radiance Fields | [Project Page]NeurIPS 2024 ProEdit: Simple Progression is All You Need for High-Quality 3D Scene Editing | [Project Page]NeurIPS 2024 D-MiSo: Editing Dynamic 3D Scenes using Multi-Gaussians Soup | [Project Page]NeurIPS 2024 Reference-based Controllable Scene Stylization with Gaussian Splatting | [Code]NeurIPS 2024 Wild-GS: Real-Time Novel View Synthesis from Unconstrained Photo Collections | [Code]ECCV 2024 Watch Your Steps: Local Image and Scene Editing by Text Instructions | [Project Page]ECCV 2024 Feature Splatting: Language-Driven Physics-Based Scene Synthesis and Editing | [Project Page]ECCV 2024 Click-Gaussian: Interactive Segmentation to Any 3D Gaussians | [Project Page]ECCV 2024 3DEgo: 3D Editing on the Go! | [Project Page]ECCV 2024 Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editing | [Project Page]ECCV 2024 Taming Latent Diffusion Model for Neural Radiance Field Inpainting | [Project Page]ECCV 2024 Freditor: High-Fidelity and Transferable NeRF Editing by Frequency Decomposition | [Project Page]ECCV 2024 GScream: Learning 3D Geometry and Feature Consistent Gaussian Splatting for Object Removal | [Project Page]ECCV 2024 Gaussian Frosting: Editable Complex Radiance Fields with Real-Time Rendering | [Project Page]ECCV 2024 DATENeRF: Depth-Aware Text-based Editing of NeRFs | [Project Page]ECCV 2024 Street Gaussians for Modeling Dynamic Urban Scenes | [Project Page]ECCV 2024 Gaussian Grouping: Segment and Edit Anything in 3D Scenes | [Project Page]ECCV 2024 View-Consistent 3D Editing with Gaussian Splatting | [Project Page]ECCV 2024 Real-time 3D-aware Portrait Editing from a Single Image | [Project Page]ECCV 2024 StyleCity: Large-Scale 3D Urban Scenes Stylization with Vision-and-Text Reference via Progressive Optimization | [Project Page]ECCV 2024 LatentEditor: Text Driven Local Editing of 3D Scenes | [Project Page]ECCV 2024 Free-Editor: Zero-shot Text-driven 3D Scene Editing | [Project Page]ECCV 2024 DatasetNeRF: Efficient 3D-aware Data Factory with Generative Radiance Fields | [Project Page]ECCV 2024 GaussCtrl: Multi-View Consistent Text-Driven 3D Gaussian Splatting Editing | [Project Page]ECCV 2024 Reconstruction and Simulation of Elastic Objects with Spring-Mass 3D Gaussians | [Project Page]ECCV 2024 Chat-Edit-3D: Interactive 3D Scene Editing via Text Prompts | [Project Page]ECCV 2024 GeometrySticker: Enabling Ownership Claim of Recolorized Neural Radiance Fields | [Project Page]ECCV 2024 EgoLifter: Open-world 3D Segmentation for Egocentric Perception | [Project Page]ECCV 2024 DGE: Direct Gaussian 3D Editing by Consistent Multi-view Editing | [Project Page]ECCV 2024 Relightable 3D Gaussian: Real-time Point Cloud Relighting with BRDF Decomposition and Ray Tracing | [Project Page]ECCV 2024 PhysDreamer: Physics-Based Interaction with 3D Objects via Video Generation | [Project Page]ECCV 2024 Gaussian in the Wild: 3D Gaussian Splatting for Unconstrained Image Collections | [Project Page]ECCV 2024 Omni-Recon: Towards General-Purpose Neural Radiance Fields for Versatile 3D Applications | [Code]ECCV 2024 SWAG: Splatting in the Wild images with Appearance-conditioned GaussiansECCV 2024 Single-Mask Inpainting for Voxel-based Neural Radiance FieldsECCV 2024 WaSt-3D: Wasserstein-2 Distance for Scene-to-Scene Stylization on 3D Gaussians | [Project Page]ECCVW 2024 Towards Multi-View Consistent Style Transfer with One-Step Diffusion via Vision Conditioning | [Code]CVPR 2024 Highlight TutteNet: Injective 3D Deformations by Composition of 2D Mesh Deformations | [Project Page]CVPR 2024 Highlight PAPR in Motion: Seamless Point-level 3D Scene Interpolation | [Project Page]CVPR 2024 Highlight Editable Scene Simulation for Autonomous Driving via Collaborative LLM-Agents | [Project Page]CVPR 2024 GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splatting | [Project Page]CVPR 2024 GaussianEditor: Editing 3D Gaussians Delicately with Text Instructions | [Project