This repository contains the curated Street Fighter III training data used by StatePlay.
Paper: https://huggingface.co/papers/2607.26754
Code: https://github.com/Jimntu/StatePlay
The SF3 subset contains 10,000 five-second gameplay clips. Every row in
SF3/metadata_state_polish.csv references:
video: a gameplay clip at SF3/clips/*/video.mp4;action: an aligned action and game-state table at
SF3/clips/*/actions.parquet;prompt: a structured NPC behavior and strategy description;distribution, strategy, and category: auxiliary annotations.Each Parquet file contains controller inputs together with the StatePlay state variables: timer, both players' health, and both players' meters.
SF3/
├── metadata_state_polish.csv
└── clips/
└── clip_xxxxxxx/
├── video.mp4
└── actions.parquet
After downloading the repository, point StatePlay to its SF3 directory:
export STATEPLAY_DATA_ROOT=/path/to/StatePlay-Dataset/SF3
export STATEPLAY_METADATA="${STATEPLAY_DATA_ROOT}/metadata_state_polish.csv"
The intended use is non-commercial academic research on game world models, video generation, action grounding, and game AI.
Street Fighter III and the game visuals, characters, audio, trademarks, and other game assets appearing in the clips are the property of Capcom Co., Ltd. No ownership of the underlying game intellectual property is claimed or transferred. No game ROMs, BIOS files, or emulator binaries are included.
The CC BY-NC 4.0 license applies only to the original text annotations, action
and state traces, dataset organization, and documentation. The underlying game
footage is not relicensed. See LICENSE and NOTICE for the full terms.
Zijun Lin
Email: zijun002@e.ntu.edu.sg
Rights holders should contact the maintainer with the affected file paths and a description of the claim. Substantiated requests will be reviewed and handled within a reasonable timeframe.
This repository contains the curated Street Fighter III training data used by StatePlay.
Paper: https://huggingface.co/papers/2607.26754
Code: https://github.com/Jimntu/StatePlay
The SF3 subset contains 10,000 five-second gameplay clips. Every row in
SF3/metadata_state_polish.csv references:
video: a gameplay clip at SF3/clips/*/video.mp4;action: an aligned action and game-state table at
SF3/clips/*/actions.parquet;prompt: a structured NPC behavior and strategy description;distribution, strategy, and category: auxiliary annotations.Each Parquet file contains controller inputs together with the StatePlay state variables: timer, both players' health, and both players' meters.
SF3/
├── metadata_state_polish.csv
└── clips/
└── clip_xxxxxxx/
├── video.mp4
└── actions.parquet
After downloading the repository, point StatePlay to its SF3 directory:
export STATEPLAY_DATA_ROOT=/path/to/StatePlay-Dataset/SF3
export STATEPLAY_METADATA="${STATEPLAY_DATA_ROOT}/metadata_state_polish.csv"
The intended use is non-commercial academic research on game world models, video generation, action grounding, and game AI.
Street Fighter III and the game visuals, characters, audio, trademarks, and other game assets appearing in the clips are the property of Capcom Co., Ltd. No ownership of the underlying game intellectual property is claimed or transferred. No game ROMs, BIOS files, or emulator binaries are included.
The CC BY-NC 4.0 license applies only to the original text annotations, action
and state traces, dataset organization, and documentation. The underlying game
footage is not relicensed. See LICENSE and NOTICE for the full terms.
Zijun Lin
Email: zijun002@e.ntu.edu.sg
Rights holders should contact the maintainer with the affected file paths and a description of the claim. Substantiated requests will be reviewed and handled within a reasonable timeframe.