Steve2457/Awesome-RL-GUI-Agents

A curated list of awesome RL in GUI Agent papers

TeX

58

6 commits

updated Jul 27, 2026

See the code

README

Awesome Reinforcement Learning for GUI Agents

Awesome License: MIT Contributions Welcome

This repository provides a comprehensive and curated list of research papers, datasets, and tools focused on Reinforcement Learning (RL) in GUI Agents. GUI agents are intelligent systems that perceive graphical interfaces visually and execute tasks through human-like inputs (click, swipe, type).

📄 Based on the survey: GUI Agents with Reinforcement Learning: Toward Digital Inhabitants


📋 Table of Contents

Survey Structure
Overview of the survey structure. We organize our analysis into three main pillars: RL Methods, Key Dimensions, and Training Resources.


🔔 News

  • [2026-04-30] 📄 Our survey "GUI Agents with Reinforcement Learning: Toward Digital Inhabitants" is now available on arXiv!
  • [2026-04-19] 🚀 Repository created! Stay tuned for more updates on RL-based GUI Agents.

🌟 Introduction

Reinforcement Learning for GUI agents addresses the core difficulties of GUI automation: long-horizon credit assignment under sparse rewards, distribution shift across evolving interfaces, and safe exploration. We organize the landscape into three methodological paradigms:

  • Offline RL: Learning from static datasets without environment interaction.
  • Online RL: Refinement through continuous trial and error in dynamic environments.
  • Hybrid Strategies: Bridging pre-training and adaptation via semi-online methods and world models.

RL Training Pipeline
Overview of the RL training pipeline for GUI agents. The agent perceives the GUI environment through screenshots, reasons about the task, and executes actions. RL optimizes the policy through reward signals derived from task completion, visual grounding accuracy, and intermediate reasoning quality.

GUI Agent Timeline
Timeline of GUI Agent Development from rule-based systems to the multimodal LLM era.



🤝 Contributing

Contributions are welcome! Please see CONTRIBUTING.md for guidelines.


🏗️ RL Methods

RL Training Pipeline
Overview of the RL training pipeline for GUI agents. The agent perceives the GUI environment through screenshots, reasons about the task, and executes actions. RL optimizes the policy through reward signals derived from task completion, visual grounding accuracy, and intermediate reasoning quality.

