Paper: One Model to Rig Them All: Diverse Skeleton Rigging with UniRig
Code: UniRig
Project Page: https://zjp-shadow.github.io/works/UniRig/
🚨 Note: This model card currently contains only the Skeleton&Skinning Prediction component of the UniRig framework, trained specifically on the Articulation-XL2.0 dataset. The skinning weight prediction model and models trained on the Rig-XL/VRoid datasets described in the paper will be released separately at a later date.
UniRig is a unified framework for automatic skeletal rigging of 3D models, developed by Tsinghua University and by Tripo (VAST AI Research). It addresses the significant bottleneck of rigging in 3D animation pipelines by providing a powerful model capable of generating high-quality skeleton hierarchies and skinning weights for a diverse range of input meshes, including humans, animals, fictional characters, and even inorganic structures.
This release provides the autoregressive skeleton prediction model from the UniRig framework. Its purpose is to automatically generate a topologically valid skeleton hierarchy for a given 3D input mesh.
The model leverages:
This model serves as the first stage of the full UniRig pipeline. The predicted skeleton can be used as input for the forthcoming skinning weight prediction model or other downstream rigging tasks.
This Hugging Face model release includes:
Follow VAST AI Research updates for future releases.
For detailed usage instructions, please visit our GitHub repository.
Paper: One Model to Rig Them All: Diverse Skeleton Rigging with UniRig
Code: UniRig
Project Page: https://zjp-shadow.github.io/works/UniRig/
🚨 Note: This model card currently contains only the Skeleton&Skinning Prediction component of the UniRig framework, trained specifically on the Articulation-XL2.0 dataset. The skinning weight prediction model and models trained on the Rig-XL/VRoid datasets described in the paper will be released separately at a later date.
UniRig is a unified framework for automatic skeletal rigging of 3D models, developed by Tsinghua University and by Tripo (VAST AI Research). It addresses the significant bottleneck of rigging in 3D animation pipelines by providing a powerful model capable of generating high-quality skeleton hierarchies and skinning weights for a diverse range of input meshes, including humans, animals, fictional characters, and even inorganic structures.
This release provides the autoregressive skeleton prediction model from the UniRig framework. Its purpose is to automatically generate a topologically valid skeleton hierarchy for a given 3D input mesh.
The model leverages:
This model serves as the first stage of the full UniRig pipeline. The predicted skeleton can be used as input for the forthcoming skinning weight prediction model or other downstream rigging tasks.
This Hugging Face model release includes:
Follow VAST AI Research updates for future releases.
For detailed usage instructions, please visit our GitHub repository.