๐น๏ธ Explore cutting-edge techniques in game generation
87
101 commits
updated Mar 16, 2026
A curated list of resources for using artificial intelligence models in game development, especially in game generation. Here, we maintain a comprehensive collection of research papers, blogs, games, demos, and other relevant materials. Contributions are warmly welcomed and highly encouraged.
You may use these categorized emojis to search for specific types of material.
๐ฎ AGG, AntGroup. [Game Link] (The pocket ball demo is interesting!)
๐ [blog 2026] What is the real native AI Game?, Meshy. [Blog] (I like this blog!)
๐ [arxiv 2026] Solaris: Building a Multiplayer Video World Model in Minecraft, Georgy Savva, et al. [Paper]
๐ [arxiv 2026] WorldCompass: Reinforcement Learning for Long-Horizon World Models, Zehan Wang, et al. [Paper]
๐ [arxiv 2026] LingBot-World: Advancing Open-source World Models, Robbyant. [Paper] (๐ฅ๐ฅ๐ฅ)
๐ [blog 2025] Mirage Game Model V2, Mirage. [Blog] (๐ฅ)
๐ [arXiv 2025] Yan: Foundational Interactive Video Generation, Yan Team, Tencent. [Paper] (๐ฅ)
๐ [blog 2025] Genie 3: A new frontier for world models, Google DeepMind. [Blog]
๐ [Siggraph Asia 2025] Context as Memory: Scene-Consistent Interactive Long Video Generation with Memory Retrieval, Jiwen Yu et al. [Paper]
๐ [arXiv 2025] HunyuanWorld 1.0: Generating Immersive, Explorable, and Interactive 3D Worlds from Words or Pixels, Hunyuan World Team et al. [Paper]
๐ [arXiv 2025] NeuralOS: Towards Simulating Operating Systems via Neural Generative Models, Luke Rivard et al. [Paper] (Cool!)
๐ [arXiv 2025] FlashAdventure: A Benchmark for GUI Agents Solving Full Story Arcs in Diverse Adventure Games, Jaewoo Ahn et al. [Paper]
๐ [arXiv 2025] Orak: A Foundational Benchmark for Training and Evaluating LLM Agents on Diverse Video Games, Jaewoo Ahn et al. [Paper]
๐ [blog 2025] Mirage Game Model, Mirage. [Blog]
๐ [blog 2025] Runway is going to let people generate video games with AI, theverge. [Blog]
๐ [arXiv 2025] Matrix-Game: Interactive World Foundation Model, Yifan Zhang et al. [Paper]
๐ [arXiv 2025] Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition, Jiaqi Li et al. [Paper]
๐ [arXiv 2025] Playing with Transformer at 30+ FPS via Next-Frame Diffusion, Xinle Cheng et al. [Paper]
๐ [blog 2025] Matrix Game, Skywork AI. [Blog]
๐ [blog 2025] Introducing Multiverse: The First AI Multiplayer World Model, Enigma Labs. [Blog]
๐ [blog 2025] Video Game Bench, Alex Zhang et al. [Blog]
๐ [arXiv 2025] WORLDMEM: Long-term Consistent World Simulation with Memory, Zeqi Xiao et al. [Paper]
๐ [arXiv 2025] MineWorld: a Real-Time and Open-Source Interactive World Model on Minecraft, Junliang Guo et al. [Paper]
๐ [arXiv 2025] Enhancing Player Enjoyment with a Two-Tier DRL and LLM-Based Agent System for Fighting Games, Shouren Wang et al. [Paper]
๐ [arXiv 2025] V-MAGE: A Game Evaluation Framework for Assessing Visual-Centric Capabilities in Multimodal Large Language Models, Xiangxi Zheng et al. [Paper]
๐ [blog 2025] Lucid Minecraft Simulator, Lucid. [Blog]
๐ [blog 2025] WHAMM! Real-time world modelling of interactive environments, Microsoft. [Blog] [Blog]
๐ [arXiv 2025] AdaWorld: Learning Adaptable World Models with Latent Actions, Shenyuan Gao et al. [Paper]
๐ [arXiv 2025] WonderTurbo: Generating Interactive 3D World in 0.72 Seconds, Chaojun Ni et al. [Paper]
๐ [arXiv 2025] Exploration-Driven Generative Interactive Environments, Nedko Savov et al. [Paper]
๐ [arXiv 2025] AnimeGamer: Infinite Anime Life Simulation with Next Game State Prediction, Junhao Cheng et al. [Paper]
๐ [arXiv 2025] Model as a Game: On Numerical and Spatial Consistency for Generative Games, Jingye Chen et al. [Paper]
๐ [CHI 2025 Best Paper] DreamGarden: A Designer Assistant for Growing Games from a Single Prompt, Sam Earle et al. [Paper]
๐ [arXiv 2025] OPEN ROLE-PLAYING WITH DELTA-ENGINES, Hongqiu Wu et al. [Paper] (like the idea of this paper!)
