Slagathore/LoColemotion

Portable locomotion across Godot/Jolt, Rapier/Parry and MuJoCo, with a fail-closed experimental evidence and qualification harness.

Python

0

7 commits

updated Oct 4, 2026

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I tried to remake Spore and ended up building a locomotion SDK and an experiment harness instead (r/SideProject)

About a year ago, I started trying to remake Spore, but with more impactful creatures. A mistake during that process sent me down a rabbit hole. I’ve finally made the resulting project public. It’s called LoColemotion, and there are two parts I care about equally. The first is a locomotion SDK: a…

1

Oct 4, 2026

README

LoColemotion

Portable locomotion across Godot/Jolt, Rapier/Parry and MuJoCo. A fail-closed experiment harness that keeps the results honest.

I built LoColemotion to control physically simulated creatures across different physics engines. That also meant building a system for deciding what an experiment actually proved, keeping the failures, and preventing a bad run from quietly becoming a good claim.

Both parts are the project.

Locomotion SDKExperiment harness
A Rust core, C ABI and Python bindings; canonical commands and observations; native adapters for three physics engines.Prospective declarations, source and runtime identity, qualification before physics, separate authorization, retained outcomes and evidence-gated claims.
Finite walking, turning and recovery results with explicit per-engine limits.Positive, negative and invalid results stay distinguishable. A passed check does not automatically authorize the next step.
Explore locomotionExplore the harness

Watch the recordings · Inspect the proof · Build the core · License

Try it without the lab

Open the browser replay. Choose an engine, play or scrub the recording, and rotate the view. No engine install, build, account or evidence archive.

For offline playback, clone or download this repository and open replay/index.html in a browser. Everything it needs is included.

The replay contains recorded body poses from three retained Explorer development sessions. It shows what those sessions did. It does not run new physics, replay the SDK1 acceptance campaigns, or compare engine performance.

For the SDK itself, start with the portable core. The live Studio guide spells out the extra runtime requirements.

What is proven

SDK1: 20/20 bounded milestones at the 2026-10-03 source snapshot. The original compiler receipt records 20 passed, zero missing, zero contradicted and zero invalid proofs. The broader program remains 19/25. This is milestone completion, not a binary release.

ResultBoundary
Native walking in all three enginesFinite per-engine evidence and declared morphology/material envelopes. See the support guide.
Commanded turning in all three enginesNine cells: one exact seed, three engines, three arms. R23D78.
Push, fall, recovery and resumed walking in Godot/JoltSix held-out cells on exact S169 and the retained V28 runtime. R10DH adoption.
Standalone SDK package validationTwo identical 2,870-file source candidates; 524 Rust tests; 83 native exports invoked. Package closure.
Qualification and claim controlsRetained refusal paths, source bindings and corruption controls. Harness walkthrough.

Running through three engines does not establish formal cross-engine equivalence. SDK1 also does not establish arbitrary creature support, continuous morphology coverage, general recovery, or terrain/noise/latency robustness. The support matrix keeps those limits explicit. Full-program release and native binary redistribution remain separate.

Evidence without a 517 GB download

The full research archive stays outside GitHub. This repository contains:

  • A curated index connecting selected claims and counterexamples to their source records, hashes and artifact locations.
  • Small, original SDK1 receipts and a derived pose replay.
  • The declarations, evaluators, closures and source behind those records.

Run python sdk/publication/evidence.py verify from the repository root to check the indexed local bytes. That verifies the curated files, not every dependency or experiment in the archive. External artifacts are marked as unpublished; there are no pretend download links.

Find your way around

PathStart here for
docs/Setup, scope, architecture and engine integration
harness/The experimental lifecycle and implementation map
proof/Receipts, positive results, negatives and refusals
replay/Browser playback of retained native observations
sdk/Core, adapters, bindings, contracts, qualification and release tools
scenes/, scripts/, data/The creature editor and original research lab

The project was called SporeSpore before October 2026. Internal names and scientific records keep that name where changing it would break their identity. EXPORT_PROVENANCE.json describes the initial export; publication provenance records this launch curation separately. Historical commits and some dependency bytes still require the original archive. This clone does not claim to reproduce the whole lab.

License and contributions

The SDK and the covered lab, harness, proof and replay use the custom LoColemotion SDK Community License 1.0, or a separately executed commercial agreement. Eligible business use is free at or below US$100,000 gross revenue over the preceding twelve months, assessed across the controlled group. A 90-day non-production business evaluation is also available under the terms.

This is source available. The grant covers sdk/, scripts/lab/, data/lab/, tests/, the top-level lab runners listed in the root notice, scenes/tools/, harness/, proof/ and replay/ under the same terms. scripts/sim/, scenes/sim/, scripts/tools/, docs/, the editor, the game and other unlisted material remain reserved unless separately licensed. Third-party terms still apply. Read the license FAQ, complete terms, and commercial options. Before publishing a change, read repository hygiene.

Contributions and bug reports are welcome. Evidence corrections need the record, the mismatch and the proposed scope of the correction.

Created by Charles Chambers. Citation details.

experimental-design
godot
jolt-physics
locomotion
mujoco
physics-simulation
rapier
reproducible-research
robotics
rust
scientific-computing
source-available

Slagathore/LoColemotion

Portable locomotion across Godot/Jolt, Rapier/Parry and MuJoCo, with a fail-closed experimental evidence and qualification harness.

