storytold/effectcraft

Rust

6

118 commits

updated Oct 2, 2026

See the code

README

ArtCraft

EffectCraft

Motion graphics and visual effects; an open-source, clean-room reimplementation of Adobe After Effects, rebuilt in pure Rust.

A free, open-source compositor in the spirit of After Effects: compositions, layers, keyframes, 259 effects, layer styles, expressions, 3D cameras and lights, and a render queue, native on macOS, Windows and Linux, and in the browser later on. Young, moving fast, and already usable.

Status: young and moving fast Written in Rust License: MIT or Apache-2.0

Join the ArtCraft community on Discord

EffectCraft on getartcraft.com · ArtCraft · All Crafting Apps


EffectCraft's main window: the animated demo composition in the Composition panel, the Project panel, a Timeline with text, shape and solid layers, and the Properties panel showing the selected text layer's transform, font and paragraph settings

[!NOTE] ArtCraft is a community of artists from all walks of life. Digital, generative, music, games — if you make things, you're one of us. Come say hi on Discord.

What it is · Animate · Effects · 3D · Export · Agents · Get started · Status · How it's made · The Crafting Apps · License

What EffectCraft is

EffectCraft is for animated titles, motion graphics and compositing work: the kind of thing people reach for After Effects to do. You build a composition out of layers (solids, shapes, text, footage, other compositions), animate their properties with keyframes, stack effects on them and render the result.

The aim is to feel familiar to anyone who has used After Effects, with the same panels (Project, Composition, Timeline, Effect Controls, Effects & Presets) and the same keyframe behaviour, and then to go further in a few places where it matters to us:

  • Lottie import and export built in, so animations can go straight to the web and apps without a plugin.
  • A project file you can read. Projects are versioned JSON (.ecproj), so they diff cleanly in version control.
  • Everything is scriptable. Every menu item, timeline drag and property edit goes through one command registry, so the same actions are reachable from a command line, a JSON control channel and an MCP server for agents.
  • No FFmpeg. Video and audio decoding and encoding come from FilmCraft's own pure-Rust codecs.

Animate

The panels, menus and shortcuts follow After Effects, so your muscle memory carries over: Project, Composition, Timeline, Effect Controls, Properties, Effects & Presets, Character, Paragraph, Align, Info, Preview, Audio and the Render Queue, docked the way you expect.

  • Layers of every kind: solids, shapes, text, footage, nested compositions, nulls, adjustment layers, cameras and lights; parenting, track mattes, all 38 blend modes, motion blur.
  • Keyframes that behave the same: linear, Bezier, hold, auto and continuous Bezier, roving keys, Easy Ease (F9), Keyframe Velocity and Interpolation dialogs, copy and paste at the current time, and a Graph Editor with value and speed graphs and draggable handles.
  • Time: time remapping, time stretch, time-reverse, freeze frame, work area, markers, exact frame-accurate timing at every frame rate including 29.97 drop-frame.
  • Shapes and masks: shape layers with trim paths, repeaters, round corners, offset, zig zag, twist, wiggle, merge paths and gradient strokes; masks drawn with the pen tool, with modes, feather, expansion and vertex editing in the viewer.
  • Text: point and paragraph text with real shaping, the Character and Paragraph panels, and text animators with range selectors.
  • Expressions: JavaScript with the After Effects object model (wiggle, loopOut, thisComp.layer("…"), vector maths on arrays), an inline editor and the pick-whip.

The Graph Editor showing an eased value curve for a text animator's Range Start, with the graph editor's button bar for hold, linear, auto Bezier and Easy Ease

Effects

259 effects across After Effects' categories, each with its parameter names, order and defaults: blur and sharpen, channel, color correction (Curves, Levels, Hue/Saturation, Lumetri Color…), distort (Warp, Bulge, Turbulent Displace, CC Power Pin…), generate (Fractal Noise, Gradient Ramp, Stroke, Write-on, Audio Spectrum…), keying, matte, noise and grain, perspective, simulation (CC Particle World, CC Rainfall, Shatter, Card Dance, Caustics, Wave World…), stylize (Glow, CC Glass…), time (Echo, Posterize Time, Timewarp, Time Displacement…), audio (Reverb, Parametric EQ, Delay, Stereo Mixer…), text, transitions, utility and expression controls. All nine Layer Styles (Drop Shadow, Inner/Outer Glow, Bevel and Emboss, Satin, overlays, Stroke) with Global Light. Preview plays audio in sync, with meters and waveforms.

