A Curated List of Awesome Video World Models with AR Diffusion: Covering Algorithms, Applications, and Infrastructure, Aimed at Serving as a Comprehensive Resource for Researchers, Practitioners, and Enthusiasts.
TeX
711
190 commits
updated Sep 22, 2026
This repository focuses on Video World Models with Autoregressive (AR) Diffusion, a promising paradigm for scalable, consistent and interactive world modeling (e.g., Genie 3). It aims to serve as a comprehensive and structured resource for researchers, practitioners, and enthusiasts interested in AR diffusion-based video world modeling. To stay at the forefront of the field, this repository is updated weekly.
Try our minWM, the first full-stack open-source framework that walks you end-to-end through turning a bidirectional T2V foundation model into an action-conditioned video world model — with example data, runnable scripts, Claude skills capturing our hands-on experience, and onboarding knowledge for newcomers!
This repository is curated and maintained by:
For any questions or suggestions, please feel free to reach out to us.
These methods focus on basic AR Diffusion (where each chunk/frame is generated via diffusion and the frames are AR).
This category of algorithms focuses on distilling multi-step bidirectional diffusion models into few-step AR models, specifically tailored for real-time streaming generation.
Up to 26.03 now. Welcome Pull Requests!
Matrix-game 2.0, "Matrix-game 2.0: An open-source real-time and
streaming interactive world model".
PAN, "PAN: A World Model for General, Interactable, and Long-Horizon
World Simulation".
RELIC, "RELIC: Interactive Video World Model
with Long-Horizon Memory".
Astra, "Astra: General Interactive World Model with Autoregressive Denoising".
HY-WorldPlay, "WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling".
Yume 1.5, "Yume-1.5: A Text-Controlled Interactive World Generation Model".
Olaf-World, "Olaf-World: Orienting Latent Actions for Video World Modeling".
Solaris, "Solaris: Building a Multiplayer Video World Model in Minecraft".
MagicWorld, "MagicWorld: Towards Long-Horizon Stability for Interactive Video World Exploration".
OmniRoam, "OmniRoam: World Wandering via Long-Horizon Panoramic Video Generation".
INSPATIO-WORLD, "INSPATIO-WORLD: A Real-Time 4D World Simulator via Spatiotemporal Autoregressive Modeling".
ActionParty, "ActionParty: Multi-Subject Action Binding in Generative Video Games".
MultiWorld, "MultiWorld: Scalable Multi-Agent Multi-View Video World Models".
ABot-World-0, "ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU".
DragStream, "Streaming Drag-Oriented Interactive Video Manipulation: Drag Anything, Anytime!".
RealWonder, "RealWonder: Real-Time Physical Action-Conditioned Video Generation".
WMReward, "Inference-time Physics Alignment of Video Generative Models with Latent World Models".
SoulX-LiveAct, "SoulX-LiveAct: Towards Hour-Scale Real-Time Human Animation with Neighbor Forcing and ConvKV Memory".
OmniForcing, "OmniForcing: Unleashing Real-time Joint Audio-Visual Generation".
PRISM:, "PRISM: Streaming Human Motion Generation with Per-Joint Latent Decomposition".
DiT as Real-Time Rerenderer, "DiT as Real-Time Rerenderer: Streaming Video
Stylization with Autoregressive Diffusion
Transformer".
PortraitDirector,"PortraitDirector: A Hierarchical Disentanglement Framework for Controllable
and Real-time Facial Reenactment".
This category focuses on first-person (egocentric) video generation, emphasizing hand-object interaction for VR.
DriveVA, "DriveVA: Video Action Models are Zero-Shot Drivers" (ECCV 2026).
Vidarc, "Vidarc: Embodied Video Diffusion Model for Closed-loop Control".
DreamDojo, "DreamDojo: A Generalist Robot World Model from Large-Scale Human Videos".
FAR-Drive, "FAR-Drive: Frame-AutoRegressive Video Generation in Closed-Loop Autonomous Driving".
ABot-PhysWorld, "ABot-PhysWorld: Interactive World Foundation Model for Robotic Manipulation with Physics Alignment".
We have not yet compiled an exhaustive list of all related work; we apologize for any omissions and welcome pull requests to merge them in. We also welcome high-level categorization and synthesis.
We refer to the format of Awesome-World-Models.
