DoranLyong/oh-my-world-intelligence

From 3D/4D Scene Understanding to Semantic-metric World Models

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33 commits

updated Jul 24, 2026

See the code

README

🌏 Oh My World Intelligence

Awesome Papers Taxonomy PRs Welcome

📜 A curated archive of World Intelligence research — from spatial perception to physical interaction and world models.

perceive → reconstruct → generate → act → predict/simulate


🚩 News & Updates

  • 🌍 [2026-07] World Models category launched — Category 7 opens with 11 archived papers spanning the field's history, from World Models (Ha & Schmidhuber, 2018) and Genie (ICML 2024) to V-JEPA 2, DreamerV3 (Nature 2025), and the 2026 wave (AdaJEPA, Vid2World, Nano World Models, Reasoning Visual World).
  • 🔁 [2026-07] Repository renamedoh-my-spatial-intelligenceoh-my-world-intelligence. Spatial intelligence (categories 1–5) knows the world's current state; Physical AI (category 6) acts on it; World Models (category 7) predict its next state.
  • 🧭 [2026-07] Taxonomy v2 — 7-category system with a single placement question, three boundary rules, and a case-law FAQ for ambiguous papers.
  • 🤝 [Ongoing] Contributions welcome — see Contributing.

Overview


Aim of the Project

World intelligence research is scattered across communities — neural rendering, 3D geometry, perception, robotics, and the rapidly exploding world-model literature. This repository aims to:

  • 🗄️ Archive, not just link — each paper ships with its PDF, a runnable official/reference implementation, and a standardized concept mind-map study note in a single self-contained folder.
  • 🧭 Place every paper unambiguously — one placement question ("what is the PRIMARY optimization objective?"), three boundary rules, and a case-law FAQ resolve even hybrid papers mechanically.
  • 🌉 Bridge spatial intelligence and world models — the taxonomy makes the pipeline explicit: perceiving and reconstructing the current world state (1–5) feeds acting on it (6) and predicting its future (7).
  • 📈 Track the 2026 world-model wave — category 7 is organized by the representation space in which the future is rolled out (latent / generative video / explicit 3D / multimodal), the axis along which the community actually divides.

Taxonomy & Placement Rules

Every paper is placed by a single question: "What is the PRIMARY optimization objective?"

Optimization targetCategory
Photometric consistency1. Rendering & Representation
Correspondence & global alignment2. Geometry & Structure
Static 3D generative prior3. Generative 3D
Semantics & feature extraction4. Perception & Understanding
SE(3) pose registration5. 6D Pose Estimation
Physical properties, action & interaction6. Physical AI & Interaction
Prediction of unobserved future states7. World Models

Boundary rules:

  1. Reconstruction vs. prediction — a paper with a time axis (4D) that reconstructs observed intervals goes to 2; one that predicts unobserved futures goes to 7. (e.g., UFO-4D → 2, LeWorldModel → 7)
  2. Static generation vs. future rollout — static 3D content generation goes to 3; action/time-conditioned future rollout goes to 7. (e.g., GaussianGPT → 3)
  3. Learning vs. consuming a world model — papers that learn a world model go to 7; papers that build the physical substrate (assets, environments) or consume a world model to produce actions/policies go to 6. (e.g., PhysForge → 6)

Ambiguous cases are settled by precedent — see the Boundary-Case FAQ.


1. Rendering & Representation

How do we represent the world so it can be rendered?Photometric Consistency & Neural Rendering

Optimized for how closely a rendering matches input images, not for geometric accuracy: a lumpy mesh is fine if the rendered image looks right. From the world-model perspective, this line owns the explicit-3D side of the "which space should hold world state — pixels, latents, or explicit 3D?" debate.

📦 Archived

  • INR Dictionaries, "A Structured Dictionary Perspective on Implicit Neural Representations" (CVPR 2022). arXiv Archive

🔭 Also notable: NeRF · 3D Gaussian Splatting · Instant-NGP


2. Geometry & Structure

How do we recover shape?Correspondence, Global Alignment & Test-Time Training

Maps pixels directly to 3D coordinates and optimizes metric accuracy of the recovered structure. Time-axis papers stay here as long as they reconstruct observed intervals (boundary rule 1). The test-time-training memory mechanisms of TTT3R/LoGeR connect directly to online adaptation and state maintenance in world models (cf. AdaJEPA in 7-1).