Frontier Models

PaperVenue / Year
Agent S: an Open Agentic Framework That Uses Computers Like a HumanarXiv 2024
Agent S2: a Compositional Generalist-specialist Framework for Computer Use AgentsarXiv 2025
Constitutional Ai: Harmlessness from Ai FeedbackarXiv 2022
Digirl: Training In-the-wild Device-control Agents with Autonomous Reinforcement LearningNeurIPS 2024
Qwen3-vl Technical Report2025
Gui-eyes: Tool-augmented Perception for Visual Grounding in Gui AgentsarXiv 2026
Mano Technical ReportarXiv 2025
Gui Exploration Lab: Enhancing Screen Navigation in Agents Via Multi-turn Reinforcement Learning2025
Navigating the Digital World as Humans Do: Universal Visual Grounding for Gui AgentsarXiv 2024
Seed1. 5-vl Technical ReportarXiv 2025
Cogagent: a Visual Language Model for Gui AgentsCVPR 2024
Clickagent: Enhancing Ui Location Capabilities of Autonomous AgentsSIGDIAL 2025
Spiritsight Agent: Advanced Gui Agent with One LookCVPR 2025
Efficient Multi-turn Rl for Gui Agents Via Decoupled Training and Adaptive Data CurationarXiv 2025
Showui: One Vision-language-action Model for Gui Visual AgentCVPR 2025
Infigui-g1: Advancing Gui Grounding with Adaptive Exploration Policy OptimizationAAAI 2026
Infiguiagent: a Multimodal Generalist Gui Agent with Native Reasoning and ReflectionarXiv 2025
Ui-s1: Advancing Gui Automation Via Semi-online Reinforcement LearningarXiv 2025
Ui-r1: Enhancing Efficient Action Prediction of Gui Agents by Reinforcement LearningarXiv 2025
Gui-r1: a Generalist R1-style Vision-language Action Model for Gui AgentsarXiv 2025
Visual Test-time Scaling for Gui Agent GroundingICCV 2025
Computer-using Agent2025
Ui-tars: Pioneering Automated Gui Interaction with Native AgentsarXiv 2025
Falcon-ui: Understanding Gui Before Following User InstructionsarXiv 2024
Coact-1: Computer-using Agents with Coding as ActionsarXiv 2025
Gui-g$^22025
Magicgui: a Foundational Mobile Gui Agent with Scalable Data Pipeline and Reinforcement Fine-tuningarXiv 2025
Kimi-vl Technical ReportarXiv 2025
Internvl3. 5: Advancing Open-source Multimodal Models in Versatility, Reasoning, and EfficiencyarXiv 2025
Opencua: Open Foundations for Computer-use AgentsarXiv 2025
Ponder & Press: Advancing Visual Gui Agent Towards General Computer ControlFindings of ACL 2025
Ui-tars-2 Technical Report: Advancing Gui Agent with Multi-turn Reinforcement LearningarXiv 2025
Os-copilot: Towards Generalist Computer Agents with Self-improvementarXiv 2024
Backtrackagent: Enhancing Gui Agent with Error Detection and Backtracking MechanismarXiv 2025
Vsc-rl: Advancing Autonomous Vision-language Agents with Variational Subgoal-conditioned Reinforcement LearningarXiv 2025
Aguvis: Unified Pure Vision Agents for Autonomous Gui InteractionarXiv 2024
Step-gui Technical ReportarXiv 2025
Aria-ui: Visual Grounding for Gui InstructionsFindings of ACL 2025
Gta1: Gui Test-time Scaling AgentarXiv 2025
Mobile-agent-v3: Fundamental Agents for Gui AutomationarXiv 2025
Se-gui: Enhancing Visual Grounding for Gui Agents Via Self-evolutionary Reinforcement LearningN/A
Uitron: Foundational Gui Agent with Advanced Perception and PlanningarXiv 2025
Agentcpm-gui: Building Mobile-use Agents with Reinforcement Fine-tuningEMNLP 2025
Phi-ground Tech Report: Advancing Perception in Gui GroundingarXiv 2025
Ufo2: the Desktop AgentosarXiv 2025
Omegause: Building a General-purpose Gui Agent for Autonomous Task ExecutionarXiv 2026
Mai-ui Technical Report: Real-world Centric Foundation Gui AgentsarXiv 2025
Introducing computer use, a new Claude 3.5 Sonnet, and Claude 3.5 HaikuN/A
Introducing the Gemini 2.5 Computer Use modelN/A
Computer-Using AgentN/A
Os-atlas: A foundation action model for generalist gui agentsICLR
Agent q: Advanced reasoning and learning for autonomous ai agentsarXiv 2024

Reinforcement Learning Paradigms

Offline RFT Methods

Representative Methods

Emerging Directions

Algorithmic Advances: Exploration and Multi-Turn Optimization

🎨 Key Dimensions

Reward Engineering

The process of defining objective feedback signals for GUI tasks.

Reward Engineering Pyramid
The Reward Engineering Pyramid balances accuracy and generality for GUI Agents: rule-based rewards offer precision, while learned rewards and LLM-as-judge enable semantic depth.

Reward Engineering

Rule-Based Rewards

LLM-as-Judge Rewards

Learned Rewards

Data Efficiency

Synthetic Data via World Models

Enhancement of Human Demonstrations

Iterative Self-Improvement

Technical Innovations

Multimodal Perception: Active and Adaptive Visual Grounding

Memory and Planning: Sustaining Context over Long Horizons

📊 Training Resources

Datasets

Training Pipeline Pyramid
This pyramid depicts a four-stage data-training pipeline for agent capability, progressing from static data imitation to offline RL, synthetic simulation, and online RL.

Demonstration and Trajectory Datasets

Perception and Grounding Datasets

Synthetic and RL-Generated Corpora

Interactive Environments

Web and Browser Environments

Desktop and OS Environments

Mobile Environments

RL Infrastructure

Distributed RL Architecture
An asynchronous distributed architecture for GUI RL agent training, decoupling slow environment interaction from fast GPU learning.

VLM-RL Algorithm Libraries and Framework Evolution

Distributed Rollout and Training Architectures

Reward Engineering and Verification Systems

Memory Management and Long-Horizon Reasoning

Integration and Ecosystem Standardization

📝 Citation

If you find this repository or our survey useful, please consider citing:

@article{hu2026gui,
  title={GUI Agents with Reinforcement Learning: Toward Digital Inhabitants},
  author={Hu, Junan and Liu, Jian and Lai, Jingxiang and Hu, Jiarui and Sheng, Yiwei and Chen, Shuang and Li, Jian and Du, Dazhao and Guo, Song},
  journal={arXiv preprint arXiv:2604.27955},
  year={2026}
}

Contributors

Steve2457

5 commits

reacher-z

1 commits

Steve2457/Awesome-RL-GUI-Agents

A curated list of awesome RL in GUI Agent papers

TeX

58

6 commits

updated Jul 27, 2026

See the code

README

Awesome Reinforcement Learning for GUI Agents

Awesome License: MIT Contributions Welcome

This repository provides a comprehensive and curated list of research papers, datasets, and tools focused on Reinforcement Learning (RL) in GUI Agents. GUI agents are intelligent systems that perceive graphical interfaces visually and execute tasks through human-like inputs (click, swipe, type).

