A level meant to test and showcase Godot features and use cases for big and open worlds.
GDScript
78
17 commits
updated Jul 30, 2025
A level meant to test and showcase Godot features and use cases for big and open worlds.
Currently in active development, but development happens on a private Azure DevOps repo due to GitHub's 100 MB file limit. Updates will be pushed to this repo periodically.
| Action | Mouse/Keyboard | Controller (Xbox) |
|---|---|---|
| Capture/uncapture mouse | ESCAPE | START |
| Move | W-A-S-D | Left Stick |
| Jump | SPACE | A |
| Noclip | TILDE (~) | D-pad Up |
Use the LightingChanger node to change time of day in editor.
You can change time of day speed and pause time of day in the TimeOfDaySystem node.
Unless stated otherwise within the ATTRIBUTION file or directly alongside specific files/folders, the following licenses apply:
Code: Licensed under the MIT license.
Assets: Licensed under the CC BY 4.0 license.
Please refer to the respective license files for full details.
Developed by John James Gutib.
Uses sphynx-owner's motion blur addon.
Uses IcterusGames' SimpleGrassTextured plugin.
Uses Jamsers' Godot-Human-For-Scale.
Uses FR3NKD's Godot Plush.
Please refer to the ATTRIBUTION file for full details.
17 commits
GDScript
55.9%
GLSL
34.6%
GDShader
9.5%
A level meant to test and showcase Godot features and use cases for big and open worlds.
GDScript
78
17 commits
updated Jul 30, 2025
A level meant to test and showcase Godot features and use cases for big and open worlds.
Currently in active development, but development happens on a private Azure DevOps repo due to GitHub's 100 MB file limit. Updates will be pushed to this repo periodically.
| Action | Mouse/Keyboard | Controller (Xbox) |
|---|---|---|
| Capture/uncapture mouse | ESCAPE | START |
| Move | W-A-S-D | Left Stick |
| Jump | SPACE | A |
| Noclip | TILDE (~) | D-pad Up |
Use the LightingChanger node to change time of day in editor.
You can change time of day speed and pause time of day in the TimeOfDaySystem node.
Unless stated otherwise within the ATTRIBUTION file or directly alongside specific files/folders, the following licenses apply:
Code: Licensed under the MIT license.
Assets: Licensed under the CC BY 4.0 license.
Please refer to the respective license files for full details.
Developed by John James Gutib.
Uses sphynx-owner's motion blur addon.
Uses IcterusGames' SimpleGrassTextured plugin.
Uses Jamsers' Godot-Human-For-Scale.
Uses FR3NKD's Godot Plush.
Please refer to the ATTRIBUTION file for full details.
17 commits
GDScript
55.9%
GLSL
34.6%
GDShader
9.5%