📦 Archived

  • Test3R, "Test3R: Learning to Reconstruct 3D at Test Time" (2025). arXiv Archive Note
  • CoMe, "CoMe: Confidence-Based Mesh Extraction from 3D Gaussians" (2026). arXiv Archive Note
  • LoGeR, "LoGeR: Long-Context Geometric Reconstruction with Hybrid Memory" (2026). arXiv Archive Note
  • TTT3R, "TTT3R: 3D Reconstruction as Test-Time Training" (ICLR 2026). arXiv Archive Note
  • UFO-4D, "UFO-4D: Unposed Feedforward 4D Reconstruction from Two Images" (ICLR 2026). arXiv Archive Note

🔭 Also notable: DUSt3R · MVSNet · COLMAP


3. Generative 3D

How do we imagine what we cannot see?Hallucination & Learned Priors

Fills unobserved regions by imagining from learned data distributions rather than computing them. Static 3D generation stays here even when autoregressive (boundary rule 2) — GaussianGPT is flagged as a promotion candidate to category 7 the moment action conditioning is added.

📦 Archived

  • [⭐️] SAM 3D Objects, "SAM 3D: 3Dfy Anything in Images" (Meta, 2025). arXiv Archive Note
  • GaussianGPT, "GaussianGPT: Towards Autoregressive 3D Gaussian Scene Generation" (2026). arXiv Archive Note

🔭 Also notable: DreamFusion · Magic3D


4. Perception & Understanding

What is it, and what does it mean?Semantics & Feature Extraction

Identifies semantic classes, parts, and features beyond geometry. From the world-model perspective this category is the upstream supplier of observation encoders — the quality of a V-JEPA-style world model is bounded by its encoder.

4-0. Universal Encoders (00_UniversalEncoders/)

Task-agnostic visual representations via self-supervised pretraining or multi-teacher distillation.

  • [⭐️] I-JEPA, "Self-Supervised Learning from Images with a Joint-Embedding Predictive Architecture" (CVPR 2023) — the architectural origin of the JEPA world-model lineage (7-1); predicts spatially masked blocks of a static image, not future states — see FAQ. arXiv Code Archive
  • Perception Encoder, "Perception Encoder: The best visual embeddings are not at the output of the network" (Meta, 2025). arXiv Archive Note
  • EUPE, "Efficient Universal Perception Encoder" (2026). arXiv Archive Note
  • NAVER DIVINE, "UNIC / DUNE — universal encoder distillation" (NAVER Labs, ECCV 2024 / CVPR 2025). arXiv arXiv Archive

4-1. Point Cloud Analysis (point-cloud-analysis/)

Backbone networks learning high-dimensional features for classification and segmentation of point clouds.

  • PointMamba, "PointMamba: A Simple State Space Model for Point Cloud Analysis" (NeurIPS 2024). arXiv Archive
  • PointGST, "PointGST: Parameter-Efficient Fine-Tuning in the Spectral Domain" (TPAMI 2025). arXiv Archive

4-2. 3D Scene Graphs (planned)

Hierarchical relations and attributes over 3D maps. Also notable: Open-Vocabulary 3D Scene Graphs · Hydra · S-Graphs

4-3. Open-World Segmentation (03_OpenWorld_Segmentation/)

Transfers SAM-family 2D segmentation knowledge to 3D (Gaussians) and video for promptable segmentation of arbitrary objects.

  • SegAnyGAussians (SAGA), "Segment Any 3D Gaussians" (AAAI 2025). arXiv Archive Note
  • X2SAM, "X2SAM: Any Segmentation in Images and Videos" (2026). arXiv Archive

5. 6D Pose Estimation

Where is the object, and in what pose?Pose Matching & Registration

Estimates the SE(3) transform $(R, t)$ between an observation and a known reference under a rigid-body assumption. Frame-to-frame pose tracking is a time-series state estimate that feeds manipulation (6) and world-model state initialization (7).

📦 Archived

  • [⭐️] FoundationPose, "FoundationPose: Unified 6D Pose Estimation and Tracking of Novel Objects" (CVPR 2024). arXiv Code Archive
  • Any6D, "Any6D: Model-free 6D Pose Estimation of Novel Objects" (CVPR 2025). arXiv Archive

🔭 Also notable: MegaPose · PVNet


6. Physical AI & Interaction

How do we act on the world?Action-Oriented Perception & Physics

Beyond seeing: infer the physical/functional properties needed for interaction, build the physics substrate world models run on, or output actions directly. Boundary with 7: learn a predictive model → 7; build or touch the world → 6 (boundary rule 3).

Note: the former sub-category 6-1 Dynamic 4D Reconstruction was dissolved — applying the placement question consistently, observed-interval dynamic reconstruction (4DGS, D-NeRF, UFO-4D) belongs to category 2 and future-dynamics prediction to category 7.

