hitcslj/Awesome-AIGC-3D

A curated list of awesome AIGC 3D papers

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updated May 4, 2026

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From Visual Synthesis to Interactive Worlds:
Toward Production-Ready 3D Asset Generation

arXiv Project Page GitHub stars License

Jiafeng Wu1,2*†  ·  Zhuofan Lou1,3*†  ·  Jian Liu1‡
Chunchao Guo4  ·  Dazhao Du1  ·  Song Guo1§

1 The Hong Kong University of Science and Technology
2 Huazhong University of Science and Technology  ·  3 Sichuan University  ·  4 Tencent

* Equal contribution  ·  † Work done during internship at HKUST  ·  ‡ Project lead  ·  § Corresponding author

✦ Production-Oriented 3D Generation Survey ✦

🧭 Taxonomy · 🗂 Data · 📦 Objects · 🧍 Characters · 🌍 Scenes · 📏 Evaluation · 🏭 Industry

News

  • 🔥 [2026-04] v2.0: Introduces a production-ready two-dimensional taxonomy spanning asset tiers and pipeline stages, and expands the collection to data foundations, geometry, topology, appearance, rigging, scene assembly, evaluation, and industry systems.
  • 📚 [2025-08] v1.0: Established the initial curated 3D AIGC paper collection, organized object, scene, and avatar methods under 3D-native, 2D-prior, and hybrid paradigms, and tracked surveys, datasets, talks, companies, and implementations.

Abstract

Three-dimensional content generation has progressed from producing isolated, visually plausible shapes to constructing structured assets that can be deployed in real-time interactive environments. This trajectory is driven by converging demands from game development, embodied AI, world simulation, digital twins, and spatial computing, all of which require 3D content that goes beyond surface appearance to satisfy engine-level constraints on topology, UV parameterization, physically based materials, skeletal rigging, and physics-aware scene layout. Despite rapid advances in generative modeling, a persistent gap separates the outputs of current methods from the production-ready standard expected by interactive applications. This survey addresses that gap by organizing the literature around the asset production pipeline rather than algorithmic families.

At a Glance

  • 🧭 Organized by a production-ready, pipeline-first taxonomy rather than isolated algorithm families.
  • 📦 Covers three asset tiers: general objects, characters and avatars, and scenes and environments.
  • 🛠 Tracks the full asset workflow from data foundations through geometry, topology, appearance, rigging, and scene assembly.
  • 📚 Consolidates methods, datasets, evaluation criteria, and industry references in one companion list.

Table of Contents


Survey Taxonomy

The survey is organized around a two-dimensional taxonomy:

  • Horizontal axis (asset types): General Objects, Characters & Avatars, Scenes & Environments
  • Vertical axis (pipeline stages): Data Foundations → Geometry → Topology → Appearance → Rigging → Scene Assembly

This structure mirrors the production pipeline used in game engines and interactive applications, enabling direct assessment of where each method fits within a deployment workflow.


Data Foundations & Benchmarks

Object Datasets

DatasetYearScaleDescription
ShapeNet201551K models, 55 categoriesLarge-scale 3D shape repository (Chang et al.)
ModelNet201512K CAD models, 40 categoriesPrinceton 3D object benchmark (Wu et al.)
ABC20191M+ CAD modelsMechanical parts with parametric annotations (Koch et al.)
Thingi10K201610K printable modelsWeb-derived 3D printing models with diverse topology (Zhou and Jacobson)
PartNet201927K objects, 573K partsPart-level object annotations for structural decomposition (Mo et al.)
Text2Shape201875K text-shape pairsPaired text and shape corpus for language-conditioned 3D generation (Chen et al.)
GSO (Google Scanned Objects)20221K+ scansHousehold objects with PBR materials (Downs et al.)
ABO (Amazon Berkeley Objects)20228K+ modelsProduct catalog with multi-view images (Collins et al.)
CO3D20211.5M frames, 19K objectsMulti-view real-capture object dataset for category-level reconstruction (Reizenstein et al.)
Objaverse2023800K+ objectsInternet-scale 3D asset collection (Deitke et al.)
Objaverse-XL202410.2M objectsExtended internet-scale collection (Deitke et al.)

Character Datasets

DatasetYearScaleDescription
FAUST2014300 scans, 10 subjectsReal body scans with ground-truth correspondence (Bogo et al.)
RenderPeople20184.5K+ subjectsCommercially scanned textured human meshes for character production (RenderPeople)
AMASS2019Large-scale motion captureUnified motion capture archive (Mahmood et al.)
CAPE20204D clothingClothed body scans with pose variation (Ma et al.)
THuman2.02021526 high-res scansDetailed textured human models (Yu et al.)
HuMMan20221K subjectsMulti-modal human dataset (Cai et al.)
HumanML3D202214.6K text-motion sequencesText-aligned motion corpus for controllable human generation and evaluation (Guo et al.)
Motion-X2024Large-scale motionExpressive whole-body motion dataset (Lin et al.)

Scene Datasets

DatasetYearScaleDescription
ScanNet20171,513 indoor scansRGB-D reconstructions with annotations (Dai et al.)
ScanNet++2023460 scenesLaser+DSLR indoor scans with material annotations (Yeshwanth et al.)
Matterport3D201790 buildingsLarge-scale indoor environments (Chang et al.)
HM3D20211K buildingsHabitat-scale indoor scans with navigation annotations (Ramakrishnan et al.)
Structured3D20203.5K housesSynthetic indoor scenes with layout and topology labels (Zheng et al.)
Hypersim2021461 scenes, 77K imagesPhotorealistic synthetic scenes with material labels (Roberts et al.)
3D-FRONT202118K roomsProfessionally designed indoor layouts (Fu et al.)
ProcTHOR2022Procedural housesInfinitely scalable simulated interiors (Deitke et al.)
Infinigen2023Procedural naturePhotorealistic procedural generation of natural worlds (Raistrick et al.)
Infinigen Indoors2024Procedural interiorsIndoor extension of Infinigen (Raistrick et al.)