๐ [arXiv 2025] In the Blink of an Eye: Instant Game Map Editing using a Generative-AI Smart Brush, Vitaly Gnatyuk et al. [Paper]
๐ [blog 2025] AI-Nativeๆธธๆๅบ่ฏฅๅฆไฝ่ฝๅฐ๏ผ็็่ฟ12ๆฌพๆธธๆๆฏๆไนๅ็!, Founder Park. [Blog-Chinese]
๐ฎ inZOI, inZOI Studio. [Game Link]
๐ [arXiv 2025] Towards Enhanced Immersion and Agency for LLM-based Interactive Drama, Hongqiu Wu et al. [Paper]
๐ [link 2025] Make words for the battle ็จ้ๆบๆฑๅญไฝไธบๅ่ฏญๆๆ็ๆธธๆ. [Link] (I extremely like this game idea!)
๐ [arXiv 2025] VisEscape: A Benchmark for Evaluating Exploration-driven Decision-making in Virtual Escape Rooms, Seungwon Lim et al. [Paper]
๐ [link 2025] Take complete control of your AI workflows, Scenario. [Link]
๐ [blog 2025] Hello, World Models!, Naavik. [Blog]
๐ [blog 2025] Saga Origins Redefines AI-Powered Gaming at GDC 2025 With AI Agents, Generative Gaming, AI Modding and More, Businesswire. [Blog]
๐ [blog 2025] AI+ๆธธๆ๏ผๆฝๅๆ ้๏ผไฝๅๆฐๅๅ ฅ็นๅจๅช้๏ผ, ไบๆบๅฐ้ ้ฆ. [Blog-Chinese] (much more insights provided in this blog!)
๐ [arXiv 2025] Exploring Large Language Models for Word Games: Who is the Spy?, Chentian Wei et al. [Paper]
๐ [arXiv 2025] ByteCraft: Generating video games and animations through bytes, Alexia et al. [Paper]
๐ [arXiv 2025] The Importance of Context in Image Generation: A Case Study for Video Game Sprites, Roberto Gallotta et al. [Paper]
๐ [blog 2025] Real-Time Toxicity Detection in Games: Balancing Moderation and Player Experience, Sean et al. [Blog]
๐ [blog 2025] A generalist AI agent for 3D virtual environments, Google DeepMind. [Blog]
๐ [arXiv 2025] Agents Play Thousands of 3D Video Games, Zhongwen Xu et al. [Paper]
๐ฎ Whispers from the Star, Anuttacon. [Game Link]
๐ป GamingAgent - Personal Computer Gaming Agent, LM Games. [Code]
๐ [arXiv 2025] WonderVerse: Extendable 3D Scene Generation with Video Generative Models, Hao Feng et al. [Paper]
๐ [CHI EA 2025] "I Like Your Story!": A Co-Creative Story-Crafting Game with a Persona-Driven Character Based on Generative AI, Jiaying Fu et al. [Paper]
๐ [arXiv 2025] Toward Stable World Models: Measuring and Addressing World Instability in Generative Environments, Soonwoo Kwon et al. [Paper]
๐ [Nature 2025] World and Human Action Models towards gameplay ideation, Anssi Kanervisto et al. [Paper] [TED Talk]
๐ [ICLR 2025] Unbounded: A Generative Infinite Game of Character Life Simulation, Jialu Li et al. [Paper]
๐ [ICLR 2025] GameArena: Evaluating LLM Reasoning through Live Computer Games, Lanxiang Hu et al. [Paper] [Code]
๐ [ICLR 2025] GameGen-X: Interactive Open-world Game Video Generation, Haoxuan Che et al. [Paper] [Code]
๐ [ICLR 2025] COMBO: Compositional World Models for Embodied Multi-Agent Cooperation, Hongxin Zhang et al. [Paper]
๐ [ICLR 2025] Diffusion Models Are Real-Time Game Engines, Dani Valevski et al. [Paper]
๐ [arXiv 2025] Position: Interactive generative video as next-generation game engine, Jiwen Yu et al. [Paper]
๐ [ICCV 2025] GameFactory: Creating New Games with Generative Interactive Videos, Jiwen Yu et al. [Paper]
๐ [arXiv 2024] R2-Play: Decision Transformer with Multimodal Game Instruction, Yonggang Jin et al. [Paper]
๐ [AAAI 2024] Word2World: Generating Stories and Worlds through Large Language Models, Muhammad Umair Nasir et al. [Paper]
๐ [AAAI 2024] Procedural Level Generation with Diffusion Models from a Single Example, Shiqi Dai et al. [Paper]
๐ [arXiv 2024] GameDevelopment as Human-LLM Interaction, Jiale Hong et al. [Paper]
๐ [EMNLP 2024] Instruction-Driven Game Engine: A Poker Case Study, Hongqiu Wu et al. [Paper]
๐ [arXiv 2024] From Code to Play: Benchmarking Program Search for Games Using Large Language Models, Manuel Eberhardinger et al. [Paper]
๐ [blog 2024] A Note on Generative Games: Positioning, Progress and Prospects, cheneysang. [Blog]
๐ [arXiv 2024] PANGeA: Procedural Artificial Narrative using Generative AI for Turn-Based, Role-Playing Video Games, Steph Buongiorno et al. [Paper]
๐ [blog 2024] Itch.io's 'No AI' tag is a positive step in the battle against AI slop, Creative Bloq. [Blog]
๐ [arXiv 2024] Beyond Outcomes: Transparent Assessment of LLM Reasoning in Games, Wenye Lin et al. [Paper]
