liujiuming123/Awesome-Interactive-World-Model

A Comprehensive Survey of Interactive Video World Models

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Sep 2, 2026

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README

📜 Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends

Jiuming Liu1   ChaoJun Ni2   Mengmeng Liu3   Chensheng Peng4   Fangjinhua Wang5   Sitian Shen6  
Marc Pollefeys5   Masayoshi Tomizuka4   Ayush Tewari1   Per Ola Kristensson1

1University of Cambridge  2Peking University  3University of Twente 
4University of California, Berkeley  5ETH Zurich  6University of Oxford


This is a curated awesome list of papers, codebases, websites for interactive video world modeling. This repository follows the organization our survey paper arXiv and supports three ways of browsing:

  • by application domains: open-world exploration, game engines, autonomous driving, embodied AI.
  • by industry products: Genie, Happy Oyster, Odyssey, Mirage, etc.
  • by technical themes: trends, controllability, long-horizon, memory, and real-time efficiency.

Awesome World Models

🚩 News & Updates

[Ongoing Update] We are updating this repo progressively with novelly open-sourced papers, products, datasets, and benchmarks. The most recent few works are:

  • [2026-8-10]Sekai2 - Sekai2: From World Exploration to Interactive World Modeling. arXiv Website
  • [2026-8-9]Khora - Population-Scalable Multi-Agent World Modeling. arXiv Website
  • [ICML'26 Workshop] [2026-8-7]WorldTrace - Addressable Memory for Video World Models. arXiv Website
  • [2026-8-6]GeniWorld - GeniWorld: A Generalizable Interactive World Model for Robotic Manipulation via Visual Actions. arXiv Website
  • [2026-8-6]MASS - MASS: Multiplayer World Models with Authoritative Shared State. arXiv Website
  • [2026-8-6]UA-NWM - Uncertainty-Aware World Model for Aerial Image-Goal Navigation. arXiv Website
  • [2026-8-5]WorldClaw - WorldClaw: Agentic 3D Open-World Generation at Scale. arXiv Website
  • [2026-8-5]HelloWorld - HelloWorld: Enabling Socially Interactive Characters in Video World Models. arXiv Website
  • [2026-7-29]StatePlay - StatePlay: State-Aware Game World Models for Mechanics-Consistent Generation. arXiv Website
  • [2026-7-28]Wonder - Wonder: Video World Model Done Better. arXiv Website
  • [2026-7-23]WorldWeaver - Streaming Multi-Agent Autoregressive Diffusion Model with World State Registers. arXiv Website
  • [2026-7-21]ABot-World-0 - ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU. arXiv
  • [2026-7-20]AlayaWorld - AlayaWorld: Interactive Long-Horizon World Modeling -- Full Technical Report. arXiv
  • [2026-7-20]GeoWorldAD - GeoWorldAD: Geometry World Action Model for Autonomous Driving. arXiv
  • [2026-7-17]Orbis 2 - Orbis 2: A Hierarchical World Model for Driving. arXiv Website
  • [2026-7-15]From Pixels to States - From Pixels to States: Rethinking Interactive World Models as Game Engines. arXiv
  • [2026-7-15]M4World - M4World: A Multi-view Multimodal Driving World Model for Interactive Object Manipulation and Minute-long Streaming. arXiv
  • [ECCV'26] [2026-7-13]Cycle-World - Cycle-World: Mitigating Error Accumulation in Long-term Video World Models via Reverse-Prediction Cycle Consistency. arXiv
  • [2026-7-10]PanoWorld - PanoWorld: Real-World Panoramic Generation. arXiv Website Code
  • [2026-7-9]Canvas360 - Enhancing In-context Panoramic Generation via Geometric-aware Pretraining. arXiv Website Code
  • [2026-7-8]LingBot-World 2.0 - Infinite Worlds with Versatile Interactions. arXiv Website Code
  • [2026-7-7]RynnWorld-Teleop - RynnWorld-Teleop: An Action-Conditioned World Model for Digital Teleoperation. arXiv Website Code
  • [2026-7-7]AlayaWorld - AlayaWorld: Long-Horizon and Playable Video World Generation. arXiv Website
  • [2026-7-6]MIRA - Multiplayer Interactive World Models with Representation Autoencoders. arXiv Website Code
  • [2026-7-3]Vidu S1 - Vidu S1: A Real-Time Interactive Video Generation Model. arXiv
  • [2026-7-2]WorldDirector - WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory. arXiv Website
  • [ECCV'26] [2026-6-30]MemLearner - MemLearner: Learning to Query Context memory for Video World Models. arXiv Website
  • [2026-6-30]WorldRoamBench - WorldRoamBench: An Open-World Benchmark for Long-Horizon Stability of Interactive World Models. arXiv
  • [ECCV'26] [2026-6-29]NeuWorld - Walking in the Implicit: Interactive World Exploration via Neural Scene Representation. arXiv Website
  • [ECCV'26] [2026-6-29]A2World - Learning Transferable Dynamics Priors from Action to World Modeling. arXiv
  • [2026-6-29]Orca - Orca: The World is in Your Mind. arXiv Website
  • [2026-6-29]DreamForge-World - DreamForge-World 0.1 Preview: A Low-Compute Real-Time Controllable World Model. arXiv Website

[News] We also refer to our recent work ''VectorWorld: Efficient Streaming World Model via Diffusion Flow on Vector Graphs.'' accepted by ICML 2026 as Spotlight. 🥳🥳🥳 arXiv and ''DriveVA:Video Action Models are Zero-Shot Drivers.'' accepted by ECCV 2026. 🥳🥳🥳arXiv

[Ongoing Update] Welcome to contribute to the curated list by contacting us. If you find this repository is useful in your research, please cite the paper by:

📝 Citation

@article{liu2026towards,
  title={Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends},
  author={Liu, Jiuming and Ni, Chaojun and Liu, Mengmeng and Peng, Chensheng and Wang, Fangjinhua and Shen, Sitian and Pollefeys, Marc and Tomizuka, Masayoshi and Tewari, Ayush and Kristensson, Per Ola},
  journal={arXiv preprint arXiv:2606.01164},
  year={2026}
}

Entries may appear in multiple sections when one paper contributes to several research axes.

📚 Overview

🗺️ Application Domains

🌍 Open-world Exploration

  • Canvas360 - Enhancing In-context Panoramic Generation via Geometric-aware Pretraining. arXiv Website Code
  • WorldDirector - WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory. arXiv Website
  • [ECCV'26] NeuWorld - Walking in the Implicit: Interactive World Exploration via Neural Scene Representation. arXiv Website
  • Holo-World - Holo-World: Unified Camera, Object and Weather Control for Video World Model. arXiv Website
  • ActWorld - ActWorld: From Explorable to Interactive World Model via Action-Aware Memory. arXiv Website
  • BadWorld - BadWorld: Adversarial Attacks on World Models. arXiv Website Code
  • MoVerse - MoVerse: Real-Time Video World Modeling with Panoramic Gaussian Scaffold. arXiv Website
  • BiWM - BiWM: Advancing Open-Source Interactive Video World Models with Bidirectional Autoregression. arXiv
  • Prisma-World - Prisma-World: Camera-Controllable Multi-Agent Video World Model. arXiv Website
  • AnchorWorld - AnchorWorld: Embodied Egocentric World Simulation with View-based Evolution Customization. arXiv Website
  • HomeWorld Website
  • MetaWorld - MetaWorld: Scaling Multi-Agent Video World Model from Single-view Video Data. arXiv Website
  • minWM - minWM: A Full-Stack Open-Source Framework for Real-Time Interactive Video World Models. arXiv Website
  • [ICML'26] SphericalDreamer - SphericalDreamer: Generating Navigable Immersive 3D Worlds with Panorama Fusion. arXiv Website
  • Happy Oyster Website
  • HY-World 2.0 - HY-World 2.0: A Multi-Modal World Model for Reconstructing, Generating, and Simulating 3D Worlds. arXiv Website Code
  • Lyra 2.0 - Lyra 2.0: Explorable Generative 3D Worlds. arXiv Website Code
  • Inspatio-world - Inspatio-world: A real-time 4D world simulator via spatiotemporal autoregressive modeling. arXiv Website Code
  • [SIGGRAPH'26] OmniRoam - OmniRoam: World Wandering via Long-Horizon Panoramic Video Generation. arXiv Website Code
  • [CVPR'26] SonoWorld - SonoWorld: From One Image to a 3D Audio-Visual Scene. arXiv Website Code
  • Omni-WorldBench - Omni-WorldBench: Towards a Comprehensive Interaction-Centric Evaluation for World Models. arXiv Code
  • MosaicMem - MosaicMem: Hybrid Spatial Memory for Controllable Video World Models. arXiv Website
  • SWM - Grounding World Simulation Models in a Real-World Metropolis. arXiv Website Code
  • LiveWorld - LiveWorld: Simulating Out-of-sight Dynamics in Generative Video World Models. arXiv Website Code
  • RealWonder - RealWonder: Real-Time Physical Action-Conditioned Video Generation. arXiv Website Code
  • Shareverse - Shareverse: Multi-agent Consistent Video Generation for Shared World Modeling. arXiv
  • [ICML'26] Olaf-World - Olaf-world: Orienting Latent Actions for Video World Modeling. arXiv Website Code
  • [ICML'26] WorldCompass - WorldCompass: Reinforcement Learning for Long-Horizon World Models. arXiv Website
  • MIND - MIND: Benchmarking Memory Consistency and Action Control in World Models. arXiv Website Code
  • [CVPR'26] PerpetualWonder - PerpetualWonder: Long-Horizon Action-Conditioned 4D Scene Generation. arXiv Website Code
  • [ICML'26] LIVE - LIVE: Long-horizon Interactive Video World Modeling. arXiv Website Code
  • [ICML'26] Infinite-world - Infinite-world: Scaling Interactive World Models to 1000-frame Horizons via Pose-free Hierarchical Memory. arXiv Website Code
  • Lingbot-World - Advancing Open-source World Models. arXiv Website Code
  • EgoWM - Walk through Paintings: Egocentric World Models from Internet Priors. arXiv Website Code
  • Pixelverse-R1 - Pixelverse-r1. Website
  • [CVPR'26] VerseCrafter - VerseCrafter: Dynamic Realistic Video World Model with 4D Geometric Control. arXiv Website Code
  • [CVPR'26] NeoVerse - NeoVerse: Enhancing 4D World Model with In-the-wild Monocular Videos. arXiv Website Code
  • Teleworld - Teleworld: Towards Dynamic Multimodal Synthesis with a 4D World Model. arXiv
  • WorldCanvas - The World is Your Canvas: Painting Promptable Events with Reference Images, Trajectories, and Text. arXiv Website Code
  • [ICML'26] WorldPlay - WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling. arXiv Website
  • [CVPR'26] WonderZoom - Wonderzoom: Multi-scale 3D World Generation. arXiv Website Code
  • [ICLR'26] Astra - Astra: General Interactive World Model with Autoregressive Denoising. arXiv Website Code
  • RELIC - RELIC: Interactive Video World Model with Long-Horizon Memory. arXiv Website
  • MagicWorld - MagicWorld: Towards Long-Horizon Stability for Interactive Video World Exploration. arXiv Website Code
  • Pan - Pan: A World Model for General, Interactable, and Long-Horizon World Simulation. arXiv
  • [ICLR'26] MotionStream - MotionStream: Real-Time Video Generation with Interactive Motion Controls. arXiv Website Code
  • [NeurIPS'25] IaaW - Image as a World: Generating Interactive World from Single Image via Panoramic Video Generation. Website
  • [ICLR'26] FantasyWorld - FantasyWorld: Geometry-Consistent World Modeling via Unified Video and 3D Prediction. arXiv Website Code
  • Genie 3 - Genie 3: A new frontier for world models. Website
  • HY-World 1.0 - HunyuanWorld 1.0: Generating Immersive, Explorable, and Interactive 3D Worlds from Words or Pixels. arXiv Website Code
  • Yume - Yume: An Interactive World Generation Model. arXiv Website Code
  • WonderFree - Wonderfree: Enhancing Novel View Quality and Cross-View Consistency for 3D Scene Exploration. arXiv Website Code
  • [ICCV'25] VMem - VMem: Consistent Interactive Video Scene Generation with Surfel-indexed View Memory. arXiv Website Code
  • [NeurIPS'25] Spmem - Video World Models with Long-term Spatial Memory. arXiv Website Code
  • DeepVerse - Deepverse: 4D Autoregressive Video Generation as a World Model. arXiv Website
  • [ICLR'26] Vid2World - Vid2World: Crafting Video Diffusion Models to Interactive World Models. arXiv Website Code
  • [NeurIPS'25] WORLDMEM - Worldmem: Long-term Consistent World Simulation with Memory. arXiv Website Code
  • [ICCV'25] WonderTurbo - Wonderturbo: Generating Interactive 3D World in 0.72 Seconds. arXiv Website Code
  • WorldScore - WorldScore: A Unified Evaluation Benchmark for World Generation. arXiv Website Code
  • [ICCV'25] AETHER - Aether: Geometric-Aware Unified World Modeling. arXiv Website Code
  • [CVPR'25] WonderWorld - Wonderworld: Interactive 3D Scene Generation from a Single Image. arXiv Website Code
  • [CVPR'24] Video2Game - Video2game: Real-time Interactive Realistic and Browser-compatible Environment from a Single Video. arXiv Website Code
  • [ICML'24] Genie - Genie: Generative Interactive Environments. arXiv Website
  • [CVPR'24] WonderJourney - Wonderjourney: Going from Anywhere to Everywhere. arXiv Website Code
  • [ICLR'24] UniSim - Learning Interactive Real-World Simulators. arXiv Website