120 followers · starred Aug 2026
155 followers · starred Mar 2026
TeX
100.0%
A Curated List of Awesome Video World Models with AR Diffusion: Covering Algorithms, Applications, and Infrastructure, Aimed at Serving as a Comprehensive Resource for Researchers, Practitioners, and Enthusiasts.
TeX
711
190 commits
updated Sep 22, 2026
This repository focuses on Video World Models with Autoregressive (AR) Diffusion, a promising paradigm for scalable, consistent and interactive world modeling (e.g., Genie 3). It aims to serve as a comprehensive and structured resource for researchers, practitioners, and enthusiasts interested in AR diffusion-based video world modeling. To stay at the forefront of the field, this repository is updated weekly.
Try our minWM, the first full-stack open-source framework that walks you end-to-end through turning a bidirectional T2V foundation model into an action-conditioned video world model — with example data, runnable scripts, Claude skills capturing our hands-on experience, and onboarding knowledge for newcomers!
This repository is curated and maintained by:
For any questions or suggestions, please feel free to reach out to us.
These methods focus on basic AR Diffusion (where each chunk/frame is generated via diffusion and the frames are AR).
This category of algorithms focuses on distilling multi-step bidirectional diffusion models into few-step AR models, specifically tailored for real-time streaming generation.
Up to 26.03 now. Welcome Pull Requests!
Matrix-game 2.0, "Matrix-game 2.0: An open-source real-time and
streaming interactive world model".
PAN, "PAN: A World Model for General, Interactable, and Long-Horizon
World Simulation".
RELIC, "RELIC: Interactive Video World Model
with Long-Horizon Memory".
Astra, "Astra: General Interactive World Model with Autoregressive Denoising".
HY-WorldPlay, "WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling".
Yume 1.5, "Yume-1.5: A Text-Controlled Interactive World Generation Model".
Olaf-World, "Olaf-World: Orienting Latent Actions for Video World Modeling".
Solaris, "Solaris: Building a Multiplayer Video World Model in Minecraft".
MagicWorld, "MagicWorld: Towards Long-Horizon Stability for Interactive Video World Exploration".
OmniRoam, "OmniRoam: World Wandering via Long-Horizon Panoramic Video Generation".
INSPATIO-WORLD, "INSPATIO-WORLD: A Real-Time 4D World Simulator via Spatiotemporal Autoregressive Modeling".
ActionParty, "ActionParty: Multi-Subject Action Binding in Generative Video Games".
MultiWorld, "MultiWorld: Scalable Multi-Agent Multi-View Video World Models".
ABot-World-0, "ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU".
DragStream, "Streaming Drag-Oriented Interactive Video Manipulation: Drag Anything, Anytime!".
RealWonder, "RealWonder: Real-Time Physical Action-Conditioned Video Generation".
WMReward, "Inference-time Physics Alignment of Video Generative Models with Latent World Models".
SoulX-LiveAct, "SoulX-LiveAct: Towards Hour-Scale Real-Time Human Animation with Neighbor Forcing and ConvKV Memory".
OmniForcing, "OmniForcing: Unleashing Real-time Joint Audio-Visual Generation".
PRISM:, "PRISM: Streaming Human Motion Generation with Per-Joint Latent Decomposition".
DiT as Real-Time Rerenderer, "DiT as Real-Time Rerenderer: Streaming Video
Stylization with Autoregressive Diffusion
Transformer".
PortraitDirector,"PortraitDirector: A Hierarchical Disentanglement Framework for Controllable
and Real-time Facial Reenactment".
This category focuses on first-person (egocentric) video generation, emphasizing hand-object interaction for VR.
DriveVA, "DriveVA: Video Action Models are Zero-Shot Drivers" (ECCV 2026).
Vidarc, "Vidarc: Embodied Video Diffusion Model for Closed-loop Control".
DreamDojo, "DreamDojo: A Generalist Robot World Model from Large-Scale Human Videos".
FAR-Drive, "FAR-Drive: Frame-AutoRegressive Video Generation in Closed-Loop Autonomous Driving".
ABot-PhysWorld, "ABot-PhysWorld: Interactive World Foundation Model for Robotic Manipulation with Physics Alignment".
We have not yet compiled an exhaustive list of all related work; we apologize for any omissions and welcome pull requests to merge them in. We also welcome high-level categorization and synthesis.
We refer to the format of Awesome-World-Models.
120 followers · starred Aug 2026
155 followers · starred Mar 2026
TeX
100.0%