๐ [CoG 2024] LLMaker: A Game Level Design Interface Using (Only) Natural Language, Roberto Gallotta et al. [Paper]
๐ [CoG 2024] Consistent Game Content Creation via Function Calling for Large Language Models, Roberto Gallotta et al. [Paper]
๐ [NeurIPS 2024 D&B] GameTraversalBenchmark: Evaluating Planning Abilities Of Large Language Models Through Traversing 2D Game Maps, Muhammad Umair Nasir et al. [Paper]
๐ [NeurIPS 2024 Spotlight] Generating a Diversity of Challenging Programming Puzzles with Autotelic Generative Models, Julien Pourcel et al. [Paper]
๐ [UIST 2024 Best Paper] Augmented Physics: Creating Interactive and Embedded Physics Simulations from Static Textbook Diagrams, Aditya Gunturu et al. [Paper]
๐ [arXiv 2024] WonderWorld: Interactive 3D Scene Generation from a Single Image, Hong-Xing Yu et al. [Paper]
๐ [arXiv 2024] Procedural Content Generation in Games: A Survey with Insights on Emerging LLM Integration, Mahdi Farrokhi Maleki et al. [Paper]
๐ [FDG 2024] The Eyes, the Hands and the Brain: What can Text-to-Image Models Offer for Game Design and Visual Creativity?, Hongwei Zhou et al. [Paper]
๐ [arXiv 2024] Large Language Models and Games: A Survey and Roadmap, Roberto Gallotta et al. [Paper]
๐ [arXiv 2024] Automating the Search for Artificial Life with Foundation Models, Akarsh Kumar et al. [Paper]
๐ฎ Maggie's Garden ้บฆ็ช็่ฑๅญ, AutoGame. [Game Link]
๐ฎ Free Pokรฉmon, Delta-Engine. [Game Link]
๐ฎ Suck Up!, Proxima. [Game Link]
๐ [blog 2024] YingGame: Interactive Character Control in Game World Generation, Xinhan Di et al. [blog]
๐ [blog 2024] Genie 2: A large-scale foundation world model, Jack Parker-Holder et al. [blog]
๐ [arXiv 2024] Playable Game Generation, Mingyu Yang et al. [Paper] [Code]
๐ [blog 2024] The Matrix: Infinite-Horizon World Generation with Real-Time Moving Control, Ruili Feng et al. [Blog]
๐ [blog 2024] Oasis: A Universe in a Transformer, Decart, Etched. [Blog] [Code]
๐ [blog 2024] Video Game Generation: A Practical Study Using Mario, Virtuals Protocol. [Blog]
๐ [NeurIPS 2024 Spotlight] Diffusion for World Modeling: Visual Details Matter in Atari, Eloi Alonso et al. [Paper] [Code]
๐ [NeurIPS 2024] GAVEL: Generating Games Via Evolution and Language Models, Graham Todd et al. [Paper]
๐ [CoG 2024] Game Generation via Large Language Models, Chengpeng Hu et al. [Paper]
๐ [arXiv 2024] Genie: Generative Interactive Environments, Jake Bruce et al. [Paper]
๐ฎ Comforting Simulator ๅๅๆจกๆๅจ, Dengke Wang. [Game Link] [Blog-Chinese]
๐ [CVPR 2024] WonderJourney: Going from Anywhere to Everywhere, Hong-Xing Yu et al. [Paper] [Code]
๐ฎ ๅคดๅทๅ้ขๅฎถไนใๆๆๅคงๆจกๅ็ฉๅไบใ, ้็ซๅญๅทฅไฝๅฎค. [Game Link]
๐ [NeurIPS 2023 Workshop] Voyager: An Open-Ended Embodied Agent with Large Language Models, Guanzhi Wang al. [Paper]
๐ [link 2023] ๅฆๅฆๅฏนไธ่ตท๏ผAIๆกๆธธๅคชๅฅฝ็ฉไบ, ๆบ่ฝ้ไบบ. [Link-Chinese]
๐ [UIST 2023] Generative Agents: Interactive Simulacra of Human Behavior, Joon Sung Park al. [Paper]
๐ [CoG 2023] Create Ice Cream: Real-time Creative Element Synthesis Framework Based on GPT3.0, Lei Huang al. [Paper]
๐ฎ Gandalf | Lakera โ Test your prompting skills to make Gandalf tell the password. [Game Link]
๐ [arXiv 2023] The Five-Dollar Model: Generating Game Maps and Sprites from Sentence Embeddings, Timothy Merino et al. [Paper]
๐ [arXiv 2023] Procedural Content Generation of Puzzle Games using Conditional Generative Adversarial Networks, Andreas Hald et al. [Paper]
๐ฎ AI Roguelite. [Game Link] (strongly recommend to see the vision in the game introduction)
๐ [arXiv 2023] Language as Reality: A Co-creative Storytelling Game Experience in 1001 Nights Using Generative AI, Yuqian Sun et al. [Paper] [Game Link]
๐ [arXiv 2023] GameGPT: Multi-agent Collaborative Framework for Game Development, Dake Chen et al. [Paper]
๐ฎ Guess the Drawing Based on Ancient Poems by AI. [Blog-Chinese]
๐ [NeurIPS 2023] MarioGPT: Open-Ended Text2Level Generation through Large Language Models, Shyam Sudhakaran et al. [Paper] [Code]
๐ [blog 2023] LLM Riddles ๅฎ่ไบๆ่ขซLLMๅ ๅดไบ, Haoqiang Fan. [Blog-Chinese] (also recommend to see other wonderful blogs!)