🎮 Game Engines

  • From Pixels to States - From Pixels to States: Rethinking Interactive World Models as Game Engines. arXiv
  • AlayaWorld - AlayaWorld: Long-Horizon and Playable Video World Generation. arXiv Website
  • MIRA - Multiplayer Interactive World Models with Representation Autoencoders. arXiv Website Code
  • GameCraft-Bench - GameCraft-Bench: Can Agents Build Playable Games End-to-End in a Real Game Engine? arXiv Website Code
  • BadWorld - BadWorld: Adversarial Attacks on World Models. arXiv Website Code
  • Light Interaction - Light Interaction: Training-Free Inference Acceleration for Interactive Video World Models. arXiv Website
  • minWM - minWM: A Full-Stack Open-Source Framework for Real-Time Interactive Video World Models. arXiv Website
  • Gamma-World - Gamma-World: Generative Multi-Agent World Modeling Beyond Two Players. arXiv Website Code
  • SCOPE - SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models. arXiv Website Code
  • SANA-WM - SANA-WM: Efficient Minute-Scale World Modeling with Hybrid Linear Diffusion Transformer. arXiv Website Code
  • MultiWorld - MultiWorld: Scalable Multi-Agent Multi-View Video World Models. arXiv Website Code
  • Happy Oyster Website
  • HY-World 2.0 - HY-World 2.0: A Multi-Modal World Model for Reconstructing, Generating, and Simulating 3D Worlds. arXiv Website Code
  • Lyra 2.0 - Lyra 2.0: Explorable Generative 3D Worlds. arXiv Website Code
  • Matrix-Game 3.0 - Matrix-game 3.0 Real-time and Streaming Interactive World Model with Long-Horizon Memory. arXiv Website Code
  • GameWorld - Gameworld: Towards Standardized and Verifiable Evaluation of Multimodal Game Agents. arXiv Website Code
  • ActionParty - Actionparty: Multi-subject Action Binding in Generative Video Games. arXiv Website Code
  • WorldCam - Worldcam: Interactive Autoregressive 3D Gaming Worlds with Camera Pose as a Unifying Geometric Representation. arXiv Website Code
  • PERSIST - Beyond Pixel Histories: World Models with Persistent 3D State. arXiv Website Code
  • Solaris - Solaris: Building a Multiplayer Video World Model in Minecraft. arXiv Website Code
  • [ICML'26] LIVE - LIVE: Long-horizon Interactive Video World Modeling. arXiv Website Code
  • Lingbot-World - Advancing Open-source World Models. arXiv Website Code
  • StableWorld - StableWorld: Towards Stable and Consistent Long Interactive Video Generation. arXiv Website Code
  • [CVPR'26] NeoVerse - NeoVerse: Enhancing 4D World Model with In-the-wild Monocular Videos. arXiv Website Code
  • [ICML'26] WorldPlay - WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling. arXiv Website
  • RELIC - RELIC: Interactive Video World Model with Long-Horizon Memory. arXiv Website
  • WorldGen - WorldGen: From Text to Traversable and Interactive 3D Worlds. arXiv Website
  • PAN - PAN: A World Model for General, Interactable, and Long-Horizon World Simulation. arXiv
  • Memory Forcing - Memory Forcing: Spatio-Temporal Memory for Consistent Scene Generation on Minecraft. arXiv Website Code
  • Dreamer 4 - Training Agents Inside of Scalable World Models. arXiv Website
  • [ICLR'26] FantasyWorld - FantasyWorld: Geometry-Consistent World Modeling via Unified Video and 3D Prediction. arXiv Website Code
  • Matrix-Game 2.0 - Matrix-game 2.0: An Open-source Real-time and Streaming Interactive World Model. arXiv Website Code
  • Matrix-3D - Matrix-3D: Omnidirectional Explorable 3D World Generation. arXiv Website Code
  • Genie 3 - Genie 3: A new frontier for world models. Website
  • HY-World 1.0 - HunyuanWorld 1.0: Generating Immersive, Explorable, and Interactive 3D Worlds from Words or Pixels. arXiv Website Code
  • Yume - Yume: An Interactive World Generation Model. arXiv Website Code
  • RealPlay - From Virtual Games to Real-World Play. arXiv Website Code
  • Matrix-Game - Matrix-game: Interactive World Foundation Model. arXiv Website Code
  • Hunyuan-GameCraft - Hunyuan-gamecraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition. arXiv Website Code
  • [ICLR'26] Vid2World - Vid2World: Crafting Video Diffusion Models to Interactive World Models. arXiv Website Code
  • [NeurIPS'25] WorldMem - Worldmem: Long-term Consistent World Simulation with Memory. arXiv Website Code
  • MineWorld - MineWorld: A Real-time and Open-source Interactive World Model on Minecraft. arXiv Website Code
  • [ICCV'25] GameFactory - Gamefactory: Creating New Games with Generative Interactive Videos. arXiv Website Code
  • [NeurIPS'25] The Matrix - The Matrix: Infinite-Horizon World Generation with Real-Time Moving Control. arXiv Website
  • Genie 2 - Genie 2: A Large-scale Foundation World Model. Website
  • Oasis - Oasis: A Universe in a Transformer. Website Code
  • [ICLR'25] GameNGen - Diffusion Models are Real-time Game Engines. arXiv Website
  • [NeurIPS'24] DIAMOND - Diffusion for World Modeling: Visual Details Matter in Atari. arXiv Code
  • [CVPR'24] Video2Game - Video2game: Real-time Interactive Realistic and Browser-compatible Environment from a Single Video. arXiv Website Code
  • [ICML'24] Genie - Genie: Generative Interactive Environments. arXiv Website
  • [CVPR'20] GameGAN - Learning to Simulate Dynamic Environments with GameGAN. arXiv Website Code

🚗 Autonomous Driving

  • GeoWorldAD - GeoWorldAD: Geometry World Action Model for Autonomous Driving. arXiv
  • Orbis 2 - Orbis 2: A Hierarchical World Model for Driving. arXiv Website
  • M4World - M4World: A Multi-view Multimodal Driving World Model for Interactive Object Manipulation and Minute-long Streaming. arXiv
  • OmniDrive - OmniDrive: An LLM-Choreographed Multi-Agent World Model with Unified Latent Co-Compression for Multi-View Driving Video Generation. arXiv
  • [ICML'26] VectorWorld - VectorWorld: Efficient Streaming World Model via Diffusion Flow on Vector Graphs. arXiv Website Code
  • Vega - Vega: Learning to Drive with Natural Language Instructions. arXiv Website Code
  • [NeurIPS'25] ReSim - ReSim: Reliable World Simulation for Autonomous Driving. arXiv Website Code
  • [NeurIPS'25] FutureSightDrive - Futuresightdrive: Thinking Visually with Spatio-temporal CoT for Autonomous Driving. arXiv
  • GAIA-2 - GAIA-2: A Controllable Multi-View Generative World Model for Autonomous Driving. arXiv Website
  • DrivingWorld - DrivingWorld: Constructing World Model for Autonomous Driving via Video GPT. arXiv Website Code
  • DrivingGPT - DrivingGPT: Unifying Driving World Modeling and Planning with Multi-modal Autoregressive Transformers. arXiv Website
  • Doe-1 - Doe-1: Closed-loop Autonomous Driving with Large World Model. arXiv Website Code
  • [ICCV'25] MagicDrive-V2 - MagicDrive-V2: High-Resolution Long Video Generation for Autonomous Driving with Adaptive Control. arXiv Website Code
  • [AAAI'25] DriveDreamer-2 - DriveDreamer-2: LLM-Enhanced World Models for Diverse Driving Video Generation. arXiv Website Code
  • [CVPR'24] Drive-WM - Driving into the Future: Multiview Visual Forecasting and Planning with World Model for Autonomous Driving. arXiv Website Code
  • GAIA-1 - GAIA-1: A Generative World Model for Autonomous Driving. arXiv Website
  • [ECCV'24] DriveDreamer - DriveDreamer: Towards Real-world-driven World Models for Autonomous Driving. arXiv Website Code

🤖 Embodied AI and Robotics

  • RynnWorld-Teleop - RynnWorld-Teleop: An Action-Conditioned World Model for Digital Teleoperation. arXiv Website Code
  • IOI - IOI: Decoupling Kinematics and Physics for Interactive World Models. arXiv
  • Mem-World - Mem-World: Memory-Augmented Action-Conditioned World Models for Persistent Robot Manipulation arXiv
  • w-EVA - w-EVA: Envision, Verify, and Act with Latent Interactive World Models. arXiv
  • HY-World 2.0 - HY-World 2.0: A Multi-Modal World Model for Reconstructing, Generating, and Simulating 3D Worlds. arXiv Website Code
  • Lyra 2.0 - Lyra 2.0: Explorable Generative 3D Worlds. arXiv Website Code
  • GigaWorld-Policy - GigaWorld-Policy: An Efficient Action-Centered World--Action Model. arXiv Website Code
  • Fast-WAM - Fast-WAM: Do World Action Models Need Test-time Future Imagination? arXiv Website Code
  • Interactive World Simulator - Interactive World Simulator for Robot Policy Training and Evaluation. arXiv Website Code
  • MVISTA-4D - MVISTA-4D: View-Consistent 4D World Model with Test-Time Action Inference for Robotic Manipulation. arXiv
  • LingBot-VA - Causal World Modeling for Robot Control. arXiv Website Code
  • Motus - Motus: A Unified Latent Action World Model. arXiv Website Code
  • GigaWorld-0 - GigaWorld-0: World Models as Data Engine to Empower Embodied AI. arXiv Website Code
  • Ctrl-World - Ctrl-World: A Controllable Generative World Model for Robot Manipulation. arXiv Website Code
  • EMMA - EMMA: Generalizing Real-World Robot Manipulation via Generative Visual Transfer. arXiv Website
  • MimicDreamer - MimicDreamer: Aligning Human and Robot Demonstrations for Scalable VLA Training. arXiv
  • EmbodieDreamer - EmbodieDreamer: Advancing Real2Sim2Real Transfer for Policy Training via Embodied World Modeling. arXiv Website Code