Page]CVPR 2024 PIE-NeRF: Physics-based Interactive Elastodynamics with NeRF | [Project Page]CVPR 2024 PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics | [Project Page]CVPR 2024 SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering | [Project Page]CVPR 2024 Neural 3D Strokes: Creating Stylized 3D Scenes with Vectorized 3D Strokes | [Project Page]CVPR 2024 Posterior Distillation Sampling | [Project Page]CVPR 2024 SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes | [Project Page]CVPR 2024 NeRFiller: Completing Scenes via Generative 3D Inpainting | [Project Page]CVPR 2024 DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenes | [Project Page]CVPR 2024 LAENeRF: Local Appearance Editing for Neural Radiance Fields | [Project Page]CVPR 2024 NeRF Analogies: Example-Based Visual Attribute Transfer for NeRFs | [Project Page]CVPR 2024 Control4D: Efficient 4D Portrait Editing with Text | [Project Page]CVPR 2024 Dynamic LiDAR Re-simulation using Compositional Neural Fields | [Project Page]CVPR 2024 SHAP-EDITOR: Instruction-guided Latent 3D Editing in Seconds | [Project Page]CVPR 2024 Customize your NeRF: Adaptive Source Driven 3D Scene Editing via Local-Global Iterative Training | [Project Page]CVPR 2024 SIGNeRF: Scene Integrated Generation for Neural Radiance Fields | [Project Page]CVPR 2024 Geometry Transfer for Stylizing Radiance Fields | [Project Page]CVPR 2024 DynVideo-E: Harnessing Dynamic NeRF for Large-Scale Motion- and View-Change Human-Centric Video Editing | [Project Page]CVPR 2024 BerfScene: Bev-conditioned Equivariant Radiance Fields for Infinite 3D Scene Generation | [Project Page]CVPR 2024 CoGS: Controllable Gaussian Splatting | [Project Page]CVPR 2024 InNeRF360: Text-Guided 3D-Consistent Object Inpainting on Unbounded Neural Radiance Fields | [Project Page]CVPR 2024 Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields | [Project Page]CVPR 2024 GenN2N: Generative NeRF2NeRF Translation | [Project Page]CVPR 2024 Video2Game: Real-time, Interactive, Realistic and Browser-Compatible Environment from a Single Video | [Project Page]CVPR 2024 SANeRF-HQ: Segment Anything for NeRF in High Quality | [Project Page]CVPR 2024 IReNe: Instant Recoloring in Neural Radiance Fields | [Project Page]CVPR 2024 NeRFDeformer: NeRF Transformation from a Single View via 3D Scene Flows | [Project Page]CVPR 2024 Instruct 4D-to-4D: Editing 4D Scenes as Pseudo-3D Scenes Using 2D Diffusion | [Project Page]CVPR 2024 S-DyRF: Reference-Based Stylized Radiance Fields for Dynamic Scenes | [Project Page]CVPR 2024 Text-Guided 3D Face Synthesis - From Generation to Editing | [Project Page]CVPR 2024 Language-driven Object Fusion into Neural Radiance Fields with Pose-Conditioned Dataset Updates | [Code]CVPR 2024 MVIP-NeRF: Multi-view 3D Inpainting on NeRF Scenes via Diffusion PriorCVPR 2024 StrokeFaceNeRF: Stroke-based Facial Appearance Editing in Neural Radiance FieldCVPRW 2024 ICE-G: Image Conditional Editing of 3D Gaussian Splats | [Project Page]SIGGRAPH 2024 VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Reality | [Project Page]SIGGRAPH 2024 TIP-Editor: An Accurate 3D Editor Following Both Text-Prompts And Image-Prompts | [Project Page]SIGGRAPH 2024 LayGA: Layered Gaussian Avatars for Animatable Clothing Transfer | [Project Page]SIGGRAPH 2024 Bilateral Guided Radiance Field Processing | [Project Page]SIGGRAPH 2024 SketchDream: Sketch-based Text-to-3D Generation and Editing | [Project Page]TVCG 2024 UPST-NeRF: Universal Photorealistic Style Transfer of Neural Radiance Fields for 3D Scene | [Project Page]SIGGRAPH Asia 2024 Style-NeRF2NeRF: 3D Style Transfer From Style-Aligned Multi-View Images | [Project Page]SIGGRAPH Asia 2024 Real-time Large-scale Deformation of Gaussian Splatting | [Project Page]SIGGRAPH Asia 2024 Technical Communications StyleGaussian: Instant 3D Style Transfer with Gaussian Splatting | [Project Page]TVCG 2024 A Real-time Method for Inserting Virtual Objects