Python

0

7 commits

updated Oct 4, 2026

See the code

See what people are saying

SourceMessageScoreDate

I tried to remake Spore and ended up building a locomotion SDK and an experiment harness instead (r/SideProject)

About a year ago, I started trying to remake Spore, but with more impactful creatures. A mistake during that process sent me down a rabbit hole. I’ve finally made the resulting project public. It’s called LoColemotion, and there are two parts I care about equally. The first is a locomotion SDK: a…

1

Oct 4, 2026

README

LoColemotion

Portable locomotion across Godot/Jolt, Rapier/Parry and MuJoCo. A fail-closed experiment harness that keeps the results honest.

I built LoColemotion to control physically simulated creatures across different physics engines. That also meant building a system for deciding what an experiment actually proved, keeping the failures, and preventing a bad run from quietly becoming a good claim.

Both parts are the project.

Locomotion SDKExperiment harness
A Rust core, C ABI and Python bindings; canonical commands and observations; native adapters for three physics engines.Prospective declarations, source and runtime identity, qualification before physics, separate authorization, retained outcomes and evidence-gated claims.
Finite walking, turning and recovery results with explicit per-engine limits.Positive, negative and invalid results stay distinguishable. A passed check does not automatically authorize the next step.
Explore locomotionExplore the harness

Watch the recordings · Inspect the proof · Build the core · License

Try it without the lab

Open the browser replay. Choose an engine, play or scrub the recording, and rotate the view. No engine install, build, account or evidence archive.

For offline playback, clone or download this repository and open replay/index.html in a browser. Everything it needs is included.

The replay contains recorded body poses from three retained Explorer development sessions. It shows what those sessions did. It does not run new physics, replay the SDK1 acceptance campaigns, or compare engine performance.

For the SDK itself, start with the portable core. The live Studio guide spells out the extra runtime requirements.

What is proven

SDK1: 20/20 bounded milestones at the 2026-10-03 source snapshot. The original compiler receipt records 20 passed, zero missing, zero contradicted and zero invalid proofs. The broader program remains 19/25. This is milestone completion, not a binary release.

ResultBoundary
Native walking in all three enginesFinite per-engine evidence and declared morphology/material envelopes. See the support guide.
Commanded turning in all three enginesNine cells: one exact seed, three engines, three arms. R23D78.
Push, fall, recovery and resumed walking in Godot/JoltSix held-out cells on exact S169 and the retained V28 runtime. R10DH adoption.
Standalone SDK package validationTwo identical 2,870-file source candidates; 524 Rust tests; 83 native exports invoked. Package closure.
Qualification and claim controlsRetained refusal paths, source bindings and corruption controls. Harness walkthrough.

Running through three engines does not establish formal cross-engine equivalence. SDK1 also does not establish arbitrary creature support, continuous morphology coverage, general recovery, or terrain/noise/latency robustness. The support matrix keeps those limits explicit. Full-program release and native binary redistribution remain separate.

Evidence without a 517 GB download

The full research archive stays outside GitHub. This repository contains:

  • A curated index connecting selected claims and counterexamples to their source records, hashes and artifact locations.
  • Small, original SDK1 receipts and a derived pose replay.
  • The declarations, evaluators, closures and source behind those records.

Run python sdk/publication/evidence.py verify from the repository root to check the indexed local bytes. That verifies the curated files, not every dependency or experiment in the archive. External artifacts are marked as unpublished; there are no pretend download links.

Find your way around

PathStart here for
docs/Setup, scope, architecture and engine integration
harness/The experimental lifecycle and implementation map
proof/Receipts, positive results, negatives and refusals
replay/Browser playback of retained native observations
sdk/Core, adapters, bindings, contracts, qualification and release tools
scenes/, scripts/, data/The creature editor and original research lab

The project was called SporeSpore before October 2026. Internal names and scientific records keep that name where changing it would break their identity. EXPORT_PROVENANCE.json describes the initial export; publication provenance records this launch curation separately. Historical commits and some dependency bytes still require the original archive. This clone does not claim to reproduce the whole lab.

License and contributions

The SDK and the covered lab, harness, proof and replay use the custom LoColemotion SDK Community License 1.0, or a separately executed commercial agreement. Eligible business use is free at or below US$100,000 gross revenue over the preceding twelve months, assessed across the controlled group. A 90-day non-production business evaluation is also available under the terms.

This is source available. The grant covers sdk/, scripts/lab/, data/lab/, tests/, the top-level lab runners listed in the root notice, scenes/tools/, harness/, proof/ and replay/ under the same terms. scripts/sim/, scenes/sim/, scripts/tools/, docs/, the editor, the game and other unlisted material remain reserved unless separately licensed. Third-party terms still apply. Read the license FAQ, complete terms, and commercial options. Before publishing a change, read repository hygiene.

Contributions and bug reports are welcome. Evidence corrections need the record, the mismatch and the proposed scope of the correction.

Created by Charles Chambers. Citation details.

experimental-design
godot
jolt-physics
locomotion
mujoco
physics-simulation
rapier
reproducible-research
robotics
rust
scientific-computing
source-available

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