🚀 Industry Products

  • [2026-7-3]Vidu S1 - Vidu S1: A Real-Time Interactive Video Generation Model. Website
  • [2026-7-8][Robbyant] LingBot-World 2.0 - Infinite Worlds with Versatile Interactions. arXiv Website Code
  • [2026-6-1][VAST] Project Eden Website
  • [2026-5-27][PixVerse]PixVerse R1 Website
  • [2026-5-18][Odyssey] Agora-1 Website
  • [2026-5-13][DreamX Team] DreamX-World Website
  • [2026-4-23][Odyssey] Odyssey-2 Max Website
  • [2026-4-16][Alibaba] Happy Oyster Website
  • [2025-8-21][Dynamics Lab] Mirage 2 Website
  • [2025-8-5][Google] Genie 3 Website
  • [2024-12-4][Google] Genie 2 Website
  • [2024-2-23][Google] Genie Website

🌐 Specialist to Generalist

  • Happy Oyster Website
  • Lyra 2.0 - Lyra 2.0: Explorable Generative 3D Worlds. arXiv Website Code
  • [ICLR'26] Astra - Astra: General Interactive World Model with Autoregressive Denoising. arXiv Website Code
  • [ICML'25] AdaWorld - AdaWorld: Learning Adaptable World Models with Latent Actions. arXiv Website Code
  • Genie 3 - Genie 3: A new frontier for world models. Website
  • [ICLR'24] UniSim - Learning Interactive Real-World Simulators. arXiv Website
  • GAIA-1 - GAIA-1: A Generative World Model for Autonomous Driving. arXiv Website
  • [ECCV'24] DriveDreamer - DriveDreamer: Towards Real-world-driven World Models for Autonomous Driving. arXiv Website Code

🌀 Static to Dynamic and Multi-agent Worlds

Dynamics (Out of Sight Dynamics and Self-evolution):

  • [ECCV'26] A2World - Learning Transferable Dynamics Priors from Action to World Modeling. arXiv
  • IOI - IOI: Decoupling Kinematics and Physics for Interactive World Models. arXiv
  • Holo-World - Holo-World: Unified Camera, Object and Weather Control for Video World Model. arXiv Website
  • Happy Oyster Website
  • Inspatio-world - Inspatio-world: A real-time 4d world simulator via spatiotemporal autoregressive modeling. arXiv Website Code
  • HM-World - Out of Sight but Not Out of Mind: Hybrid Memory for Dynamic Video World Models. arXiv Website Code
  • LiveWorld - Liveworld: Simulating out-of-sight dynamics in generative video world models. arXiv Website Code
  • PERSIST - Beyond Pixel Histories: World Models with Persistent 3D State. arXiv Website Code
  • PerpetualWonder - Perpetualwonder: Long-horizon action-conditioned 4d scene generation. arXiv Website Code
  • [CVPR'26] VerseCrafter - VerseCrafter: Dynamic Realistic Video World Model with 4D Geometric Control. arXiv Website Code
  • [CVPR'26] NeoVerse - NeoVerse: Enhancing 4D World Model with In-the-wild Monocular Videos. arXiv Website Code
  • Teleworld - Teleworld: Towards dynamic multimodal synthesis with a world model. arXiv
  • WorldCanvas - The World is Your Canvas: Painting Promptable Events with Reference Images, Trajectories, and Text. arXiv Website Code
  • [ICML'26] WorldPlay - WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling. arXiv Website
  • Hunyuan-GameCraft - Hunyuan-gamecraft: High-dynamic interactive game video generation with hybrid history condition. arXiv Website Code
  • DeepVerse - Deepverse: 4d autoregressive video generation as a world model. arXiv Website

Multi-Agent Interaction:

  • MIRA - Multiplayer Interactive World Models with Representation Autoencoders. arXiv Website Code
  • OmniDrive - OmniDrive: An LLM-Choreographed Multi-Agent World Model with Unified Latent Co-Compression for Multi-View Driving Video Generation. arXiv
  • Prisma-World - Prisma-World: Camera-Controllable Multi-Agent Video World Model. arXiv Website
  • MetaWorld - MetaWorld: Scaling Multi-Agent Video World Model from Single-view Video Data. arXiv Website
  • Gamma-World - Gamma-World: Generative Multi-Agent World Modeling Beyond Two Players. arXiv Website Code
  • MultiWorld - MultiWorld: Scalable Multi-Agent Multi-View Video World Models. arXiv Website Code
  • ActionParty - ActionParty: Multi-Subject Action Binding in Generative Video Games. arXiv Website Code
  • [CVPR'26 Workshop] F3DGS - F3DGS: Federated 3D Gaussian Splatting for Decentralized Multi-Agent World Modeling. arXiv
  • SWM - Grounding World Simulation Models in a Real-World Metropolis. arXiv Website Code
  • MultiGen - MultiGen: Level-Design for Editable Multiplayer Worlds in Diffusion Game Engines. arXiv Website
  • Shareverse - Shareverse: Multi-agent Consistent Video Generation for Shared World Modeling. arXiv Website Code
  • Solaris - Solaris: Building a Multiplayer Video World Model in Minecraft. arXiv Website Code

🔊 Single-sensory to Multi-sensory Interfaces

  • Happy Oyster Website
  • [CVPR'26] SonoWorld - SonoWorld: From One Image to a 3D Audio-Visual Scene. arXiv Website Code
  • GAIA-2 - GAIA-2: A Controllable Multi-View Generative World Model for Autonomous Driving. arXiv Website
  • RealWonder - RealWonder: Real-Time Physical Action-Conditioned Video Generation. arXiv Website Code
  • [CVPR'26] PerpetualWonder - PerpetualWonder: Long-Horizon Action-Conditioned 4D Scene Generation. arXiv Website Code
  • Teleworld - Teleworld: Towards Dynamic Multimodal Synthesis with a 4D World Model. arXiv

📖 User Action Controllability

🎯 One-shot Loose Control

Here we mainly list papers with one-shot camera trajectory as controls.

  • [Siggraph Asian 2025] Uni3C - Uni3C: Unifying Precisely 3D-Enhanced Camera and Human Motion Controls for Video Generation. arXiv Website Code
  • SEVA - Stable Virtual Camera: Generative View Synthesis with Diffusion Models. arXiv Website Code
  • [TPAMI'25] ViewCrafter - ViewCrafter: Taming Video Diffusion Models for High-fidelity Novel View Synthesis. arXiv Website Code
  • CameraCtrl - CameraCtrl: Enabling Camera Control for Video Diffusion Models. arXiv Website Code
  • [SIGGRAPH 2024] MotionCtrl - MotionCtrl: A Unified and Flexible Motion Controller for Video Generation. arXiv Website Code

🕹️ Frame-level Fine-grained Control

Actually, most of interactive world models can achieve frame-level control. Here, we only list some representative works.

  • [ICML'26] Olaf-World - Olaf-world: Orienting Latent Actions for Video World Modeling. arXiv Website Code
  • [CVPR'26] VerseCrafter - VerseCrafter: Dynamic Realistic Video World Model with 4D Geometric Control. arXiv Website Code
  • [CVPR'26] NeoVerse - NeoVerse: Enhancing 4D World Model with In-the-wild Monocular Videos. arXiv Website Code
  • WorldCanvas - The World is Your Canvas: Painting Promptable Events with Reference Images, Trajectories, and Text. arXiv Website Code
  • MagicWorld - MagicWorld: Towards Long-Horizon Stability for Interactive Video World Exploration. arXiv Website Code
  • [NeurIPS'24] iVideoGPT - iVideoGPT: Interactive VideoGPTs are Scalable World Models. arXiv Website Code
  • [ICLR'24] UniSim - Learning Interactive Real-World Simulators. arXiv Website

⌨️ Action Injection and Control Interfaces

Direction Concatenation:

Most of recent works belong to this category, so we just list some representation works in early stage.

  • Matrix-Game 2.0 - Matrix-game 2.0: An Open-source Real-time and Streaming Interactive World Model. arXiv Website Code
  • [ICLR'26] Vid2World - Vid2World: Crafting Video Diffusion Models to Interactive World Models. arXiv Website Code
  • [ICML'25] AdaWorld - AdaWorld: Learning Adaptable World Models with Latent Actions. arXiv Website Code
  • [ICCV'25] GameFactory - GameFactory: Creating New Games with Generative Interactive Videos. arXiv Website Code
  • [ICML'24] Genie - Genie: Generative Interactive Environments. arXiv Website

Scaling and Shifting:

  • [ICLR'26] FantasyWorld, "FantasyWorld: Geometry-Consistent World Modeling via Unified Video and 3D Prediction". arXiv Website Code
  • [ICCV'25] SSM-WM, "Long-Context State-Space Video World Models". arXiv Website
  • [NeurIPS'25] WorldMem, "Worldmem: Long-term Consistent World Simulation with Memory". arXiv Website Code
  • GameGEN-X, "GameGen-X: Interactive Open-world Game Video Generation". arXiv Website Code

Camera-Controlled Rendering or Simulation:

  • LiveWorld - LiveWorld: Simulating Out-of-sight Dynamics in Generative Video World Models. arXiv Website Code
  • RealWonder - RealWonder: Real-Time Physical Action-Conditioned Video Generation. arXiv Website Code
  • [CVPR'26] PerpetualWonder - PerpetualWonder: Long-Horizon Action-Conditioned 4D Scene Generation. arXiv Website Code
  • [ICCV'25] VMem - VMem: Consistent Interactive Video Scene Generation with Surfel-indexed View Memory. arXiv Website Code

Matrix Transformation:

  • PanoWorld - PanoWorld: Real-World Panoramic Generation. arXiv Website Code
  • [NeurIPS'25] IaaW - Image as a World: Generating Interactive World from Single Image via Panoramic Video Generation. Website
  • GenEx GenEx: Generating an Explorable World. arXiv Website

🧠 Long-Horizon Interactions and Memory

🕰️ History as Condition

Most of interactive world models adopt an autoregressive paradigm, so we just list some representation works.