๐ [ToG 2022] Latent Combinational Game Design, Anurag Sarkar et al. [Paper]
๐ [blog 2022] Game Emulation via Neural Network, Ollin Boer Bohan. [Blog] (also recommend to see other wonderful blogs!)
๐ [ToG 2021] TOAD-GAN: A Flexible Framework for Few-Shot Level Generation in Token-Based Games, Frederik Schubert et al. [Paper]
๐ [CHI 2021] Player-AI Interaction: What Neural Network Games Reveal About AI as Play, Jichen Zhu et al. [Paper]
๐ [CVPR 2021 Oral] Playable Video Generation, Willi Menapace et al. [Paper] [Code]
๐ [EMNLP 2020] Keep CALM and Explore: Language Models for Action Generation in Text-based Games, Shunyu Yao et al. [Paper]
๐ [AAAI 2020] Interactive Fiction Games: A Colossal Adventure, Matthew Hausknecht et al. [Paper]
๐ [AAAI 2020] Generating Game Levels for Multiple Distinct Games with a Common Latent Space, Vikram Kumaran et al. [Paper]
๐ [CVPR 2020] Learning to Simulate Dynamic Environments with GameGAN, Seung Wook Kim et al. [Paper] [Code]
๐ [arXiv 2019] General Video Game Rule Generation, Ahmed Khalifa et al. [Paper]
๐ฎ AI Dungeon. [Game Link]
๐ [AAAI 2018] Automated Game Design via Conceptual Expansion, Matthew Guzdial et al. [Paper]
๐ [GECCO 2018] Evolving Mario Levels in the Latent Space of a Deep Convolutional Generative Adversarial Network, Vanessa Volz et al. [Paper]
๐ [NeurIPS 2018] World models, Ha David et al. [Paper] [Code]
The resource below is challenging to categorize yet offers valuable insights for game development.
๐ฐ [News 2025] Unity claims 79 percent of developers are 'feeling positive' about generative AI. [News Link]
๐ฐ [News 2025] Ludum Dare 57th Game Jam, Apr 5th - Apr 8th. [News Link]
๐ฐ [News 2025] Who is Spy ๅคง่ฏญ่จๆจกๅ่ฐๆฏๅงๅบ็ซ่ต, Mar 14th - Mar 28th. [News Link]
๐ [arXiv 2025] CombatVLA: An Efficient Vision-Language-Action Model for Combat Tasks in 3D Action Role-Playing Games, Peng Chen et al. [Paper]
๐ [ICLR 2025] ARE LARGE VISION LANGUAGE MODELS GOOD GAME PLAYERS?, Xinyu Wang et al. [Paper]
๐ [NeurIPS 2024] VLMs Play StarCraft II: A Benchmark and Multimodal Decision Method, Weiyu Ma et al. [Paper]
๐ [arXiv 2024] A Survey on Large Language Model-Based Game Agents, Sihao Hu et al. [Paper]
๐ [arXiv 2024] PUZZLEVQA: Diagnosing Multimodal Reasoning Challenges of Language Models with Abstract Visual Patterns, Yew Ken Chia et al. [Paper]
๐ [arXiv 2024] Enhance Reasoning for Large Language Models in the Game Werewolf, Shuang Wu et al. [Paper]
๐ฎ [2023] PhD Simulator ่ฏปๅๆจกๆๅจ, Mianzhi Wang. [Game Link]
๐ฎ [2023] Open Source AI Game Jam, HuggingFace. [Game Link] (82 ai-related game submissions inside)
๐ [NAACL 2021] Blow the Dog Whistle: A Chinese Dataset for Cant Understanding with Common Sense and World Knowledge, Canwen Xu et al. [Paper] (Work Originating from the MSRA Board Game Club!)
๐ [Nature 2015] Human-level control through deep reinforcement learning, Volodymyr Mnih et al. [Paper]
๐ [PCG 2012] Game-O-Matic: Generating Videogames that Represent Ideas, Mike Treanor et al. [Paper]
๐ [blog 1993] Portable Game Notation, Wikipedia. [Blog]
This project is licensed under the MIT License.
