Jamsers/Crater-Province-Level

A level meant to test and showcase Godot features and use cases for big and open worlds.

GDScript

78

17 commits

updated Jul 30, 2025

See the code

README

Crater-Province-Level

A level meant to test and showcase Godot features and use cases for big and open worlds.

day

night

plushe

Currently in active development, but development happens on a private Azure DevOps repo due to GitHub's 100 MB file limit. Updates will be pushed to this repo periodically.

Usage

  1. Clone or download this repository.
  2. Download Godot 4.5 and open the repository folder with Godot.
  3. To run the project, click the Run Project button, found on the upper right corner of Godot's interface.

Godot 4.5

Controls

ActionMouse/KeyboardController (Xbox)
Capture/uncapture mouseESCAPESTART
MoveW-A-S-DLeft Stick
JumpSPACEA
NoclipTILDE (~)D-pad Up

Editor Options

Use the LightingChanger node to change time of day in editor.

Screenshot 2024-03-27 165313

You can change time of day speed and pause time of day in the TimeOfDaySystem node.

Screenshot 2024-03-27 165356

License

Unless stated otherwise within the ATTRIBUTION file or directly alongside specific files/folders, the following licenses apply:

Code: Licensed under the MIT license.
MIT license

Assets: Licensed under the CC BY 4.0 license.
CC BY 4.0 license

Please refer to the respective license files for full details.

Credits

Developed by John James Gutib.

Uses sphynx-owner's motion blur addon.

Uses IcterusGames' SimpleGrassTextured plugin.

Uses Jamsers' Godot-Human-For-Scale.

Uses FR3NKD's Godot Plush.

Please refer to the ATTRIBUTION file for full details.

gamedev
game-development
godot
godot-engine

Contributors

Jamsers

17 commits

Jamsers/Crater-Province-Level

A level meant to test and showcase Godot features and use cases for big and open worlds.

GDScript

78

17 commits

updated Jul 30, 2025

See the code

README

Crater-Province-Level

A level meant to test and showcase Godot features and use cases for big and open worlds.

day

night

plushe

Currently in active development, but development happens on a private Azure DevOps repo due to GitHub's 100 MB file limit. Updates will be pushed to this repo periodically.

Usage

  1. Clone or download this repository.
  2. Download Godot 4.5 and open the repository folder with Godot.
  3. To run the project, click the Run Project button, found on the upper right corner of Godot's interface.

Godot 4.5

Controls

ActionMouse/KeyboardController (Xbox)
Capture/uncapture mouseESCAPESTART
MoveW-A-S-DLeft Stick
JumpSPACEA
NoclipTILDE (~)D-pad Up

Editor Options

Use the LightingChanger node to change time of day in editor.

Screenshot 2024-03-27 165313

You can change time of day speed and pause time of day in the TimeOfDaySystem node.

Screenshot 2024-03-27 165356

License

Unless stated otherwise within the ATTRIBUTION file or directly alongside specific files/folders, the following licenses apply:

Code: Licensed under the MIT license.
MIT license

Assets: Licensed under the CC BY 4.0 license.
CC BY 4.0 license

Please refer to the respective license files for full details.

Credits

Developed by John James Gutib.

Uses sphynx-owner's motion blur addon.

Uses IcterusGames' SimpleGrassTextured plugin.

Uses Jamsers' Godot-Human-For-Scale.

Uses FR3NKD's Godot Plush.

Please refer to the ATTRIBUTION file for full details.

gamedev
game-development
godot
godot-engine

Contributors

Jamsers

17 commits

Languages

GDScript

55.9%

GLSL

34.6%

GDShader

9.5%