📄 Based on the survey: GUI Agents with Reinforcement Learning: Toward Digital Inhabitants


📋 Table of Contents

Survey Structure
Overview of the survey structure. We organize our analysis into three main pillars: RL Methods, Key Dimensions, and Training Resources.


🔔 News

  • [2026-04-30] 📄 Our survey "GUI Agents with Reinforcement Learning: Toward Digital Inhabitants" is now available on arXiv!
  • [2026-04-19] 🚀 Repository created! Stay tuned for more updates on RL-based GUI Agents.

🌟 Introduction

Reinforcement Learning for GUI agents addresses the core difficulties of GUI automation: long-horizon credit assignment under sparse rewards, distribution shift across evolving interfaces, and safe exploration. We organize the landscape into three methodological paradigms:

  • Offline RL: Learning from static datasets without environment interaction.
  • Online RL: Refinement through continuous trial and error in dynamic environments.
  • Hybrid Strategies: Bridging pre-training and adaptation via semi-online methods and world models.

RL Training Pipeline
Overview of the RL training pipeline for GUI agents. The agent perceives the GUI environment through screenshots, reasons about the task, and executes actions. RL optimizes the policy through reward signals derived from task completion, visual grounding accuracy, and intermediate reasoning quality.

GUI Agent Timeline
Timeline of GUI Agent Development from rule-based systems to the multimodal LLM era.



🤝 Contributing

Contributions are welcome! Please see CONTRIBUTING.md for guidelines.


🏗️ RL Methods

RL Training Pipeline
Overview of the RL training pipeline for GUI agents. The agent perceives the GUI environment through screenshots, reasons about the task, and executes actions. RL optimizes the policy through reward signals derived from task completion, visual grounding accuracy, and intermediate reasoning quality.

