An automated payload loader for exploited PS5 consoles
JavaScript
617
141 commits
updated Sep 25, 2026
Automatically loads the kernel exploit and your elf payloads.
Supports PS5 firmwares 4.03-12.70
Other Autoloaders:
BD-JB |
Lua
There are two ways to use the autoloader:
If no autoload.txt config is found, the autoloader will automatically launch Payload Manager β a fully-featured PS5 payload manager with a web UI. This lets you configure and send payloads directly from your browser, without needing to manually set up config files or transfer ELF files ahead of time.
Just run the autoloader β if there's nothing configured, Payload Manager starts automatically.
Note: Payload Manager also has its own built-in autoload feature, which lets you configure payloads to load automatically on startup β all managed through its web UI. This is separate from the
autoload.txtmechanism described below.
autoload.txt)For a fixed, automated payload chain, you can configure payloads manually:
ps5_autoloader..elf / .bin files, and an autoload.txt file.
autoload.txt, list the files you want to load, one filename per line.!1000 to make the loader wait 1000 ms before sending the next payload.ps5_autoloader directory in one of these locations (priority order - highest first):
/data/ps5_autoloaderNote: When an
autoload.txtconfig is found, Payload Manager is not launched automatically. If you also want Payload Manager available, placepldmgr.elfin yourps5_autoloaderdirectory and add it toautoload.txt.
Since version v0.2, you can update the autoloader by simply placing y2jb_update.zip (from the Releases page) on the root of a USB drive, and starting the app.
Installation is the same as the original Y2JB (remote loader).
download0.dat from releases page in /user/download/PPSA0165*You might find a system backup with pre-configured Autoloader (I don't distribute such backups).
You can also restore Y2JB (remote loader) system backup, and then:
download0.dat from releases page in /user/download/PPSA01650download0.dat from releases page in /user/download/PPSA0165*If you want to use multiple YT apps from different regions,
name your directory ps5_autoloader_[TITLE_ID], e.g. ps5_autoloader_PPSA01650
this will allow you to have different autoload.txt files for each app
(these directories always take precedence over the generic ps5_autoloader directory)
By default, the autoloader uses a custom version of elfldr that only accepts connections from the PS5 itself (localhost). This improves security by preventing other devices on your network from sending payloads to your console.
If you want to use a "normal" ELF Loader that allows sending payloads from any device:
elfldr.elf) in the ps5_autoloader directory.elfldr.elf to your autoload.txt.elfldr.elf in your autoload.txt, add a sleep command immediately after it (like !4000 to sleep for 4 seconds) to give the new ELF Loader time to start up and listen before subsequent payloads are sent.Example autoload.txt:
# Load custom ELF Loader
elfldr.elf
# Give it 4 seconds to start up (only needed if sending more payloads)
!4000
# Send other payloads
etaHEN.elf
This project is licensed under the GPL-3.0 License.
The original Y2JB base code remains under its original MIT License (see LICENSE-MIT).
All unique modifications and additions in this fork are licensed under GPL-3.0.
This tool is provided as-is for research and development purposes only. Use at your own risk. The developers are not responsible for any damage, data loss, or consequences resulting from the use of this software.
JavaScript
97.4%
Shell
2.0%
An automated payload loader for exploited PS5 consoles
JavaScript
617
141 commits
updated Sep 25, 2026
Automatically loads the kernel exploit and your elf payloads.
Supports PS5 firmwares 4.03-12.70
Other Autoloaders:
BD-JB |
Lua
There are two ways to use the autoloader:
If no autoload.txt config is found, the autoloader will automatically launch Payload Manager β a fully-featured PS5 payload manager with a web UI. This lets you configure and send payloads directly from your browser, without needing to manually set up config files or transfer ELF files ahead of time.
Just run the autoloader β if there's nothing configured, Payload Manager starts automatically.
Note: Payload Manager also has its own built-in autoload feature, which lets you configure payloads to load automatically on startup β all managed through its web UI. This is separate from the
autoload.txtmechanism described below.
autoload.txt)For a fixed, automated payload chain, you can configure payloads manually:
ps5_autoloader..elf / .bin files, and an autoload.txt file.
autoload.txt, list the files you want to load, one filename per line.!1000 to make the loader wait 1000 ms before sending the next payload.ps5_autoloader directory in one of these locations (priority order - highest first):
/data/ps5_autoloaderNote: When an
autoload.txtconfig is found, Payload Manager is not launched automatically. If you also want Payload Manager available, placepldmgr.elfin yourps5_autoloaderdirectory and add it toautoload.txt.
Since version v0.2, you can update the autoloader by simply placing y2jb_update.zip (from the Releases page) on the root of a USB drive, and starting the app.
Installation is the same as the original Y2JB (remote loader).
download0.dat from releases page in /user/download/PPSA0165*You might find a system backup with pre-configured Autoloader (I don't distribute such backups).
You can also restore Y2JB (remote loader) system backup, and then:
download0.dat from releases page in /user/download/PPSA01650download0.dat from releases page in /user/download/PPSA0165*If you want to use multiple YT apps from different regions,
name your directory ps5_autoloader_[TITLE_ID], e.g. ps5_autoloader_PPSA01650
this will allow you to have different autoload.txt files for each app
(these directories always take precedence over the generic ps5_autoloader directory)
By default, the autoloader uses a custom version of elfldr that only accepts connections from the PS5 itself (localhost). This improves security by preventing other devices on your network from sending payloads to your console.
If you want to use a "normal" ELF Loader that allows sending payloads from any device:
elfldr.elf) in the ps5_autoloader directory.elfldr.elf to your autoload.txt.elfldr.elf in your autoload.txt, add a sleep command immediately after it (like !4000 to sleep for 4 seconds) to give the new ELF Loader time to start up and listen before subsequent payloads are sent.Example autoload.txt:
# Load custom ELF Loader
elfldr.elf
# Give it 4 seconds to start up (only needed if sending more payloads)
!4000
# Send other payloads
etaHEN.elf
This project is licensed under the GPL-3.0 License.
The original Y2JB base code remains under its original MIT License (see LICENSE-MIT).
All unique modifications and additions in this fork are licensed under GPL-3.0.
This tool is provided as-is for research and development purposes only. Use at your own risk. The developers are not responsible for any damage, data loss, or consequences resulting from the use of this software.
JavaScript
97.4%
Shell
2.0%