into Neural Radiance FieldsICLR 2024 Unsupervised Object-Centric Voxelization for Dynamic Scene Understanding | [Project Page]ICLR 2024 EmerNeRF: Emergent Spatial-Temporal Scene Decomposition via Self-Supervision | [Project Page]ICLR 2024 InstructPix2NeRF: Instructed 3D Portrait Editing from a Single Image | [Project Page]ICLR 2024 SweetDreamer: Aligning Geometric Priors in 2D Diffusion for Consistent Text-to-3D | [Project Page]ICLR 2024 ED-NeRF: Efficient Text-Guided Editing of 3D Scene using Latent Space NeRF | [Project Page]ICLR 2024 Progressive3D: Progressively Local Editing for Text-to-3D Content Creation with Complex Semantic Prompts | [Project Page]ICLR 2024 MovingParts: Motion-based 3D Part Discovery in Dynamic Radiance Field | [Project Page]ICLR 2024 DORSal: Diffusion for Object-centric Representations of Scenes et al. | [Project Page]WACV 2024 NeRFEditor: Differentiable Style Decomposition for 3D Scene Editing | [Project Page]WACV 2024 TEGLO: High Fidelity Canonical Texture Mapping from Single-View Images | [Project Page]WACV 2024 Volumetric Disentanglement for 3D Scene Manipulation | [Project Page]WACV 2024 Fast Sun-aligned Outdoor Scene Relighting based on TensoRFWACV 2024 Open-NeRF: Towards Open Vocabulary NeRF DecompositionWACV 2024 3D Face Style Transfer with a Hybrid Solution of NeRF and Mesh RasterizationCoRL 2024 Splat-MOVER: Multi-Stage, Open-Vocabulary Robotic Manipulation via Editable Gaussian Splatting | [Project Page]RAL 2024 Car-Studio: Learning Car Radiance Fields from Single-View and Endless In-the-wild Images | [Project Page]3DV 2024 Single-view 3D Scene Reconstruction with High-fidelity Shape and Texture | [Project Page]3DV 2024 Text-Guided Generation and Editing of Compositional 3D Avatars | [Project Page]3DV 2024 Learning Controllable 3D Diffusion Models from Single-view Images | [Project Page]3DV 2024 Compositional 3D Scene Generation using Locally Conditioned Diffusion | [Project Page]3DV 2024 Consistent-1-to-3: Consistent Image to 3D View Synthesis via Geometry-aware Diffusion Models | [Project Page]3DV 2024 Controllable Dynamic Appearance for Neural 3D Portraits | [Project Page]3DV 2024 CoARF: Controllable 3D Artistic Style Transfer for Radiance FieldsBMVC 2024 DRAFT: Direct Radiance Fields Editing with Composable OperationsCGF 2024 Directional Texture Editing for 3D Models | [Project Page]CG & A 2024 NeRF-In: Free-Form NeRF Inpainting with RGB-D Priors | [Project Page]PG 2024 GSEditPro: 3D Gaussian Splatting Editing with Attention-based Progressive LocalizationAAAI 2024 FocalDreamer: Text-driven 3D Editing via Focal-fusion Assembly | [Project Page]AAAI 2024 FPRF: Feed-Forward Photorealistic Style Transfer of Large-Scale 3D Neural Radiance Fields | [Project Page]AAAI 2024 A General Implicit Framework for Fast NeRF Composition and RenderingAAAI 2024 PNeSM: Arbitrary 3D Scene Stylization via Prompt-Based Neural Style MappingACCV 2024 Hi-NeRF: Hybridizing 2D Inpainting with Neural Radiance Fields for 3D Scene InpaintingACCV 2024 Enhancing Multimedia Applications by Removing Dynamic Objects in Neural Radiance FieldsI3D 2024 ProteusNeRF: Fast Lightweight NeRF Editing using 3D-Aware Image Context | [Project Page]ICRA 2024 Closing the Visual Sim-to-Real Gap with Object-Composable NeRFsACM MM 2024 View-consistent Object Removal in Radiance Fields | [Project Page]ACM MM 2024 PRTGS: Precomputed Radiance Transfer of Gaussian Splats for Real-Time High-Quality RelightingIEEE VR 2024 DreamSpace: Dreaming Your Room Space with Text-Driven Panoramic Texture Propagation | [Project Page]GCPR 2024 G3DST: Generalizing 3D Style Transfer with Neural Radiance Fields across Scenes and Styles | [Project Page]GCPR 2024 Gaussian Splatting in StyleICASSP 2024 Instant photorealistic neural radiance fields stylization | [Code]IEEE VIS 2024 StyleRF-VolVis: Style Transfer of Neural Radiance Fields for Expressive Volume VisualizationACM MM 2024 Deformable NeRF using Recursively