A CC Particle World burst with Glow, and the Effect Controls panel listing the particle system's parameters

3D

Classic 3D the way After Effects does it: 3D layers with orientation and material options, one- and two-node cameras with depth of field, lights (parallel, spot, point, ambient) with soft ray-traced shadows, layers that intersect correctly, orbit, pan and dolly camera tools, and Front, Top, Left and Custom views.

The 3D Showcase demo in Custom View 1: intersecting cards lit by a spot light with soft shadows on a gridded floor, with the camera frustum and light drawn as wireframes

Export

A Render Queue like After Effects', with Render Settings and Output Modules: H.264 MP4 and ProRes MOV (Proxy to 4444 XQ with alpha) with audio, PNG, JPEG, TIFF and 32-bit EXR sequences, and animated GIF. The same queue runs from the command line. Every encoder is FilmCraft's pure-Rust code; there is no FFmpeg inside.

Lottie goes both ways: File ▸ Export ▸ Lottie JSON… writes a composition (precomps, shape, solid, image, text and null layers, eased and spatial keyframes, masks, track mattes, blend modes, time remapping, optionally expressions) as .json or .lottie, and lists anything Lottie cannot express; File ▸ Import ▸ Lottie… opens one as a new composition.

The Render Queue panel with two compositions queued

Built for agents

Everything you can do from a menu is a command with an id, and agents can reach every one of them:

  • MCP server: effectcraft-cli mcp speaks the Model Context Protocol over stdio, headless or bridged to the running app (--bridge 9877). Tools cover commands, the project and property tree, keyframes and rendered frames. This repository ships a ready .mcp.json.
  • Command line: one-shot calls with JSON output, for example effectcraft-cli set Main '#1' transform/position '[100,360]' --time 0 main.ecproj --save or effectcraft-cli render --comp Main --out main.mp4, or effectcraft-cli exec file.exportLottie '{"comp":"Main","path":"main.json"}' main.ecproj.
  • Control channel: effectcraft --control 9877 accepts JSON lines to run commands, inspect and click any widget by its automation id, and take screenshots.

See docs/agents.md and docs/control-protocol.md.

Get started

You need Rust 1.95 or newer.

git clone https://github.com/storytold/effectcraft
cd effectcraft
cargo run --release -p effectcraft          # the app, with the demo project open
cargo run --release -p effectcraft-cli -- render --out intro.mp4    # render the demo headless
cargo xtask web --serve 8765                # the browser build on http://127.0.0.1:8765/ (docs/web.md)

To work on it: cargo test --workspace, and cargo xtask ci before every commit (format, lints, tests, layering, asset attribution and the WebAssembly build). See CONTRIBUTING.md, docs/architecture.md and docs/testing.md.

Where it stands

EffectCraft is young. The core of After Effects is in place and gets deeper every week: what is done and what comes next is in the ROADMAP. Not there yet: Roto Brush, Warp Stabilizer and the 3D camera tracker, Advanced 3D, on-canvas text editing and GPU compositing. The web build (docs/web.md) runs the full app in the browser, single-threaded for now. Projects are saved as .ecproj, readable versioned JSON; After Effects .aep files cannot be opened.

How it's made

  • Engine first. A stack of small crates with strict layering. The interface (egui) sits on top and nothing underneath depends on it.
  • Clean room. We work from After Effects' public documentation and how it behaves, never from Adobe's files, icons, presets or code. No code is copied from GPL projects. The full rules are in AGENTS.md.
  • Private by default. No telemetry, and no network access unless you ask for it.
  • One family. EffectCraft shares its time model and text engine design with FilmCraft, and gets its video and audio codecs from it.

