WoW-world-model/WoW-1-Benchmark-Samples

Dataset

🧠 WoW-1 Benchmark Samples

1

8 commits

2 linked in READMEs

updated Oct 17, 2025

See the code

README

🧠 WoW-1 Benchmark Samples

WoW-1 Benchmark Samples is the official evaluation dataset released as part of the WoW (World-Omniscient World Model) project. This benchmark is designed to assess the physical consistency and causal reasoning capabilities of generative world models for robotics and embodied AI.

πŸ“˜ Dataset Overview

This dataset contains 612 natural language prompts representing real-world robot interaction tasks. These instructions are used to evaluate world models on their ability to understand and generate plausible, physically grounded responses in video or action space.

Each sample describes a short-term or long-horizon task involving:

  • Object manipulation (e.g., "Put the screw driver into the drawer")
  • Physical causality (e.g., "Pick up an egg and crack it into the bowl")
  • Spatial reasoning (e.g., "Move the lid from the black pot to the blue pan")
  • State transitions (e.g., "Turn off the light switch")

πŸ§ͺ Use Cases

This dataset is intended for:

  • Evaluating generative video models on physical realism
  • Testing embodied agents on causal reasoning
  • Benchmarking language-to-action and planning models
  • Training or fine-tuning robotic manipulation systems

πŸ”’ Format

  • Modality: Text (natural language commands)
  • Format: Plain text / JSON / Parquet
  • Example:
{
  "text": "Put the apples on the table into the basket."
}

πŸ“Š Dataset Stats

  • Number of samples: 612
  • Text lengths: 11 to 230 characters
  • Language: English

πŸ“Ž Example Samples

  • Clean the table surface
  • Use the right arm to grab the pearl and give it to the left arm
  • Open the door of the red microwave
  • Place the tennis ball in the brown object

This dataset is used for evaluating models such as:

  • WoW-1-DiT-2B, WoW-1-DiT-7B
  • WoW-1-Wan-14B
  • SOPHIA-guided generative models

WoW: Towards a World omniscient World model Through Embodied Interaction
Xiaowei Chi et al., 2025 β€” arXiv:2509.22642

Please cite this paper if you use the dataset:

@article{chi2025wow,
  title={WoW: Towards a World omniscient World model Through Embodied Interaction},
  author={Chi, Xiaowei and Jia, Peidong and Fan, Chun-Kai and Ju, Xiaozhu and Mi, Weishi and Qin, Zhiyuan and Zhang, Kevin and Tian, Wanxin and Ge, Kuangzhi and Li, Hao and others},
  journal={arXiv preprint arXiv:2509.22642},
  year={2025}
}

πŸͺͺ License

This dataset is released under the MIT License.


πŸ€— We encourage the community to explore, evaluate, and extend this benchmark. Contributions and feedback are welcome via GitHub or the project website.

action-understanding
causal-reasoning
embodied-ai
physical-reasoning
robotics
video-understanding

Contributors

WoW-world-model/WoW-1-Benchmark-Samples

Dataset

🧠 WoW-1 Benchmark Samples

1

8 commits

2 linked in READMEs

updated Oct 17, 2025

See the code

README

🧠 WoW-1 Benchmark Samples

WoW-1 Benchmark Samples is the official evaluation dataset released as part of the WoW (World-Omniscient World Model) project. This benchmark is designed to assess the physical consistency and causal reasoning capabilities of generative world models for robotics and embodied AI.

πŸ“˜ Dataset Overview

This dataset contains 612 natural language prompts representing real-world robot interaction tasks. These instructions are used to evaluate world models on their ability to understand and generate plausible, physically grounded responses in video or action space.

Each sample describes a short-term or long-horizon task involving:

  • Object manipulation (e.g., "Put the screw driver into the drawer")
  • Physical causality (e.g., "Pick up an egg and crack it into the bowl")
  • Spatial reasoning (e.g., "Move the lid from the black pot to the blue pan")
  • State transitions (e.g., "Turn off the light switch")

πŸ§ͺ Use Cases

This dataset is intended for:

  • Evaluating generative video models on physical realism
  • Testing embodied agents on causal reasoning
  • Benchmarking language-to-action and planning models
  • Training or fine-tuning robotic manipulation systems

πŸ”’ Format

  • Modality: Text (natural language commands)
  • Format: Plain text / JSON / Parquet
  • Example:
{
  "text": "Put the apples on the table into the basket."
}

πŸ“Š Dataset Stats

  • Number of samples: 612
  • Text lengths: 11 to 230 characters
  • Language: English

πŸ“Ž Example Samples

  • Clean the table surface
  • Use the right arm to grab the pearl and give it to the left arm
  • Open the door of the red microwave
  • Place the tennis ball in the brown object

This dataset is used for evaluating models such as:

  • WoW-1-DiT-2B, WoW-1-DiT-7B
  • WoW-1-Wan-14B
  • SOPHIA-guided generative models

WoW: Towards a World omniscient World model Through Embodied Interaction
Xiaowei Chi et al., 2025 β€” arXiv:2509.22642

Please cite this paper if you use the dataset:

@article{chi2025wow,
  title={WoW: Towards a World omniscient World model Through Embodied Interaction},
  author={Chi, Xiaowei and Jia, Peidong and Fan, Chun-Kai and Ju, Xiaozhu and Mi, Weishi and Qin, Zhiyuan and Zhang, Kevin and Tian, Wanxin and Ge, Kuangzhi and Li, Hao and others},
  journal={arXiv preprint arXiv:2509.22642},
  year={2025}
}

πŸͺͺ License

This dataset is released under the MIT License.


πŸ€— We encourage the community to explore, evaluate, and extend this benchmark. Contributions and feedback are welcome via GitHub or the project website.

action-understanding
causal-reasoning
embodied-ai
physical-reasoning
robotics
video-understanding

Contributors