Subdivided Tetrahedra | [Project Page]ACM MM 2024 3D Scene De-occlusion in Neural Radiance Fields: A Framework for Obstacle Removal and Realistic InpaintingACM MM 2024 3D Gaussian Editing with A Single ImageCRV 2024 SealD-NeRF: Interactive Pixel-Level Editing for Dynamic Scenes by Neural Radiance FieldsDisplays 2024 Interactive Geometry Editing of Neural Radiance Fields | [Code]ICPR 2024 ArtNeRF: A Stylized Neural Field for 3D-Aware Cartoonized Face Synthesis | [Code]ICONIP 2024 Learning Segmented 3D Gaussians via Efficient Feature Unprojection for Zero-shot Neural Scene Segmentation | [Project Page]Electronics 2024 Three-Dimensional-Consistent Scene Inpainting via Uncertainty-Aware Neural Radiance FieldTAROS 2024 Depth Priors in Removal Neural Radiance FieldsGCH 2024 SemanticSplatStylization: Semantic scene stylization based on 3D Gaussian splatting and class-based style transferarXiv InseRF: Text-Driven Generative Object Insertion in Neural 3D Scenes | [Project Page]arXiv GaMeS: Mesh-Based Adapting and Modification of Gaussian Splatting | [Project Page]arXiv StyleDyRF: Zero-shot 4D Style Transfer for Dynamic Neural Radiance Fields | [Project Page]arXiv Urban Architect: Steerable 3D Urban Scene Generation with Layout Prior | [Project Page]arXiv RefFusion: Reference Adapted Diffusion Models for 3D Scene Inpainting | [Project Page]arXiv GaussianVTON: 3D Human Virtual Try-ON via Multi-Stage Gaussian Splatting Editing with Image Prompting | [Project Page]arXiv Unified Editing of Panorama, 3D Scenes, and Videos Through Disentangled Self-Attention Injection | [Project Page]arXiv Physics3D: Learning Physical Properties of 3D Gaussians via Video Diffusion | [Project Page]arXiv StyleSplat: 3D Object Style Transfer with Gaussian Splatting | [Project Page]arXiv SIn-NeRF2NeRF: Editing 3D Scenes with Instructions through Segmentation and Inpainting | [Code]arXiv Gradient-Driven 3D Segmentation and Affordance Transfer in Gaussian Splatting Using 2D Masks | [Project Page]arXiv Diffusion-Based Attention Warping for Consistent 3D Scene Editing | [Project Page]arXiv NeRF Inpainting with Geometric Diffusion Prior and Balanced Score Distillation | [Code]arXiv Gaussian Object Carver: Object-Compositional Gaussian Splatting with surfaces completion | [Code]arXiv Scaling Face Interaction Graph Networks to Real World ScenesarXiv GSEdit: Efficient Text-Guided Editing of 3D Objects via Gaussian SplattingarXiv A New Split Algorithm for 3D Gaussian SplattingarXiv 3D Gaussian Model for Animation and TexturingarXiv Fast Sparse View Guided NeRF Update for Object ReconfigurationsarXiv NeRF-Insert: 3D Local Editing with Multimodal Control SignalsarXiv M2DNeRF: Multi-Modal Decomposition NeRF with 3D Feature FieldsarXiv Point Resampling and Ray Transformation Aid to Editable NeRF ModelsarXiv TIGER: Text-Instructed 3D Gaussian Retrieval and Coherent EditingarXiv Preserving Identity with Variational Score for General-purpose 3D EditingarXiv InstantStyleGaussian: Efficient Art Style Transfer with 3D Gaussian SplattingarXiv ProGDF: Progressive Gaussian Differential Field for Controllable and Flexible 3D EditingNeurIPS 2023 UE4-NeRF:Neural Radiance Field for Real-Time Rendering of Large-Scale Scene | [Project Page]NeurIPS 2023 FDNeRF: Semantics-Driven Face Reconstruction, Prompt Editing and Relighting with Diffusion Models | [Code]NeurIPS 2023 OBJect 3DIT: Language-guided 3D-aware Image Editing | [Project Page]NeurIPS 2023 ViCA-NeRF: View-Consistency-Aware 3D Editing of Neural Radiance Fields | [Project Page]NeurIPS 2023 LightSim: Neural Lighting Simulation for Urban Scenes | [Project Page]CICAI 2023 Best Paper Runner-up MARS: An Instance-aware, Modular and Realistic Simulator for Autonomous Driving | [Project Page]ICCV 2023 Oral ENVIDR: Implicit Differentiable Renderer with Neural Environment Lighting | [Project Page]ICCV 2023 Oral Instruct-NeRF2NeRF: Editing 3D Scenes with Instructions | [Project Page]ICCV 2023 