6-2. Physics-based Vision & Sim-Ready Assets (02_Physics-based/)

Inverse-physics estimation of latent parameters (mass, friction, elasticity, articulation) and generation of simulation-ready assets.

  • PhysForge, "PhysForge: Generating Physics-Grounded 3D Assets for Interaction" (2026). arXiv Archive Note

Also notable: PAC-NeRF · Diff-Physics · PhyGround (physics-fidelity benchmark)

6-3. Affordance Learning (planned)

Maps functional possibilities — where and how an object can be manipulated — onto 3D space. Also notable: Contact-GraspNet · Affordance Diffusion · Where2Act

6-4. Manipulation & Policy Learning (04_PolicyLearning/)

Visuomotor policies and action representations: papers whose objective is the policy itself, without learning a world model.

  • B-spline Policy, "B-spline Policy: Accelerating Manipulation Policies via B-spline Action Representations" (2026). arXiv Website Archive

Also notable: Diffusion Policy · ACT · OpenVLA · π0


7. World Models

How do we predict the world's next state?Future-State Prediction & Action-Conditioned Rollout

Papers whose primary objective is learning the transition function $p(s_{t+1} \mid s_t, a_t)$ — predicting states not yet observed, whatever space the state lives in. Sub-categories follow the one mutually exclusive axis the community actually divides along: the representation space of the rollout. Function (Renderer/Simulator/Planner), conditioning, domain, and physics grounding are multi-valued attributes handled as tags, not directories.

7-1. Latent Prediction (01_LatentPrediction/)

Future rollouts happen in latent space — no pixels are generated during planning or imagination, which is why latent planners are fast (V-JEPA 2 plans ~15× faster than pixel-generative baselines). Includes both reconstruction-free JEPA models and RSSM/Dreamer models with auxiliary decoders: the criterion is where the rollout lives, not whether a reconstruction loss exists.

  • [⭐️] World Models, "World Models" (Ha & Schmidhuber, NeurIPS 2018) — the founding paper: policies trained inside the VAE+MDN-RNN latent dream. arXiv Website Archive
  • [⭐️] DreamerV3, "Mastering Diverse Control Tasks through World Models" (Nature 640, 2025) — one fixed configuration masters 150+ tasks; first to mine Minecraft diamonds from scratch. Nature arXiv Archive
  • [⭐️] V-JEPA 2, "V-JEPA 2: Self-Supervised Video Models Enable Understanding, Prediction and Planning" (Meta, 2025) — 1M hours of video pretraining + 62 h of robot data → zero-shot latent-MPC manipulation. arXiv Code Archive
  • LeWorldModel, "LeWorldModel: Stable End-to-End Joint-Embedding Predictive Architectures" (2026). arXiv Archive Note
  • Physical Representation Learning, "Representation Learning for Spatiotemporal Physical Systems" (2026) — latent prediction beats pixel reconstruction for physical inference on PDE systems. arXiv Archive Note
  • AdaJEPA, "AdaJEPA: An Adaptive Latent World Model" (NYU, 2026) — test-time adaptation of a JEPA world model inside the MPC loop; cross-references the TTT line in category 2. arXiv Archive

Also notable: DINO-world · Dreamer 4

7-2. Generative Video & World Simulators (02_GenerativeVideo/)

Future frames are generated directly by diffusion/autoregressive transformers. Visual fidelity is the strength; action conditioning is the practical line between a video generator and a world model.

  • [⭐️] Genie, "Genie: Generative Interactive Environments" (DeepMind, ICML 2024) — first generative interactive environment; unsupervised latent actions from video-only data. arXiv Archive
  • Unified World Models, "Unified World Models: Coupling Video and Action Diffusion for Pretraining on Large Robotic Datasets" (UW/TRI, 2025) — independent per-modality diffusion timesteps let one model act as policy / forward / inverse dynamics / video predictor. arXiv Website Archive
  • Nano World Models, "Nano World Models: A Minimalist Implementation of Future Video Prediction" (2026) — diffusion-forcing research substrate for controlled world-model studies. arXiv Archive
  • Vid2World, "Vid2World: Crafting Video Diffusion Models to Interactive World Models" (ICLR 2026) — causalization + causal action guidance turn pre-trained video diffusion into interactive world models. arXiv Website Archive

Also notable: Sora 2 · Genie 3 · NVIDIA Cosmos · GAIA-2/GAIA-3 · Vista · PAN

7-3. Explicit 3D & Spatial World Models (planned)

Future/unobserved states output as explicit 3D structure (Gaussians, meshes) maintaining a persistent, physically explorable world state. Also notable: Marble (World Labs)

7-4. Multimodal & Reasoning World Models (04_MultimodalReasoning/)

World state modeled in interleaved verbal + visual representations: the world model lives inside the chain-of-thought of an LLM/UMM, with visual generation serving as world simulation for reasoning.