General Objects & Props

Geometry Generation

Score Distillation (SDS)

MethodYearVenueHighlight📄💻🌐📖
DreamFusion2022ICLR 2023Pioneering open-domain text-to-3D via SDS📄-🌐📖
Magic3D2023CVPR 2023Coarse-to-fine SDS for higher-resolution detail📄-🌐📖
Fantasia3D2023ICCV 2023Disentangled geometry-appearance SDS with DMTet📄💻-📖
ProlificDreamer2023NeurIPS 2023Variational SDS reducing over-smoothing📄💻-📖
RichDreamer2024CVPR 2024Normal-depth diffusion prior for stable geometry📄💻-📖

Multi-View Reconstruction (MV)

MethodYearVenueHighlight📄💻🌐📖
Zero-1-to-32023ICCV 2023View-conditioned diffusion for novel-view synthesis📄💻-📖
MVDream2024ICML 2024Multi-view consistent diffusion model📄💻-📖
Wonder3D2024CVPR 2024Color + normal diffusion for normal-guided recon.📄💻-📖
SV3D2024ECCV 2024Video diffusion for dense multi-view generation📄-🌐📖

GAN-based

MethodYearVenueHighlight📄💻🌐📖
3D-GAN2016NeurIPS 2016Pioneering voxel-based adversarial 3D generation📄--📖
Tree-GAN2019arXiv 2019Tree-structured generator for point clouds📄--📖
SP-GAN2021ICCV 2021Spherical prior for global shape consistency📄--📖
SDF-StyleGAN2022CVPR 2022StyleGAN adapted for high-resolution SDF fields📄--📖

VAE / AE

MethodYearVenueHighlight📄💻🌐📖
AtlasNet2018CVPR 2018Patch-deformation VAE for surface reconstruction📄💻-📖
TM-Net2021arXiv 2021Joint geometry-texture VAE generation📄--📖
Michelangelo2023NeurIPS 2023Aligned shape-conditioned VAE with multimodal input📄💻-📖
CLAY2024arXiv 2024Large-scale VAE + DiT for controllable 3D generation📄--📖

Direct 3D Diffusion

MethodYearVenueHighlight📄💻🌐📖
PC-DPM2021ICLR 2021DDPM for point cloud denoising generation📄--📖
MeshDiffusion2023ICLR 2023Score-based diffusion directly on mesh vertices📄💻-📖
TetraDiffusion2024arXiv 2024Tetrahedral diffusion for high-resolution topology📄--📖

Feed-Forward (FF)

MethodYearVenueHighlight📄💻🌐📖
Pixel2Mesh2018ECCV 2018GCN-based mesh deformation from single image📄💻-📖
LRM2023ICLR 2024Transformer-based large reconstruction model📄-🌐📖
TripoSR2024arXiv 2024Distilled feed-forward for sub-second reconstruction📄💻-📖
GS-LRM2024ECCV 2024Large reconstruction model for 3D Gaussian Splatting📄-🌐📖
InstantMesh2024arXiv 2024Multi-view to FlexiCubes mesh with UV📄💻-📖
LGM2024arXiv 2024Large multi-view Gaussian model for high-resolution 3D content📄💻-📖
SF3D2024arXiv 2024Joint mesh + UV + PBR material prediction📄💻-📖
Fast3R2025arXiv 2025Amortized scalable multi-view 3D reconstruction📄--📖

Latent Generative Models (LGM)

MethodYearVenueHighlight📄💻🌐📖
Shap-E2023arXiv 2023Fast text/image-to-3D via latent diffusion📄💻-📖
3DShape2VecSet2023SIGGRAPH 2023Unordered vector-set VAE + diffusion📄💻-📖
LATTICE2025arXiv 2025High-fidelity 3D generation at scale in compact latent space📄--📖
XCube2024CVPR 2024Hierarchical sparse-voxel latent diffusion📄--📖
TRELLIS2025CVPR 2025Structured latent (SLAT) with rectified flow📄💻-📖
TRELLIS.22025arXiv 2025O-Voxel representation, 4B params, PBR output📄💻-📖
SparseFlex2025arXiv 2025Sparse isosurface VAE + flow for arbitrary topology📄--📖
TripoSG2025arXiv 2025VAE + rectified flow DiT for high-fidelity meshes📄💻-📖
MeshCraft2025arXiv 2025Face-token VAE + flow DiT for parallel mesh gen.📄--📖

Part-Aware

MethodYearVenueHighlight📄💻🌐📖
PAGENet2020AAAI 2020Part-aware generation network---📖
SAMPart3D2024arXiv 2024Multi-granularity zero-shot 3D part segmentation---📖
HoloPart2025arXiv 2025Amodal 3D part completion---📖
X-Part2025arXiv 2025Structure-coherent controllable shape decomposition📄--📖
PartGen2025arXiv 2025Part-level multi-view diffusion generation---📖
PartCrafter2025arXiv 2025Part-wise 3D reconstruction and editing---📖
OmniPart2025arXiv 2025Unified part-aware reconstruction pipeline---📖

Topology Generation

Indirect Methods (Post-hoc Remeshing)

MethodYearVenueHighlight📄💻🌐📖
Instant Meshes2015ACM TOG 2015Field-aligned instant quad/tri remeshing-💻-📖
QuadriFlow2018SGP 2018Scalable instant field-aligned quad remeshing📄💻-📖
NeurCross2025arXiv 2025Neural-guided cross-field remeshing---📖

Direct Methods -- Autoregressive

MethodYearVenueHighlight📄💻🌐📖
PolyGen2020ICML 2020Pioneering vertex-then-face autoregressive mesh gen.📄💻-📖
MeshGPT2024ICLR 2024VQ-VAE codebook tokenization for mesh generation📄-🌐📖
MeshAnything2024arXiv 2024Shape-conditioned artist mesh extraction📄💻-📖
MeshAnything V22025arXiv 2025Adjacent mesh tokenization with improved compression📄💻-📖
Meshtron2024arXiv 2024Artist-like mesh generation at scale from artist-created data📄--📖
PivotMesh2024arXiv 2024Coarse-to-fine mesh scaffolding📄💻-📖
EdgeRunner2024arXiv 2024Hybrid AR-latent mesh generation pipeline📄💻-📖
QuadGPT2025arXiv 2025Autoregressive quad-mesh generation for edge loops📄--📖
DeepMesh2025ICCV 2025RL-based preference alignment for artist-quality mesh📄💻-📖
Mesh-RFT2025arXiv 2025Masked DPO for localized mesh defect correction📄--📖

Direct Methods -- Diffusion

MethodYearVenueHighlight📄💻🌐📖
PolyDiff2023ICCV 2023Discrete denoising diffusion over triangle soups📄--📖
SpaceMesh2024arXiv 2024Continuous halfedge latent diffusion; ultra-fast📄--📖
MeshCraft2025arXiv 2025Flow-based DiT with face-count control📄--📖

Appearance Generation

UV Unwrapping

MethodYearVenueHighlight📄💻🌐📖
xatlas2018Open-sourceProduction-baseline automatic UV atlas packer-💻-📖
UVAtlas2023Open-sourceProduction-baseline atlas generation for UV layout-💻-📖
Auto-UV2025arXiv 2025Learned seam prediction for UV unwrapping---📖
Flatten Anything2024arXiv 2024Unsupervised cycle-consistent UV mapping---📖
FlexPara2025arXiv 2025Flexible unsupervised UV parameterization📄--📖
PartUV2025arXiv 2025Semantic chart-aligned UV partitioning---📖
ArtUV2025arXiv 2025Artist-style UV packing and layout📄--📖
SeamCrafter2025arXiv 2025Seam preference optimization for UV quality📄--📖
Hunyuan3D Studio2025arXiv 2025End-to-end game-ready asset pipeline with integrated UV construction📄--📖

