MCP Tools for Unity Animation — create and edit clips and animators with AI.
112
stars
236
commits
C#
primary language
Aug 21, 2026
updated
AI-powered tools for Unity animation workflow. Create and modify AnimationClips and AnimatorControllers directly through natural language commands. Automate repetitive animation tasks like setting up state machines, configuring transitions, and adding keyframes. Ideal for rapid prototyping, procedural animation generation, and streamlining complex animator setups. Built on top of the AI Game Developer platform.
AnimationClip tools:
animation-create - Create AnimationClip asset files (.anim)animation-get-data - Get AnimationClip data (curves, events, frame rate, wrap mode)animation-modify - Modify AnimationClip (set/remove curves, add events, set properties)AnimatorController tools:
animator-create - Create AnimatorController asset files (.controller)animator-get-data - Get AnimatorController data (layers, states, parameters, transitions)animator-modify - Modify AnimatorController (add/remove states, parameters, transitions)
- You can double-click on the file - Unity will open it automatically
- OR: Open Unity Editor first, then click on
Assets/Import Package/Custom Package, and choose the file
openupm add com.ivanmurzak.unity.mcp.animation
231 commits
5 commits
C#
90.6%
PowerShell
4.7%
Python
4.7%
MCP Tools for Unity Animation — create and edit clips and animators with AI.
112
stars
236
commits
C#
primary language
Aug 21, 2026
updated
AI-powered tools for Unity animation workflow. Create and modify AnimationClips and AnimatorControllers directly through natural language commands. Automate repetitive animation tasks like setting up state machines, configuring transitions, and adding keyframes. Ideal for rapid prototyping, procedural animation generation, and streamlining complex animator setups. Built on top of the AI Game Developer platform.
AnimationClip tools:
animation-create - Create AnimationClip asset files (.anim)animation-get-data - Get AnimationClip data (curves, events, frame rate, wrap mode)animation-modify - Modify AnimationClip (set/remove curves, add events, set properties)AnimatorController tools:
animator-create - Create AnimatorController asset files (.controller)animator-get-data - Get AnimatorController data (layers, states, parameters, transitions)animator-modify - Modify AnimatorController (add/remove states, parameters, transitions)
- You can double-click on the file - Unity will open it automatically
- OR: Open Unity Editor first, then click on
Assets/Import Package/Custom Package, and choose the file
openupm add com.ivanmurzak.unity.mcp.animation
231 commits
5 commits
C#
90.6%
PowerShell
4.7%
Python
4.7%