The Crafting Apps

EffectCraft is one of the Crafting Apps: free, open-source creative tools from the ArtCraft team, each written from scratch in Rust and each able to stand on its own.

AppWhat it's forCodeLearn more
PhotoCraftImage editing: layers, masks, type and real PSD filesGitHubWebsite
VectorCraftVector illustrationGitHubWebsite
FilmCraftVideo editing, color and soundGitHubWebsite
LightCraftPhoto library and raw developmentGitHubWebsite
PrintCraftReading, organizing and protecting PDFsGitHubWebsite
EffectCraftMotion graphics and visual effects · you are hereGitHubWebsite
DesignCraftPage layout and publishingGitHubWebsite

And ArtCraft itself, our AI image and video studio for artists who want real control.


Join the ArtCraft community on Discord

Come make things with us

Our Discord is where artists of every kind hang out: people who paint, shoot, draw, cut film, set type, and people still figuring out what they like to make. Share what you're working on, ask for help, tell us what's broken, or tell us what you wish these tools could do. Whatever your medium and however long you've been at it, you're welcome here.

discord.gg/artcraft · getartcraft.com · The Crafting Apps · EffectCraft

License and credits

EffectCraft is dual-licensed under MIT or Apache 2.0, at your option. Bundled fonts and other non-code assets are listed with their authors and licenses in ATTRIBUTION.md.

Adobe, Photoshop, Illustrator, Premiere Pro, Lightroom, Acrobat, After Effects and InDesign are trademarks or registered trademarks of Adobe Inc. in the United States and/or other countries. EffectCraft is an independent, open-source project and is not affiliated with, sponsored by or endorsed by Adobe Inc.; these names are used only to describe the workflows it is compatible with.

ArtCraft
Made by the ArtCraft team and community.

storytold/effectcraft

Rust

6

118 commits

updated Oct 2, 2026

See the code

README

ArtCraft

EffectCraft

Motion graphics and visual effects; an open-source, clean-room reimplementation of Adobe After Effects, rebuilt in pure Rust.

A free, open-source compositor in the spirit of After Effects: compositions, layers, keyframes, 259 effects, layer styles, expressions, 3D cameras and lights, and a render queue, native on macOS, Windows and Linux, and in the browser later on. Young, moving fast, and already usable.

Status: young and moving fast Written in Rust License: MIT or Apache-2.0

Join the ArtCraft community on Discord

EffectCraft on getartcraft.com · ArtCraft · All Crafting Apps


EffectCraft's main window: the animated demo composition in the Composition panel, the Project panel, a Timeline with text, shape and solid layers, and the Properties panel showing the selected text layer's transform, font and paragraph settings

[!NOTE] ArtCraft is a community of artists from all walks of life. Digital, generative, music, games — if you make things, you're one of us. Come say hi on Discord.

What it is · Animate · Effects · 3D · Export · Agents · Get started · Status · How it's made · The Crafting Apps · License

What EffectCraft is

EffectCraft is for animated titles, motion graphics and compositing work: the kind of thing people reach for After Effects to do. You build a composition out of layers (solids, shapes, text, footage, other compositions), animate their properties with keyframes, stack effects on them and render the result.

The aim is to feel familiar to anyone who has used After Effects, with the same panels (Project, Composition, Timeline, Effect Controls, Effects & Presets) and the same keyframe behaviour, and then to go further in a few places where it matters to us:

  • Lottie import and export built in, so animations can go straight to the web and apps without a plugin.
  • A project file you can read. Projects are versioned JSON (.ecproj), so they diff cleanly in version control.
  • Everything is scriptable. Every menu item, timeline drag and property edit goes through one command registry, so the same actions are reachable from a command line, a JSON control channel and an MCP server for agents.
  • No FFmpeg. Video and audio decoding and encoding come from FilmCraft's own pure-Rust codecs.

