Unreal Engine Sky Atmosphere Rendering Technique
See the codeThis is the project accompanying the paper A Scalable and Production Ready Sky and Atmosphere Rendering Technique presented at EGSR 2020.
It can be used to compare the new technique proposed in that paper to Bruneton et al. as well as to a real-time path tracer.
The path tracer is using a simple and less efficient noise because I was not sure I could share noise code I had before.
The technique is used to render sky and atmosphere in Unreal Engine.
Build the solution
git submodule update --init)$(ProjectDir) to $(SolutionDir)Runtime keys:
Submodules
About the code:
Thanks to Epic Games for allowing the release of this source code.
The code is provided as is and no support will be provided. I am still interested in any feedback, and we can discuss if you contact me via twitter.
10,327 followers · starred Jul 2020
7,022 followers · starred Jul 2020
733 followers · starred Aug 2023
370 followers · starred Jul 2023
Unreal Engine Sky Atmosphere Rendering Technique
See the codeThis is the project accompanying the paper A Scalable and Production Ready Sky and Atmosphere Rendering Technique presented at EGSR 2020.
It can be used to compare the new technique proposed in that paper to Bruneton et al. as well as to a real-time path tracer.
The path tracer is using a simple and less efficient noise because I was not sure I could share noise code I had before.
The technique is used to render sky and atmosphere in Unreal Engine.
Build the solution
git submodule update --init)$(ProjectDir) to $(SolutionDir)Runtime keys:
Submodules
About the code:
Thanks to Epic Games for allowing the release of this source code.
The code is provided as is and no support will be provided. I am still interested in any feedback, and we can discuss if you contact me via twitter.
10,327 followers · starred Jul 2020
7,022 followers · starred Jul 2020
733 followers · starred Aug 2023
370 followers · starred Jul 2023