zeljkovranjes/sbox-text-to-animation

Text-to-animation and animation editing for the s&box editor (UniMate, pure C#)

C#

1

71 commits

updated Oct 3, 2026

See the code

README

Text to Animation

Text-to-animation and animation editing for the s&box editor, powered by UniMate.

  • Generate motion from text, chain prompts, in-between pinned poses, edit with bone locks, make variations.
  • Trim, split, reverse, change speed, loop, fix root motion and foot sliding, and pose bones with keys.
  • Save to VMDL with compile and playback verification, replace existing sequences, or export.

Open View → Text to Animation, or right-click a model and choose Animate with Text to Animation.

  1. Choose or drop a rigged VMDL, or start fresh with New from Citizen / New from Citizen Human (copies that VMDL into your project).
  2. Click Download on the Generate tab (769 MB, once).
  3. Describe the motion and click Generate.
  4. Refine it on the Edit and Pose tabs, then click Save to VMDL.

Runs fully in C# on the CPU. UniMate code is MIT; its weights are trained on Mixamo and Objaverse-XL data, so check those licenses before commercial use.

Package ident: notpointless.chomnr_text_to_animation

zeljkovranjes/sbox-text-to-animation

Text-to-animation and animation editing for the s&box editor (UniMate, pure C#)

C#

1

71 commits

updated Oct 3, 2026

See the code

README

Text to Animation

Text-to-animation and animation editing for the s&box editor, powered by UniMate.

  • Generate motion from text, chain prompts, in-between pinned poses, edit with bone locks, make variations.
  • Trim, split, reverse, change speed, loop, fix root motion and foot sliding, and pose bones with keys.
  • Save to VMDL with compile and playback verification, replace existing sequences, or export.

Open View → Text to Animation, or right-click a model and choose Animate with Text to Animation.

  1. Choose or drop a rigged VMDL, or start fresh with New from Citizen / New from Citizen Human (copies that VMDL into your project).
  2. Click Download on the Generate tab (769 MB, once).
  3. Describe the motion and click Generate.
  4. Refine it on the Edit and Pose tabs, then click Save to VMDL.

Runs fully in C# on the CPU. UniMate code is MIT; its weights are trained on Mixamo and Objaverse-XL data, so check those licenses before commercial use.

Package ident: notpointless.chomnr_text_to_animation