Texture & PBR Material Generation

MethodYearVenueHighlight📄💻🌐📖
TEXTure2023SIGGRAPH 2023Iterative text-guided texture painting📄💻-📖
Text2Tex2023ICCV 2023Progressive inpainting for mesh texturing📄💻-📖
TexFusion2023arXiv 2023Cross-view aggregated texture fusion📄--📖
Paint3D2024arXiv 2024Illumination-free texture diffusion for PBR📄💻-📖
FlashTex2024arXiv 2024Fast text-to-texture generation📄--📖
TexGen2024arXiv 2024Feed-forward UV-space texture diffusion---📖
MVPaint2025arXiv 2025Multi-view consistent texture painting📄--📖
MaterialMVP2025ICCV 2025Illumination-invariant multi-view PBR diffusion---📖
MaterialAnything2024arXiv 2024PBR material decomposition as first-class objective📄--📖
3DTopia-XL2024arXiv 2024Primitive diffusion for high-quality 3D assets with joint UV/PBR objectives📄💻-📖
Meta 3D AssetGen2024arXiv 2024Unified UV + geometry + PBR material pipeline📄--📖
PBR3DGen2025arXiv 2025VLM-guided mesh generation with PBR materials📄--📖

Characters & Avatars

Structural Priors

MethodYearVenueHighlight📄💻🌐📖
SMPL2015SIGGRAPH Asia 2015Skinned multi-person linear body model📄--📖
SMPL-X2019CVPR 2019Expressive body + hands + face parametric model---📖
FLAME2017SIGGRAPH Asia 2017Learned head model with expression blendshapes---📖

Full-Body Synthesis

Parametric Template

MethodYearVenueHighlight📄💻🌐📖
Tex2Shape2019ICCV 2019UV-space displacement prediction on SMPL---📖
CAPE2020CVPR 2020Pose-dependent clothing offsets on body mesh---📖
ExPose2020ECCV 2020Monocular body + hands + face estimation---📖
STAR2020ECCV 2020Sparse parametric SMPL variant---📖
HybrIK2021CVPR 2021Hybrid analytical-regressive IK for body mesh---📖

Implicit / Hybrid

MethodYearVenueHighlight📄💻🌐📖
PIFu2019ICCV 2019Pixel-aligned implicit function for clothed humans---📖
ARCH2020CVPR 2020Canonical implicit field with SMPL-guided rigging---📖
PIFuHD2020CVPR 2020Multi-level implicit for high-res human recon.---📖
PaMIR2021TPAMI 2021Parametric body model inside implicit recon.---📖
SMPLicit2021CVPR 2021Implicit clothing conditioned on SMPL parameters📄💻-📖
ICON2022CVPR 2022Normal-guided implicit body with SMPL---📖
gDNA2022ECCV 2022Generative implicit model for diverse humans---📖
ECON2023CVPR 2023Implicit + explicit mesh hybrid reconstruction---📖
S3F2023ICCV 2023Structured 3D features with SMPL semi-supervision---📖

GAN / Diffusion Generative

MethodYearVenueHighlight📄💻🌐📖
StylePeople2021arXiv 2021GAN-based clothed mesh synthesis---📖
AvatarGen2022arXiv 2022SDF + tri-plane GAN for 3D avatars---📖
AvatarCLIP2022SIGGRAPH 2022CLIP-guided text-to-avatar generation📄💻-📖
Get3DHuman2023arXiv 2023Tri-plane/SDF GAN for full-body humans📄💻-📖
GETAvatar2023NeurIPS 2023GAN + SMPL for animatable textured mesh---📖
AvatarCraft2023arXiv 2023SDS-based NeRF-to-mesh avatar generation---📖
DreamHuman2023arXiv 2023SDS + imGHUM body prior for text-to-human📄--📖
ChuPa2023arXiv 20232D diffusion on SMPL with displacement---📖
DreamAvatar2024arXiv 2024SDS + SMPL-guided NeRF avatar synthesis---📖
Morphable Diffusion2024CVPR 20243D-consistent diffusion for single-image avatar creation📄--📖
SiTH2024CVPR 2024Single-view textured human reconstruction with image-conditioned diffusion📄--📖
TADA!2024CVPR 2024SMPL-X + texture with LBS-ready rigging📄💻-📖

Feed-Forward / Real-Time

MethodYearVenueHighlight📄💻🌐📖
InstantAvatar2023CVPR 2023Fast neural field from monocular video---📖
SHERF2023arXiv 2023Canonical-prior NeRF for generalizable humans---📖
LRM2023ICLR 2024Feed-forward large reconstruction model adapted to human body synthesis📄-🌐📖
Human GS2024arXiv 2024Canonical 3DGS with skinning from multi-view---📖
HUGS2024CVPR 20243DGS + SMPL for real-time avatar playback---📖
3DGS-Avatar2024arXiv 2024Deformable 3DGS bound to skinning weights📄💻-📖
LHM2025arXiv 2025Dense Gaussians on SMPL; animatable in seconds---📖
OmniAvatar2025arXiv 2025Video diffusion for temporally coherent avatars---📖

Head & Face Synthesis

Morphable + Neural

MethodYearVenueHighlight📄💻🌐📖
i3DMM2021arXiv 2021Implicit SDF-based 3D morphable model---📖
NerFace2021arXiv 2021NeRF with expression-conditioned deformation---📖
EG3D2022CVPR 2022Efficient tri-plane GAN for 3D face generation---📖
NPHM2023arXiv 2023Dual-SDF for identity + expression disentanglement---📖
Next3D2023CVPR 2023Tri-plane + texture rasterization with FLAME---📖
PanoHead2023CVPR 2023Depth-aware tri-grid for full 360-degree heads---📖
RODIN2023arXiv 2023Diffusion on tri-plane for novel-ID head generation---📖
HeadSculpt2023arXiv 2023SDS NeRF with SMPL-X prior for head sculpting---📖

Mesh-Anchored Gaussians

MethodYearVenueHighlight📄💻🌐📖
GaussianAvatars2024CVPR 20243DGS bound to FLAME triangles for animation---📖
FlashAvatar2024arXiv 2024>300 FPS 3DGS + FLAME; production-ready---📖
MonoGaussianAvatar2024arXiv 2024Monocular-video 3DGS on FLAME mesh---📖
RGCA (Relightable)2024arXiv 2024Full PBR 3DGS decomposition for relighting---📖

Feed-Forward Reconstruction

MethodYearVenueHighlight📄💻🌐📖
GAGAvatar2024arXiv 2024Generalizable 3DGS from single image with FLAME---📖
Arc2Avatar2025arXiv 2025Identity-guided single-image 3DGS head recon.---📖
HRAvatar2025arXiv 2025PBR 3DGS with roughness + Fresnel from mono video---📖
LAM2025arXiv 2025Large Avatar Model; 280 FPS, LBS-compatible---📖
Avat3r2025arXiv 2025Sparse-view canonical 3DGS via ViT---📖