Animate

The panels, menus and shortcuts follow After Effects, so your muscle memory carries over: Project, Composition, Timeline, Effect Controls, Properties, Effects & Presets, Character, Paragraph, Align, Info, Preview, Audio and the Render Queue, docked the way you expect.

  • Layers of every kind: solids, shapes, text, footage, nested compositions, nulls, adjustment layers, cameras and lights; parenting, track mattes, all 38 blend modes, motion blur.
  • Keyframes that behave the same: linear, Bezier, hold, auto and continuous Bezier, roving keys, Easy Ease (F9), Keyframe Velocity and Interpolation dialogs, copy and paste at the current time, and a Graph Editor with value and speed graphs and draggable handles.
  • Time: time remapping, time stretch, time-reverse, freeze frame, work area, markers, exact frame-accurate timing at every frame rate including 29.97 drop-frame.
  • Shapes and masks: shape layers with trim paths, repeaters, round corners, offset, zig zag, twist, wiggle, merge paths and gradient strokes; masks drawn with the pen tool, with modes, feather, expansion and vertex editing in the viewer.
  • Text: point and paragraph text with real shaping, the Character and Paragraph panels, and text animators with range selectors.
  • Expressions: JavaScript with the After Effects object model (wiggle, loopOut, thisComp.layer("…"), vector maths on arrays), an inline editor and the pick-whip.

The Graph Editor showing an eased value curve for a text animator's Range Start, with the graph editor's button bar for hold, linear, auto Bezier and Easy Ease

Effects

259 effects across After Effects' categories, each with its parameter names, order and defaults: blur and sharpen, channel, color correction (Curves, Levels, Hue/Saturation, Lumetri Color…), distort (Warp, Bulge, Turbulent Displace, CC Power Pin…), generate (Fractal Noise, Gradient Ramp, Stroke, Write-on, Audio Spectrum…), keying, matte, noise and grain, perspective, simulation (CC Particle World, CC Rainfall, Shatter, Card Dance, Caustics, Wave World…), stylize (Glow, CC Glass…), time (Echo, Posterize Time, Timewarp, Time Displacement…), audio (Reverb, Parametric EQ, Delay, Stereo Mixer…), text, transitions, utility and expression controls. All nine Layer Styles (Drop Shadow, Inner/Outer Glow, Bevel and Emboss, Satin, overlays, Stroke) with Global Light. Preview plays audio in sync, with meters and waveforms.

A CC Particle World burst with Glow, and the Effect Controls panel listing the particle system's parameters

3D

Classic 3D the way After Effects does it: 3D layers with orientation and material options, one- and two-node cameras with depth of field, lights (parallel, spot, point, ambient) with soft ray-traced shadows, layers that intersect correctly, orbit, pan and dolly camera tools, and Front, Top, Left and Custom views.

The 3D Showcase demo in Custom View 1: intersecting cards lit by a spot light with soft shadows on a gridded floor, with the camera frustum and light drawn as wireframes

Export

A Render Queue like After Effects', with Render Settings and Output Modules: H.264 MP4 and ProRes MOV (Proxy to 4444 XQ with alpha) with audio, PNG, JPEG, TIFF and 32-bit EXR sequences, and animated GIF. The same queue runs from the command line. Every encoder is FilmCraft's pure-Rust code; there is no FFmpeg inside.

Lottie goes both ways: File ▸ Export ▸ Lottie JSON… writes a composition (precomps, shape, solid, image, text and null layers, eased and spatial keyframes, masks, track mattes, blend modes, time remapping, optionally expressions) as .json or .lottie, and lists anything Lottie cannot express; File ▸ Import ▸ Lottie… opens one as a new composition.

