A curried list of recent literature of 3D Gaussians
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121
64 commits
updated Aug 24, 2024
3D Gaussian Splatting (3DGS) opens a new window for using neural rendering for real applications. This repo is intended to provide a collection of papers that are related to 3DGS, but not necessarily use 3DGS.
In general, 3D Gaussian Splatting can be considered as a variant of NeRF. This repo will more focused on the practical side of NeRF, e.g. realtime, compatibility with Unity/Unreal, ease of editing, etc.
Other resources:
Verified: Papers listed with [+] have been verfied by myself or colleagues. The code is runnable. Please leave an issue if you need help on setting up.
If you have any additions or suggestions, feel free to contribute. Everything is welcome.
General
[+] 2DGS: 2D Gaussian Splatting for Geometrically Accurate Radiance Fields, SIGGRAPH 2024. [Paper | Project | Code]
Deblur-GS: 3D Gaussian Splatting from Camera Motion Blurred Images, I3D 2024. [Paper | Code]
GaussianVTON: 3D Human Virtual Try-ON via Multi-Stage Gaussian Splatting Editing with Image Prompting, [Paper | Code]
DarkGS: Learning Neural Illumination and 3D Gaussians Relighting for Robotic Exploration in the Dark, [Paper | Project]
GaussianPro: 3D Gaussian Splatting with Progressive Propagation, ICML 2024. [Paper | Project]
VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Reality, [Paper | Project]
MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Images, ECCV2024. [Paper | Project]
DreamScene360: Unconstrained Text-to-3D Scene Generation with Panoramic Gaussian Splatting, [Paper | Project]
COLMAP-Free 3D Gaussian Splatting, CVPR2024. [Paper | Project | Code]
FreGS: 3D Gaussian Splatting with Progressive Frequency Regularization, CVPR 2024. [Paper | Project]
GS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting, CVPR 2024. [Project]
LangSplat: 3D Language Gaussian Splatting, CVPR 2024 (Highlight). [Project | Code]
SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering, CVPR 2024.
GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfaces, CVPR 2024. [Project | Code]
pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstruction, CVPR 2024.
Triplane Meets Gaussian Splatting: Fast and Generalizable Single-View 3D Reconstruction with Transformers, CVPR 2024. [Project | Code]
GS-IR: 3D Gaussian Splatting for Inverse Rendering, CVPR 2024. [Project | Code]
GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View Synthesis, CVPR 2024. [Project | Code]
Surfel-based Gaussian Inverse Rendering for Fast and Relightable Dynamic Human Reconstruction from Monocular Video, 2024. [Paper | Project]
GaussMR: Interactive Gaussian Splatting Sandbox with GPU Particles and Signed Distance Fields, SIGGRAPH 2024. [Paper]
MVSGaussian: Fast Generalizable Gaussian Splatting Reconstruction from Multi-View Stereo, ECCV 2024. [Project | Code]
Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot Image, CVPRW 2024 (3DMV). [Project | Code]
Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splatting, 2024. [Project | Code]
Deblurring 3D Gaussian Splatting, ECCV 2024. [Project | Code]
bsGS: Recovering Fine Details for 3D Gaussian Splatting, ACM MM 2024. Code
GS-LRM: Large Reconstruction Model for 3D Gaussian Splatting, 2024. [Project]
WildGaussians: 3D Gaussian Splatting in the Wild, 2024. [Project]
Gaussian in the Wild: 3D Gaussian Splatting for Unconstrained Image Collections, 2024. [Project | Code]
On Scaling Up 3D Gaussian Splatting Training, 2024. [Project | Code]
Literature Review
NeRF (Improving speed & efficiency)
LLM & 3D
SLAM & Sensor Fusion
Compression & Efficiency
Speed & Efficiency
[+] LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS, 2023. [Paper | Code][+] SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering, 2023. [Paper | Code]Quality
Reflection & Relighting
Others
[+] 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering, [Paper | Project Page | Code | [+] 4K4D: Real-Time 4D View Synthesis at 4K Resolution. [Paper | Project Page | Code (Inference)]]Papers with shared code are ranked higher in this list
Jupyter Notebook
100.0%
A curried list of recent literature of 3D Gaussians
Jupyter Notebook
121
64 commits
updated Aug 24, 2024
3D Gaussian Splatting (3DGS) opens a new window for using neural rendering for real applications. This repo is intended to provide a collection of papers that are related to 3DGS, but not necessarily use 3DGS.