If you find this project helpful, please give it a โญ๏ธ
๐น๏ธ Explore cutting-edge techniques in game generation
87
101 commits
updated Mar 16, 2026
A curated list of resources for using artificial intelligence models in game development, especially in game generation. Here, we maintain a comprehensive collection of research papers, blogs, games, demos, and other relevant materials. Contributions are warmly welcomed and highly encouraged.
You may use these categorized emojis to search for specific types of material.
๐ฎ AGG, AntGroup. [Game Link] (The pocket ball demo is interesting!)
๐ [blog 2026] What is the real native AI Game?, Meshy. [Blog] (I like this blog!)
๐ [arxiv 2026] Solaris: Building a Multiplayer Video World Model in Minecraft, Georgy Savva, et al. [Paper]
๐ [arxiv 2026] WorldCompass: Reinforcement Learning for Long-Horizon World Models, Zehan Wang, et al. [Paper]
๐ [arxiv 2026] LingBot-World: Advancing Open-source World Models, Robbyant. [Paper] (๐ฅ๐ฅ๐ฅ)
๐ [blog 2025] Mirage Game Model V2, Mirage. [Blog] (๐ฅ)
๐ [arXiv 2025] Yan: Foundational Interactive Video Generation, Yan Team, Tencent. [Paper] (๐ฅ)
๐ [blog 2025] Genie 3: A new frontier for world models, Google DeepMind. [Blog]
๐ [Siggraph Asia 2025] Context as Memory: Scene-Consistent Interactive Long Video Generation with Memory Retrieval, Jiwen Yu et al. [Paper]
๐ [arXiv 2025] HunyuanWorld 1.0: Generating Immersive, Explorable, and Interactive 3D Worlds from Words or Pixels, Hunyuan World Team et al. [Paper]
๐ [arXiv 2025] NeuralOS: Towards Simulating Operating Systems via Neural Generative Models, Luke Rivard et al. [Paper] (Cool!)
๐ [arXiv 2025] FlashAdventure: A Benchmark for GUI Agents Solving Full Story Arcs in Diverse Adventure Games, Jaewoo Ahn et al. [Paper]
๐ [arXiv 2025] Orak: A Foundational Benchmark for Training and Evaluating LLM Agents on Diverse Video Games, Jaewoo Ahn et al. [Paper]
๐ [blog 2025] Mirage Game Model, Mirage. [Blog]
๐ [blog 2025] Runway is going to let people generate video games with AI, theverge. [Blog]
๐ [arXiv 2025] Matrix-Game: Interactive World Foundation Model, Yifan Zhang et al. [Paper]
๐ [arXiv 2025] Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition, Jiaqi Li et al. [Paper]
๐ [arXiv 2025] Playing with Transformer at 30+ FPS via Next-Frame Diffusion, Xinle Cheng et al. [Paper]
๐ [blog 2025] Matrix Game, Skywork AI. [Blog]
๐ [blog 2025] Introducing Multiverse: The First AI Multiplayer World Model, Enigma Labs. [Blog]
๐ [blog 2025] Video Game Bench, Alex Zhang et al. [Blog]
๐ [arXiv 2025] WORLDMEM: Long-term Consistent World Simulation with Memory, Zeqi Xiao et al. [Paper]
๐ [arXiv 2025] MineWorld: a Real-Time and Open-Source Interactive World Model on Minecraft, Junliang Guo et al. [Paper]
๐ [arXiv 2025] Enhancing Player Enjoyment with a Two-Tier DRL and LLM-Based Agent System for Fighting Games, Shouren Wang et al. [Paper]
๐ [arXiv 2025] V-MAGE: A Game Evaluation Framework for Assessing Visual-Centric Capabilities in Multimodal Large Language Models, Xiangxi Zheng et al. [Paper]
๐ [blog 2025] Lucid Minecraft Simulator, Lucid. [Blog]
๐ [blog 2025] WHAMM! Real-time world modelling of interactive environments, Microsoft. [Blog] [Blog]
๐ [arXiv 2025] AdaWorld: Learning Adaptable World Models with Latent Actions, Shenyuan Gao et al. [Paper]
๐ [arXiv 2025] WonderTurbo: Generating Interactive 3D World in 0.72 Seconds, Chaojun Ni et al. [Paper]
๐ [arXiv 2025] Exploration-Driven Generative Interactive Environments, Nedko Savov et al. [Paper]
๐ [arXiv 2025] AnimeGamer: Infinite Anime Life Simulation with Next Game State Prediction, Junhao Cheng et al. [Paper]
๐ [arXiv 2025] Model as a Game: On Numerical and Spatial Consistency for Generative Games, Jingye Chen et al. [Paper]
๐ [CHI 2025 Best Paper] DreamGarden: A Designer Assistant for Growing Games from a Single Prompt, Sam Earle et al. [Paper]
๐ [arXiv 2025] OPEN ROLE-PLAYING WITH DELTA-ENGINES, Hongqiu Wu et al. [Paper] (like the idea of this paper!)