  • Reasoning Visual World, "Visual Generation Unlocks Human-Like Reasoning through Multimodal World Models" (Tsinghua/ByteDance, 2026) — formalizes the visual-superiority hypothesis; VisWorld-Eval suite. arXiv Website Archive

Also notable: PAN · Cosmos 3 (Reason) · ThinkMorph


Boundary-Case FAQ

Placement case law — every ruling applies the single question "what is the PRIMARY optimization objective?".

CaseRulingRationale
UFO-4D is 4D — why not 7?2Reconstructs + interpolates observed frames; no future rollout (rule 1)
GaussianGPT is autoregressive — why not 7?3Autoregressive rollout but static scene generation, no time dynamics or actions (rule 2); promotion candidate if actions are added
PhysForge — why not 7?6-2Generates physics-attached sim-ready assets; does not predict futures (rule 3)
Physical Representation Learning — why not 6-2?7-1Latent-space future prediction (JEPA) is the training objective
PhyWorld-style physics-aligned video generation?7-2 + physics tagObjective is physics-aligned future video generation; pure fidelity benchmarks/evaluation go to 6-2
AdaJEPA-style TTT of world models?7-1The object being adapted is the latent world model itself; the TTT mechanism cross-references Test3R/TTT3R (category 2)
Reasoning Visual World — why not 7-2?7-4Not video rollout: world modeling inside interleaved visual-verbal CoT — a multimodal representation space
Joint policy + world-model training (UWM-style)?7-2 + Planner tagThe joint loss weights future-observation prediction equally — learning, not consuming (rule 3); a policy paper consuming a frozen world model goes to 6
DreamerV3 has a reconstruction decoder — why 7-1?7-1The 7-1 criterion is the rollout space, not the presence of a reconstruction loss: RSSM imagination is fully latent; the decoder is an auxiliary representation signal
I-JEPA is "JEPA" — why not 7-1?4-0JEPA is an architecture (embedding-space prediction), not a world model per se. Spatial masks of a static image → representation learning (4-0); temporal future states → world model (7-1)

World Model Tag System

Category-7 papers carry these tags in their project README / study note (multi-valued attributes → tags, not directories):

Tag axisValues
Function (Fei-Fei Li taxonomy)Renderer / Simulator / Planner
Conditioningaction / text / multimodal
Domaindriving / robotics / game / general
Physics groundingimplicit (data statistics) / explicit (physics alignment, simulator coupling)

Reference Taxonomies

Category 7's sub-structure aligns with the 2025–2026 community-standard frameworks (kept as references, not directories):

  • Fei-Fei Li & World Labs, "A Functional Taxonomy of World Models" (2026) — Renderer / Simulator / Planner
  • Ding et al., "Understanding World or Predicting Future? A Comprehensive Survey of World Models" (ACM Computing Surveys, 2025) — understanding (internal representation) vs. prediction (future states). arXiv
  • NTU, "World Model for Robot Learning: A Comprehensive Survey" (2026) — policy-coupling architecture / functional purpose / generative capability. arXiv

Repository Layout

<Category>/<NN_SubCategory>/<YYYY_PaperName>/
├── YYYY_PaperName.pdf     # the paper itself
├── README.md              # summary, links, BibTeX, placement notes
├── study_note.md          # standardized concept mind-map (via /paper-to-note)
└── <implementation>/      # official or reference code, self-contained env
  • Projects are named YYYY_PaperName/ by publication year. Planned sub-directories are created only when their first paper arrives — no empty scaffolding.
  • Known naming-rule exceptions: Perception/point-cloud-analysis/ (historical, no numeric prefix) and Perception/00_UniversalEncoders/2026_PerceptionEncoder/ (published 2025; rename pending).

Contributing

  1. Place it — answer "what is the PRIMARY optimization objective?", apply the three boundary rules, and check the FAQ for precedent.
  2. Name itYYYY_PaperName/ under the correct (sub-)category directory.
  3. Fill it — paper PDF + README.md with summary, links, and BibTeX; category-7 papers also record their tags.
  4. Note it — generate a study_note.md (concept mind-map format).
  5. Sync it — update this README's section list and the taxonomy tables in CLAUDE.md in the same commit.