UrbanGIRAFFE: Representing Urban Scenes as Compositional Generative Neural Feature Fields | [Project Page]ICCV 2023 Clutter Detection and Removal in 3D Scenes with View-Consistent Inpainting | [Project Page]ICCV 2023 ICE-NeRF: Interactive Color Editing of NeRFs via Decomposition-Aware Weight OptimizationICCV 2023 ReNeRF: Relightable Neural Radiance Fields with Nearfield LightingICCV 2023 3D-aware Blending with Generative NeRFs | [Project Page]ICCV 2023 Vox-E: Text-guided Voxel Editing of 3D Objects | [Project Page]ICCV 2023 3D Semantic Subspace Traverser: Empowering 3D Generative Model with Shape Editing Capability | [Code]ICCV 2023 Urban Radiance Field Representation with Deformable Neural Mesh Primitives | [Project Page]ICCV 2023 DeformToon3D: Deformable 3D Toonification from Neural Radiance Fields | [Project Page]ICCV 2023 Learning Neural Implicit Surfaces with Object-Aware Radiance FieldsICCV 2023 X-Mesh:Towards Fast and Accurate Text-driven 3D Stylization via Dynamic Textual Guidance | [Project Page]ICCV 2023 Single-Stage Diffusion NeRF: A Unified Approach to 3D Generation and Reconstruction | [Project Page]ICCV 2023 Delicate Textured Mesh Recovery from NeRF via Adaptive Surface Refinement | [Project Page]ICCV 2023 Locally Stylized Neural Radiance FieldsICCV 2023 CC3D: Layout-Conditioned Generation of Compositional 3D Scenes | [Project Page]ICCV 2023 IntrinsicNeRF: Learning Intrinsic Neural Radiance Fields for Editable Novel View Synthesis | [Project Page]ICCV 2023 NaviNeRF: NeRF-based 3D Representation Disentanglement by Latent Semantic NavigationICCV 2023 Dynamic Mesh-Aware Radiance Fields | [Project Page]ICCV 2023 Blending-NeRF: Text-Driven Localized Editing in Neural Radiance Fields | [Project Page]ICCV 2023 Text2Tex: Text-driven Texture Synthesis via Diffusion Models | [Project Page]ICCV 2023 Text2Room: Extracting Textured 3D Meshes from 2D Text-to-Image Models | [Project Page]ICCV 2023 Set-the-Scene: Global-Local Training for Generating Controllable NeRF Scenes | [Project Page]ICCV 2023 Learning Unified Decompositional and Compositional NeRF for Editable Novel View Synthesis | [Project Page]ICCV 2023 Seal-3D: Interactive Pixel-Level Editing for Neural Radiance Fields | [Project Page]ICCV 2023 FaceCLIPNeRF: Text-driven 3D Face Manipulation using Deformable Neural Radiance Fields | [Project Page]ICCV 2023 Reference-guided Controllable Inpainting of Neural Radiance Fields | [Project Page]ICCV 2023 Make-It-3D: High-Fidelity 3D Creation from A Single Image with Diffusion Prior | [Project Page]ICCV 2023 SKED: Sketch-guided Text-based 3D Editing | [Project Page]ICCV 2023 MonoNeRF: Learning a Generalizable Dynamic Radiance Field from Monocular Videos | [code]ICCV 2023 ClimateNeRF: Extreme Weather Synthesis in Neural Radiance Field | [Project Page]ICCV 2023 Novel-view Synthesis and Pose Estimation for Hand-Object Interaction from Sparse Views | [Project Page]ICCVW 2023 LatentSwap3D: Semantic Edits on 3D Image GANs | [Project Page]ICCVW 2023 S2RF: Semantically Stylized Radiance FieldsICCVW 2023 CoRF : Colorizing Radiance Fields using Knowledge DistillationICCVW 2023 BluNF: Blueprint Neural Field | [Project Page]ICCVW 2023 Blended-NeRF: Zero-Shot Object Generation and Blending in Existing Neural Radiance Fields | [Project Page]TPAMI 2023 Interactive NeRF Geometry Editing With Shape PriorsTVCG 2023 IntrinsicNGP: Intrinsic Coordinate based Hash Encoding for Human NeRF | [Project Page]TVCG 2023 VQ-NeRF: Neural Reflectance Decomposition and Editing with Vector Quantization | [Project Page]TVCG 2023 Nerf-Art: Text-Driven Neural Radiance Fields Stylization | [Project Page]CVPR 2023 Highlight UniSim: A Neural Closed-Loop Sensor Simulator | [Project Page]CVPR 2023 Highlight Transforming Radiance Field with Lipschitz Network for Photorealistic 3D Scene StylizationCVPR 2023 Highlight DiffRF: Rendering-Guided 3D Radiance Field Diffusion | [Project Page]CVPR 2023 Highlight Frequency-Modulated