[Roadmap] Visual Generation in the New Era: An Evolution from Atomic Mapping to Agentic World Modeling
See the code
Visual Generation in the New Era: An Evolution from Atomic Mapping to Agentic World Modeling
This repository hosts a living roadmap on modern visual generation. The project organizes recent progress in image generation and editing around a capability-oriented view of visual intelligence: moving from one-shot appearance synthesis toward controllable composition, persistent context, agentic interaction, and causal world modeling.
A companion Visual Generation Roadmap website is available, which carries a richer visualization of the taxonomy, the modern research landscape, and the full gallery of stress-test cases. The roadmap is intended to grow with the community: if you have a paper that should be included, or notice a missing reference or mis-classification, please feel free to open a pull request or an issue, and we will keep updating both the survey and the website accordingly. If you find any part of this work useful or interesting, we would also be very happy if you consider citing it.
Recent visual generation models have improved photorealism and instruction following, but stronger images do not automatically imply stronger visual intelligence. The next bottlenecks are structural, temporal, and causal: models must preserve identity, obey spatial constraints, render exact symbols, reason over external data, interact through closed loops, and verify that generated artifacts satisfy the intended constraints.
We frame this evolution as a five-level progression:
| Level | Capability | Short Description |
|---|---|---|
| L1 | Atomic Generation | One-shot probabilistic rendering from prompts or latent codes. |
| L2 | Conditional Generation | Faithful generation under explicit controls, layouts, references, or constraints. |
| L3 | In-Context Generation | Multi-reference, multi-condition, and long-context generation with persistent state. |
| L4 | Agentic Generation | Multi-call planning, generation, verification, rollback, and tool use. |
| L5 | World-Modeling Generation | Causal, physical, and action-conditioned simulation of visual worlds. |
docs/taxonomy.md: the five-level taxonomy of visual intelligence.docs/technical_drivers.md: generative paradigms, architectures, and unified understanding-generation systems.docs/training_data_alignment.md: data construction, pre-training, post-training, reward modeling, and acceleration.docs/applications.md: controllability, personalization, editing, embodied generation, and data-centric visualization.docs/stress_tests.md: in-the-wild stress tests that expose failures beyond visual realism.docs/frontiers.md: open positions on visual CoT, closed-loop agents, tool-augmented rendering, synthetic self-play, and world simulation.docs/reading_list.md: a curated entry point into the cited literature.references/citation.bib: BibTeX references used by the roadmap.The roadmap argues that progress is no longer a single axis of image fidelity. It is a nested expansion of capability:
| Topic | Figure |
|---|---|
| Research landscape | ![]() |
| Modeling paradigms | ![]() |
| Closed-source agentic systems | ![]() |
| Training pipeline | ![]() |
| Data pipeline | ![]() |
Standard metrics can miss failures that matter. This repo includes selected qualitative cases where outputs are visually polished but violate geometric, topological, physical, or procedural constraints.
| Test | Target Capability | Typical Failure |
|---|---|---|
| Jigsaw reconstruction | Spatial structuring | Hallucinates plausible content instead of rigidly reassembling pieces. |
| Metro map | Graph/topology following | Produces a convincing map but violates transfer and crossing constraints. |
| Isometric tile map | Coordinate grounding | Places objects in nearby but incorrect grid cells. |
| Fluid dynamics | Causal state transition | Must distinguish plausible appearance from physically faithful intervention. |
| Multi-turn editing | Persistent identity and constraint memory across turns | Drifts in identity, layout, or previously satisfied constraints as edits accumulate; later turns silently undo earlier ones. |
| Long-form text rendering | Exact symbolic rendering and typography | Generates near-correct glyphs with character-level errors, swapped digits, or inconsistent fonts in long strings. |
| Counting and quantity | Numerical grounding | Produces a visually plausible scene with the wrong number of instances when the prompt specifies an exact count. |
| Occlusion and depth ordering | 3D-consistent compositional reasoning | Renders objects with mutually inconsistent occlusion or depth cues that violate a single 3D layout. |
| Compositional binding | Attribute-to-entity binding | Swaps or merges colors, materials, and parts across multiple bound entities in the same scene. |
The full gallery, including more multi-turn editing cases, is hosted on the project page; see docs/stress_tests.md for additional details.
The full bibliography is maintained in references/citation.bib. The list below follows the roadmap sections and uses an awesome-list style: each entry gives the concrete paper name, a paper link when available (preferably arXiv), venue/year, and a short role in the roadmap.
Community suggestions are welcome — please open a pull request or an issue with the paper you would like to see added, and we will keep folding new entries into the roadmap.
If you find this roadmap useful, please cite the project.
@article{wu2026visual,
title={Visual Generation in the New Era: An Evolution from Atomic Mapping to Agentic World Modeling},
author={Wu, Keming and Yang, Zuhao and Zhang, Kaichen and Wang, Shizun and Zhu, Haowei and Leng, Sicong and Yang, Zhongyu and Wang, Qijie and Wang, Sudong and Wang, Ziting and others},
journal={arXiv preprint arXiv:2604.28185},
year={2026}
}
TeX
100.0%
[Roadmap] Visual Generation in the New Era: An Evolution from Atomic Mapping to Agentic World Modeling
See the code
Visual Generation in the New Era: An Evolution from Atomic Mapping to Agentic World Modeling
This repository hosts a living roadmap on modern visual generation. The project organizes recent progress in image generation and editing around a capability-oriented view of visual intelligence: moving from one-shot appearance synthesis toward controllable composition, persistent context, agentic interaction, and causal world modeling.
