A curated list of awesome RL in GUI Agent papers
See the codeThis repository provides a comprehensive and curated list of research papers, datasets, and tools focused on Reinforcement Learning (RL) in GUI Agents. GUI agents are intelligent systems that perceive graphical interfaces visually and execute tasks through human-like inputs (click, swipe, type).
📄 Based on the survey: GUI Agents with Reinforcement Learning: Toward Digital Inhabitants
Overview of the survey structure. We organize our analysis into three main pillars: RL Methods, Key Dimensions, and Training Resources.
Reinforcement Learning for GUI agents addresses the core difficulties of GUI automation: long-horizon credit assignment under sparse rewards, distribution shift across evolving interfaces, and safe exploration. We organize the landscape into three methodological paradigms:
Overview of the RL training pipeline for GUI agents. The agent perceives the GUI environment through screenshots, reasons about the task, and executes actions. RL optimizes the policy through reward signals derived from task completion, visual grounding accuracy, and intermediate reasoning quality.
Timeline of GUI Agent Development from rule-based systems to the multimodal LLM era.
Contributions are welcome! Please see CONTRIBUTING.md for guidelines.
Overview of the RL training pipeline for GUI agents. The agent perceives the GUI environment through screenshots, reasons about the task, and executes actions. RL optimizes the policy through reward signals derived from task completion, visual grounding accuracy, and intermediate reasoning quality.
The process of defining objective feedback signals for GUI tasks.
The Reward Engineering Pyramid balances accuracy and generality for GUI Agents: rule-based rewards offer precision, while learned rewards and LLM-as-judge enable semantic depth.
| Paper | Venue / Year |
|---|---|
| Infigui-g1: Advancing Gui Grounding with Adaptive Exploration Policy Optimization | AAAI 2026 |
| Gui-g$^2 | 2025 |
| Paper | Venue / Year |
|---|---|
| Gui-r1: a Generalist R1-style Vision-language Action Model for Gui Agents | arXiv 2025 |
| Co-epg: a Framework for Co-evolution of Planning and Grounding in Autonomous Gui Agents | arXiv 2025 |
This pyramid depicts a four-stage data-training pipeline for agent capability, progressing from static data imitation to offline RL, synthetic simulation, and online RL.
An asynchronous distributed architecture for GUI RL agent training, decoupling slow environment interaction from fast GPU learning.
If you find this repository or our survey useful, please consider citing:
@article{hu2026gui,
title={GUI Agents with Reinforcement Learning: Toward Digital Inhabitants},
author={Hu, Junan and Liu, Jian and Lai, Jingxiang and Hu, Jiarui and Sheng, Yiwei and Chen, Shuang and Li, Jian and Du, Dazhao and Guo, Song},
journal={arXiv preprint arXiv:2604.27955},
year={2026}
}
TeX
100.0%
A curated list of awesome RL in GUI Agent papers
See the codeThis repository provides a comprehensive and curated list of research papers, datasets, and tools focused on Reinforcement Learning (RL) in GUI Agents. GUI agents are intelligent systems that perceive graphical interfaces visually and execute tasks through human-like inputs (click, swipe, type).
📄 Based on the survey: GUI Agents with Reinforcement Learning: Toward Digital Inhabitants
Overview of the survey structure. We organize our analysis into three main pillars: RL Methods, Key Dimensions, and Training Resources.
Reinforcement Learning for GUI agents addresses the core difficulties of GUI automation: long-horizon credit assignment under sparse rewards, distribution shift across evolving interfaces, and safe exploration. We organize the landscape into three methodological paradigms:
Overview of the RL training pipeline for GUI agents. The agent perceives the GUI environment through screenshots, reasons about the task, and executes actions. RL optimizes the policy through reward signals derived from task completion, visual grounding accuracy, and intermediate reasoning quality.
Timeline of GUI Agent Development from rule-based systems to the multimodal LLM era.
Contributions are welcome! Please see CONTRIBUTING.md for guidelines.
Overview of the RL training pipeline for GUI agents. The agent perceives the GUI environment through screenshots, reasons about the task, and executes actions. RL optimizes the policy through reward signals derived from task completion, visual grounding accuracy, and intermediate reasoning quality.
The process of defining objective feedback signals for GUI tasks.
The Reward Engineering Pyramid balances accuracy and generality for GUI Agents: rule-based rewards offer precision, while learned rewards and LLM-as-judge enable semantic depth.
| Paper | Venue / Year |
|---|---|
| Infigui-g1: Advancing Gui Grounding with Adaptive Exploration Policy Optimization | AAAI 2026 |
| Gui-g$^2 | 2025 |
| Paper | Venue / Year |
|---|---|
| Gui-r1: a Generalist R1-style Vision-language Action Model for Gui Agents | arXiv 2025 |
| Co-epg: a Framework for Co-evolution of Planning and Grounding in Autonomous Gui Agents | arXiv 2025 |
This pyramid depicts a four-stage data-training pipeline for agent capability, progressing from static data imitation to offline RL, synthetic simulation, and online RL.
An asynchronous distributed architecture for GUI RL agent training, decoupling slow environment interaction from fast GPU learning.
If you find this repository or our survey useful, please consider citing:
@article{hu2026gui,
title={GUI Agents with Reinforcement Learning: Toward Digital Inhabitants},
author={Hu, Junan and Liu, Jian and Lai, Jingxiang and Hu, Jiarui and Sheng, Yiwei and Chen, Shuang and Li, Jian and Du, Dazhao and Guo, Song},
journal={arXiv preprint arXiv:2604.27955},
year={2026}
}
TeX
100.0%