Contributors

DoranLyong

33 commits

DoranLyong/oh-my-world-intelligence

From 3D/4D Scene Understanding to Semantic-metric World Models

Jupyter Notebook

0

33 commits

updated Jul 24, 2026

See the code

README

🌏 Oh My World Intelligence

Awesome Papers Taxonomy PRs Welcome

📜 A curated archive of World Intelligence research — from spatial perception to physical interaction and world models.

perceive → reconstruct → generate → act → predict/simulate


🚩 News & Updates

  • 🌍 [2026-07] World Models category launched — Category 7 opens with 11 archived papers spanning the field's history, from World Models (Ha & Schmidhuber, 2018) and Genie (ICML 2024) to V-JEPA 2, DreamerV3 (Nature 2025), and the 2026 wave (AdaJEPA, Vid2World, Nano World Models, Reasoning Visual World).
  • 🔁 [2026-07] Repository renamedoh-my-spatial-intelligenceoh-my-world-intelligence. Spatial intelligence (categories 1–5) knows the world's current state; Physical AI (category 6) acts on it; World Models (category 7) predict its next state.
  • 🧭 [2026-07] Taxonomy v2 — 7-category system with a single placement question, three boundary rules, and a case-law FAQ for ambiguous papers.
  • 🤝 [Ongoing] Contributions welcome — see Contributing.

Overview


Aim of the Project

World intelligence research is scattered across communities — neural rendering, 3D geometry, perception, robotics, and the rapidly exploding world-model literature. This repository aims to:

  • 🗄️ Archive, not just link — each paper ships with its PDF, a runnable official/reference implementation, and a standardized concept mind-map study note in a single self-contained folder.
  • 🧭 Place every paper unambiguously — one placement question ("what is the PRIMARY optimization objective?"), three boundary rules, and a case-law FAQ resolve even hybrid papers mechanically.
  • 🌉 Bridge spatial intelligence and world models — the taxonomy makes the pipeline explicit: perceiving and reconstructing the current world state (1–5) feeds acting on it (6) and predicting its future (7).
  • 📈 Track the 2026 world-model wave — category 7 is organized by the representation space in which the future is rolled out (latent / generative video / explicit 3D / multimodal), the axis along which the community actually divides.

Taxonomy & Placement Rules

Every paper is placed by a single question: "What is the PRIMARY optimization objective?"

Optimization targetCategory
Photometric consistency1. Rendering & Representation
Correspondence & global alignment2. Geometry & Structure
Static 3D generative prior3. Generative 3D
Semantics & feature extraction4. Perception & Understanding
SE(3) pose registration5. 6D Pose Estimation
Physical properties, action & interaction6. Physical AI & Interaction
Prediction of unobserved future states7. World Models

Boundary rules:

  1. Reconstruction vs. prediction — a paper with a time axis (4D) that reconstructs observed intervals goes to 2; one that predicts unobserved futures goes to 7. (e.g., UFO-4D → 2, LeWorldModel → 7)
  2. Static generation vs. future rollout — static 3D content generation goes to 3; action/time-conditioned future rollout goes to 7. (e.g., GaussianGPT → 3)
  3. Learning vs. consuming a world model — papers that learn a world model go to 7; papers that build the physical substrate (assets, environments) or consume a world model to produce actions/policies go to 6. (e.g., PhysForge → 6)

Ambiguous cases are settled by precedent — see the Boundary-Case FAQ.


1. Rendering & Representation

How do we represent the world so it can be rendered?Photometric Consistency & Neural Rendering

Optimized for how closely a rendering matches input images, not for geometric accuracy: a lumpy mesh is fine if the rendered image looks right. From the world-model perspective, this line owns the explicit-3D side of the "which space should hold world state — pixels, latents, or explicit 3D?" debate.

📦 Archived

  • INR Dictionaries, "A Structured Dictionary Perspective on Implicit Neural Representations" (CVPR 2022). arXiv Archive

🔭 Also notable: NeRF · 3D Gaussian Splatting · Instant-NGP


2. Geometry & Structure

How do we recover shape?Correspondence, Global Alignment & Test-Time Training

Maps pixels directly to 3D coordinates and optimizes metric accuracy of the recovered structure. Time-axis papers stay here as long as they reconstruct observed intervals (boundary rule 1). The test-time-training memory mechanisms of TTT3R/LoGeR connect directly to online adaptation and state maintenance in world models (cf. AdaJEPA in 7-1).