A companion Visual Generation Roadmap website is available, which carries a richer visualization of the taxonomy, the modern research landscape, and the full gallery of stress-test cases. The roadmap is intended to grow with the community: if you have a paper that should be included, or notice a missing reference or mis-classification, please feel free to open a pull request or an issue, and we will keep updating both the survey and the website accordingly. If you find any part of this work useful or interesting, we would also be very happy if you consider citing it.
Recent visual generation models have improved photorealism and instruction following, but stronger images do not automatically imply stronger visual intelligence. The next bottlenecks are structural, temporal, and causal: models must preserve identity, obey spatial constraints, render exact symbols, reason over external data, interact through closed loops, and verify that generated artifacts satisfy the intended constraints.
We frame this evolution as a five-level progression:
| Level | Capability | Short Description |
|---|---|---|
| L1 | Atomic Generation | One-shot probabilistic rendering from prompts or latent codes. |
| L2 | Conditional Generation | Faithful generation under explicit controls, layouts, references, or constraints. |
| L3 | In-Context Generation | Multi-reference, multi-condition, and long-context generation with persistent state. |
| L4 | Agentic Generation | Multi-call planning, generation, verification, rollback, and tool use. |
| L5 | World-Modeling Generation | Causal, physical, and action-conditioned simulation of visual worlds. |
docs/taxonomy.md: the five-level taxonomy of visual intelligence.docs/technical_drivers.md: generative paradigms, architectures, and unified understanding-generation systems.docs/training_data_alignment.md: data construction, pre-training, post-training, reward modeling, and acceleration.docs/applications.md: controllability, personalization, editing, embodied generation, and data-centric visualization.docs/stress_tests.md: in-the-wild stress tests that expose failures beyond visual realism.docs/frontiers.md: open positions on visual CoT, closed-loop agents, tool-augmented rendering, synthetic self-play, and world simulation.docs/reading_list.md: a curated entry point into the cited literature.references/citation.bib: BibTeX references used by the roadmap.The roadmap argues that progress is no longer a single axis of image fidelity. It is a nested expansion of capability:
| Topic | Figure |
|---|---|
| Research landscape | ![]() |
| Modeling paradigms | ![]() |
| Closed-source agentic systems | ![]() |
| Training pipeline | ![]() |
| Data pipeline | ![]() |
Standard metrics can miss failures that matter. This repo includes selected qualitative cases where outputs are visually polished but violate geometric, topological, physical, or procedural constraints.
| Test | Target Capability | Typical Failure |
|---|---|---|
| Jigsaw reconstruction | Spatial structuring | Hallucinates plausible content instead of rigidly reassembling pieces. |
| Metro map | Graph/topology following | Produces a convincing map but violates transfer and crossing constraints. |
| Isometric tile map | Coordinate grounding | Places objects in nearby but incorrect grid cells. |
| Fluid dynamics | Causal state transition | Must distinguish plausible appearance from physically faithful intervention. |
| Multi-turn editing | Persistent identity and constraint memory across turns | Drifts in identity, layout, or previously satisfied constraints as edits accumulate; later turns silently undo earlier ones. |
| Long-form text rendering | Exact symbolic rendering and typography | Generates near-correct glyphs with character-level errors, swapped digits, or inconsistent fonts in long strings. |
| Counting and quantity | Numerical grounding | Produces a visually plausible scene with the wrong number of instances when the prompt specifies an exact count. |
| Occlusion and depth ordering | 3D-consistent compositional reasoning | Renders objects with mutually inconsistent occlusion or depth cues that violate a single 3D layout. |
| Compositional binding | Attribute-to-entity binding | Swaps or merges colors, materials, and parts across multiple bound entities in the same scene. |
The full gallery, including more multi-turn editing cases, is hosted on the project page; see docs/stress_tests.md for additional details.
The full bibliography is maintained in references/citation.bib. The list below follows the roadmap sections and uses an awesome-list style: each entry gives the concrete paper name, a paper link when available (preferably arXiv), venue/year, and a short role in the roadmap.
Community suggestions are welcome — please open a pull request or an issue with the paper you would like to see added, and we will keep folding new entries into the roadmap.
If you find this roadmap useful, please cite the project.
@article{wu2026visual,
title={Visual Generation in the New Era: An Evolution from Atomic Mapping to Agentic World Modeling},
author={Wu, Keming and Yang, Zuhao and Zhang, Kaichen and Wang, Shizun and Zhu, Haowei and Leng, Sicong and Yang, Zhongyu and Wang, Qijie and Wang, Sudong and Wang, Ziting and others},
journal={arXiv preprint arXiv:2604.28185},
year={2026}
}
TeX
100.0%