  • [ICLR'26] Astra - Astra: General Interactive World Model with Autoregressive Denoising. arXiv Website Code
  • PAN - PAN: A World Model for General, Interactable, and Long-Horizon World Simulation. arXiv
  • Hunyuan-GameCraft - Hunyuan-gamecraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition. arXiv Website Code
  • MineWorld - MineWorld: A Real-time and Open-source Interactive World Model on Minecraft. arXiv Website Code
  • [NeurIPS'24] iVideoGPT - iVideoGPT: Interactive VideoGPTs are Scalable World Models. arXiv Website Code
  • [NeurIPS'24] DIAMOND - Diffusion for World Modeling: Visual Details Matter in Atari. arXiv Code
  • [ICML'24] Genie - Genie: Generative Interactive Environments. arXiv Website
  • [ICLR'24] UniSim - Learning Interactive Real-World Simulators. arXiv Website

🗃️ Memory Construction

  • WorldDirector - WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory. arXiv Website
  • [ECCV'26] MemLearner - MemLearner: Learning to Query Context memory for Video World Models. arXiv Website
  • Mem-World - Mem-World: Memory-Augmented Action-Conditioned World Models for Persistent Robot Manipulation arXiv
  • ActWorld - ActWorld: From Explorable to Interactive World Model via Action-Aware Memory. arXiv Website
  • HY-World 2.0 - HY-World 2.0: A Multi-Modal World Model for Reconstructing, Generating, and Simulating 3D Worlds. arXiv Website Code
  • MosaicMem - MosaicMem: Hybrid Spatial Memory for Controllable Video World Models. arXiv Website
  • WorldCam - WorldCam: Interactive Autoregressive 3D Gaming Worlds with Camera Pose as a Unifying Geometric Representation. arXiv Website Code
  • [ICML'26] WorldPlay - WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling. arXiv Website
  • RELIC - RELIC: Interactive Video World Model with Long-Horizon Memory. arXiv Website
  • [ICCV'25] VMem - VMem: Consistent Interactive Video Scene Generation with Surfel-indexed View Memory. arXiv Website Code
  • [NeurIPS'25] Spmem - Video World Models with Long-term Spatial Memory. arXiv Website Code
  • [NeurIPS'25] VRAG - Video Retrieval Augmented Generation for World Models. arXiv Website
  • [NeurIPS'25] WorldMem - WorldMem: Long-Term Consistent World Simulation with Memory. arXiv Website Code

🧱 Explicit 3D Reconstruction

Representative works are listed here.

  • HY-World 2.0 - HY-World 2.0: A Multi-Modal World Model for Reconstructing, Generating, and Simulating 3D Worlds. arXiv Website Code
  • [CVPR'26] WonderZoom - Wonderzoom: Multi-scale 3D World Generation. arXiv Website Code
  • WorldGen - WorldGen: From Text to Traversable and Interactive 3D Worlds. arXiv Website
  • [ICLR'26] FantasyWorld - FantasyWorld: Geometry-Consistent World Modeling via Unified Video and 3D Prediction. arXiv Website Code
  • HY-World 1.0 - HunyuanWorld 1.0: Generating Immersive, Explorable, and Interactive 3D Worlds from Words or Pixels. arXiv Website Code
  • WonderFree - Wonderfree: Enhancing Novel View Quality and Cross-View Consistency for 3D Scene Exploration. arXiv Website Code
  • [ICCV'25] WonderTurbo - Wonderturbo: Generating Interactive 3D World in 0.72 Seconds. arXiv Website Code
  • [ICCV'25] AETHER - Aether: Geometric-Aware Unified World Modeling. arXiv Website Code
  • [CVPR'25] WonderWorld - Wonderworld: Interactive 3D Scene Generation from a Single Image. arXiv Website Code
  • [CVPR'24] WonderJourney - Wonderjourney: Going from Anywhere to Everywhere. arXiv Website Code

🧪 Forcing or Noise Augmentation in AR Diffusion Training

  • HY-World 2.0 - HY-World 2.0: A Multi-Modal World Model for Reconstructing, Generating, and Simulating 3D Worlds. arXiv Website Code
  • [ICML'26] LIVE - LIVE: Long-horizon Interactive Video World Modeling. arXiv Website Code
  • Lingbot-World - Advancing Open-source World Models. arXiv Website Code
  • [ICML'26] WorldPlay - WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling. arXiv Website
  • [ICLR'26] Astra - Astra: General Interactive World Model with Autoregressive Denoising. arXiv Website Code
  • RELIC - RELIC: Interactive Video World Model with Long-Horizon Memory. arXiv Website
  • Memory Forcing - Memory Forcing: Spatio-Temporal Memory for Consistent Scene Generation on Minecraft. arXiv Website Code
  • Matrix-Game 2.0 - Matrix-game 2.0: An Open-source Real-time and Streaming Interactive World Model. arXiv Website Code
  • Geometric Forcing - Geometry Forcing: Marrying Video Diffusion and 3D Representation for Consistent World Modeling arXiv Website Code
  • [ICLR'26] Vid2World - Vid2World: Crafting Video Diffusion Models to Interactive World Models. arXiv Website Code
  • Oasis - Oasis: A Universe in a Transformer. Website Code
  • [ICLR'25] GameNGen - Diffusion Models are Real-time Game Engines. arXiv Website

⚡ Real-time Interactivity

⚖️ Conflict between Responsiveness vs Coherence

  • [ICML'26] WorldPlay - WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling. arXiv Website
  • [ICLR'26] Astra - Astra: General Interactive World Model with Autoregressive Denoising. arXiv Website Code
  • ReSim - ReSim: Reliable World Simulation for Autonomous Driving. arXiv Website Code
  • [NeurIPS 2025] FutureSightDrive - Futuresightdrive: Thinking Visually with Spatio-temporal CoT for Autonomous Driving. arXiv

🚀 Efficient Rollout

  • Cycle-World - Cycle-World: Mitigating Error Accumulation in Long-term Video World Models via Reverse-Prediction Cycle Consistency. arXiv
  • ABot-World-0 - ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU. arXiv
  • Causal-rCM - Causal-rCM: A Unified Teacher-Forcing and Self-Forcing Open Recipe for Autoregressive Diffusion Distillation in Streaming Video Generation and Interactive World Models. arXiv Website
  • Light Interaction - Light Interaction: Training-Free Inference Acceleration for Interactive Video World Models. arXiv Website
  • minWM - minWM: A Full-Stack Open-Source Framework for Real-Time Interactive Video World Models. arXiv Website
  • SANA-WM - SANA-WM: Efficient Minute-Scale World Modeling with Hybrid Linear Diffusion Transformer. arXiv Website Code
  • HY-World 2.0 - HY-World 2.0: A Multi-Modal World Model for Reconstructing, Generating, and Simulating 3D Worlds. arXiv Website Code
  • Matrix-Game 3.0 - Matrix-game 3.0 Real-time and Streaming Interactive World Model with Long-Horizon Memory. arXiv Website Code
  • RELIC - RELIC: Interactive Video World Model with Long-Horizon Memory. arXiv Website
  • [ICLR'26] MotionStream - MotionStream: Real-Time Video Generation with Interactive Motion Controls. arXiv Website Code
  • HY-World 1.0 - HunyuanWorld 1.0: Generating Immersive, Explorable, and Interactive 3D Worlds from Words or Pixels. arXiv Website Code
  • Yume - Yume: An Interactive World Generation Model. arXiv Website Code
  • Hunyuan-GameCraft - Hunyuan-gamecraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition. arXiv Website Code
  • MineWorld - MineWorld: A Real-time and Open-source Interactive World Model on Minecraft. arXiv Website Code

📊 Datasets and Benchmarks

🌍 Open-world Benchmarks

  • WBench - WBench: A Comprehensive Multi-turn Benchmark for Interactive Video World Model Evaluation. arXiv Website Code
  • [ICML'26] iWorldBench - iWorld-Bench: A Benchmark for Interactive World Models with a Unified Action Generation Framework. arXiv Website Code
  • WorldMark - WorldMark: A Unified Benchmark Suite for Interactive Video World Models. arXiv Website
  • Omni-WorldBench - Omni-WorldBench: Towards a Comprehensive Interaction-Centric Evaluation for World Models. arXiv Code
  • MIND - MIND: Benchmarking Memory Consistency and Action Control in World Models. arXiv Website Code
  • [ICCV'25] WorldScore - WorldScore: A Unified Evaluation Benchmark for World Generation. arXiv Website Code
  • [CVPR'25] T2V-CompBench - T2V-CompBench: A Comprehensive Benchmark for Compositional Text-to-video Generation. arXiv Website Code
  • [NeurIPS D&B'24] ChronoMagic-Bench - ChronoMagic-Bench: A Benchmark for Metamorphic Evaluation of Text-to-Time-lapse Video Generation. arXiv Website Code
  • TC-Bench - TC-Bench: Benchmarking Temporal Compositionality in Conditional Video Generation. arXiv Website Code
  • [CVPR'24] EvalCrafter - EvalCrafter: Benchmarking and Evaluating Large Video Generation Models. arXiv Website Code
  • [CVPR'24] VBench - VBench: Comprehensive Benchmark Suite for Video Generative Models. arXiv Website Code

The survey also highlights older generic video-generation suites such as FETV, plus WorldScopeDataset as a large-scale training-oriented interactive dataset.

🎮 Game Dataset and Benchmarks

  • GameCraft-Bench - GameCraft-Bench: Can Agents Build Playable Games End-to-End in a Real Game Engine? arXiv Website Code
  • WBench - WBench: A Comprehensive Multi-turn Benchmark for Interactive Video World Model Evaluation. arXiv Website Code
  • [ICML'26] iWorldBench - iWorld-Bench: A Benchmark for Interactive World Models with a Unified Action Generation Framework. arXiv Website Code
  • WorldMark - WorldMark: A Unified Benchmark Suite for Interactive Video World Models. arXiv Website
  • GameWorld - Gameworld: Towards Standardized and Verifiable Evaluation of Multimodal Game Agents. arXiv Website Code
  • WorldCam-50h - 50-hour gameplay dataset introduced with WorldCam. arXiv Website Code
  • Sekai-Real-HQ / Sekai - Real-world video data used by Yume and related game-world models. arXiv Website Code
  • GF-Minecraft - The Minecraft dataset released with GameFactory. arXiv Website Code
  • OGameData - Open-world game video data released with GameGen-X. arXiv Website Code

The survey also points to Atari 100k, VPT, Matrix-Game-MC, and Sekai-Real-HQ as important training or evaluation resources for interactive game-world research.

🚗 Autonomous Driving Benchmarks

  • [ICLR'26] DrivingGen - DrivingGen: A Comprehensive Benchmark for Generative Video World Models in Autonomous Driving. arXiv Website Code
  • ACT-Bench - ACT-Bench: Towards Action Controllable World Models for Autonomous Driving. arXiv Website Code
  • [NeurIPS D&B'24] NAVSIM - NAVSIM: Data-Driven Non-Reactive Autonomous Vehicle Simulation and Benchmarking. arXiv Website Code
  • [NeurIPS D&B'24] Bench2Drive - Bench2Drive: Towards Multi-Ability Benchmarking of Closed-Loop End-To-End Autonomous Driving. arXiv Website Code

The survey further discusses nuScenes, INTERACTION, ReconDreamer-RL, and SimScale as useful evaluation or synthetic-data resources for controllable driving world models.

🤖 Embodied AI Datasets and Benchmarks

  • WorldArena - WorldArena: A Unified Benchmark for Evaluating Perception and Functional Utility of Embodied World Models. arXiv Website Code
  • RoboChallenge - RoboChallenge: Large-scale Real-robot Evaluation of Embodied Policies. arXiv Website Code
  • RoboTwin 2.0 - RoboTwin 2.0: A Scalable Data Generator and Benchmark with Strong Domain Randomization for Robust Bimanual Robotic Manipulation. arXiv Website Code
  • VLABench - VLABench: A Large-Scale Benchmark for Language-Conditioned Robotics Manipulation with Long-Horizon Reasoning Tasks. arXiv Website Code
  • CALVIN - CALVIN: A Benchmark for Language-Conditioned Policy Learning for Long-Horizon Robot Manipulation Tasks. Website Code
  • LIBERO - LIBERO: Benchmarking Knowledge Transfer for Lifelong Robot Learning. arXiv Website Code

🙏 Acknowledgements

This repository is largely inspired by related community resources:

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A Comprehensive Survey of Interactive Video World Models

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README

📜 Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends

Jiuming Liu1   ChaoJun Ni2   Mengmeng Liu3   Chensheng Peng4   Fangjinhua Wang5   Sitian Shen6  
Marc Pollefeys5   Masayoshi Tomizuka4   Ayush Tewari1   Per Ola Kristensson1

1University of Cambridge  2Peking University  3University of Twente 
4University of California, Berkeley  5ETH Zurich  6University of Oxford


This is a curated awesome list of papers, codebases, websites for interactive video world modeling. This repository follows the organization our survey paper arXiv and supports three ways of browsing:

  • by application domains: open-world exploration, game engines, autonomous driving, embodied AI.
  • by industry products: Genie, Happy Oyster, Odyssey, Mirage, etc.
  • by technical themes: trends, controllability, long-horizon, memory, and real-time efficiency.