Point Cloud Rendering with Easy Editing | [Code]CVPR 2023 Interactive Segmentation of Radiance Fields | Project PageCVPR 2023 NeuralEditor: Editing Neural Radiance Fields via Manipulating Point Clouds | [Project Page]CVPR 2023 PaletteNeRF: Palette-based Appearance Editing of Neural Radiance Fields | [Project Page]CVPR 2023 SPIn-NeRF: Multiview Segmentation and Perceptual Inpainting with Neural Radiance Fields | [Project Page]CVPR 2023 Removing Objects From Neural Radiance Fields | [Project Page]CVPR 2023 EditableNeRF: Editing Topologically Varying Neural Radiance Fields by Key Points | [Project Page]CVPR 2023 Local 3D Editing via 3D Distillation of CLIP Knowledge | [Project Page]CVPR 2023 SINE: Semantic-driven Image-based NeRF Editing with Prior-guided Editing Field | [Project Page]CVPR 2023 PartNeRF: Generating Part-Aware Editable 3D Shapes without 3D Supervision | [Project Page]CVPR 2023 Magic3D: High-Resolution Text-to-3D Content Creation | [Project Page]CVPR 2023 StyleRF: Zero-shot 3D Style Transfer of Neural Radiance Fields | [Project Page]CVPR 2023 Ref-NPR: Reference-Based Non-Photorealistic Radiance Fields for Controllable Scene Stylization | [Project Page]CVPR 2023 Multi-Object Manipulation via Object-Centric Neural Scattering Functions | [Project Page]CVPR 2023 UV Volumes for Real-time Rendering of Editable Free-view Human Performance | [Project Page]CVPR 2023 Neural Fields meet Explicit Geometric Representations for Inverse Rendering of Urban Scenes | [Project Page]CVPR 2023 TexIR:Multi-view Inverse Rendering for Large-scale Real-world Indoor Scenes | [Project Page]CVPR 2023 TensoIR: Tensorial Inverse Rendering | [Project Page]CVPR 2023 RenderDiffusion: Image Diffusion for 3D Reconstruction, Inpainting and Generation | [Code]CVPR 2023 I_{2}-SDF: Intrinsic Indoor Scene Reconstruction and Editing via Raytracing in Neural SDFs | [Project Page]CVPR 2023 Nerflets: Local Radiance Fields for Efficient Structure-Aware 3D Scene Representation from 2D Supervision | [Project Page]CVPR 2023 NeRFInvertor: High Fidelity NeRF-GAN Inversion for Single-shot Real Image AnimationCVPRW 2023 FusedRF: Fusing Multiple Radiance FieldsCVPRW 2023 SPIDR: SDF-based Neural Point Fields for Illumination and Deformation | [Project Page]CVPRW 2023 DeSRF: Deformable Stylized Radiance FieldICLR 2023 General Neural Gauge Fields | [Project Page]SIGGRAPH 2023 Adaptive Shells for Efficient Neural Radiance Field Rendering | [Project Page]SIGGRAPH 2023 DE-NeRF: DEcoupled Neural Radiance Fields for View-Consistent Appearance Editing and High-Frequency Environmental Relighting | [Project Page]SIGGRAPH Asia 2023 VMesh: Hybrid Volume-Mesh Representation for Efficient View Synthesis | [Project Page]SIGGRAPH Asia 2023 HyperDreamer: Hyper-Realistic 3D Content Generation and Editing from a Single Image | [Project Page]SIGGRAPH Asia 2023 SeamlessNeRF: Stitching Part NeRFs with Gradient Propagation | [Project Page]SIGGRAPH Asia 2023 DreamEditor: Text-Driven 3D Scene Editing with Neural FieldsSIGGRAPH Asia 2023 BakedAvatar: Baking Neural Fields for Real-Time Head Avatar SynthesisSIGGRAPH Asia 2023 AvatarStudio: Text-driven Editing of 3D Dynamic Human Head Avatars | [Project Page]SIGGRAPH Asia 2023 SOL-NeRF: Sunlight Modeling for Outdoor Scene Decomposition and Relighting | [Project Page]3DV 2023 PlaNeRF: SVD Unsupervised 3D Plane Regularization for NeRF Large-Scale Scene ReconstructionICRA 2023 Reconstructing Objects in-the-wild for Realistic Sensor Simulation | [Project Page]AAAI 2023 Oral Semantic 3D-aware Portrait Synthesis and Manipulation Based on Compositional Neural Radiance Field | [Code]AAAI 2023 Oral One is All: Bridging the Gap Between Neural Radiance Fields Architectures with Progressive Volume Distillation | [Project Page]ACM MM 2023 Relit-NeuLF: Efficient Novel View Synthesis with Neural 4D Light Field | [Project Page]ACM MM 2023 RecolorNeRF: Layer Decomposed Radiance Fields for Efficient Color Editing of 