๐ [arXiv 2025] In the Blink of an Eye: Instant Game Map Editing using a Generative-AI Smart Brush, Vitaly Gnatyuk et al. [Paper]
๐ [blog 2025] AI-Nativeๆธธๆๅบ่ฏฅๅฆไฝ่ฝๅฐ๏ผ็็่ฟ12ๆฌพๆธธๆๆฏๆไนๅ็!, Founder Park. [Blog-Chinese]
๐ฎ inZOI, inZOI Studio. [Game Link]
๐ [arXiv 2025] Towards Enhanced Immersion and Agency for LLM-based Interactive Drama, Hongqiu Wu et al. [Paper]
๐ [link 2025] Make words for the battle ็จ้ๆบๆฑๅญไฝไธบๅ่ฏญๆๆ็ๆธธๆ. [Link] (I extremely like this game idea!)
๐ [arXiv 2025] VisEscape: A Benchmark for Evaluating Exploration-driven Decision-making in Virtual Escape Rooms, Seungwon Lim et al. [Paper]
๐ [link 2025] Take complete control of your AI workflows, Scenario. [Link]
๐ [blog 2025] Hello, World Models!, Naavik. [Blog]
๐ [blog 2025] Saga Origins Redefines AI-Powered Gaming at GDC 2025 With AI Agents, Generative Gaming, AI Modding and More, Businesswire. [Blog]
๐ [blog 2025] AI+ๆธธๆ๏ผๆฝๅๆ ้๏ผไฝๅๆฐๅๅ ฅ็นๅจๅช้๏ผ, ไบๆบๅฐ้ ้ฆ. [Blog-Chinese] (much more insights provided in this blog!)
๐ [arXiv 2025] Exploring Large Language Models for Word Games: Who is the Spy?, Chentian Wei et al. [Paper]
๐ [arXiv 2025] ByteCraft: Generating video games and animations through bytes, Alexia et al. [Paper]
๐ [arXiv 2025] The Importance of Context in Image Generation: A Case Study for Video Game Sprites, Roberto Gallotta et al. [Paper]
๐ [blog 2025] Real-Time Toxicity Detection in Games: Balancing Moderation and Player Experience, Sean et al. [Blog]
๐ [blog 2025] A generalist AI agent for 3D virtual environments, Google DeepMind. [Blog]
๐ [arXiv 2025] Agents Play Thousands of 3D Video Games, Zhongwen Xu et al. [Paper]
๐ฎ Whispers from the Star, Anuttacon. [Game Link]
๐ป GamingAgent - Personal Computer Gaming Agent, LM Games. [Code]
๐ [arXiv 2025] WonderVerse: Extendable 3D Scene Generation with Video Generative Models, Hao Feng et al. [Paper]
๐ [CHI EA 2025] "I Like Your Story!": A Co-Creative Story-Crafting Game with a Persona-Driven Character Based on Generative AI, Jiaying Fu et al. [Paper]
๐ [arXiv 2025] Toward Stable World Models: Measuring and Addressing World Instability in Generative Environments, Soonwoo Kwon et al. [Paper]
๐ [Nature 2025] World and Human Action Models towards gameplay ideation, Anssi Kanervisto et al. [Paper] [TED Talk]
๐ [ICLR 2025] Unbounded: A Generative Infinite Game of Character Life Simulation, Jialu Li et al. [Paper]
๐ [ICLR 2025] GameArena: Evaluating LLM Reasoning through Live Computer Games, Lanxiang Hu et al. [Paper] [Code]
๐ [ICLR 2025] GameGen-X: Interactive Open-world Game Video Generation, Haoxuan Che et al. [Paper] [Code]
๐ [ICLR 2025] COMBO: Compositional World Models for Embodied Multi-Agent Cooperation, Hongxin Zhang et al. [Paper]
๐ [ICLR 2025] Diffusion Models Are Real-Time Game Engines, Dani Valevski et al. [Paper]
๐ [arXiv 2025] Position: Interactive generative video as next-generation game engine, Jiwen Yu et al. [Paper]
๐ [ICCV 2025] GameFactory: Creating New Games with Generative Interactive Videos, Jiwen Yu et al. [Paper]
๐ [arXiv 2024] R2-Play: Decision Transformer with Multimodal Game Instruction, Yonggang Jin et al. [Paper]
๐ [AAAI 2024] Word2World: Generating Stories and Worlds through Large Language Models, Muhammad Umair Nasir et al. [Paper]
๐ [AAAI 2024] Procedural Level Generation with Diffusion Models from a Single Example, Shiqi Dai et al. [Paper]
๐ [arXiv 2024] GameDevelopment as Human-LLM Interaction, Jiale Hong et al. [Paper]
๐ [EMNLP 2024] Instruction-Driven Game Engine: A Poker Case Study, Hongqiu Wu et al. [Paper]
๐ [arXiv 2024] From Code to Play: Benchmarking Program Search for Games Using Large Language Models, Manuel Eberhardinger et al. [Paper]
๐ [blog 2024] A Note on Generative Games: Positioning, Progress and Prospects, cheneysang. [Blog]
๐ [arXiv 2024] PANGeA: Procedural Artificial Narrative using Generative AI for Turn-Based, Role-Playing Video Games, Steph Buongiorno et al. [Paper]
๐ [blog 2024] Itch.io's 'No AI' tag is a positive step in the battle against AI slop, Creative Bloq. [Blog]
๐ [arXiv 2024] Beyond Outcomes: Transparent Assessment of LLM Reasoning in Games, Wenye Lin et al. [Paper]
