Miyamura80/among-us-jev

🔪🩸 Among Us played by Jev

TypeScript

0

8 commits

updated Sep 22, 2026

See the code

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Realtime Among Us Agents with Jev (r/SideProject)

Summary: We got Jev to play Among Us in real time, using DeepSeek V4 Flash as a high-level planner, and Jev as the low-level control actor. Here's a cool weekend project to test the capability & limits of Jev. Here are some learnings: \- Jev feels like a throwback to GPT-4-level "dumb", where…

1

Sep 22, 2026

README

Among Us × Jev

Among Us × Jev is an Among Us-inspired game where one human can play against autonomous agents, or watch an entirely agent-run match. Jev handles moment-to-moment actions through a fixed 255-action space; an OpenRouter model plans, discusses, and votes.

Live observer overview of the Skeld and agent cognition panel

Screenshots · Key Features · Quick Start · Configuration · Contributors

Project Version Bun GitHub repo size GitHub Actions Workflow Status

Screenshots

Live captures from the running game.

Launch a match

Game setup with human and observer modes, crew size, impostor count, and System 2 model

See through a crewmate's eyes

Human gameplay with radial vision, wall occlusion, tasks, and the action dock

Follow an agent's private point of view

Observer view focused on a selected agent and its System 1 and System 2 state

Watch agents discuss and vote

Live discussion with ten turns, a caller highlight, roster, ballot, and ship map

Key Features

  • Play as one human or watch an all-agent match; switch between agent points of view.
  • Explore the Skeld with room-aware sight, fog of war, tasks, vents, sabotages, kills, and meetings.
  • Inspect System 2 planning and System 1's masked action choices live.
  • Follow real-time discussion, visible votes, and ejections.

Quick Start

Requires Bun and the API keys below. From the repository root, run these in two terminals:

bun install
bun run start
cd frontend
bun install
bun run dev

Open http://127.0.0.1:5173.

Configuration

Add these to a local, uncommitted .env file:

TYPESAFE_API_KEY=your_typesafe_ai_key
OPENROUTER_API_KEY=your_openrouter_key

Choose the System 2 model in the launch screen. The server uses local fallback behavior if a provider is unavailable. Runtime settings: game settings and model client.

Credits

Built with Bun, React, Jev by TypeSafe AI, and OpenRouter.

About the Core Contributors

Project contributors

Made with contrib.rocks.

Contributors

Miyamura80

8 commits

Miyamura80/among-us-jev

🔪🩸 Among Us played by Jev

TypeScript

0

8 commits

updated Sep 22, 2026

See the code

See what people are saying (1)

SourceMessageScoreDate

Realtime Among Us Agents with Jev (r/SideProject)

Summary: We got Jev to play Among Us in real time, using DeepSeek V4 Flash as a high-level planner, and Jev as the low-level control actor. Here's a cool weekend project to test the capability & limits of Jev. Here are some learnings: \- Jev feels like a throwback to GPT-4-level "dumb", where…

1

Sep 22, 2026

README

Among Us × Jev

Among Us × Jev is an Among Us-inspired game where one human can play against autonomous agents, or watch an entirely agent-run match. Jev handles moment-to-moment actions through a fixed 255-action space; an OpenRouter model plans, discusses, and votes.

Live observer overview of the Skeld and agent cognition panel

Screenshots · Key Features · Quick Start · Configuration · Contributors

Project Version Bun GitHub repo size GitHub Actions Workflow Status

Screenshots

Live captures from the running game.

Launch a match

Game setup with human and observer modes, crew size, impostor count, and System 2 model

See through a crewmate's eyes

Human gameplay with radial vision, wall occlusion, tasks, and the action dock

Follow an agent's private point of view

Observer view focused on a selected agent and its System 1 and System 2 state

Watch agents discuss and vote

Live discussion with ten turns, a caller highlight, roster, ballot, and ship map

Key Features

  • Play as one human or watch an all-agent match; switch between agent points of view.
  • Explore the Skeld with room-aware sight, fog of war, tasks, vents, sabotages, kills, and meetings.
  • Inspect System 2 planning and System 1's masked action choices live.
  • Follow real-time discussion, visible votes, and ejections.

Quick Start

Requires Bun and the API keys below. From the repository root, run these in two terminals:

bun install
bun run start
cd frontend
bun install
bun run dev

Open http://127.0.0.1:5173.

Configuration

Add these to a local, uncommitted .env file:

TYPESAFE_API_KEY=your_typesafe_ai_key
OPENROUTER_API_KEY=your_openrouter_key

Choose the System 2 model in the launch screen. The server uses local fallback behavior if a provider is unavailable. Runtime settings: game settings and model client.

Credits

Built with Bun, React, Jev by TypeSafe AI, and OpenRouter.

About the Core Contributors

Project contributors

Made with contrib.rocks.

Contributors

Miyamura80

8 commits

Languages

TypeScript

96.7%

Shell

1.3%

Makefile

1.3%