3D Scenes | [Project Page]ACM MM 2023 Context-Aware Talking-Head Video EditingIJCAI 2023 RePaint-NeRF: NeRF Editting via Semantic Masks and Diffusion ModelsIJCAI 2023 TeSTNeRF: Text-Driven 3D Style Transfer via Cross-Modal LearningBMVC 2023 Breathing New Life into 3D Assets with Generative Repainting | [Project Page]WACV 2023 3D GAN Inversion with Pose Optimization | [Project Page]WACV 2023 Control-NeRF: Editable Feature Volumes for Scene Rendering and Manipulation | [Project Page]TVCG 2023 LC-NeRF: Local Controllable Face Generation in Neural Randiance FieldICMR 2023 RIP-NeRF: Learning Rotation-Invariant Point-based Neural Radiance Field for Fine-grained Editing and CompositingPG & CGF 2023 Neural Impostor: Editing Neural Radiance Fields with Explicit Shape ManipulationI3D 2023 NeRFshop: Interactive Editing of Neural Radiance Fields | [Project Page]CIS 2023 PaletteNeRF: Palette-based Color Editing for NeRFsIET IP Point'n Move: Interactive Scene Object Manipulation on Gaussian Splatting Radiance FieldsarXiv Efficient-NeRF2NeRF: Streamlining Text-Driven 3D Editing with Multiview Correspondence-Enhanced Diffusion Models | [Project Page]arXiv Mesh-Guided Neural Implicit Field Editing | [Project Page]arXiv Obj-NeRF: Extracting Object NeRFs from Multi-view Images | [Project Page]arXiv NeRRF: 3D Reconstruction and View Synthesis for Transparent and Specular Objects with Neural Refractive-Reflective Fields | [Code]arXiv OR-NeRF: Object Removing from 3D Scenes Guided by Multiview Segmentation with Neural Radiance Fields | [Project Page]arXiv LANe: Lighting-Aware Neural Fields for Compositional Scene Synthesis | [Project Page]arXiv Instruct 3D-to-3D: Text Instruction Guided 3D-to-3D conversion | [Project Page]arXiv Neural Implicit Field Editing Considering Object-environment InteractionarXiv Focused Specific Objects NeRFarXiv Edit-DiffNeRF: Editing 3D Neural Radiance Fields using 2D Diffusion ModelarXiv Instruct-NeuralTalker: Editing Audio-Driven Talking Radiance Fields with InstructionsarXiv CompoNeRF: Text-guided Multi-object Compositional NeRF with Editable 3D Scene LayoutarXiv ASSIST: Interactive Scene Nodes for Scalable and Realistic Indoor SimulationEGSR 2022 Recolorable Posterization of Volumetric Radiance Fields Using Visibility-Weighted Palette Extraction | [Project Page]NeurIPS 2022 Spotlight Neural Shape Deformation Priors | [Project Page]NeurIPS 2022 Spotlight TANGO: Text-driven Photorealistic and Robust 3D Stylization via Lighting Decomposition | [Project Page]NeurIPS 2022 NeuPhysics: Editable Neural Geometry and Physics from Monocular Videos | [Project Page]NeurIPS 2022 Compressible-composable NeRF via Rank-residual Decomposition | [Project Page]NeurIPS 2022 CageNeRF: Cage-based Neural Radiance Fields for Genrenlized 3D Deformation and Animation | [Project Page]NeurIPS 2022 Decomposing NeRF for Editing via Feature Field Distillation | [Project Page]NeurIPS 2022 SAMURAI: Shape And Material from Unconstrained Real-world Arbitrary Image collections | [Project Page]NeurIPS 2022 Unsupervised Multi-View Object Segmentation Using Radiance Field Propagation | [Project Page]NeurIPS 2022 D2NeRF: Self-Supervised Decoupling of Dynamic and Static Objects from a Monocular VideoECCV 2022 Oral Learning Disentangled Neural Mesh-based Implicit Field for Geometry and Texture Editing | [Project Page]ECCV 2022 MoFaNeRF: Morphable Facial Neural Radiance Field | [Project Page]ECCV 2022 LaTeRF: Label and Text Driven Object Radiance FieldsECCV 2022 NeRF for Outdoor Scene Relighting | [Project Page]ECCV 2022 Deforming Radiance Fields with Cages | [Project Page]ECCV 2022 Object-Compositional Neural Implicit Surfaces | [Project Page]ECCV 2022 ARF: Artistic Radiance Fields | [Project Page]ECCV 2022 Unified Implicit Neural Stylization | [Project Page]ECCV 2022 Injecting 3D Perception of Controllable NeRF-GAN into StyleGAN for Editable Portrait Image Synthesis | [Project Page]ECCV 2022 PS-NeRF: Neural