Awesome World Models

🚩 News & Updates

[Ongoing Update] We are updating this repo progressively with novelly open-sourced papers, products, datasets, and benchmarks. The most recent few works are:

  • [2026-8-10]Sekai2 - Sekai2: From World Exploration to Interactive World Modeling. arXiv Website
  • [2026-8-9]Khora - Population-Scalable Multi-Agent World Modeling. arXiv Website
  • [ICML'26 Workshop] [2026-8-7]WorldTrace - Addressable Memory for Video World Models. arXiv Website
  • [2026-8-6]GeniWorld - GeniWorld: A Generalizable Interactive World Model for Robotic Manipulation via Visual Actions. arXiv Website
  • [2026-8-6]MASS - MASS: Multiplayer World Models with Authoritative Shared State. arXiv Website
  • [2026-8-6]UA-NWM - Uncertainty-Aware World Model for Aerial Image-Goal Navigation. arXiv Website
  • [2026-8-5]WorldClaw - WorldClaw: Agentic 3D Open-World Generation at Scale. arXiv Website
  • [2026-8-5]HelloWorld - HelloWorld: Enabling Socially Interactive Characters in Video World Models. arXiv Website
  • [2026-7-29]StatePlay - StatePlay: State-Aware Game World Models for Mechanics-Consistent Generation. arXiv Website
  • [2026-7-28]Wonder - Wonder: Video World Model Done Better. arXiv Website
  • [2026-7-23]WorldWeaver - Streaming Multi-Agent Autoregressive Diffusion Model with World State Registers. arXiv Website
  • [2026-7-21]ABot-World-0 - ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU. arXiv
  • [2026-7-20]AlayaWorld - AlayaWorld: Interactive Long-Horizon World Modeling -- Full Technical Report. arXiv
  • [2026-7-20]GeoWorldAD - GeoWorldAD: Geometry World Action Model for Autonomous Driving. arXiv
  • [2026-7-17]Orbis 2 - Orbis 2: A Hierarchical World Model for Driving. arXiv Website
  • [2026-7-15]From Pixels to States - From Pixels to States: Rethinking Interactive World Models as Game Engines. arXiv
  • [2026-7-15]M4World - M4World: A Multi-view Multimodal Driving World Model for Interactive Object Manipulation and Minute-long Streaming. arXiv
  • [ECCV'26] [2026-7-13]Cycle-World - Cycle-World: Mitigating Error Accumulation in Long-term Video World Models via Reverse-Prediction Cycle Consistency. arXiv
  • [2026-7-10]PanoWorld - PanoWorld: Real-World Panoramic Generation. arXiv Website Code
  • [2026-7-9]Canvas360 - Enhancing In-context Panoramic Generation via Geometric-aware Pretraining. arXiv Website Code
  • [2026-7-8]LingBot-World 2.0 - Infinite Worlds with Versatile Interactions. arXiv Website Code
  • [2026-7-7]RynnWorld-Teleop - RynnWorld-Teleop: An Action-Conditioned World Model for Digital Teleoperation. arXiv Website Code
  • [2026-7-7]AlayaWorld - AlayaWorld: Long-Horizon and Playable Video World Generation. arXiv Website
  • [2026-7-6]MIRA - Multiplayer Interactive World Models with Representation Autoencoders. arXiv Website Code
  • [2026-7-3]Vidu S1 - Vidu S1: A Real-Time Interactive Video Generation Model. arXiv
  • [2026-7-2]WorldDirector - WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory. arXiv Website
  • [ECCV'26] [2026-6-30]MemLearner - MemLearner: Learning to Query Context memory for Video World Models. arXiv Website
  • [2026-6-30]WorldRoamBench - WorldRoamBench: An Open-World Benchmark for Long-Horizon Stability of Interactive World Models. arXiv
  • [ECCV'26] [2026-6-29]NeuWorld - Walking in the Implicit: Interactive World Exploration via Neural Scene Representation. arXiv Website
  • [ECCV'26] [2026-6-29]A2World - Learning Transferable Dynamics Priors from Action to World Modeling. arXiv
  • [2026-6-29]Orca - Orca: The World is in Your Mind. arXiv Website
  • [2026-6-29]DreamForge-World - DreamForge-World 0.1 Preview: A Low-Compute Real-Time Controllable World Model. arXiv Website

[News] We also refer to our recent work ''VectorWorld: Efficient Streaming World Model via Diffusion Flow on Vector Graphs.'' accepted by ICML 2026 as Spotlight. 🥳🥳🥳 arXiv and ''DriveVA:Video Action Models are Zero-Shot Drivers.'' accepted by ECCV 2026. 🥳🥳🥳arXiv

[Ongoing Update] Welcome to contribute to the curated list by contacting us. If you find this repository is useful in your research, please cite the paper by:

📝 Citation

@article{liu2026towards,
  title={Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends},
  author={Liu, Jiuming and Ni, Chaojun and Liu, Mengmeng and Peng, Chensheng and Wang, Fangjinhua and Shen, Sitian and Pollefeys, Marc and Tomizuka, Masayoshi and Tewari, Ayush and Kristensson, Per Ola},
  journal={arXiv preprint arXiv:2606.01164},
  year={2026}
}

Entries may appear in multiple sections when one paper contributes to several research axes.

📚 Overview

🗺️ Application Domains

🌍 Open-world Exploration

  • Canvas360 - Enhancing In-context Panoramic Generation via Geometric-aware Pretraining. arXiv Website Code
  • WorldDirector - WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory. arXiv Website
  • [ECCV'26] NeuWorld - Walking in the Implicit: Interactive World Exploration via Neural Scene Representation. arXiv Website
  • Holo-World - Holo-World: Unified Camera, Object and Weather Control for Video World Model. arXiv Website
  • ActWorld - ActWorld: From Explorable to Interactive World Model via Action-Aware Memory. arXiv Website
  • BadWorld - BadWorld: Adversarial Attacks on World Models. arXiv Website Code
  • MoVerse - MoVerse: Real-Time Video World Modeling with Panoramic Gaussian Scaffold. arXiv Website
  • BiWM - BiWM: Advancing Open-Source Interactive Video World Models with Bidirectional Autoregression. arXiv
  • Prisma-World - Prisma-World: Camera-Controllable Multi-Agent Video World Model. arXiv Website
  • AnchorWorld - AnchorWorld: Embodied Egocentric World Simulation with View-based Evolution Customization. arXiv Website
  • HomeWorld Website
  • MetaWorld - MetaWorld: Scaling Multi-Agent Video World Model from Single-view Video Data. arXiv Website
  • minWM - minWM: A Full-Stack Open-Source Framework for Real-Time Interactive Video World Models. arXiv Website
  • [ICML'26] SphericalDreamer - SphericalDreamer: Generating Navigable Immersive 3D Worlds with Panorama Fusion. arXiv Website
  • Happy Oyster Website
  • HY-World 2.0 - HY-World 2.0: A Multi-Modal World Model for Reconstructing, Generating, and Simulating 3D Worlds. arXiv Website Code
  • Lyra 2.0 - Lyra 2.0: Explorable Generative 3D Worlds. arXiv Website Code
  • Inspatio-world - Inspatio-world: A real-time 4D world simulator via spatiotemporal autoregressive modeling. arXiv Website Code
  • [SIGGRAPH'26] OmniRoam - OmniRoam: World Wandering via Long-Horizon Panoramic Video Generation. arXiv Website Code
  • [CVPR'26] SonoWorld - SonoWorld: From One Image to a 3D Audio-Visual Scene. arXiv Website Code
  • Omni-WorldBench - Omni-WorldBench: Towards a Comprehensive Interaction-Centric Evaluation for World Models. arXiv Code
  • MosaicMem - MosaicMem: Hybrid Spatial Memory for Controllable Video World Models. arXiv Website
  • SWM - Grounding World Simulation Models in a Real-World Metropolis. arXiv Website Code
  • LiveWorld - LiveWorld: Simulating Out-of-sight Dynamics in Generative Video World Models. arXiv Website Code
  • RealWonder - RealWonder: Real-Time Physical Action-Conditioned Video Generation. arXiv Website Code
  • Shareverse - Shareverse: Multi-agent Consistent Video Generation for Shared World Modeling. arXiv
  • [ICML'26] Olaf-World - Olaf-world: Orienting Latent Actions for Video World Modeling. arXiv Website Code
  • [ICML'26] WorldCompass - WorldCompass: Reinforcement Learning for Long-Horizon World Models. arXiv Website
  • MIND - MIND: Benchmarking Memory Consistency and Action Control in World Models. arXiv Website Code
  • [CVPR'26] PerpetualWonder - PerpetualWonder: Long-Horizon Action-Conditioned 4D Scene Generation. arXiv Website Code
  • [ICML'26] LIVE - LIVE: Long-horizon Interactive Video World Modeling. arXiv Website Code
  • [ICML'26] Infinite-world - Infinite-world: Scaling Interactive World Models to 1000-frame Horizons via Pose-free Hierarchical Memory. arXiv Website Code
  • Lingbot-World - Advancing Open-source World Models. arXiv Website Code
  • EgoWM - Walk through Paintings: Egocentric World Models from Internet Priors. arXiv Website Code
  • Pixelverse-R1 - Pixelverse-r1. Website
  • [CVPR'26] VerseCrafter - VerseCrafter: Dynamic Realistic Video World Model with 4D Geometric Control. arXiv Website Code
  • [CVPR'26] NeoVerse - NeoVerse: Enhancing 4D World Model with In-the-wild Monocular Videos. arXiv Website Code
  • Teleworld - Teleworld: Towards Dynamic Multimodal Synthesis with a 4D World Model. arXiv
  • WorldCanvas - The World is Your Canvas: Painting Promptable Events with Reference Images, Trajectories, and Text. arXiv Website Code
  • [ICML'26] WorldPlay - WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling. arXiv Website
  • [CVPR'26] WonderZoom - Wonderzoom: Multi-scale 3D World Generation. arXiv Website Code
  • [ICLR'26] Astra - Astra: General Interactive World Model with Autoregressive Denoising. arXiv Website Code
  • RELIC - RELIC: Interactive Video World Model with Long-Horizon Memory. arXiv Website
  • MagicWorld - MagicWorld: Towards Long-Horizon Stability for Interactive Video World Exploration. arXiv Website Code
  • Pan - Pan: A World Model for General, Interactable, and Long-Horizon World Simulation. arXiv
  • [ICLR'26] MotionStream - MotionStream: Real-Time Video Generation with Interactive Motion Controls. arXiv Website Code
  • [NeurIPS'25] IaaW - Image as a World: Generating Interactive World from Single Image via Panoramic Video Generation. Website
  • [ICLR'26] FantasyWorld - FantasyWorld: Geometry-Consistent World Modeling via Unified Video and 3D Prediction. arXiv Website Code
  • Genie 3 - Genie 3: A new frontier for world models. Website
  • HY-World 1.0 - HunyuanWorld 1.0: Generating Immersive, Explorable, and Interactive 3D Worlds from Words or Pixels. arXiv Website Code
  • Yume - Yume: An Interactive World Generation Model. arXiv Website Code
  • WonderFree - Wonderfree: Enhancing Novel View Quality and Cross-View Consistency for 3D Scene Exploration. arXiv Website Code
  • [ICCV'25] VMem - VMem: Consistent Interactive Video Scene Generation with Surfel-indexed View Memory. arXiv Website Code
  • [NeurIPS'25] Spmem - Video World Models with Long-term Spatial Memory. arXiv Website Code
  • DeepVerse - Deepverse: 4D Autoregressive Video Generation as a World Model. arXiv Website
  • [ICLR'26] Vid2World - Vid2World: Crafting Video Diffusion Models to Interactive World Models. arXiv Website Code
  • [NeurIPS'25] WORLDMEM - Worldmem: Long-term Consistent World Simulation with Memory. arXiv Website Code
  • [ICCV'25] WonderTurbo - Wonderturbo: Generating Interactive 3D World in 0.72 Seconds. arXiv Website Code
  • WorldScore - WorldScore: A Unified Evaluation Benchmark for World Generation. arXiv Website Code
  • [ICCV'25] AETHER - Aether: Geometric-Aware Unified World Modeling. arXiv Website Code
  • [CVPR'25] WonderWorld - Wonderworld: Interactive 3D Scene Generation from a Single Image. arXiv Website Code
  • [CVPR'24] Video2Game - Video2game: Real-time Interactive Realistic and Browser-compatible Environment from a Single Video. arXiv Website Code
  • [ICML'24] Genie - Genie: Generative Interactive Environments. arXiv Website
  • [CVPR'24] WonderJourney - Wonderjourney: Going from Anywhere to Everywhere. arXiv Website Code
  • [ICLR'24] UniSim - Learning Interactive Real-World Simulators. arXiv Website