The Render Queue panel with two compositions queued

Built for agents

Everything you can do from a menu is a command with an id, and agents can reach every one of them:

  • MCP server: effectcraft-cli mcp speaks the Model Context Protocol over stdio, headless or bridged to the running app (--bridge 9877). Tools cover commands, the project and property tree, keyframes and rendered frames. This repository ships a ready .mcp.json.
  • Command line: one-shot calls with JSON output, for example effectcraft-cli set Main '#1' transform/position '[100,360]' --time 0 main.ecproj --save or effectcraft-cli render --comp Main --out main.mp4, or effectcraft-cli exec file.exportLottie '{"comp":"Main","path":"main.json"}' main.ecproj.
  • Control channel: effectcraft --control 9877 accepts JSON lines to run commands, inspect and click any widget by its automation id, and take screenshots.

See docs/agents.md and docs/control-protocol.md.

Get started

You need Rust 1.95 or newer.

git clone https://github.com/storytold/effectcraft
cd effectcraft
cargo run --release -p effectcraft          # the app, with the demo project open
cargo run --release -p effectcraft-cli -- render --out intro.mp4    # render the demo headless
cargo xtask web --serve 8765                # the browser build on http://127.0.0.1:8765/ (docs/web.md)

To work on it: cargo test --workspace, and cargo xtask ci before every commit (format, lints, tests, layering, asset attribution and the WebAssembly build). See CONTRIBUTING.md, docs/architecture.md and docs/testing.md.

Where it stands

EffectCraft is young. The core of After Effects is in place and gets deeper every week: what is done and what comes next is in the ROADMAP. Not there yet: Roto Brush, Warp Stabilizer and the 3D camera tracker, Advanced 3D, on-canvas text editing and GPU compositing. The web build (docs/web.md) runs the full app in the browser, single-threaded for now. Projects are saved as .ecproj, readable versioned JSON; After Effects .aep files cannot be opened.

How it's made

  • Engine first. A stack of small crates with strict layering. The interface (egui) sits on top and nothing underneath depends on it.
  • Clean room. We work from After Effects' public documentation and how it behaves, never from Adobe's files, icons, presets or code. No code is copied from GPL projects. The full rules are in AGENTS.md.
  • Private by default. No telemetry, and no network access unless you ask for it.
  • One family. EffectCraft shares its time model and text engine design with FilmCraft, and gets its video and audio codecs from it.

The Crafting Apps

EffectCraft is one of the Crafting Apps: free, open-source creative tools from the ArtCraft team, each written from scratch in Rust and each able to stand on its own.

AppWhat it's forCodeLearn more
PhotoCraftImage editing: layers, masks, type and real PSD filesGitHubWebsite
VectorCraftVector illustrationGitHubWebsite
FilmCraftVideo editing, color and soundGitHubWebsite
LightCraftPhoto library and raw developmentGitHubWebsite
PrintCraftReading, organizing and protecting PDFsGitHubWebsite
EffectCraftMotion graphics and visual effects · you are hereGitHubWebsite
DesignCraftPage layout and publishingGitHubWebsite

And ArtCraft itself, our AI image and video studio for artists who want real control.


Join the ArtCraft community on Discord

Come make things with us

Our Discord is where artists of every kind hang out: people who paint, shoot, draw, cut film, set type, and people still figuring out what they like to make. Share what you're working on, ask for help, tell us what's broken, or tell us what you wish these tools could do. Whatever your medium and however long you've been at it, you're welcome here.

discord.gg/artcraft · getartcraft.com · The Crafting Apps · EffectCraft

License and credits

EffectCraft is dual-licensed under MIT or Apache 2.0, at your option. Bundled fonts and other non-code assets are listed with their authors and licenses in ATTRIBUTION.md.

Adobe, Photoshop, Illustrator, Premiere Pro, Lightroom, Acrobat, After Effects and InDesign are trademarks or registered trademarks of Adobe Inc. in the United States and/or other countries. EffectCraft is an independent, open-source project and is not affiliated with, sponsored by or endorsed by Adobe Inc.; these names are used only to describe the workflows it is compatible with.

ArtCraft
Made by the ArtCraft team and community.

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Rust

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