Rendering & Animation

MethodYearVenueHighlight📄💻🌐📖
SadTalker2023CVPR 2023Audio-to-FLAME coefficients for talking-head video---📖
HunyuanVideo-Avatar2025arXiv 2025High-fidelity audio-driven human animation for multiple characters📄--📖
TexTalker2025arXiv 2025Audio-sync wrinkle maps + geometric deformation---📖

Rigging & Skinning

MethodYearVenueHighlight📄💻🌐📖
RigNet2020SIGGRAPH 2020End-to-end GNN skeleton + skinning prediction---📖
SkinningNet2022arXiv 2022Two-stream GNN for heterogeneous skeletal topologies---📖
DeePSD2021arXiv 2021Unsupervised physics-based garment skinning---📖

Note: TADA!, ChuPa, LAM, and HRAvatar also include rigging capabilities -- see above.


Scenes & Environments

Layout Generation

MethodYearVenueHighlight📄💻🌐📖
ATISS2021NeurIPS 2021Autoregressive transformer for room layouts📄💻-📖
ProcTHOR2022NeurIPS 2022Procedural interactive houses for embodied AI-💻🌐📖
Pose2Room2022arXiv 2022Activity-driven affordance-aware room layout---📖
DiffuScene2024arXiv 2024Diffusion + retrieval for furnished indoor scenes📄💻-📖
Holodeck2024CVPR 2024LLM-planned embodied environment generation---📖
LayoutGPT2023arXiv 2023LLM-generated indoor layouts from text---📖
LLplace2024arXiv 2024Dialogue-driven interactive layout editing📄--📖
CityCraft2024arXiv 2024Language-guided city-scale layout generation📄--📖

Scene Population & Asset Grounding

MethodYearVenueHighlight📄💻🌐📖
MIME2023arXiv 2023Human-motion-informed object placement---📖
AnyHome2023arXiv 2023Open-vocabulary text-to-house scene generation📄--📖
Open-Universe2024arXiv 2024LLM programs + solver for open-vocabulary scenes📄--📖
SceneCraft2024arXiv 2024Blender code agent for executable scene scripts---📖
PhyScene2024arXiv 2024Physics-guided diffusion for interactable scenes---📖
UnrealLLM2025arXiv 2025Unreal Engine PCG agents from language---📖
Layout2Scene2025arXiv 2025Layout-guided diffusion for holistic scenes📄--📖
3D-GPT2023arXiv 2023Procedural modeling as language-conditioned programs📄💻-📖
PhysGen3D2025arXiv 2025Miniature interactive worlds with physics simulation---📖

World-Scale Generation

MethodYearVenueHighlight📄💻🌐📖
Text2Light2022arXiv 2022Text-conditioned HDR panorama for skybox/lighting📄💻-📖
Text2Room2023arXiv 20232D diffusion lifted to textured room meshes📄💻-📖
Infinigen2023CVPR 2023Photorealistic procedural natural world generation---📖
CityDreamer2024arXiv 2024Unbounded urban synthesis with stuff + thing fields📄💻-📖
Infinigen Indoors2024arXiv 2024Photorealistic procedural indoor worlds---📖
LayerPano3D2025arXiv 2025Layered panorama to explorable 3DGS scene---📖
WorldCraft2025arXiv 2025LLM-agentic world editing and customization📄--📖

Evaluation & Benchmarks

The survey identifies several complementary evaluation dimensions for production-ready 3D generation:

DimensionMetrics
Geometric FidelityChamfer Distance (CD), Earth Mover's Distance (EMD), F-Score, Normal Consistency, Coverage (COV), Minimum Matching Distance (MMD), 1-NNA
Appearance QualityPSNR, SSIM, LPIPS, FID, KID, CLIP Score, CLIP R-Precision
PBR / RelightingRelighting consistency, albedo/roughness/metallic separation quality, paper-specific material decomposition tests
Asset UsabilityUV stretch and angular distortion, seam visibility, chart packing efficiency, overlap detection, rig smoothness, retargeting success, engine import success
Topology ReadinessManifoldness, watertightness, genus correctness, quad ratio, edge-flow alignment, collision-mesh quality
Scene-LevelPhysical plausibility, interpenetration, NavMesh connectivity, navigation success rate, affordance compatibility, A/B preference, Likert ratings

A key finding of this survey is that existing benchmarks systematically overestimate deployment readiness by focusing on geometric and appearance metrics while neglecting topology, UV/PBR, engine import, and other asset usability criteria required for interactive applications.


Industry & Companies

CompanyKey ProductTypeLink
Tripo AITripo V2.5Closedtripo3d.ai
TencentHunyuan3DOpen + Closed3d.hunyuan.tencent.com
ByteDanceMVDreamOpen-
Meshy AIMeshy 5Closedmeshy.ai
DeemosRodin Gen 1.5Closedhyperhuman.deemos.com
DreamTech-Closeddreamtech.com
Luma AIGenieClosedlumalabs.ai
CSM AI-Closedcsm.ai
Stability AISF3DOpenstability.ai
NVIDIAEdify 3DClosedbuild.nvidia.com
SUDO AI-Closedsudo.ai

Citation

If you find this survey useful, please cite our paper:

@article{wu2026visual,
  title={From Visual Synthesis to Interactive Worlds: Toward Production-Ready 3D Asset Generation},
  author={Wu, Jiafeng and Lou, Zhuofan and Liu, Jian and Du, Dazhao and Guo, Chunchao and Guo, Song},
  journal={arXiv preprint arXiv:2604.23629},
  year={2026}
}

If you also use resources from the v1 collection, please additionally cite:

@article{liu2024comprehensive,
  title={A Comprehensive Survey on 3D Content Generation},
  author={Liu, Jian and Huang, Xiaoshui and Huang, Tianyu and Chen, Lu and Hou, Yuenan and Tang, Shixiang and Liu, Ziwei and Ouyang, Wanli and Zuo, Wangmeng and Jiang, Junjun and others},
  journal={arXiv preprint arXiv:2402.01166},
  year={2024}
}

Contributing

We welcome contributions! Please see CONTRIBUTING.md for guidelines.

Note: Pull requests should target the v2 branch. The main branch preserves the original v1 awesome list.


Acknowledgments

This work was supported by The Hong Kong University of Science and Technology and Tencent.


v1 Paper Collection

The original awesome list curated is preserved on the main branch. It contains a broader collection of AIGC 3D papers organized by topic without the production-pipeline focus of v2.