🎮 Game Engines

  • From Pixels to States - From Pixels to States: Rethinking Interactive World Models as Game Engines. arXiv
  • AlayaWorld - AlayaWorld: Long-Horizon and Playable Video World Generation. arXiv Website
  • MIRA - Multiplayer Interactive World Models with Representation Autoencoders. arXiv Website Code
  • GameCraft-Bench - GameCraft-Bench: Can Agents Build Playable Games End-to-End in a Real Game Engine? arXiv Website Code
  • BadWorld - BadWorld: Adversarial Attacks on World Models. arXiv Website Code
  • Light Interaction - Light Interaction: Training-Free Inference Acceleration for Interactive Video World Models. arXiv Website
  • minWM - minWM: A Full-Stack Open-Source Framework for Real-Time Interactive Video World Models. arXiv Website
  • Gamma-World - Gamma-World: Generative Multi-Agent World Modeling Beyond Two Players. arXiv Website Code
  • SCOPE - SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models. arXiv Website Code
  • SANA-WM - SANA-WM: Efficient Minute-Scale World Modeling with Hybrid Linear Diffusion Transformer. arXiv Website Code
  • MultiWorld - MultiWorld: Scalable Multi-Agent Multi-View Video World Models. arXiv Website Code
  • Happy Oyster Website
  • HY-World 2.0 - HY-World 2.0: A Multi-Modal World Model for Reconstructing, Generating, and Simulating 3D Worlds. arXiv Website Code
  • Lyra 2.0 - Lyra 2.0: Explorable Generative 3D Worlds. arXiv Website Code
  • Matrix-Game 3.0 - Matrix-game 3.0 Real-time and Streaming Interactive World Model with Long-Horizon Memory. arXiv Website Code
  • GameWorld - Gameworld: Towards Standardized and Verifiable Evaluation of Multimodal Game Agents. arXiv Website Code
  • ActionParty - Actionparty: Multi-subject Action Binding in Generative Video Games. arXiv Website Code
  • WorldCam - Worldcam: Interactive Autoregressive 3D Gaming Worlds with Camera Pose as a Unifying Geometric Representation. arXiv Website Code
  • PERSIST - Beyond Pixel Histories: World Models with Persistent 3D State. arXiv Website Code
  • Solaris - Solaris: Building a Multiplayer Video World Model in Minecraft. arXiv Website Code
  • [ICML'26] LIVE - LIVE: Long-horizon Interactive Video World Modeling. arXiv Website Code
  • Lingbot-World - Advancing Open-source World Models. arXiv Website Code
  • StableWorld - StableWorld: Towards Stable and Consistent Long Interactive Video Generation. arXiv Website Code
  • [CVPR'26] NeoVerse - NeoVerse: Enhancing 4D World Model with In-the-wild Monocular Videos. arXiv Website Code
  • [ICML'26] WorldPlay - WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling. arXiv Website
  • RELIC - RELIC: Interactive Video World Model with Long-Horizon Memory. arXiv Website
  • WorldGen - WorldGen: From Text to Traversable and Interactive 3D Worlds. arXiv Website
  • PAN - PAN: A World Model for General, Interactable, and Long-Horizon World Simulation. arXiv
  • Memory Forcing - Memory Forcing: Spatio-Temporal Memory for Consistent Scene Generation on Minecraft. arXiv Website Code
  • Dreamer 4 - Training Agents Inside of Scalable World Models. arXiv Website
  • [ICLR'26] FantasyWorld - FantasyWorld: Geometry-Consistent World Modeling via Unified Video and 3D Prediction. arXiv Website Code
  • Matrix-Game 2.0 - Matrix-game 2.0: An Open-source Real-time and Streaming Interactive World Model. arXiv Website Code
  • Matrix-3D - Matrix-3D: Omnidirectional Explorable 3D World Generation. arXiv Website Code
  • Genie 3 - Genie 3: A new frontier for world models. Website
  • HY-World 1.0 - HunyuanWorld 1.0: Generating Immersive, Explorable, and Interactive 3D Worlds from Words or Pixels. arXiv Website Code
  • Yume - Yume: An Interactive World Generation Model. arXiv Website Code
  • RealPlay - From Virtual Games to Real-World Play. arXiv Website Code
  • Matrix-Game - Matrix-game: Interactive World Foundation Model. arXiv Website Code
  • Hunyuan-GameCraft - Hunyuan-gamecraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition. arXiv Website Code
  • [ICLR'26] Vid2World - Vid2World: Crafting Video Diffusion Models to Interactive World Models. arXiv Website Code
  • [NeurIPS'25] WorldMem - Worldmem: Long-term Consistent World Simulation with Memory. arXiv Website Code
  • MineWorld - MineWorld: A Real-time and Open-source Interactive World Model on Minecraft. arXiv Website Code
  • [ICCV'25] GameFactory - Gamefactory: Creating New Games with Generative Interactive Videos. arXiv Website Code
  • [NeurIPS'25] The Matrix - The Matrix: Infinite-Horizon World Generation with Real-Time Moving Control. arXiv Website
  • Genie 2 - Genie 2: A Large-scale Foundation World Model. Website
  • Oasis - Oasis: A Universe in a Transformer. Website Code
  • [ICLR'25] GameNGen - Diffusion Models are Real-time Game Engines. arXiv Website
  • [NeurIPS'24] DIAMOND - Diffusion for World Modeling: Visual Details Matter in Atari. arXiv Code
  • [CVPR'24] Video2Game - Video2game: Real-time Interactive Realistic and Browser-compatible Environment from a Single Video. arXiv Website Code
  • [ICML'24] Genie - Genie: Generative Interactive Environments. arXiv Website
  • [CVPR'20] GameGAN - Learning to Simulate Dynamic Environments with GameGAN. arXiv Website Code

🚗 Autonomous Driving

  • GeoWorldAD - GeoWorldAD: Geometry World Action Model for Autonomous Driving. arXiv
  • Orbis 2 - Orbis 2: A Hierarchical World Model for Driving. arXiv Website
  • M4World - M4World: A Multi-view Multimodal Driving World Model for Interactive Object Manipulation and Minute-long Streaming. arXiv
  • OmniDrive - OmniDrive: An LLM-Choreographed Multi-Agent World Model with Unified Latent Co-Compression for Multi-View Driving Video Generation. arXiv
  • [ICML'26] VectorWorld - VectorWorld: Efficient Streaming World Model via Diffusion Flow on Vector Graphs. arXiv Website Code
  • Vega - Vega: Learning to Drive with Natural Language Instructions. arXiv Website Code
  • [NeurIPS'25] ReSim - ReSim: Reliable World Simulation for Autonomous Driving. arXiv Website Code
  • [NeurIPS'25] FutureSightDrive - Futuresightdrive: Thinking Visually with Spatio-temporal CoT for Autonomous Driving. arXiv
  • GAIA-2 - GAIA-2: A Controllable Multi-View Generative World Model for Autonomous Driving. arXiv Website
  • DrivingWorld - DrivingWorld: Constructing World Model for Autonomous Driving via Video GPT. arXiv Website Code
  • DrivingGPT - DrivingGPT: Unifying Driving World Modeling and Planning with Multi-modal Autoregressive Transformers. arXiv Website
  • Doe-1 - Doe-1: Closed-loop Autonomous Driving with Large World Model. arXiv Website Code
  • [ICCV'25] MagicDrive-V2 - MagicDrive-V2: High-Resolution Long Video Generation for Autonomous Driving with Adaptive Control. arXiv Website Code
  • [AAAI'25] DriveDreamer-2 - DriveDreamer-2: LLM-Enhanced World Models for Diverse Driving Video Generation. arXiv Website Code
  • [CVPR'24] Drive-WM - Driving into the Future: Multiview Visual Forecasting and Planning with World Model for Autonomous Driving. arXiv Website Code
  • GAIA-1 - GAIA-1: A Generative World Model for Autonomous Driving. arXiv Website
  • [ECCV'24] DriveDreamer - DriveDreamer: Towards Real-world-driven World Models for Autonomous Driving. arXiv Website Code

🤖 Embodied AI and Robotics

  • RynnWorld-Teleop - RynnWorld-Teleop: An Action-Conditioned World Model for Digital Teleoperation. arXiv Website Code
  • IOI - IOI: Decoupling Kinematics and Physics for Interactive World Models. arXiv
  • Mem-World - Mem-World: Memory-Augmented Action-Conditioned World Models for Persistent Robot Manipulation arXiv
  • w-EVA - w-EVA: Envision, Verify, and Act with Latent Interactive World Models. arXiv
  • HY-World 2.0 - HY-World 2.0: A Multi-Modal World Model for Reconstructing, Generating, and Simulating 3D Worlds. arXiv Website Code
  • Lyra 2.0 - Lyra 2.0: Explorable Generative 3D Worlds. arXiv Website Code
  • GigaWorld-Policy - GigaWorld-Policy: An Efficient Action-Centered World--Action Model. arXiv Website Code
  • Fast-WAM - Fast-WAM: Do World Action Models Need Test-time Future Imagination? arXiv Website Code
  • Interactive World Simulator - Interactive World Simulator for Robot Policy Training and Evaluation. arXiv Website Code
  • MVISTA-4D - MVISTA-4D: View-Consistent 4D World Model with Test-Time Action Inference for Robotic Manipulation. arXiv
  • LingBot-VA - Causal World Modeling for Robot Control. arXiv Website Code
  • Motus - Motus: A Unified Latent Action World Model. arXiv Website Code
  • GigaWorld-0 - GigaWorld-0: World Models as Data Engine to Empower Embodied AI. arXiv Website Code
  • Ctrl-World - Ctrl-World: A Controllable Generative World Model for Robot Manipulation. arXiv Website Code
  • EMMA - EMMA: Generalizing Real-World Robot Manipulation via Generative Visual Transfer. arXiv Website
  • MimicDreamer - MimicDreamer: Aligning Human and Robot Demonstrations for Scalable VLA Training. arXiv
  • EmbodieDreamer - EmbodieDreamer: Advancing Real2Sim2Real Transfer for Policy Training via Embodied World Modeling. arXiv Website Code

