Launch a live JEV-27B game run in the game arena.
The game worker runs on AutoTrust's existing B300 deployment. Model inputs are structured observations from the game engines. The display label is jev-27b-vl; the inference checkpoint is autotrust/JEV-27B. Cube actions use a fixed library of standard algorithms. Cube turns are animated independently of model inference timing. All raw run traces and rendered game frames are retained on the B300. The Space contains no Mario ROM.
The decision lab and Doom arena and demo reel remain available.
Live decisions use the existing AutoTrust JEV-27B deployment. Image input uses Qwen/Qwen2-VL-2B-Instruct, pinned to revision 895c3a49bc3fa70a340399125c650a463535e71c, to describe the image before JEV makes the decision. This is a vision-assisted pipeline, since the deployed JEV checkpoint is text-only. The interface names the vision model and shows image-understanding time separately from JEV decision time. Images are processed in memory, normalized to at most 1024 pixels per side, and are not saved by this app. The Space runs the interface and the ViZDoom simulator on CPU. In Doom, JEV receives structured engine state and the simulation pauses between decisions. Game sessions expire after ten minutes of inactivity; up to eight sessions and four simultaneous model calls are supported.
The deployed inference revision is 7ce153d6f7933769527939bcb92ec3f3d8292884. The recorded reel is the latest ten-demo 5× edit (41 seconds), with the September 27, 2026 benchmark comparison. Benchmark details are in benchmark-notes.md.
Run as a Docker Space on CPU Basic, port 7860. Configure these values in Space settings:
JEV_BASE_URL: HTTPS origin of a compatible backend providing /decide and /v1/models.JEV_API_KEY: secret bearer token for that backend. Keep it in Space Secrets.HF_GAMES_WORKER_TOKEN: a separate worker authentication secret. By default, the app derives a domain-separated worker key from the existing server-side JEV_API_KEY; no additional Space permission or secret is required. The worker receives only this derived key, never the browser.The browser calls only this Space's API. Backend credentials remain on the server. Model requests have bounded input sizes and concurrency. Errors are shown directly; no substitute model or scripted AI controller is used.
Doom scenarios run using ViZDoom and its bundled Freedoom assets.
Reel soundtrack: “Tech Live” by Kevin MacLeod (incompetech.com), licensed under Creative Commons Attribution 4.0. Edited excerpt.
See THIRD_PARTY_NOTICES.md for component and media attribution.
Launch a live JEV-27B game run in the game arena.
The game worker runs on AutoTrust's existing B300 deployment. Model inputs are structured observations from the game engines. The display label is jev-27b-vl; the inference checkpoint is autotrust/JEV-27B. Cube actions use a fixed library of standard algorithms. Cube turns are animated independently of model inference timing. All raw run traces and rendered game frames are retained on the B300. The Space contains no Mario ROM.
The decision lab and Doom arena and demo reel remain available.
Live decisions use the existing AutoTrust JEV-27B deployment. Image input uses Qwen/Qwen2-VL-2B-Instruct, pinned to revision 895c3a49bc3fa70a340399125c650a463535e71c, to describe the image before JEV makes the decision. This is a vision-assisted pipeline, since the deployed JEV checkpoint is text-only. The interface names the vision model and shows image-understanding time separately from JEV decision time. Images are processed in memory, normalized to at most 1024 pixels per side, and are not saved by this app. The Space runs the interface and the ViZDoom simulator on CPU. In Doom, JEV receives structured engine state and the simulation pauses between decisions. Game sessions expire after ten minutes of inactivity; up to eight sessions and four simultaneous model calls are supported.
The deployed inference revision is 7ce153d6f7933769527939bcb92ec3f3d8292884. The recorded reel is the latest ten-demo 5× edit (41 seconds), with the September 27, 2026 benchmark comparison. Benchmark details are in benchmark-notes.md.
Run as a Docker Space on CPU Basic, port 7860. Configure these values in Space settings:
JEV_BASE_URL: HTTPS origin of a compatible backend providing /decide and /v1/models.JEV_API_KEY: secret bearer token for that backend. Keep it in Space Secrets.HF_GAMES_WORKER_TOKEN: a separate worker authentication secret. By default, the app derives a domain-separated worker key from the existing server-side JEV_API_KEY; no additional Space permission or secret is required. The worker receives only this derived key, never the browser.The browser calls only this Space's API. Backend credentials remain on the server. Model requests have bounded input sizes and concurrency. Errors are shown directly; no substitute model or scripted AI controller is used.
Doom scenarios run using ViZDoom and its bundled Freedoom assets.
Reel soundtrack: “Tech Live” by Kevin MacLeod (incompetech.com), licensed under Creative Commons Attribution 4.0. Edited excerpt.
See THIRD_PARTY_NOTICES.md for component and media attribution.