Star History

Star History Chart

Contributors

hitcslj

245 commits

ZhuofanLou

12 commits

87003697

3 commits

hitcslj/Awesome-AIGC-3D

A curated list of awesome AIGC 3D papers

Python

787

264 commits

updated May 4, 2026

See the code

README

From Visual Synthesis to Interactive Worlds:
Toward Production-Ready 3D Asset Generation

arXiv Project Page GitHub stars License

Jiafeng Wu1,2*†  ·  Zhuofan Lou1,3*†  ·  Jian Liu1‡
Chunchao Guo4  ·  Dazhao Du1  ·  Song Guo1§

1 The Hong Kong University of Science and Technology
2 Huazhong University of Science and Technology  ·  3 Sichuan University  ·  4 Tencent

* Equal contribution  ·  † Work done during internship at HKUST  ·  ‡ Project lead  ·  § Corresponding author

✦ Production-Oriented 3D Generation Survey ✦

🧭 Taxonomy · 🗂 Data · 📦 Objects · 🧍 Characters · 🌍 Scenes · 📏 Evaluation · 🏭 Industry

News

  • 🔥 [2026-04] v2.0: Introduces a production-ready two-dimensional taxonomy spanning asset tiers and pipeline stages, and expands the collection to data foundations, geometry, topology, appearance, rigging, scene assembly, evaluation, and industry systems.
  • 📚 [2025-08] v1.0: Established the initial curated 3D AIGC paper collection, organized object, scene, and avatar methods under 3D-native, 2D-prior, and hybrid paradigms, and tracked surveys, datasets, talks, companies, and implementations.

Abstract

Three-dimensional content generation has progressed from producing isolated, visually plausible shapes to constructing structured assets that can be deployed in real-time interactive environments. This trajectory is driven by converging demands from game development, embodied AI, world simulation, digital twins, and spatial computing, all of which require 3D content that goes beyond surface appearance to satisfy engine-level constraints on topology, UV parameterization, physically based materials, skeletal rigging, and physics-aware scene layout. Despite rapid advances in generative modeling, a persistent gap separates the outputs of current methods from the production-ready standard expected by interactive applications. This survey addresses that gap by organizing the literature around the asset production pipeline rather than algorithmic families.

At a Glance

  • 🧭 Organized by a production-ready, pipeline-first taxonomy rather than isolated algorithm families.
  • 📦 Covers three asset tiers: general objects, characters and avatars, and scenes and environments.
  • 🛠 Tracks the full asset workflow from data foundations through geometry, topology, appearance, rigging, and scene assembly.
  • 📚 Consolidates methods, datasets, evaluation criteria, and industry references in one companion list.

Table of Contents


Survey Taxonomy

The survey is organized around a two-dimensional taxonomy:

  • Horizontal axis (asset types): General Objects, Characters & Avatars, Scenes & Environments
  • Vertical axis (pipeline stages): Data Foundations → Geometry → Topology → Appearance → Rigging → Scene Assembly

This structure mirrors the production pipeline used in game engines and interactive applications, enabling direct assessment of where each method fits within a deployment workflow.


Data Foundations & Benchmarks

Object Datasets

DatasetYearScaleDescription
ShapeNet201551K models, 55 categoriesLarge-scale 3D shape repository (Chang et al.)
ModelNet201512K CAD models, 40 categoriesPrinceton 3D object benchmark (Wu et al.)
ABC20191M+ CAD modelsMechanical parts with parametric annotations (Koch et al.)
Thingi10K201610K printable modelsWeb-derived 3D printing models with diverse topology (Zhou and Jacobson)
PartNet201927K objects, 573K partsPart-level object annotations for structural decomposition (Mo et al.)
Text2Shape201875K text-shape pairsPaired text and shape corpus for language-conditioned 3D generation (Chen et al.)
GSO (Google Scanned Objects)20221K+ scansHousehold objects with PBR materials (Downs et al.)
ABO (Amazon Berkeley Objects)20228K+ modelsProduct catalog with multi-view images (Collins et al.)
CO3D20211.5M frames, 19K objectsMulti-view real-capture object dataset for category-level reconstruction (Reizenstein et al.)
Objaverse2023800K+ objectsInternet-scale 3D asset collection (Deitke et al.)
Objaverse-XL202410.2M objectsExtended internet-scale collection (Deitke et al.)

Character Datasets

DatasetYearScaleDescription
FAUST2014300 scans, 10 subjectsReal body scans with ground-truth correspondence (Bogo et al.)
RenderPeople20184.5K+ subjectsCommercially scanned textured human meshes for character production (RenderPeople)
AMASS2019Large-scale motion captureUnified motion capture archive (Mahmood et al.)
CAPE20204D clothingClothed body scans with pose variation (Ma et al.)
THuman2.02021526 high-res scansDetailed textured human models (Yu et al.)
HuMMan20221K subjectsMulti-modal human dataset (Cai et al.)
HumanML3D202214.6K text-motion sequencesText-aligned motion corpus for controllable human generation and evaluation (Guo et al.)
Motion-X2024Large-scale motionExpressive whole-body motion dataset (Lin et al.)

Scene Datasets

DatasetYearScaleDescription
ScanNet20171,513 indoor scansRGB-D reconstructions with annotations (Dai et al.)
ScanNet++2023460 scenesLaser+DSLR indoor scans with material annotations (Yeshwanth et al.)
Matterport3D201790 buildingsLarge-scale indoor environments (Chang et al.)
HM3D20211K buildingsHabitat-scale indoor scans with navigation annotations (Ramakrishnan et al.)
Structured3D20203.5K housesSynthetic indoor scenes with layout and topology labels (Zheng et al.)
Hypersim2021461 scenes, 77K imagesPhotorealistic synthetic scenes with material labels (Roberts et al.)
3D-FRONT202118K roomsProfessionally designed indoor layouts (Fu et al.)
ProcTHOR2022Procedural housesInfinitely scalable simulated interiors (Deitke et al.)
Infinigen2023Procedural naturePhotorealistic procedural generation of natural worlds (Raistrick et al.)
Infinigen Indoors2024Procedural interiorsIndoor extension of Infinigen (Raistrick et al.)