🚀 Industry Products

  • [2026-7-3]Vidu S1 - Vidu S1: A Real-Time Interactive Video Generation Model. Website
  • [2026-7-8][Robbyant] LingBot-World 2.0 - Infinite Worlds with Versatile Interactions. arXiv Website Code
  • [2026-6-1][VAST] Project Eden Website
  • [2026-5-27][PixVerse]PixVerse R1 Website
  • [2026-5-18][Odyssey] Agora-1 Website
  • [2026-5-13][DreamX Team] DreamX-World Website
  • [2026-4-23][Odyssey] Odyssey-2 Max Website
  • [2026-4-16][Alibaba] Happy Oyster Website
  • [2025-8-21][Dynamics Lab] Mirage 2 Website
  • [2025-8-5][Google] Genie 3 Website
  • [2024-12-4][Google] Genie 2 Website
  • [2024-2-23][Google] Genie Website

🌐 Specialist to Generalist

  • Happy Oyster Website
  • Lyra 2.0 - Lyra 2.0: Explorable Generative 3D Worlds. arXiv Website Code
  • [ICLR'26] Astra - Astra: General Interactive World Model with Autoregressive Denoising. arXiv Website Code
  • [ICML'25] AdaWorld - AdaWorld: Learning Adaptable World Models with Latent Actions. arXiv Website Code
  • Genie 3 - Genie 3: A new frontier for world models. Website
  • [ICLR'24] UniSim - Learning Interactive Real-World Simulators. arXiv Website
  • GAIA-1 - GAIA-1: A Generative World Model for Autonomous Driving. arXiv Website
  • [ECCV'24] DriveDreamer - DriveDreamer: Towards Real-world-driven World Models for Autonomous Driving. arXiv Website Code

🌀 Static to Dynamic and Multi-agent Worlds

Dynamics (Out of Sight Dynamics and Self-evolution):

  • [ECCV'26] A2World - Learning Transferable Dynamics Priors from Action to World Modeling. arXiv
  • IOI - IOI: Decoupling Kinematics and Physics for Interactive World Models. arXiv
  • Holo-World - Holo-World: Unified Camera, Object and Weather Control for Video World Model. arXiv Website
  • Happy Oyster Website
  • Inspatio-world - Inspatio-world: A real-time 4d world simulator via spatiotemporal autoregressive modeling. arXiv Website Code
  • HM-World - Out of Sight but Not Out of Mind: Hybrid Memory for Dynamic Video World Models. arXiv Website Code
  • LiveWorld - Liveworld: Simulating out-of-sight dynamics in generative video world models. arXiv Website Code
  • PERSIST - Beyond Pixel Histories: World Models with Persistent 3D State. arXiv Website Code
  • PerpetualWonder - Perpetualwonder: Long-horizon action-conditioned 4d scene generation. arXiv Website Code
  • [CVPR'26] VerseCrafter - VerseCrafter: Dynamic Realistic Video World Model with 4D Geometric Control. arXiv Website Code
  • [CVPR'26] NeoVerse - NeoVerse: Enhancing 4D World Model with In-the-wild Monocular Videos. arXiv Website Code
  • Teleworld - Teleworld: Towards dynamic multimodal synthesis with a world model. arXiv
  • WorldCanvas - The World is Your Canvas: Painting Promptable Events with Reference Images, Trajectories, and Text. arXiv Website Code
  • [ICML'26] WorldPlay - WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling. arXiv Website
  • Hunyuan-GameCraft - Hunyuan-gamecraft: High-dynamic interactive game video generation with hybrid history condition. arXiv Website Code
  • DeepVerse - Deepverse: 4d autoregressive video generation as a world model. arXiv Website

Multi-Agent Interaction:

  • MIRA - Multiplayer Interactive World Models with Representation Autoencoders. arXiv Website Code
  • OmniDrive - OmniDrive: An LLM-Choreographed Multi-Agent World Model with Unified Latent Co-Compression for Multi-View Driving Video Generation. arXiv
  • Prisma-World - Prisma-World: Camera-Controllable Multi-Agent Video World Model. arXiv Website
  • MetaWorld - MetaWorld: Scaling Multi-Agent Video World Model from Single-view Video Data. arXiv Website
  • Gamma-World - Gamma-World: Generative Multi-Agent World Modeling Beyond Two Players. arXiv Website Code
  • MultiWorld - MultiWorld: Scalable Multi-Agent Multi-View Video World Models. arXiv Website Code
  • ActionParty - ActionParty: Multi-Subject Action Binding in Generative Video Games. arXiv Website Code
  • [CVPR'26 Workshop] F3DGS - F3DGS: Federated 3D Gaussian Splatting for Decentralized Multi-Agent World Modeling. arXiv
  • SWM - Grounding World Simulation Models in a Real-World Metropolis. arXiv Website Code
  • MultiGen - MultiGen: Level-Design for Editable Multiplayer Worlds in Diffusion Game Engines. arXiv Website
  • Shareverse - Shareverse: Multi-agent Consistent Video Generation for Shared World Modeling. arXiv Website Code
  • Solaris - Solaris: Building a Multiplayer Video World Model in Minecraft. arXiv Website Code

🔊 Single-sensory to Multi-sensory Interfaces

  • Happy Oyster Website
  • [CVPR'26] SonoWorld - SonoWorld: From One Image to a 3D Audio-Visual Scene. arXiv Website Code
  • GAIA-2 - GAIA-2: A Controllable Multi-View Generative World Model for Autonomous Driving. arXiv Website
  • RealWonder - RealWonder: Real-Time Physical Action-Conditioned Video Generation. arXiv Website Code
  • [CVPR'26] PerpetualWonder - PerpetualWonder: Long-Horizon Action-Conditioned 4D Scene Generation. arXiv Website Code
  • Teleworld - Teleworld: Towards Dynamic Multimodal Synthesis with a 4D World Model. arXiv

📖 User Action Controllability

🎯 One-shot Loose Control

Here we mainly list papers with one-shot camera trajectory as controls.

  • [Siggraph Asian 2025] Uni3C - Uni3C: Unifying Precisely 3D-Enhanced Camera and Human Motion Controls for Video Generation. arXiv Website Code
  • SEVA - Stable Virtual Camera: Generative View Synthesis with Diffusion Models. arXiv Website Code
  • [TPAMI'25] ViewCrafter - ViewCrafter: Taming Video Diffusion Models for High-fidelity Novel View Synthesis. arXiv Website Code
  • CameraCtrl - CameraCtrl: Enabling Camera Control for Video Diffusion Models. arXiv Website Code
  • [SIGGRAPH 2024] MotionCtrl - MotionCtrl: A Unified and Flexible Motion Controller for Video Generation. arXiv Website Code

🕹️ Frame-level Fine-grained Control

Actually, most of interactive world models can achieve frame-level control. Here, we only list some representative works.

  • [ICML'26] Olaf-World - Olaf-world: Orienting Latent Actions for Video World Modeling. arXiv Website Code
  • [CVPR'26] VerseCrafter - VerseCrafter: Dynamic Realistic Video World Model with 4D Geometric Control. arXiv Website Code
  • [CVPR'26] NeoVerse - NeoVerse: Enhancing 4D World Model with In-the-wild Monocular Videos. arXiv Website Code
  • WorldCanvas - The World is Your Canvas: Painting Promptable Events with Reference Images, Trajectories, and Text. arXiv Website Code
  • MagicWorld - MagicWorld: Towards Long-Horizon Stability for Interactive Video World Exploration. arXiv Website Code
  • [NeurIPS'24] iVideoGPT - iVideoGPT: Interactive VideoGPTs are Scalable World Models. arXiv Website Code
  • [ICLR'24] UniSim - Learning Interactive Real-World Simulators. arXiv Website

⌨️ Action Injection and Control Interfaces

Direction Concatenation:

Most of recent works belong to this category, so we just list some representation works in early stage.

  • Matrix-Game 2.0 - Matrix-game 2.0: An Open-source Real-time and Streaming Interactive World Model. arXiv Website Code
  • [ICLR'26] Vid2World - Vid2World: Crafting Video Diffusion Models to Interactive World Models. arXiv Website Code
  • [ICML'25] AdaWorld - AdaWorld: Learning Adaptable World Models with Latent Actions. arXiv Website Code
  • [ICCV'25] GameFactory - GameFactory: Creating New Games with Generative Interactive Videos. arXiv Website Code
  • [ICML'24] Genie - Genie: Generative Interactive Environments. arXiv Website

Scaling and Shifting:

  • [ICLR'26] FantasyWorld, "FantasyWorld: Geometry-Consistent World Modeling via Unified Video and 3D Prediction". arXiv Website Code
  • [ICCV'25] SSM-WM, "Long-Context State-Space Video World Models". arXiv Website
  • [NeurIPS'25] WorldMem, "Worldmem: Long-term Consistent World Simulation with Memory". arXiv Website Code
  • GameGEN-X, "GameGen-X: Interactive Open-world Game Video Generation". arXiv Website Code

Camera-Controlled Rendering or Simulation:

  • LiveWorld - LiveWorld: Simulating Out-of-sight Dynamics in Generative Video World Models. arXiv Website Code
  • RealWonder - RealWonder: Real-Time Physical Action-Conditioned Video Generation. arXiv Website Code
  • [CVPR'26] PerpetualWonder - PerpetualWonder: Long-Horizon Action-Conditioned 4D Scene Generation. arXiv Website Code
  • [ICCV'25] VMem - VMem: Consistent Interactive Video Scene Generation with Surfel-indexed View Memory. arXiv Website Code

Matrix Transformation:

  • PanoWorld - PanoWorld: Real-World Panoramic Generation. arXiv Website Code
  • [NeurIPS'25] IaaW - Image as a World: Generating Interactive World from Single Image via Panoramic Video Generation. Website
  • GenEx GenEx: Generating an Explorable World. arXiv Website

🧠 Long-Horizon Interactions and Memory

🕰️ History as Condition

Most of interactive world models adopt an autoregressive paradigm, so we just list some representation works.

