Run-and-gun HTML5 à terrain destructible : 9 missions, 10 héros, boss final, sauvegarde JSON. Un seul fichier, sans build.
See the codeA 2D run-and-gun built on HTML5 Canvas with no dependencies and no server: the whole game is one index.html.
Play it now: https://boom-brigade.vercel.app

| Action | Keys |
|---|---|
| Move | Arrow keys or Q / D |
| Jump (double jump, wall jump) | Space or Up |
| Fire | X or J |
| Special ability | C or K |
| Aim up / down | Up / Down |
| Pause | Esc or P |
Everything can be changed from the Controls menu.
Open index.html in a browser, or serve the folder with any static file server.
src/ game source, split in six parts (CSS, menus, world, gameplay, rendering, UI)
tools/build.js assembles src/*.html into index.html (standalone) and artifact.html
tools/build-showreel.js assembles showreel.html (the 30 s promo animation, rendered from the game's own drawing code)
showreel.html live 30 s motion-graphics promo, plays in the browser
showreel.mp4 the same promo rendered to video (1920x1080, 30 fps, original synthesized music)
Rebuild after editing src/:
node tools/build.js
Original game, code, art and music. Made with Claude Code (Claude Fable 5.1).
MIT.
HTML
98.7%
JavaScript
1.3%
Run-and-gun HTML5 à terrain destructible : 9 missions, 10 héros, boss final, sauvegarde JSON. Un seul fichier, sans build.
See the codeA 2D run-and-gun built on HTML5 Canvas with no dependencies and no server: the whole game is one index.html.
Play it now: https://boom-brigade.vercel.app

| Action | Keys |
|---|---|
| Move | Arrow keys or Q / D |
| Jump (double jump, wall jump) | Space or Up |
| Fire | X or J |
| Special ability | C or K |
| Aim up / down | Up / Down |
| Pause | Esc or P |
Everything can be changed from the Controls menu.
Open index.html in a browser, or serve the folder with any static file server.
src/ game source, split in six parts (CSS, menus, world, gameplay, rendering, UI)
tools/build.js assembles src/*.html into index.html (standalone) and artifact.html
tools/build-showreel.js assembles showreel.html (the 30 s promo animation, rendered from the game's own drawing code)
showreel.html live 30 s motion-graphics promo, plays in the browser
showreel.mp4 the same promo rendered to video (1920x1080, 30 fps, original synthesized music)
Rebuild after editing src/:
node tools/build.js
Original game, code, art and music. Made with Claude Code (Claude Fable 5.1).
MIT.
HTML
98.7%
JavaScript
1.3%