General Objects & Props

Geometry Generation

Score Distillation (SDS)

MethodYearVenueHighlight📄💻🌐📖
DreamFusion2022ICLR 2023Pioneering open-domain text-to-3D via SDS📄-🌐📖
Magic3D2023CVPR 2023Coarse-to-fine SDS for higher-resolution detail📄-🌐📖
Fantasia3D2023ICCV 2023Disentangled geometry-appearance SDS with DMTet📄💻-📖
ProlificDreamer2023NeurIPS 2023Variational SDS reducing over-smoothing📄💻-📖
RichDreamer2024CVPR 2024Normal-depth diffusion prior for stable geometry📄💻-📖

Multi-View Reconstruction (MV)

MethodYearVenueHighlight📄💻🌐📖
Zero-1-to-32023ICCV 2023View-conditioned diffusion for novel-view synthesis📄💻-📖
MVDream2024ICML 2024Multi-view consistent diffusion model📄💻-📖
Wonder3D2024CVPR 2024Color + normal diffusion for normal-guided recon.📄💻-📖
SV3D2024ECCV 2024Video diffusion for dense multi-view generation📄-🌐📖

GAN-based

MethodYearVenueHighlight📄💻🌐📖
3D-GAN2016NeurIPS 2016Pioneering voxel-based adversarial 3D generation📄--📖
Tree-GAN2019arXiv 2019Tree-structured generator for point clouds📄--📖
SP-GAN2021ICCV 2021Spherical prior for global shape consistency📄--📖
SDF-StyleGAN2022CVPR 2022StyleGAN adapted for high-resolution SDF fields📄--📖

VAE / AE

MethodYearVenueHighlight📄💻🌐📖
AtlasNet2018CVPR 2018Patch-deformation VAE for surface reconstruction📄💻-📖
TM-Net2021arXiv 2021Joint geometry-texture VAE generation📄--📖
Michelangelo2023NeurIPS 2023Aligned shape-conditioned VAE with multimodal input📄💻-📖
CLAY2024arXiv 2024Large-scale VAE + DiT for controllable 3D generation📄--📖

Direct 3D Diffusion

MethodYearVenueHighlight📄💻🌐📖
PC-DPM2021ICLR 2021DDPM for point cloud denoising generation📄--📖
MeshDiffusion2023ICLR 2023Score-based diffusion directly on mesh vertices📄💻-📖
TetraDiffusion2024arXiv 2024Tetrahedral diffusion for high-resolution topology📄--📖

Feed-Forward (FF)

MethodYearVenueHighlight📄💻🌐📖
Pixel2Mesh2018ECCV 2018GCN-based mesh deformation from single image📄💻-📖
LRM2023ICLR 2024Transformer-based large reconstruction model📄-🌐📖
TripoSR2024arXiv 2024Distilled feed-forward for sub-second reconstruction📄💻-📖
GS-LRM2024ECCV 2024Large reconstruction model for 3D Gaussian Splatting📄-🌐📖
InstantMesh2024arXiv 2024Multi-view to FlexiCubes mesh with UV📄💻-📖
LGM2024arXiv 2024Large multi-view Gaussian model for high-resolution 3D content📄💻-📖
SF3D2024arXiv 2024Joint mesh + UV + PBR material prediction📄💻-📖
Fast3R2025arXiv 2025Amortized scalable multi-view 3D reconstruction📄--📖

Latent Generative Models (LGM)

MethodYearVenueHighlight📄💻🌐📖
Shap-E2023arXiv 2023Fast text/image-to-3D via latent diffusion📄💻-📖
3DShape2VecSet2023SIGGRAPH 2023Unordered vector-set VAE + diffusion📄💻-📖
LATTICE2025arXiv 2025High-fidelity 3D generation at scale in compact latent space📄--📖
XCube2024CVPR 2024Hierarchical sparse-voxel latent diffusion📄--📖
TRELLIS2025CVPR 2025Structured latent (SLAT) with rectified flow📄💻-📖
TRELLIS.22025arXiv 2025O-Voxel representation, 4B params, PBR output📄💻-📖
SparseFlex2025arXiv 2025Sparse isosurface VAE + flow for arbitrary topology📄--📖
TripoSG2025arXiv 2025VAE + rectified flow DiT for high-fidelity meshes📄💻-📖
MeshCraft2025arXiv 2025Face-token VAE + flow DiT for parallel mesh gen.📄--📖

Part-Aware

MethodYearVenueHighlight📄💻🌐📖
PAGENet2020AAAI 2020Part-aware generation network---📖
SAMPart3D2024arXiv 2024Multi-granularity zero-shot 3D part segmentation---📖
HoloPart2025arXiv 2025Amodal 3D part completion---📖
X-Part2025arXiv 2025Structure-coherent controllable shape decomposition📄--📖
PartGen2025arXiv 2025Part-level multi-view diffusion generation---📖
PartCrafter2025arXiv 2025Part-wise 3D reconstruction and editing---📖
OmniPart2025arXiv 2025Unified part-aware reconstruction pipeline---📖

Topology Generation

Indirect Methods (Post-hoc Remeshing)

MethodYearVenueHighlight📄💻🌐📖
Instant Meshes2015ACM TOG 2015Field-aligned instant quad/tri remeshing-💻-📖
QuadriFlow2018SGP 2018Scalable instant field-aligned quad remeshing📄💻-📖
NeurCross2025arXiv 2025Neural-guided cross-field remeshing---📖

Direct Methods -- Autoregressive

MethodYearVenueHighlight📄💻🌐📖
PolyGen2020ICML 2020Pioneering vertex-then-face autoregressive mesh gen.📄💻-📖
MeshGPT2024ICLR 2024VQ-VAE codebook tokenization for mesh generation📄-🌐📖
MeshAnything2024arXiv 2024Shape-conditioned artist mesh extraction📄💻-📖
MeshAnything V22025arXiv 2025Adjacent mesh tokenization with improved compression📄💻-📖
Meshtron2024arXiv 2024Artist-like mesh generation at scale from artist-created data📄--📖
PivotMesh2024arXiv 2024Coarse-to-fine mesh scaffolding📄💻-📖
EdgeRunner2024arXiv 2024Hybrid AR-latent mesh generation pipeline📄💻-📖
QuadGPT2025arXiv 2025Autoregressive quad-mesh generation for edge loops📄--📖
DeepMesh2025ICCV 2025RL-based preference alignment for artist-quality mesh📄💻-📖
Mesh-RFT2025arXiv 2025Masked DPO for localized mesh defect correction📄--📖

Direct Methods -- Diffusion

MethodYearVenueHighlight📄💻🌐📖
PolyDiff2023ICCV 2023Discrete denoising diffusion over triangle soups📄--📖
SpaceMesh2024arXiv 2024Continuous halfedge latent diffusion; ultra-fast📄--📖
MeshCraft2025arXiv 2025Flow-based DiT with face-count control📄--📖

Appearance Generation

UV Unwrapping

MethodYearVenueHighlight📄💻🌐📖
xatlas2018Open-sourceProduction-baseline automatic UV atlas packer-💻-📖
UVAtlas2023Open-sourceProduction-baseline atlas generation for UV layout-💻-📖
Auto-UV2025arXiv 2025Learned seam prediction for UV unwrapping---📖
Flatten Anything2024arXiv 2024Unsupervised cycle-consistent UV mapping---📖
FlexPara2025arXiv 2025Flexible unsupervised UV parameterization📄--📖
PartUV2025arXiv 2025Semantic chart-aligned UV partitioning---📖
ArtUV2025arXiv 2025Artist-style UV packing and layout📄--📖
SeamCrafter2025arXiv 2025Seam preference optimization for UV quality📄--📖
Hunyuan3D Studio2025arXiv 2025End-to-end game-ready asset pipeline with integrated UV construction📄--📖