๐ [CoG 2024] LLMaker: A Game Level Design Interface Using (Only) Natural Language, Roberto Gallotta et al. [Paper]
๐ [CoG 2024] Consistent Game Content Creation via Function Calling for Large Language Models, Roberto Gallotta et al. [Paper]
๐ [NeurIPS 2024 D&B] GameTraversalBenchmark: Evaluating Planning Abilities Of Large Language Models Through Traversing 2D Game Maps, Muhammad Umair Nasir et al. [Paper]
๐ [NeurIPS 2024 Spotlight] Generating a Diversity of Challenging Programming Puzzles with Autotelic Generative Models, Julien Pourcel et al. [Paper]
๐ [UIST 2024 Best Paper] Augmented Physics: Creating Interactive and Embedded Physics Simulations from Static Textbook Diagrams, Aditya Gunturu et al. [Paper]
๐ [arXiv 2024] WonderWorld: Interactive 3D Scene Generation from a Single Image, Hong-Xing Yu et al. [Paper]
๐ [arXiv 2024] Procedural Content Generation in Games: A Survey with Insights on Emerging LLM Integration, Mahdi Farrokhi Maleki et al. [Paper]
๐ [FDG 2024] The Eyes, the Hands and the Brain: What can Text-to-Image Models Offer for Game Design and Visual Creativity?, Hongwei Zhou et al. [Paper]
๐ [arXiv 2024] Large Language Models and Games: A Survey and Roadmap, Roberto Gallotta et al. [Paper]
๐ [arXiv 2024] Automating the Search for Artificial Life with Foundation Models, Akarsh Kumar et al. [Paper]
๐ฎ Maggie's Garden ้บฆ็ช็่ฑๅญ, AutoGame. [Game Link]
๐ฎ Free Pokรฉmon, Delta-Engine. [Game Link]
๐ฎ Suck Up!, Proxima. [Game Link]
๐ [blog 2024] YingGame: Interactive Character Control in Game World Generation, Xinhan Di et al. [blog]
๐ [blog 2024] Genie 2: A large-scale foundation world model, Jack Parker-Holder et al. [blog]
๐ [arXiv 2024] Playable Game Generation, Mingyu Yang et al. [Paper] [Code]
๐ [blog 2024] The Matrix: Infinite-Horizon World Generation with Real-Time Moving Control, Ruili Feng et al. [Blog]
๐ [blog 2024] Oasis: A Universe in a Transformer, Decart, Etched. [Blog] [Code]
๐ [blog 2024] Video Game Generation: A Practical Study Using Mario, Virtuals Protocol. [Blog]
๐ [NeurIPS 2024 Spotlight] Diffusion for World Modeling: Visual Details Matter in Atari, Eloi Alonso et al. [Paper] [Code]
๐ [NeurIPS 2024] GAVEL: Generating Games Via Evolution and Language Models, Graham Todd et al. [Paper]
๐ [CoG 2024] Game Generation via Large Language Models, Chengpeng Hu et al. [Paper]
๐ [arXiv 2024] Genie: Generative Interactive Environments, Jake Bruce et al. [Paper]
๐ฎ Comforting Simulator ๅๅๆจกๆๅจ, Dengke Wang. [Game Link] [Blog-Chinese]
๐ [CVPR 2024] WonderJourney: Going from Anywhere to Everywhere, Hong-Xing Yu et al. [Paper] [Code]
๐ฎ ๅคดๅทๅ้ขๅฎถไนใๆๆๅคงๆจกๅ็ฉๅไบใ, ้็ซๅญๅทฅไฝๅฎค. [Game Link]
๐ [NeurIPS 2023 Workshop] Voyager: An Open-Ended Embodied Agent with Large Language Models, Guanzhi Wang al. [Paper]
๐ [link 2023] ๅฆๅฆๅฏนไธ่ตท๏ผAIๆกๆธธๅคชๅฅฝ็ฉไบ, ๆบ่ฝ้ไบบ. [Link-Chinese]
๐ [UIST 2023] Generative Agents: Interactive Simulacra of Human Behavior, Joon Sung Park al. [Paper]
๐ [CoG 2023] Create Ice Cream: Real-time Creative Element Synthesis Framework Based on GPT3.0, Lei Huang al. [Paper]
๐ฎ Gandalf | Lakera โ Test your prompting skills to make Gandalf tell the password. [Game Link]
๐ [arXiv 2023] The Five-Dollar Model: Generating Game Maps and Sprites from Sentence Embeddings, Timothy Merino et al. [Paper]
๐ [arXiv 2023] Procedural Content Generation of Puzzle Games using Conditional Generative Adversarial Networks, Andreas Hald et al. [Paper]
๐ฎ AI Roguelite. [Game Link] (strongly recommend to see the vision in the game introduction)
๐ [arXiv 2023] Language as Reality: A Co-creative Storytelling Game Experience in 1001 Nights Using Generative AI, Yuqian Sun et al. [Paper] [Game Link]
๐ [arXiv 2023] GameGPT: Multi-agent Collaborative Framework for Game Development, Dake Chen et al. [Paper]
๐ฎ Guess the Drawing Based on Ancient Poems by AI. [Blog-Chinese]
๐ [NeurIPS 2023] MarioGPT: Open-Ended Text2Level Generation through Large Language Models, Shyam Sudhakaran et al. [Paper] [Code]
๐ [blog 2023] LLM Riddles ๅฎ่ไบๆ่ขซLLMๅ ๅดไบ, Haoqiang Fan. [Blog-Chinese] (also recommend to see other wonderful blogs!)
