mhvnsnt/Bannon

The wrestling game based on my life and book

0

stars

2,378

commits

HTML

primary language

Sep 9, 2026

updated

README

BANNON

A wrestling game inspired by the "Off The Top Rope" book series, drawing on MDickie's wrestling sim games, WWE games, and Steve Masson's Neckbreaker / Visceral Pro Wrestling active ragdoll physics work.

What this is

BANNON is a single-file, browser-based 3D wrestling engine built with Three.js (index.html / BANNON_v150.html), currently packaged as an Android app via a Kotlin WebView wrapper (com.bannon.game). Development is active and ongoing.

Status

BANNON is being built natively in Unreal Engine 5 (C++), under unreal/. This is the primary, actively developed version of the game, targeting a real installable mobile app (Android/iOS).

The original Three.js/HTML build (index.html / BANNON_v150.html) is kept as a legacy/retro mode — a nostalgia arena and model option inside the game, not the main experience.

License

All rights reserved. See LICENSE.md. This repository is public for development/reference purposes only — no license to use, copy, modify, or distribute any part of it is granted.

Repository housekeeping note

This repo previously had a COPYING.txt (GPL-3.0) file and README content belonging to an unrelated third-party project (a Unity ML-Agents grid-sensor tool) that was accidentally included via a dropped-in archive. That content has been removed — it was never integrated into BANNON and does not apply to this project.

Contributors

mhvnsnt

1,824 commits

claude

550 commits

mhvnsnt/Bannon

The wrestling game based on my life and book

0

stars

2,378

commits

HTML

primary language

Sep 9, 2026

updated

README

BANNON

A wrestling game inspired by the "Off The Top Rope" book series, drawing on MDickie's wrestling sim games, WWE games, and Steve Masson's Neckbreaker / Visceral Pro Wrestling active ragdoll physics work.

What this is

BANNON is a single-file, browser-based 3D wrestling engine built with Three.js (index.html / BANNON_v150.html), currently packaged as an Android app via a Kotlin WebView wrapper (com.bannon.game). Development is active and ongoing.

Status

BANNON is being built natively in Unreal Engine 5 (C++), under unreal/. This is the primary, actively developed version of the game, targeting a real installable mobile app (Android/iOS).

The original Three.js/HTML build (index.html / BANNON_v150.html) is kept as a legacy/retro mode — a nostalgia arena and model option inside the game, not the main experience.

License

All rights reserved. See LICENSE.md. This repository is public for development/reference purposes only — no license to use, copy, modify, or distribute any part of it is granted.

Repository housekeeping note

This repo previously had a COPYING.txt (GPL-3.0) file and README content belonging to an unrelated third-party project (a Unity ML-Agents grid-sensor tool) that was accidentally included via a dropped-in archive. That content has been removed — it was never integrated into BANNON and does not apply to this project.

Contributors

mhvnsnt

1,824 commits

claude

550 commits

Languages

HTML

52.0%

C

19.5%

TypeScript

15.4%

C++

6.1%

Python

3.4%

JavaScript

2.5%