📦 Archived

  • Test3R, "Test3R: Learning to Reconstruct 3D at Test Time" (2025). arXiv Archive Note
  • CoMe, "CoMe: Confidence-Based Mesh Extraction from 3D Gaussians" (2026). arXiv Archive Note
  • LoGeR, "LoGeR: Long-Context Geometric Reconstruction with Hybrid Memory" (2026). arXiv Archive Note
  • TTT3R, "TTT3R: 3D Reconstruction as Test-Time Training" (ICLR 2026). arXiv Archive Note
  • UFO-4D, "UFO-4D: Unposed Feedforward 4D Reconstruction from Two Images" (ICLR 2026). arXiv Archive Note

🔭 Also notable: DUSt3R · MVSNet · COLMAP


3. Generative 3D

How do we imagine what we cannot see?Hallucination & Learned Priors

Fills unobserved regions by imagining from learned data distributions rather than computing them. Static 3D generation stays here even when autoregressive (boundary rule 2) — GaussianGPT is flagged as a promotion candidate to category 7 the moment action conditioning is added.

📦 Archived

  • [⭐️] SAM 3D Objects, "SAM 3D: 3Dfy Anything in Images" (Meta, 2025). arXiv Archive Note
  • GaussianGPT, "GaussianGPT: Towards Autoregressive 3D Gaussian Scene Generation" (2026). arXiv Archive Note

🔭 Also notable: DreamFusion · Magic3D


4. Perception & Understanding

What is it, and what does it mean?Semantics & Feature Extraction

Identifies semantic classes, parts, and features beyond geometry. From the world-model perspective this category is the upstream supplier of observation encoders — the quality of a V-JEPA-style world model is bounded by its encoder.

4-0. Universal Encoders (00_UniversalEncoders/)

Task-agnostic visual representations via self-supervised pretraining or multi-teacher distillation.

  • [⭐️] I-JEPA, "Self-Supervised Learning from Images with a Joint-Embedding Predictive Architecture" (CVPR 2023) — the architectural origin of the JEPA world-model lineage (7-1); predicts spatially masked blocks of a static image, not future states — see FAQ. arXiv Code Archive
  • Perception Encoder, "Perception Encoder: The best visual embeddings are not at the output of the network" (Meta, 2025). arXiv Archive Note
  • EUPE, "Efficient Universal Perception Encoder" (2026). arXiv Archive Note
  • NAVER DIVINE, "UNIC / DUNE — universal encoder distillation" (NAVER Labs, ECCV 2024 / CVPR 2025). arXiv arXiv Archive

4-1. Point Cloud Analysis (point-cloud-analysis/)

Backbone networks learning high-dimensional features for classification and segmentation of point clouds.

  • PointMamba, "PointMamba: A Simple State Space Model for Point Cloud Analysis" (NeurIPS 2024). arXiv Archive
  • PointGST, "PointGST: Parameter-Efficient Fine-Tuning in the Spectral Domain" (TPAMI 2025). arXiv Archive

4-2. 3D Scene Graphs (planned)

Hierarchical relations and attributes over 3D maps. Also notable: Open-Vocabulary 3D Scene Graphs · Hydra · S-Graphs

4-3. Open-World Segmentation (03_OpenWorld_Segmentation/)

Transfers SAM-family 2D segmentation knowledge to 3D (Gaussians) and video for promptable segmentation of arbitrary objects.

  • SegAnyGAussians (SAGA), "Segment Any 3D Gaussians" (AAAI 2025). arXiv Archive Note
  • X2SAM, "X2SAM: Any Segmentation in Images and Videos" (2026). arXiv Archive

5. 6D Pose Estimation

Where is the object, and in what pose?Pose Matching & Registration

Estimates the SE(3) transform $(R, t)$ between an observation and a known reference under a rigid-body assumption. Frame-to-frame pose tracking is a time-series state estimate that feeds manipulation (6) and world-model state initialization (7).

📦 Archived

  • [⭐️] FoundationPose, "FoundationPose: Unified 6D Pose Estimation and Tracking of Novel Objects" (CVPR 2024). arXiv Code Archive
  • Any6D, "Any6D: Model-free 6D Pose Estimation of Novel Objects" (CVPR 2025). arXiv Archive

🔭 Also notable: MegaPose · PVNet


6. Physical AI & Interaction

How do we act on the world?Action-Oriented Perception & Physics

Beyond seeing: infer the physical/functional properties needed for interaction, build the physics substrate world models run on, or output actions directly. Boundary with 7: learn a predictive model → 7; build or touch the world → 6 (boundary rule 3).

Note: the former sub-category 6-1 Dynamic 4D Reconstruction was dissolved — applying the placement question consistently, observed-interval dynamic reconstruction (4DGS, D-NeRF, UFO-4D) belongs to category 2 and future-dynamics prediction to category 7.