Inverse Rendering for Multi-view Photometric Stereo | [Project Page]ECCV 2022 Multiview Regenerative Morphing with Dual Flows | [Project Page]CVPR 2022 BP List DIVeR: Real-time and Accurate Neural Radiance Fields with Deterministic Integration for Volume Rendering | [Code]CVPR 2022 Oral Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fields | [Project Page]CVPR 2022 NeRF-Editing: Geometry Editing of Neural Radiance Fields | [Code]CVPR 2022 CLIP-NeRF: Text-and-Image Driven Manipulation of Neural Radiance Fields | [Project Page]CVPR 2022 CoNeRF: Controllable Neural Radiance Fields | [Project Page]CVPR 2022 Zero-Shot Text-Guided Object Generation with Dream Fields | [Project Page]CVPR 2022 StylizedNeRF: Consistent 3D Scene Stylization as Stylized NeRF via 2D-3D Mutual Learning | [Project Page]CVPR 2022 AutoRF: Learning 3D Object Radiance Fields from Single View Observations | [Project Page]CVPR 2022 Panoptic Neural Fields: A Semantic Object-Aware Neural Scene Representation | [Project Page]CVPR 2022 Self-supervised Neural Articulated Shape and Appearance Models | [Project Page]CVPR 2022 RigNeRF: Fully Controllable Neural 3D Portraits | [Project Page]CVPR 2022 NeRFReN: Neural Radiance Fields with Reflections | [Project Page]CVPR 2022 FENeRF: Face Editing in Neural Radiance Fields | [Project Page]ICLR 2022 Unsupervised Discovery of Object Radiance Fields | [Project Page]ICLR 2022 StyleNeRF: A Style-based 3D-Aware Generator for High-resolution Image Synthesis | [Project Page]SIGGRAPH 2022 SNeRF: Stylized Neural Implicit Representations for 3D Scenes | [Project Page]SIGGRAPH 2022 Neural Rendering in a Room: Amodal 3D Understanding and Free-Viewpoint Rendering for the Closed Scene Composed of Pre-Captured Objects | [Project Page]SIGGRAPH Asia 2022 NeRFFaceEditing: Disentangled Face Editing in Neural Radiance FieldsSIGGRAPH Asia 2022 Learning-based Inverse Rendering of Complex Indoor Scenes with Differentiable Monte Carlo Raytracing | [Project Page]SIGGRAPH Asia 2022 FDNeRF: Few-shot Dynamic Neural Radiance Fields for Face Reconstruction and Expression EditingSIGGRAPH Asia 2022 Reconstructing Personalized Semantic Facial NeRF Models From Monocular Video | [Project Page]3DV 2022 Oral Neural Feature Fusion Fields: 3D Distillation of Self-Supervised 2D Image Representations | Project Page3DV 2022 Controllable Radiance Fields for Dynamic Face Synthesis | [Project Page]PG & CGF 2022 Generative Deformable Radiance Fields for Disentangled Image Synthesis of Topology-Varying ObjectsCGF 2022 VolTeMorph: Realtime, Controllable and Generalisable Animation of Volumetric RepresentationsWACV 2022 Stylizing 3D Scene via Implicit Representation and HyperNetwork | [Project Page]arXiv NeuVV: Neural Volumetric Videos with Immersive Rendering and EditingCVPR 2021 Oral Neural Scene Graphs for Dynamic Scenes | [Project Page]CVPR 2021 NeuTex: Neural Texture Mapping for Volumetric Neural Rendering | [Code]CVPR 2021 STaR: Self-supervised Tracking and Reconstruction of Rigid Objects in Motion with Neural Rendering | [Project Page]ICCV 2021 CodeNeRF: Disentangled Neural Radiance Fields for Object Categories | [Project Page]ICCV 2021 Editing Conditional Radiance Fields | [Project Page]ICCV 2021 Learning Object-Compositional Neural Radiance Field for Editable Scene Rendering | [Project Page]ICCV 2021 Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Video | [Project Page]ICCV 2021 AD-NeRF: Audio Driven Neural Radiance Fields for Talking Head Synthesis | [Project Page]SIGGRAPH Asia 2021 NeRFactor: Neural Factorization of Shape and Reflectance Under an Unknown Illumination | [Project Page]SIGGRAPH 2021 Editable Free-viewpoint Video Using a Layered Neural Representation | [Project Page]arXiv Appearance Editing with Free-viewpoint Neural RenderingNeurIPS 2020 Spotlight Neural Sparse Voxel Fields | [Project Page]arXiv Object-Centric Neural Scene Rendering | [Project Page]This project is licensed under the MIT License.