  • [ICLR'26] Astra - Astra: General Interactive World Model with Autoregressive Denoising. arXiv Website Code
  • PAN - PAN: A World Model for General, Interactable, and Long-Horizon World Simulation. arXiv
  • Hunyuan-GameCraft - Hunyuan-gamecraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition. arXiv Website Code
  • MineWorld - MineWorld: A Real-time and Open-source Interactive World Model on Minecraft. arXiv Website Code
  • [NeurIPS'24] iVideoGPT - iVideoGPT: Interactive VideoGPTs are Scalable World Models. arXiv Website Code
  • [NeurIPS'24] DIAMOND - Diffusion for World Modeling: Visual Details Matter in Atari. arXiv Code
  • [ICML'24] Genie - Genie: Generative Interactive Environments. arXiv Website
  • [ICLR'24] UniSim - Learning Interactive Real-World Simulators. arXiv Website

🗃️ Memory Construction

  • WorldDirector - WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory. arXiv Website
  • [ECCV'26] MemLearner - MemLearner: Learning to Query Context memory for Video World Models. arXiv Website
  • Mem-World - Mem-World: Memory-Augmented Action-Conditioned World Models for Persistent Robot Manipulation arXiv
  • ActWorld - ActWorld: From Explorable to Interactive World Model via Action-Aware Memory. arXiv Website
  • HY-World 2.0 - HY-World 2.0: A Multi-Modal World Model for Reconstructing, Generating, and Simulating 3D Worlds. arXiv Website Code
  • MosaicMem - MosaicMem: Hybrid Spatial Memory for Controllable Video World Models. arXiv Website
  • WorldCam - WorldCam: Interactive Autoregressive 3D Gaming Worlds with Camera Pose as a Unifying Geometric Representation. arXiv Website Code
  • [ICML'26] WorldPlay - WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling. arXiv Website
  • RELIC - RELIC: Interactive Video World Model with Long-Horizon Memory. arXiv Website
  • [ICCV'25] VMem - VMem: Consistent Interactive Video Scene Generation with Surfel-indexed View Memory. arXiv Website Code
  • [NeurIPS'25] Spmem - Video World Models with Long-term Spatial Memory. arXiv Website Code
  • [NeurIPS'25] VRAG - Video Retrieval Augmented Generation for World Models. arXiv Website
  • [NeurIPS'25] WorldMem - WorldMem: Long-Term Consistent World Simulation with Memory. arXiv Website Code

🧱 Explicit 3D Reconstruction

Representative works are listed here.

  • HY-World 2.0 - HY-World 2.0: A Multi-Modal World Model for Reconstructing, Generating, and Simulating 3D Worlds. arXiv Website Code
  • [CVPR'26] WonderZoom - Wonderzoom: Multi-scale 3D World Generation. arXiv Website Code
  • WorldGen - WorldGen: From Text to Traversable and Interactive 3D Worlds. arXiv Website
  • [ICLR'26] FantasyWorld - FantasyWorld: Geometry-Consistent World Modeling via Unified Video and 3D Prediction. arXiv Website Code
  • HY-World 1.0 - HunyuanWorld 1.0: Generating Immersive, Explorable, and Interactive 3D Worlds from Words or Pixels. arXiv Website Code
  • WonderFree - Wonderfree: Enhancing Novel View Quality and Cross-View Consistency for 3D Scene Exploration. arXiv Website Code
  • [ICCV'25] WonderTurbo - Wonderturbo: Generating Interactive 3D World in 0.72 Seconds. arXiv Website Code
  • [ICCV'25] AETHER - Aether: Geometric-Aware Unified World Modeling. arXiv Website Code
  • [CVPR'25] WonderWorld - Wonderworld: Interactive 3D Scene Generation from a Single Image. arXiv Website Code
  • [CVPR'24] WonderJourney - Wonderjourney: Going from Anywhere to Everywhere. arXiv Website Code

🧪 Forcing or Noise Augmentation in AR Diffusion Training

  • HY-World 2.0 - HY-World 2.0: A Multi-Modal World Model for Reconstructing, Generating, and Simulating 3D Worlds. arXiv Website Code
  • [ICML'26] LIVE - LIVE: Long-horizon Interactive Video World Modeling. arXiv Website Code
  • Lingbot-World - Advancing Open-source World Models. arXiv Website Code
  • [ICML'26] WorldPlay - WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling. arXiv Website
  • [ICLR'26] Astra - Astra: General Interactive World Model with Autoregressive Denoising. arXiv Website Code
  • RELIC - RELIC: Interactive Video World Model with Long-Horizon Memory. arXiv Website
  • Memory Forcing - Memory Forcing: Spatio-Temporal Memory for Consistent Scene Generation on Minecraft. arXiv Website Code
  • Matrix-Game 2.0 - Matrix-game 2.0: An Open-source Real-time and Streaming Interactive World Model. arXiv Website Code
  • Geometric Forcing - Geometry Forcing: Marrying Video Diffusion and 3D Representation for Consistent World Modeling arXiv Website Code
  • [ICLR'26] Vid2World - Vid2World: Crafting Video Diffusion Models to Interactive World Models. arXiv Website Code
  • Oasis - Oasis: A Universe in a Transformer. Website Code
  • [ICLR'25] GameNGen - Diffusion Models are Real-time Game Engines. arXiv Website

⚡ Real-time Interactivity

⚖️ Conflict between Responsiveness vs Coherence

  • [ICML'26] WorldPlay - WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling. arXiv Website
  • [ICLR'26] Astra - Astra: General Interactive World Model with Autoregressive Denoising. arXiv Website Code
  • ReSim - ReSim: Reliable World Simulation for Autonomous Driving. arXiv Website Code
  • [NeurIPS 2025] FutureSightDrive - Futuresightdrive: Thinking Visually with Spatio-temporal CoT for Autonomous Driving. arXiv

🚀 Efficient Rollout

  • Cycle-World - Cycle-World: Mitigating Error Accumulation in Long-term Video World Models via Reverse-Prediction Cycle Consistency. arXiv
  • ABot-World-0 - ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU. arXiv
  • Causal-rCM - Causal-rCM: A Unified Teacher-Forcing and Self-Forcing Open Recipe for Autoregressive Diffusion Distillation in Streaming Video Generation and Interactive World Models. arXiv Website
  • Light Interaction - Light Interaction: Training-Free Inference Acceleration for Interactive Video World Models. arXiv Website
  • minWM - minWM: A Full-Stack Open-Source Framework for Real-Time Interactive Video World Models. arXiv Website
  • SANA-WM - SANA-WM: Efficient Minute-Scale World Modeling with Hybrid Linear Diffusion Transformer. arXiv Website Code
  • HY-World 2.0 - HY-World 2.0: A Multi-Modal World Model for Reconstructing, Generating, and Simulating 3D Worlds. arXiv Website Code
  • Matrix-Game 3.0 - Matrix-game 3.0 Real-time and Streaming Interactive World Model with Long-Horizon Memory. arXiv Website Code
  • RELIC - RELIC: Interactive Video World Model with Long-Horizon Memory. arXiv Website
  • [ICLR'26] MotionStream - MotionStream: Real-Time Video Generation with Interactive Motion Controls. arXiv Website Code
  • HY-World 1.0 - HunyuanWorld 1.0: Generating Immersive, Explorable, and Interactive 3D Worlds from Words or Pixels. arXiv Website Code
  • Yume - Yume: An Interactive World Generation Model. arXiv Website Code
  • Hunyuan-GameCraft - Hunyuan-gamecraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition. arXiv Website Code
  • MineWorld - MineWorld: A Real-time and Open-source Interactive World Model on Minecraft. arXiv Website Code

📊 Datasets and Benchmarks

🌍 Open-world Benchmarks

  • WBench - WBench: A Comprehensive Multi-turn Benchmark for Interactive Video World Model Evaluation. arXiv Website Code
  • [ICML'26] iWorldBench - iWorld-Bench: A Benchmark for Interactive World Models with a Unified Action Generation Framework. arXiv Website Code
  • WorldMark - WorldMark: A Unified Benchmark Suite for Interactive Video World Models. arXiv Website
  • Omni-WorldBench - Omni-WorldBench: Towards a Comprehensive Interaction-Centric Evaluation for World Models. arXiv Code
  • MIND - MIND: Benchmarking Memory Consistency and Action Control in World Models. arXiv Website Code
  • [ICCV'25] WorldScore - WorldScore: A Unified Evaluation Benchmark for World Generation. arXiv Website Code
  • [CVPR'25] T2V-CompBench - T2V-CompBench: A Comprehensive Benchmark for Compositional Text-to-video Generation. arXiv Website Code
  • [NeurIPS D&B'24] ChronoMagic-Bench - ChronoMagic-Bench: A Benchmark for Metamorphic Evaluation of Text-to-Time-lapse Video Generation. arXiv Website Code
  • TC-Bench - TC-Bench: Benchmarking Temporal Compositionality in Conditional Video Generation. arXiv Website Code
  • [CVPR'24] EvalCrafter - EvalCrafter: Benchmarking and Evaluating Large Video Generation Models. arXiv Website Code
  • [CVPR'24] VBench - VBench: Comprehensive Benchmark Suite for Video Generative Models. arXiv Website Code

The survey also highlights older generic video-generation suites such as FETV, plus WorldScopeDataset as a large-scale training-oriented interactive dataset.

🎮 Game Dataset and Benchmarks

  • GameCraft-Bench - GameCraft-Bench: Can Agents Build Playable Games End-to-End in a Real Game Engine? arXiv Website Code
  • WBench - WBench: A Comprehensive Multi-turn Benchmark for Interactive Video World Model Evaluation. arXiv Website Code
  • [ICML'26] iWorldBench - iWorld-Bench: A Benchmark for Interactive World Models with a Unified Action Generation Framework. arXiv Website Code
  • WorldMark - WorldMark: A Unified Benchmark Suite for Interactive Video World Models. arXiv Website
  • GameWorld - Gameworld: Towards Standardized and Verifiable Evaluation of Multimodal Game Agents. arXiv Website Code
  • WorldCam-50h - 50-hour gameplay dataset introduced with WorldCam. arXiv Website Code
  • Sekai-Real-HQ / Sekai - Real-world video data used by Yume and related game-world models. arXiv Website Code
  • GF-Minecraft - The Minecraft dataset released with GameFactory. arXiv Website Code
  • OGameData - Open-world game video data released with GameGen-X. arXiv Website Code

The survey also points to Atari 100k, VPT, Matrix-Game-MC, and Sekai-Real-HQ as important training or evaluation resources for interactive game-world research.

🚗 Autonomous Driving Benchmarks

  • [ICLR'26] DrivingGen - DrivingGen: A Comprehensive Benchmark for Generative Video World Models in Autonomous Driving. arXiv Website Code
  • ACT-Bench - ACT-Bench: Towards Action Controllable World Models for Autonomous Driving. arXiv Website Code
  • [NeurIPS D&B'24] NAVSIM - NAVSIM: Data-Driven Non-Reactive Autonomous Vehicle Simulation and Benchmarking. arXiv Website Code
  • [NeurIPS D&B'24] Bench2Drive - Bench2Drive: Towards Multi-Ability Benchmarking of Closed-Loop End-To-End Autonomous Driving. arXiv Website Code

The survey further discusses nuScenes, INTERACTION, ReconDreamer-RL, and SimScale as useful evaluation or synthetic-data resources for controllable driving world models.

🤖 Embodied AI Datasets and Benchmarks

  • WorldArena - WorldArena: A Unified Benchmark for Evaluating Perception and Functional Utility of Embodied World Models. arXiv Website Code
  • RoboChallenge - RoboChallenge: Large-scale Real-robot Evaluation of Embodied Policies. arXiv Website Code
  • RoboTwin 2.0 - RoboTwin 2.0: A Scalable Data Generator and Benchmark with Strong Domain Randomization for Robust Bimanual Robotic Manipulation. arXiv Website Code
  • VLABench - VLABench: A Large-Scale Benchmark for Language-Conditioned Robotics Manipulation with Long-Horizon Reasoning Tasks. arXiv Website Code
  • CALVIN - CALVIN: A Benchmark for Language-Conditioned Policy Learning for Long-Horizon Robot Manipulation Tasks. Website Code
  • LIBERO - LIBERO: Benchmarking Knowledge Transfer for Lifelong Robot Learning. arXiv Website Code

🙏 Acknowledgements

This repository is largely inspired by related community resources:

Contributors

liujiuming123

226 commits

Nichaojun

1 commits