6-2. Physics-based Vision & Sim-Ready Assets (02_Physics-based/)

Inverse-physics estimation of latent parameters (mass, friction, elasticity, articulation) and generation of simulation-ready assets.

  • PhysForge, "PhysForge: Generating Physics-Grounded 3D Assets for Interaction" (2026). arXiv Archive Note

Also notable: PAC-NeRF · Diff-Physics · PhyGround (physics-fidelity benchmark)

6-3. Affordance Learning (planned)

Maps functional possibilities — where and how an object can be manipulated — onto 3D space. Also notable: Contact-GraspNet · Affordance Diffusion · Where2Act

6-4. Manipulation & Policy Learning (04_PolicyLearning/)

Visuomotor policies and action representations: papers whose objective is the policy itself, without learning a world model.

  • B-spline Policy, "B-spline Policy: Accelerating Manipulation Policies via B-spline Action Representations" (2026). arXiv Website Archive

Also notable: Diffusion Policy · ACT · OpenVLA · π0


7. World Models

How do we predict the world's next state?Future-State Prediction & Action-Conditioned Rollout

Papers whose primary objective is learning the transition function $p(s_{t+1} \mid s_t, a_t)$ — predicting states not yet observed, whatever space the state lives in. Sub-categories follow the one mutually exclusive axis the community actually divides along: the representation space of the rollout. Function (Renderer/Simulator/Planner), conditioning, domain, and physics grounding are multi-valued attributes handled as tags, not directories.

7-1. Latent Prediction (01_LatentPrediction/)

Future rollouts happen in latent space — no pixels are generated during planning or imagination, which is why latent planners are fast (V-JEPA 2 plans ~15× faster than pixel-generative baselines). Includes both reconstruction-free JEPA models and RSSM/Dreamer models with auxiliary decoders: the criterion is where the rollout lives, not whether a reconstruction loss exists.

  • [⭐️] World Models, "World Models" (Ha & Schmidhuber, NeurIPS 2018) — the founding paper: policies trained inside the VAE+MDN-RNN latent dream. arXiv Website Archive
  • [⭐️] DreamerV3, "Mastering Diverse Control Tasks through World Models" (Nature 640, 2025) — one fixed configuration masters 150+ tasks; first to mine Minecraft diamonds from scratch. Nature arXiv Archive
  • [⭐️] V-JEPA 2, "V-JEPA 2: Self-Supervised Video Models Enable Understanding, Prediction and Planning" (Meta, 2025) — 1M hours of video pretraining + 62 h of robot data → zero-shot latent-MPC manipulation. arXiv Code Archive
  • LeWorldModel, "LeWorldModel: Stable End-to-End Joint-Embedding Predictive Architectures" (2026). arXiv Archive Note
  • Physical Representation Learning, "Representation Learning for Spatiotemporal Physical Systems" (2026) — latent prediction beats pixel reconstruction for physical inference on PDE systems. arXiv Archive Note
  • AdaJEPA, "AdaJEPA: An Adaptive Latent World Model" (NYU, 2026) — test-time adaptation of a JEPA world model inside the MPC loop; cross-references the TTT line in category 2. arXiv Archive

Also notable: DINO-world · Dreamer 4

7-2. Generative Video & World Simulators (02_GenerativeVideo/)

Future frames are generated directly by diffusion/autoregressive transformers. Visual fidelity is the strength; action conditioning is the practical line between a video generator and a world model.

  • [⭐️] Genie, "Genie: Generative Interactive Environments" (DeepMind, ICML 2024) — first generative interactive environment; unsupervised latent actions from video-only data. arXiv Archive
  • Unified World Models, "Unified World Models: Coupling Video and Action Diffusion for Pretraining on Large Robotic Datasets" (UW/TRI, 2025) — independent per-modality diffusion timesteps let one model act as policy / forward / inverse dynamics / video predictor. arXiv Website Archive
  • Nano World Models, "Nano World Models: A Minimalist Implementation of Future Video Prediction" (2026) — diffusion-forcing research substrate for controlled world-model studies. arXiv Archive
  • Vid2World, "Vid2World: Crafting Video Diffusion Models to Interactive World Models" (ICLR 2026) — causalization + causal action guidance turn pre-trained video diffusion into interactive world models. arXiv Website Archive

Also notable: Sora 2 · Genie 3 · NVIDIA Cosmos · GAIA-2/GAIA-3 · Vista · PAN

7-3. Explicit 3D & Spatial World Models (planned)

Future/unobserved states output as explicit 3D structure (Gaussians, meshes) maintaining a persistent, physically explorable world state. Also notable: Marble (World Labs)

7-4. Multimodal & Reasoning World Models (04_MultimodalReasoning/)

World state modeled in interleaved verbal + visual representations: the world model lives inside the chain-of-thought of an LLM/UMM, with visual generation serving as world simulation for reasoning.

