EA’s photosensitivity analysis plugin for Unreal Engine 5
C++
91
1 commits
updated Nov 22, 2024
The IRIS plugin allows use of the IRIS library inside Unreal Engine 5 (UE5).
When enabled, the plugin captures a game's frames during runtime and analyses them asynchronously in real-time (in order to minimize impact on game performance) to detect moments that could potentially cause photosensitivity risks.
For more information on IRIS and how it detects potential photosensitivity issues, please visit the IRIS repository.
Neither IRIS nor the IRIS plugin for UE5 are intended to guarantee, certify or otherwise validate visual content’s compliance with legal, regulatory or other requirements.
Use the command line commands to activate/deactivate IRIS while the game/scene is running to automatically analyse the rendered frames.
No further action needed, the plugin can now be activated from any scene (if active, IRIS will continue the analysis when transitioning to another scene).
Before you can contribute, EA must have a Contributor License Agreement (CLA) on file that has been signed by each contributor. You can sign here.
1 commits
C++
94.8%
C#
4.5%
EA’s photosensitivity analysis plugin for Unreal Engine 5
C++
91
1 commits
updated Nov 22, 2024
The IRIS plugin allows use of the IRIS library inside Unreal Engine 5 (UE5).
When enabled, the plugin captures a game's frames during runtime and analyses them asynchronously in real-time (in order to minimize impact on game performance) to detect moments that could potentially cause photosensitivity risks.
For more information on IRIS and how it detects potential photosensitivity issues, please visit the IRIS repository.
Neither IRIS nor the IRIS plugin for UE5 are intended to guarantee, certify or otherwise validate visual content’s compliance with legal, regulatory or other requirements.
Use the command line commands to activate/deactivate IRIS while the game/scene is running to automatically analyse the rendered frames.
No further action needed, the plugin can now be activated from any scene (if active, IRIS will continue the analysis when transitioning to another scene).
Before you can contribute, EA must have a Contributor License Agreement (CLA) on file that has been signed by each contributor. You can sign here.
1 commits
C++
94.8%
C#
4.5%