Bloodborne running natively on Windows 10/11: launcher in 13 languages, DLSS, FSR 3.1/4, unlocked FPS, cheats, mods, one-click updates.
See the codeBloodborne running natively on Windows 10 and 11, by Supermedo Mohammed Albarghouthi.
The original PlayStation 4 game runs directly on your PC: its own x86-64 code runs natively,
and the graphics are translated to Vulkan. No emulator window, no setup scripts: unpack the zip,
start Bloodborne.exe, pick your game folder and press PLAY.
Download the latest version · Join the Discord Join X,com Check my other ports https://nativeretro.com/
No game files are included. You need your own decrypted dump of Bloodborne (CUSA03173). Version 1.09 is needed for the community patches (60/90/unlocked FPS, resolution, effects); other versions run at 30 FPS. This project is not affiliated with Sony Interactive Entertainment or FromSoftware.
Play Bloodborne.exe starts the game straight away with your saved settings (good for a
desktop shortcut).Nothing else to install: everything the game needs is in the zip.
Bloodborne.exe.eboot.bin).DLC. The Game of the Year edition (CUSA03173) already has The Old Hunters. With a base-game
dump, also dump your add-ons: each is a folder named like SPEXPANSIONDLC03 with only
sce_sys inside, since their data ships with the 1.09 update. Put them in one folder and choose
it as DLC folder on Game & effects, or copy them to user\addcont\<title id>\ (the
layout shadPS4 and bbport use).
In the game, Insert (or L3+R3 on a controller) opens the settings menu.
Keyboard: WASD move, arrows camera, Space Cross, Left Shift Circle, E Square, V Triangle,
1/3 L1/R1, R/F L2/R2, Z L3, Q/C R3 (lock-on), I/K/J/L d-pad, Enter Options, Tab / Backspace
left / right touchpad half. Xbox controllers: Back + d-pad left / right clicks the left / right
touchpad half (gestures / key items), Back alone the left half.
The keyboard now works together with a connected controller instead of only without one.
All of this is configurable in input.ini (shadPS4's input config syntax: a Bloodborne file
made for shadPS4 can be copied over it), including mouse look: see docs/INPUT.md.
Everyone you want to play with needs game version 1.09 and the same co-op server. A private shadNet server (from the shadp2p project) works too: put its address in Server address.
Playing with bbhost players on The Hunter's Dream's co-op pool is off in this port until it works properly with their server. Please don't ask The Hunter's Dream for help with bbport: use our Discord server instead.
user\last_run.log if yours does.Ask on the Discord server, or open an issue and attach
user\last_run.log from the game folder, with your graphics card and what happened.
If the game shows only a black screen, try Advanced → Clear shader cache first.
Crashes on AMD RDNA2 cards, slow FSR 4 and online errors are collected in
docs/WINDOWS_TROUBLESHOOTING.md.
See packaging/windows/README.md: MSYS2 CLANG64, bash build.sh,
then bash packaging/windows/package.sh. DLSS is built separately with
packaging/windows/build_dlss.sh (needs Visual Studio 2022).
Built on bbport, the native Linux port of Bloodborne by deadinside28, and on the shadPS4 renderer. The original README is in docs/original-readme.
Online play uses the network, NP and shadNet code of shadPS4 0.20 and the shadNet server of the shadPS4 team, put together for this port by Awaken (BloodBorneButPc), whose online code bbport now uses, including the backend for The Hunter's Dream adapted from bbhost by droogie (GPL-3.0-or-later; see gpu/bbnet/SHADNET-PORT.md). Thanks to Metr1k and The Hunter's Dream team for their guidance, and to Wozzardman's shadp2p, which bbport's first online version was built on.
Also used: FSR-Vulkan and the AMD FidelityFX SDK
(FSR), FSR 4 assets from FireBurn/Q2RTX, the DLSS bridge
adapted from IFreemz/shadPS4-Bloodborne-DLSS-FSR,
the NVIDIA DLSS SDK (nvngx_dlss.dll under NVIDIA's license),
LibAtrac9, SDL3,
FFmpeg, Dear ImGui,
sirit, magic_enum,
miniz, xbyak,
wepoll, cpp-httplib,
Protocol Buffers, OpenSSL,
miniupnpc, JSON for Modern C++,
Vulkan Memory Allocator,
MSYS2 / LLVM, PyInstaller
and Pillow. Game patches by Kyo, Lance McDonald, auser1337,
illusion, emoose and the Bloodborne community.
NVIDIA, GeForce RTX and DLSS are trademarks of NVIDIA Corporation. The icon is original artwork.
GNU GPL v2 or later (LICENSE). Third-party components keep their own licenses
(see licenses\ in the download).