  • Reasoning Visual World, "Visual Generation Unlocks Human-Like Reasoning through Multimodal World Models" (Tsinghua/ByteDance, 2026) — formalizes the visual-superiority hypothesis; VisWorld-Eval suite. arXiv Website Archive

Also notable: PAN · Cosmos 3 (Reason) · ThinkMorph


Boundary-Case FAQ

Placement case law — every ruling applies the single question "what is the PRIMARY optimization objective?".

CaseRulingRationale
UFO-4D is 4D — why not 7?2Reconstructs + interpolates observed frames; no future rollout (rule 1)
GaussianGPT is autoregressive — why not 7?3Autoregressive rollout but static scene generation, no time dynamics or actions (rule 2); promotion candidate if actions are added
PhysForge — why not 7?6-2Generates physics-attached sim-ready assets; does not predict futures (rule 3)
Physical Representation Learning — why not 6-2?7-1Latent-space future prediction (JEPA) is the training objective
PhyWorld-style physics-aligned video generation?7-2 + physics tagObjective is physics-aligned future video generation; pure fidelity benchmarks/evaluation go to 6-2
AdaJEPA-style TTT of world models?7-1The object being adapted is the latent world model itself; the TTT mechanism cross-references Test3R/TTT3R (category 2)
Reasoning Visual World — why not 7-2?7-4Not video rollout: world modeling inside interleaved visual-verbal CoT — a multimodal representation space
Joint policy + world-model training (UWM-style)?7-2 + Planner tagThe joint loss weights future-observation prediction equally — learning, not consuming (rule 3); a policy paper consuming a frozen world model goes to 6
DreamerV3 has a reconstruction decoder — why 7-1?7-1The 7-1 criterion is the rollout space, not the presence of a reconstruction loss: RSSM imagination is fully latent; the decoder is an auxiliary representation signal
I-JEPA is "JEPA" — why not 7-1?4-0JEPA is an architecture (embedding-space prediction), not a world model per se. Spatial masks of a static image → representation learning (4-0); temporal future states → world model (7-1)

World Model Tag System

Category-7 papers carry these tags in their project README / study note (multi-valued attributes → tags, not directories):

Tag axisValues
Function (Fei-Fei Li taxonomy)Renderer / Simulator / Planner
Conditioningaction / text / multimodal
Domaindriving / robotics / game / general
Physics groundingimplicit (data statistics) / explicit (physics alignment, simulator coupling)

Reference Taxonomies

Category 7's sub-structure aligns with the 2025–2026 community-standard frameworks (kept as references, not directories):

  • Fei-Fei Li & World Labs, "A Functional Taxonomy of World Models" (2026) — Renderer / Simulator / Planner
  • Ding et al., "Understanding World or Predicting Future? A Comprehensive Survey of World Models" (ACM Computing Surveys, 2025) — understanding (internal representation) vs. prediction (future states). arXiv
  • NTU, "World Model for Robot Learning: A Comprehensive Survey" (2026) — policy-coupling architecture / functional purpose / generative capability. arXiv

Repository Layout

<Category>/<NN_SubCategory>/<YYYY_PaperName>/
├── YYYY_PaperName.pdf     # the paper itself
├── README.md              # summary, links, BibTeX, placement notes
├── study_note.md          # standardized concept mind-map (via /paper-to-note)
└── <implementation>/      # official or reference code, self-contained env
  • Projects are named YYYY_PaperName/ by publication year. Planned sub-directories are created only when their first paper arrives — no empty scaffolding.
  • Known naming-rule exceptions: Perception/point-cloud-analysis/ (historical, no numeric prefix) and Perception/00_UniversalEncoders/2026_PerceptionEncoder/ (published 2025; rename pending).

Contributing

  1. Place it — answer "what is the PRIMARY optimization objective?", apply the three boundary rules, and check the FAQ for precedent.
  2. Name itYYYY_PaperName/ under the correct (sub-)category directory.
  3. Fill it — paper PDF + README.md with summary, links, and BibTeX; category-7 papers also record their tags.
  4. Note it — generate a study_note.md (concept mind-map format).
  5. Sync it — update this README's section list and the taxonomy tables in CLAUDE.md in the same commit.

Contributors

DoranLyong

33 commits

Languages

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C++

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