MCP Tools for Unity ProBuilder — model and edit meshes with AI.
52
stars
226
commits
C#
primary language
Aug 24, 2026
updated
AI-powered 3D modeling tools for Unity ProBuilder. Enables AI assistants to create and manipulate editable meshes through natural language commands. Create primitive shapes, extrude faces, bevel edges, apply materials, merge objects, and perform advanced mesh operations like bridging and subdivision. Supports semantic face selection by direction (up, down, left, right) for intuitive editing. Perfect for rapid level prototyping and procedural geometry generation. Built on top of the AI Game Developer platform.
Core tools:
probuilder-create-shape - Create primitive shapes (cube, sphere, cylinder, etc.)probuilder-get-mesh-info - Read mesh data (faces, vertices, edges)probuilder-extrude - Extrude faces with various methodsprobuilder-bevel - Bevel edgesprobuilder-delete-faces - Delete faces by index or directionprobuilder-set-face-material - Apply materials to specific facesMesh operations:
probuilder-flip-normals - Reverse face normalsprobuilder-set-pivot - Change mesh pivot pointprobuilder-merge-objects - Combine multiple ProBuilder meshesEdge operations:
probuilder-subdivide-edges - Add vertices to edgesprobuilder-connect-edges - Connect edges with new geometryprobuilder-bridge - Bridge between edge selectionsAdvanced:
probuilder-create-poly-shape - Create custom polygon-based meshes
- You can double-click on the file - Unity will open it automatically
- OR: Open Unity Editor first, then click on
Assets/Import Package/Custom Package, and choose the file
openupm add com.ivanmurzak.unity.mcp.probuilder
225 commits
1 commits
C#
90.6%
PowerShell
4.7%
Python
4.7%
MCP Tools for Unity ProBuilder — model and edit meshes with AI.
52
stars
226
commits
C#
primary language
Aug 24, 2026
updated
AI-powered 3D modeling tools for Unity ProBuilder. Enables AI assistants to create and manipulate editable meshes through natural language commands. Create primitive shapes, extrude faces, bevel edges, apply materials, merge objects, and perform advanced mesh operations like bridging and subdivision. Supports semantic face selection by direction (up, down, left, right) for intuitive editing. Perfect for rapid level prototyping and procedural geometry generation. Built on top of the AI Game Developer platform.
Core tools:
probuilder-create-shape - Create primitive shapes (cube, sphere, cylinder, etc.)probuilder-get-mesh-info - Read mesh data (faces, vertices, edges)probuilder-extrude - Extrude faces with various methodsprobuilder-bevel - Bevel edgesprobuilder-delete-faces - Delete faces by index or directionprobuilder-set-face-material - Apply materials to specific facesMesh operations:
probuilder-flip-normals - Reverse face normalsprobuilder-set-pivot - Change mesh pivot pointprobuilder-merge-objects - Combine multiple ProBuilder meshesEdge operations:
probuilder-subdivide-edges - Add vertices to edgesprobuilder-connect-edges - Connect edges with new geometryprobuilder-bridge - Bridge between edge selectionsAdvanced:
probuilder-create-poly-shape - Create custom polygon-based meshes
- You can double-click on the file - Unity will open it automatically
- OR: Open Unity Editor first, then click on
Assets/Import Package/Custom Package, and choose the file
openupm add com.ivanmurzak.unity.mcp.probuilder
225 commits
1 commits
C#
90.6%
PowerShell
4.7%
Python
4.7%