๐ [ToG 2022] Latent Combinational Game Design, Anurag Sarkar et al. [Paper]
๐ [blog 2022] Game Emulation via Neural Network, Ollin Boer Bohan. [Blog] (also recommend to see other wonderful blogs!)
๐ [ToG 2021] TOAD-GAN: A Flexible Framework for Few-Shot Level Generation in Token-Based Games, Frederik Schubert et al. [Paper]
๐ [CHI 2021] Player-AI Interaction: What Neural Network Games Reveal About AI as Play, Jichen Zhu et al. [Paper]
๐ [CVPR 2021 Oral] Playable Video Generation, Willi Menapace et al. [Paper] [Code]
๐ [EMNLP 2020] Keep CALM and Explore: Language Models for Action Generation in Text-based Games, Shunyu Yao et al. [Paper]
๐ [AAAI 2020] Interactive Fiction Games: A Colossal Adventure, Matthew Hausknecht et al. [Paper]
๐ [AAAI 2020] Generating Game Levels for Multiple Distinct Games with a Common Latent Space, Vikram Kumaran et al. [Paper]
๐ [CVPR 2020] Learning to Simulate Dynamic Environments with GameGAN, Seung Wook Kim et al. [Paper] [Code]
๐ [arXiv 2019] General Video Game Rule Generation, Ahmed Khalifa et al. [Paper]
๐ฎ AI Dungeon. [Game Link]
๐ [AAAI 2018] Automated Game Design via Conceptual Expansion, Matthew Guzdial et al. [Paper]
๐ [GECCO 2018] Evolving Mario Levels in the Latent Space of a Deep Convolutional Generative Adversarial Network, Vanessa Volz et al. [Paper]
๐ [NeurIPS 2018] World models, Ha David et al. [Paper] [Code]
The resource below is challenging to categorize yet offers valuable insights for game development.
๐ฐ [News 2025] Unity claims 79 percent of developers are 'feeling positive' about generative AI. [News Link]
๐ฐ [News 2025] Ludum Dare 57th Game Jam, Apr 5th - Apr 8th. [News Link]
๐ฐ [News 2025] Who is Spy ๅคง่ฏญ่จๆจกๅ่ฐๆฏๅงๅบ็ซ่ต, Mar 14th - Mar 28th. [News Link]
๐ [arXiv 2025] CombatVLA: An Efficient Vision-Language-Action Model for Combat Tasks in 3D Action Role-Playing Games, Peng Chen et al. [Paper]
๐ [ICLR 2025] ARE LARGE VISION LANGUAGE MODELS GOOD GAME PLAYERS?, Xinyu Wang et al. [Paper]
๐ [NeurIPS 2024] VLMs Play StarCraft II: A Benchmark and Multimodal Decision Method, Weiyu Ma et al. [Paper]
๐ [arXiv 2024] A Survey on Large Language Model-Based Game Agents, Sihao Hu et al. [Paper]
๐ [arXiv 2024] PUZZLEVQA: Diagnosing Multimodal Reasoning Challenges of Language Models with Abstract Visual Patterns, Yew Ken Chia et al. [Paper]
๐ [arXiv 2024] Enhance Reasoning for Large Language Models in the Game Werewolf, Shuang Wu et al. [Paper]
๐ฎ [2023] PhD Simulator ่ฏปๅๆจกๆๅจ, Mianzhi Wang. [Game Link]
๐ฎ [2023] Open Source AI Game Jam, HuggingFace. [Game Link] (82 ai-related game submissions inside)
๐ [NAACL 2021] Blow the Dog Whistle: A Chinese Dataset for Cant Understanding with Common Sense and World Knowledge, Canwen Xu et al. [Paper] (Work Originating from the MSRA Board Game Club!)
๐ [Nature 2015] Human-level control through deep reinforcement learning, Volodymyr Mnih et al. [Paper]
๐ [PCG 2012] Game-O-Matic: Generating Videogames that Represent Ideas, Mike Treanor et al. [Paper]
๐ [blog 1993] Portable Game Notation, Wikipedia. [Blog]
This project is licensed under the MIT License.
If you find this project helpful, please give it a โญ๏ธ