Frontier Models

PaperVenue / Year
Agent S: an Open Agentic Framework That Uses Computers Like a HumanarXiv 2024
Agent S2: a Compositional Generalist-specialist Framework for Computer Use AgentsarXiv 2025
Constitutional Ai: Harmlessness from Ai FeedbackarXiv 2022
Digirl: Training In-the-wild Device-control Agents with Autonomous Reinforcement LearningNeurIPS 2024
Qwen3-vl Technical Report2025
Gui-eyes: Tool-augmented Perception for Visual Grounding in Gui AgentsarXiv 2026
Mano Technical ReportarXiv 2025
Gui Exploration Lab: Enhancing Screen Navigation in Agents Via Multi-turn Reinforcement Learning2025
Navigating the Digital World as Humans Do: Universal Visual Grounding for Gui AgentsarXiv 2024
Seed1. 5-vl Technical ReportarXiv 2025
Cogagent: a Visual Language Model for Gui AgentsCVPR 2024
Clickagent: Enhancing Ui Location Capabilities of Autonomous AgentsSIGDIAL 2025
Spiritsight Agent: Advanced Gui Agent with One LookCVPR 2025
Efficient Multi-turn Rl for Gui Agents Via Decoupled Training and Adaptive Data CurationarXiv 2025
Showui: One Vision-language-action Model for Gui Visual AgentCVPR 2025
Infigui-g1: Advancing Gui Grounding with Adaptive Exploration Policy OptimizationAAAI 2026
Infiguiagent: a Multimodal Generalist Gui Agent with Native Reasoning and ReflectionarXiv 2025
Ui-s1: Advancing Gui Automation Via Semi-online Reinforcement LearningarXiv 2025
Ui-r1: Enhancing Efficient Action Prediction of Gui Agents by Reinforcement LearningarXiv 2025
Gui-r1: a Generalist R1-style Vision-language Action Model for Gui AgentsarXiv 2025
Visual Test-time Scaling for Gui Agent GroundingICCV 2025
Computer-using Agent2025
Ui-tars: Pioneering Automated Gui Interaction with Native AgentsarXiv 2025
Falcon-ui: Understanding Gui Before Following User InstructionsarXiv 2024
Coact-1: Computer-using Agents with Coding as ActionsarXiv 2025
Gui-g$^22025
Magicgui: a Foundational Mobile Gui Agent with Scalable Data Pipeline and Reinforcement Fine-tuningarXiv 2025
Kimi-vl Technical ReportarXiv 2025
Internvl3. 5: Advancing Open-source Multimodal Models in Versatility, Reasoning, and EfficiencyarXiv 2025
Opencua: Open Foundations for Computer-use AgentsarXiv 2025
Ponder & Press: Advancing Visual Gui Agent Towards General Computer ControlFindings of ACL 2025
Ui-tars-2 Technical Report: Advancing Gui Agent with Multi-turn Reinforcement LearningarXiv 2025
Os-copilot: Towards Generalist Computer Agents with Self-improvementarXiv 2024
Backtrackagent: Enhancing Gui Agent with Error Detection and Backtracking MechanismarXiv 2025
Vsc-rl: Advancing Autonomous Vision-language Agents with Variational Subgoal-conditioned Reinforcement LearningarXiv 2025
Aguvis: Unified Pure Vision Agents for Autonomous Gui InteractionarXiv 2024
Step-gui Technical ReportarXiv 2025
Aria-ui: Visual Grounding for Gui InstructionsFindings of ACL 2025
Gta1: Gui Test-time Scaling AgentarXiv 2025
Mobile-agent-v3: Fundamental Agents for Gui AutomationarXiv 2025
Se-gui: Enhancing Visual Grounding for Gui Agents Via Self-evolutionary Reinforcement LearningN/A
Uitron: Foundational Gui Agent with Advanced Perception and PlanningarXiv 2025
Agentcpm-gui: Building Mobile-use Agents with Reinforcement Fine-tuningEMNLP 2025
Phi-ground Tech Report: Advancing Perception in Gui GroundingarXiv 2025
Ufo2: the Desktop AgentosarXiv 2025
Omegause: Building a General-purpose Gui Agent for Autonomous Task ExecutionarXiv 2026
Mai-ui Technical Report: Real-world Centric Foundation Gui AgentsarXiv 2025
Introducing computer use, a new Claude 3.5 Sonnet, and Claude 3.5 HaikuN/A
Introducing the Gemini 2.5 Computer Use modelN/A
Computer-Using AgentN/A
Os-atlas: A foundation action model for generalist gui agentsICLR
Agent q: Advanced reasoning and learning for autonomous ai agentsarXiv 2024

Reinforcement Learning Paradigms

Offline RFT Methods

Representative Methods

Emerging Directions

Algorithmic Advances: Exploration and Multi-Turn Optimization

🎨 Key Dimensions

Reward Engineering

The process of defining objective feedback signals for GUI tasks.

Reward Engineering Pyramid
The Reward Engineering Pyramid balances accuracy and generality for GUI Agents: rule-based rewards offer precision, while learned rewards and LLM-as-judge enable semantic depth.

Reward Engineering

Rule-Based Rewards

LLM-as-Judge Rewards

Learned Rewards

Data Efficiency

Synthetic Data via World Models

Enhancement of Human Demonstrations

Iterative Self-Improvement

Technical Innovations

Multimodal Perception: Active and Adaptive Visual Grounding

Memory and Planning: Sustaining Context over Long Horizons

📊 Training Resources

Datasets

Training Pipeline Pyramid
This pyramid depicts a four-stage data-training pipeline for agent capability, progressing from static data imitation to offline RL, synthetic simulation, and online RL.

Demonstration and Trajectory Datasets

Perception and Grounding Datasets

Synthetic and RL-Generated Corpora

Interactive Environments

Web and Browser Environments

Desktop and OS Environments

Mobile Environments

RL Infrastructure

Distributed RL Architecture
An asynchronous distributed architecture for GUI RL agent training, decoupling slow environment interaction from fast GPU learning.

VLM-RL Algorithm Libraries and Framework Evolution

Distributed Rollout and Training Architectures

Reward Engineering and Verification Systems

Memory Management and Long-Horizon Reasoning

Integration and Ecosystem Standardization

📝 Citation

If you find this repository or our survey useful, please consider citing:

@article{hu2026gui,
  title={GUI Agents with Reinforcement Learning: Toward Digital Inhabitants},
  author={Hu, Junan and Liu, Jian and Lai, Jingxiang and Hu, Jiarui and Sheng, Yiwei and Chen, Shuang and Li, Jian and Du, Dazhao and Guo, Song},
  journal={arXiv preprint arXiv:2604.27955},
  year={2026}
}

Contributors

Steve2457

5 commits

reacher-z

1 commits

Languages

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