
Blade is an innovative rendering solution for Rust. It starts with a lean low-level GPU abstraction focused at ergonomics and fun. It then grows into a high-level rendering library that utilizes hardware ray-tracing. It's accompanied by a task-parallel asset pipeline together with egui support, turning into a minimal rendering engine. Finally, the top-level Blade engine combines all of this with Rapier3D-based physics and hides them behind a concise API. Talks:


Just the usual 🦀 workflow. E.g. to run the bunny-mark benchmark run:
cargo run --release --example bunnymark
CPU tests run with the default command:
cargo test
GPU integration tests are marked #[ignore] and need to be requested explicitly:
cargo test --test gpu_examples -- --ignored --nocapture
Blade-graphics can run on:
The full-stack Blade Engine supports its rasterizer on WebGL2. The ray-traced renderer remains available only on backends and devices with ray-query support.
Global Pass Barriers Without Per-Resource RHI Tracking: A Cross-Vendor Study with Blade measures Blade's synchronization model against matched wgpu workloads on AMD, NVIDIA, Intel, and Apple hardware. A repository copy is retained with the code. The synchronization guide summarizes the resulting design and what an engine using Blade is still responsible for.
(top 24 of 50)
488 followers · starred Feb 2024
427 followers · starred May 2026
2,292 followers · starred May 2024
230 followers · starred Dec 2024

Blade is an innovative rendering solution for Rust. It starts with a lean low-level GPU abstraction focused at ergonomics and fun. It then grows into a high-level rendering library that utilizes hardware ray-tracing. It's accompanied by a task-parallel asset pipeline together with egui support, turning into a minimal rendering engine. Finally, the top-level Blade engine combines all of this with Rapier3D-based physics and hides them behind a concise API. Talks:


Just the usual 🦀 workflow. E.g. to run the bunny-mark benchmark run:
cargo run --release --example bunnymark
CPU tests run with the default command:
cargo test
GPU integration tests are marked #[ignore] and need to be requested explicitly:
cargo test --test gpu_examples -- --ignored --nocapture
Blade-graphics can run on:
The full-stack Blade Engine supports its rasterizer on WebGL2. The ray-traced renderer remains available only on backends and devices with ray-query support.
Global Pass Barriers Without Per-Resource RHI Tracking: A Cross-Vendor Study with Blade measures Blade's synchronization model against matched wgpu workloads on AMD, NVIDIA, Intel, and Apple hardware. A repository copy is retained with the code. The synchronization guide summarizes the resulting design and what an engine using Blade is still responsible for.
(top 24 of 50)
488 followers · starred Feb 2024
427 followers · starred May 2026
2,292 followers · starred May 2024
230 followers · starred Dec 2024