172 followers · starred Oct 2026
87 followers · starred Oct 2026
81 followers · starred Oct 2026
122 followers · starred Oct 2026
Bloodborne running natively on Windows 10/11: launcher in 13 languages, DLSS, FSR 3.1/4, unlocked FPS, cheats, mods, one-click updates.
See the codeBloodborne running natively on Windows 10 and 11, by Supermedo Mohammed Albarghouthi.
The original PlayStation 4 game runs directly on your PC: its own x86-64 code runs natively,
and the graphics are translated to Vulkan. No emulator window, no setup scripts: unpack the zip,
start Bloodborne.exe, pick your game folder and press PLAY.
Download the latest version · Join the Discord Join X,com Check my other ports https://nativeretro.com/
No game files are included. You need your own decrypted dump of Bloodborne (CUSA03173). Version 1.09 is needed for the community patches (60/90/unlocked FPS, resolution, effects); other versions run at 30 FPS. This project is not affiliated with Sony Interactive Entertainment or FromSoftware.
Play Bloodborne.exe starts the game straight away with your saved settings (good for a
desktop shortcut).Nothing else to install: everything the game needs is in the zip.
Bloodborne.exe.eboot.bin).DLC. The Game of the Year edition (CUSA03173) already has The Old Hunters. With a base-game
dump, also dump your add-ons: each is a folder named like SPEXPANSIONDLC03 with only
sce_sys inside, since their data ships with the 1.09 update. Put them in one folder and choose
it as DLC folder on Game & effects, or copy them to user\addcont\<title id>\ (the
layout shadPS4 and bbport use).
In the game, Insert (or L3+R3 on a controller) opens the settings menu.
Keyboard: WASD move, arrows camera, Space Cross, Left Shift Circle, E Square, V Triangle,
1/3 L1/R1, R/F L2/R2, Z L3, Q/C R3 (lock-on), I/K/J/L d-pad, Enter Options, Tab / Backspace
left / right touchpad half. Xbox controllers: Back + d-pad left / right clicks the left / right
touchpad half (gestures / key items), Back alone the left half.
The keyboard now works together with a connected controller instead of only without one.
All of this is configurable in input.ini (shadPS4's input config syntax: a Bloodborne file
made for shadPS4 can be copied over it), including mouse look: see docs/INPUT.md.
Everyone you want to play with needs game version 1.09 and the same co-op server. A private shadNet server (from the shadp2p project) works too: put its address in Server address.
Playing with bbhost players on The Hunter's Dream's co-op pool is off in this port until it works properly with their server. Please don't ask The Hunter's Dream for help with bbport: use our Discord server instead.
user\last_run.log if yours does.Ask on the Discord server, or open an issue and attach
user\last_run.log from the game folder, with your graphics card and what happened.
If the game shows only a black screen, try Advanced → Clear shader cache first.
Crashes on AMD RDNA2 cards, slow FSR 4 and online errors are collected in
docs/WINDOWS_TROUBLESHOOTING.md.
See packaging/windows/README.md: MSYS2 CLANG64, bash build.sh,
then bash packaging/windows/package.sh. DLSS is built separately with
packaging/windows/build_dlss.sh (needs Visual Studio 2022).
Built on bbport, the native Linux port of Bloodborne by deadinside28, and on the shadPS4 renderer. The original README is in docs/original-readme.
Online play uses the network, NP and shadNet code of shadPS4 0.20 and the shadNet server of the shadPS4 team, put together for this port by Awaken (BloodBorneButPc), whose online code bbport now uses, including the backend for The Hunter's Dream adapted from bbhost by droogie (GPL-3.0-or-later; see gpu/bbnet/SHADNET-PORT.md). Thanks to Metr1k and The Hunter's Dream team for their guidance, and to Wozzardman's shadp2p, which bbport's first online version was built on.
Also used: FSR-Vulkan and the AMD FidelityFX SDK
(FSR), FSR 4 assets from FireBurn/Q2RTX, the DLSS bridge
adapted from IFreemz/shadPS4-Bloodborne-DLSS-FSR,
the NVIDIA DLSS SDK (nvngx_dlss.dll under NVIDIA's license),
LibAtrac9, SDL3,
FFmpeg, Dear ImGui,
sirit, magic_enum,
miniz, xbyak,
wepoll, cpp-httplib,
Protocol Buffers, OpenSSL,
miniupnpc, JSON for Modern C++,
Vulkan Memory Allocator,
MSYS2 / LLVM, PyInstaller
and Pillow. Game patches by Kyo, Lance McDonald, auser1337,
illusion, emoose and the Bloodborne community.
NVIDIA, GeForce RTX and DLSS are trademarks of NVIDIA Corporation. The icon is original artwork.
GNU GPL v2 or later (LICENSE). Third-party components keep their own licenses
(see licenses\ in the download).
172 followers · starred Oct 2026
87 followers · starred Oct 2026
81 followers · starred Oct 2026
122 followers · starred Oct 2026