Texture & PBR Material Generation

MethodYearVenueHighlight📄💻🌐📖
TEXTure2023SIGGRAPH 2023Iterative text-guided texture painting📄💻-📖
Text2Tex2023ICCV 2023Progressive inpainting for mesh texturing📄💻-📖
TexFusion2023arXiv 2023Cross-view aggregated texture fusion📄--📖
Paint3D2024arXiv 2024Illumination-free texture diffusion for PBR📄💻-📖
FlashTex2024arXiv 2024Fast text-to-texture generation📄--📖
TexGen2024arXiv 2024Feed-forward UV-space texture diffusion---📖
MVPaint2025arXiv 2025Multi-view consistent texture painting📄--📖
MaterialMVP2025ICCV 2025Illumination-invariant multi-view PBR diffusion---📖
MaterialAnything2024arXiv 2024PBR material decomposition as first-class objective📄--📖
3DTopia-XL2024arXiv 2024Primitive diffusion for high-quality 3D assets with joint UV/PBR objectives📄💻-📖
Meta 3D AssetGen2024arXiv 2024Unified UV + geometry + PBR material pipeline📄--📖
PBR3DGen2025arXiv 2025VLM-guided mesh generation with PBR materials📄--📖

Characters & Avatars

Structural Priors

MethodYearVenueHighlight📄💻🌐📖
SMPL2015SIGGRAPH Asia 2015Skinned multi-person linear body model📄--📖
SMPL-X2019CVPR 2019Expressive body + hands + face parametric model---📖
FLAME2017SIGGRAPH Asia 2017Learned head model with expression blendshapes---📖

Full-Body Synthesis

Parametric Template

MethodYearVenueHighlight📄💻🌐📖
Tex2Shape2019ICCV 2019UV-space displacement prediction on SMPL---📖
CAPE2020CVPR 2020Pose-dependent clothing offsets on body mesh---📖
ExPose2020ECCV 2020Monocular body + hands + face estimation---📖
STAR2020ECCV 2020Sparse parametric SMPL variant---📖
HybrIK2021CVPR 2021Hybrid analytical-regressive IK for body mesh---📖

Implicit / Hybrid

MethodYearVenueHighlight📄💻🌐📖
PIFu2019ICCV 2019Pixel-aligned implicit function for clothed humans---📖
ARCH2020CVPR 2020Canonical implicit field with SMPL-guided rigging---📖
PIFuHD2020CVPR 2020Multi-level implicit for high-res human recon.---📖
PaMIR2021TPAMI 2021Parametric body model inside implicit recon.---📖
SMPLicit2021CVPR 2021Implicit clothing conditioned on SMPL parameters📄💻-📖
ICON2022CVPR 2022Normal-guided implicit body with SMPL---📖
gDNA2022ECCV 2022Generative implicit model for diverse humans---📖
ECON2023CVPR 2023Implicit + explicit mesh hybrid reconstruction---📖
S3F2023ICCV 2023Structured 3D features with SMPL semi-supervision---📖

GAN / Diffusion Generative

MethodYearVenueHighlight📄💻🌐📖
StylePeople2021arXiv 2021GAN-based clothed mesh synthesis---📖
AvatarGen2022arXiv 2022SDF + tri-plane GAN for 3D avatars---📖
AvatarCLIP2022SIGGRAPH 2022CLIP-guided text-to-avatar generation📄💻-📖
Get3DHuman2023arXiv 2023Tri-plane/SDF GAN for full-body humans📄💻-📖
GETAvatar2023NeurIPS 2023GAN + SMPL for animatable textured mesh---📖
AvatarCraft2023arXiv 2023SDS-based NeRF-to-mesh avatar generation---📖
DreamHuman2023arXiv 2023SDS + imGHUM body prior for text-to-human📄--📖
ChuPa2023arXiv 20232D diffusion on SMPL with displacement---📖
DreamAvatar2024arXiv 2024SDS + SMPL-guided NeRF avatar synthesis---📖
Morphable Diffusion2024CVPR 20243D-consistent diffusion for single-image avatar creation📄--📖
SiTH2024CVPR 2024Single-view textured human reconstruction with image-conditioned diffusion📄--📖
TADA!2024CVPR 2024SMPL-X + texture with LBS-ready rigging📄💻-📖

Feed-Forward / Real-Time

MethodYearVenueHighlight📄💻🌐📖
InstantAvatar2023CVPR 2023Fast neural field from monocular video---📖
SHERF2023arXiv 2023Canonical-prior NeRF for generalizable humans---📖
LRM2023ICLR 2024Feed-forward large reconstruction model adapted to human body synthesis📄-🌐📖
Human GS2024arXiv 2024Canonical 3DGS with skinning from multi-view---📖
HUGS2024CVPR 20243DGS + SMPL for real-time avatar playback---📖
3DGS-Avatar2024arXiv 2024Deformable 3DGS bound to skinning weights📄💻-📖
LHM2025arXiv 2025Dense Gaussians on SMPL; animatable in seconds---📖
OmniAvatar2025arXiv 2025Video diffusion for temporally coherent avatars---📖

Head & Face Synthesis

Morphable + Neural

MethodYearVenueHighlight📄💻🌐📖
i3DMM2021arXiv 2021Implicit SDF-based 3D morphable model---📖
NerFace2021arXiv 2021NeRF with expression-conditioned deformation---📖
EG3D2022CVPR 2022Efficient tri-plane GAN for 3D face generation---📖
NPHM2023arXiv 2023Dual-SDF for identity + expression disentanglement---📖
Next3D2023CVPR 2023Tri-plane + texture rasterization with FLAME---📖
PanoHead2023CVPR 2023Depth-aware tri-grid for full 360-degree heads---📖
RODIN2023arXiv 2023Diffusion on tri-plane for novel-ID head generation---📖
HeadSculpt2023arXiv 2023SDS NeRF with SMPL-X prior for head sculpting---📖

Mesh-Anchored Gaussians

MethodYearVenueHighlight📄💻🌐📖
GaussianAvatars2024CVPR 20243DGS bound to FLAME triangles for animation---📖
FlashAvatar2024arXiv 2024>300 FPS 3DGS + FLAME; production-ready---📖
MonoGaussianAvatar2024arXiv 2024Monocular-video 3DGS on FLAME mesh---📖
RGCA (Relightable)2024arXiv 2024Full PBR 3DGS decomposition for relighting---📖