In general, 3D Gaussian Splatting can be considered as a variant of NeRF. This repo will more focused on the practical side of NeRF, e.g. realtime, compatibility with Unity/Unreal, ease of editing, etc.
Other resources:
Verified: Papers listed with [+] have been verfied by myself or colleagues. The code is runnable. Please leave an issue if you need help on setting up.
If you have any additions or suggestions, feel free to contribute. Everything is welcome.
General
[+] 2DGS: 2D Gaussian Splatting for Geometrically Accurate Radiance Fields, SIGGRAPH 2024. [Paper | Project | Code]
Deblur-GS: 3D Gaussian Splatting from Camera Motion Blurred Images, I3D 2024. [Paper | Code]
GaussianVTON: 3D Human Virtual Try-ON via Multi-Stage Gaussian Splatting Editing with Image Prompting, [Paper | Code]
DarkGS: Learning Neural Illumination and 3D Gaussians Relighting for Robotic Exploration in the Dark, [Paper | Project]
GaussianPro: 3D Gaussian Splatting with Progressive Propagation, ICML 2024. [Paper | Project]
VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Reality, [Paper | Project]
MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Images, ECCV2024. [Paper | Project]
DreamScene360: Unconstrained Text-to-3D Scene Generation with Panoramic Gaussian Splatting, [Paper | Project]
COLMAP-Free 3D Gaussian Splatting, CVPR2024. [Paper | Project | Code]
FreGS: 3D Gaussian Splatting with Progressive Frequency Regularization, CVPR 2024. [Paper | Project]
GS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting, CVPR 2024. [Project]
LangSplat: 3D Language Gaussian Splatting, CVPR 2024 (Highlight). [Project | Code]
SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering, CVPR 2024.
GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfaces, CVPR 2024. [Project | Code]
pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstruction, CVPR 2024.
Triplane Meets Gaussian Splatting: Fast and Generalizable Single-View 3D Reconstruction with Transformers, CVPR 2024. [Project | Code]
GS-IR: 3D Gaussian Splatting for Inverse Rendering, CVPR 2024. [Project | Code]
GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View Synthesis, CVPR 2024. [Project | Code]
Surfel-based Gaussian Inverse Rendering for Fast and Relightable Dynamic Human Reconstruction from Monocular Video, 2024. [Paper | Project]
GaussMR: Interactive Gaussian Splatting Sandbox with GPU Particles and Signed Distance Fields, SIGGRAPH 2024. [Paper]
MVSGaussian: Fast Generalizable Gaussian Splatting Reconstruction from Multi-View Stereo, ECCV 2024. [Project | Code]
Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot Image, CVPRW 2024 (3DMV). [Project | Code]
Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splatting, 2024. [Project | Code]
Deblurring 3D Gaussian Splatting, ECCV 2024. [Project | Code]
bsGS: Recovering Fine Details for 3D Gaussian Splatting, ACM MM 2024. Code
GS-LRM: Large Reconstruction Model for 3D Gaussian Splatting, 2024. [Project]
WildGaussians: 3D Gaussian Splatting in the Wild, 2024. [Project]
Gaussian in the Wild: 3D Gaussian Splatting for Unconstrained Image Collections, 2024. [Project | Code]
On Scaling Up 3D Gaussian Splatting Training, 2024. [Project | Code]
Literature Review
NeRF (Improving speed & efficiency)
LLM & 3D
SLAM & Sensor Fusion
Compression & Efficiency
Speed & Efficiency
[+] LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS, 2023. [Paper | Code][+] SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering, 2023. [Paper | Code]Quality
Reflection & Relighting
Others
[+] 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering, [Paper | Project Page | Code | [+] 4K4D: Real-Time 4D View Synthesis at 4K Resolution. [Paper | Project Page | Code (Inference)]]Papers with shared code are ranked higher in this list
Jupyter Notebook
100.0%