Feed-Forward Reconstruction

MethodYearVenueHighlight📄💻🌐📖
GAGAvatar2024arXiv 2024Generalizable 3DGS from single image with FLAME---📖
Arc2Avatar2025arXiv 2025Identity-guided single-image 3DGS head recon.---📖
HRAvatar2025arXiv 2025PBR 3DGS with roughness + Fresnel from mono video---📖
LAM2025arXiv 2025Large Avatar Model; 280 FPS, LBS-compatible---📖
Avat3r2025arXiv 2025Sparse-view canonical 3DGS via ViT---📖

Rendering & Animation

MethodYearVenueHighlight📄💻🌐📖
SadTalker2023CVPR 2023Audio-to-FLAME coefficients for talking-head video---📖
HunyuanVideo-Avatar2025arXiv 2025High-fidelity audio-driven human animation for multiple characters📄--📖
TexTalker2025arXiv 2025Audio-sync wrinkle maps + geometric deformation---📖

Rigging & Skinning

MethodYearVenueHighlight📄💻🌐📖
RigNet2020SIGGRAPH 2020End-to-end GNN skeleton + skinning prediction---📖
SkinningNet2022arXiv 2022Two-stream GNN for heterogeneous skeletal topologies---📖
DeePSD2021arXiv 2021Unsupervised physics-based garment skinning---📖

Note: TADA!, ChuPa, LAM, and HRAvatar also include rigging capabilities -- see above.


Scenes & Environments

Layout Generation

MethodYearVenueHighlight📄💻🌐📖
ATISS2021NeurIPS 2021Autoregressive transformer for room layouts📄💻-📖
ProcTHOR2022NeurIPS 2022Procedural interactive houses for embodied AI-💻🌐📖
Pose2Room2022arXiv 2022Activity-driven affordance-aware room layout---📖
DiffuScene2024arXiv 2024Diffusion + retrieval for furnished indoor scenes📄💻-📖
Holodeck2024CVPR 2024LLM-planned embodied environment generation---📖
LayoutGPT2023arXiv 2023LLM-generated indoor layouts from text---📖
LLplace2024arXiv 2024Dialogue-driven interactive layout editing📄--📖
CityCraft2024arXiv 2024Language-guided city-scale layout generation📄--📖

Scene Population & Asset Grounding

MethodYearVenueHighlight📄💻🌐📖
MIME2023arXiv 2023Human-motion-informed object placement---📖
AnyHome2023arXiv 2023Open-vocabulary text-to-house scene generation📄--📖
Open-Universe2024arXiv 2024LLM programs + solver for open-vocabulary scenes📄--📖
SceneCraft2024arXiv 2024Blender code agent for executable scene scripts---📖
PhyScene2024arXiv 2024Physics-guided diffusion for interactable scenes---📖
UnrealLLM2025arXiv 2025Unreal Engine PCG agents from language---📖
Layout2Scene2025arXiv 2025Layout-guided diffusion for holistic scenes📄--📖
3D-GPT2023arXiv 2023Procedural modeling as language-conditioned programs📄💻-📖
PhysGen3D2025arXiv 2025Miniature interactive worlds with physics simulation---📖

World-Scale Generation

MethodYearVenueHighlight📄💻🌐📖
Text2Light2022arXiv 2022Text-conditioned HDR panorama for skybox/lighting📄💻-📖
Text2Room2023arXiv 20232D diffusion lifted to textured room meshes📄💻-📖
Infinigen2023CVPR 2023Photorealistic procedural natural world generation---📖
CityDreamer2024arXiv 2024Unbounded urban synthesis with stuff + thing fields📄💻-📖
Infinigen Indoors2024arXiv 2024Photorealistic procedural indoor worlds---📖
LayerPano3D2025arXiv 2025Layered panorama to explorable 3DGS scene---📖
WorldCraft2025arXiv 2025LLM-agentic world editing and customization📄--📖

Evaluation & Benchmarks

The survey identifies several complementary evaluation dimensions for production-ready 3D generation:

DimensionMetrics
Geometric FidelityChamfer Distance (CD), Earth Mover's Distance (EMD), F-Score, Normal Consistency, Coverage (COV), Minimum Matching Distance (MMD), 1-NNA
Appearance QualityPSNR, SSIM, LPIPS, FID, KID, CLIP Score, CLIP R-Precision
PBR / RelightingRelighting consistency, albedo/roughness/metallic separation quality, paper-specific material decomposition tests
Asset UsabilityUV stretch and angular distortion, seam visibility, chart packing efficiency, overlap detection, rig smoothness, retargeting success, engine import success
Topology ReadinessManifoldness, watertightness, genus correctness, quad ratio, edge-flow alignment, collision-mesh quality
Scene-LevelPhysical plausibility, interpenetration, NavMesh connectivity, navigation success rate, affordance compatibility, A/B preference, Likert ratings

A key finding of this survey is that existing benchmarks systematically overestimate deployment readiness by focusing on geometric and appearance metrics while neglecting topology, UV/PBR, engine import, and other asset usability criteria required for interactive applications.


Industry & Companies

CompanyKey ProductTypeLink
Tripo AITripo V2.5Closedtripo3d.ai
TencentHunyuan3DOpen + Closed3d.hunyuan.tencent.com
ByteDanceMVDreamOpen-
Meshy AIMeshy 5Closedmeshy.ai
DeemosRodin Gen 1.5Closedhyperhuman.deemos.com
DreamTech-Closeddreamtech.com
Luma AIGenieClosedlumalabs.ai
CSM AI-Closedcsm.ai
Stability AISF3DOpenstability.ai
NVIDIAEdify 3DClosedbuild.nvidia.com
SUDO AI-Closedsudo.ai

Citation

If you find this survey useful, please cite our paper:

@article{wu2026visual,
  title={From Visual Synthesis to Interactive Worlds: Toward Production-Ready 3D Asset Generation},
  author={Wu, Jiafeng and Lou, Zhuofan and Liu, Jian and Du, Dazhao and Guo, Chunchao and Guo, Song},
  journal={arXiv preprint arXiv:2604.23629},
  year={2026}
}

If you also use resources from the v1 collection, please additionally cite:

@article{liu2024comprehensive,
  title={A Comprehensive Survey on 3D Content Generation},
  author={Liu, Jian and Huang, Xiaoshui and Huang, Tianyu and Chen, Lu and Hou, Yuenan and Tang, Shixiang and Liu, Ziwei and Ouyang, Wanli and Zuo, Wangmeng and Jiang, Junjun and others},
  journal={arXiv preprint arXiv:2402.01166},
  year={2024}
}

Contributing

We welcome contributions! Please see CONTRIBUTING.md for guidelines.

Note: Pull requests should target the v2 branch. The main branch preserves the original v1 awesome list.


Acknowledgments

This work was supported by The Hong Kong University of Science and Technology and Tencent.


v1 Paper Collection

The original awesome list curated is preserved on the main branch. It contains a broader collection of AIGC 3D papers organized by topic without the production-pipeline focus of v2.


Star History

Star History Chart

Contributors

hitcslj

245 commits

ZhuofanLou

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87003697

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