Control Unreal Editor directly from Claude Code via MCP. Hundreds of tools exposed via Unreal's ToolsetRegistry across 30+ toolsets: actors, blueprints, materials, Niagara, Control Rigs, Sequencer, State Trees, widgets, Gameplay Ability System, automation testing, and more.
unreal-mcp (skills/unreal-mcp) - instructions and workflows for driving the Unreal Editor via MCP.hooks/unreal-context.sh) - injects a short note identifying the repo as an Unreal Engine project so Claude defaults to UE conventions (C++/UObject, Slate, UHT) and prefers the unreal-mcp skill. Runs on startup, resume, and clear.AllToolsets provides the tools; the server exposes none without it)ModelContextProtocol.StartServer in the console, or enable bAutoStartServer per skills/unreal-mcp/references/setup.mdPATH - required for the SessionStart hook (see Platform Support)Supported: macOS, Linux, and Windows via Git Bash or WSL.
The SessionStart hook is a bash script (hooks/unreal-context.sh) invoked by hooks/hooks.json as bash ${CLAUDE_PLUGIN_ROOT}/hooks/unreal-context.sh. It requires a working bash on PATH:
bash on PATH, and the hook will not run. The plugin's MCP tools still work; you just lose the short project-context note the hook injects at session start. There is no separate PowerShell companion script today.This plugin is published in Anthropic's official Claude Code plugin marketplace, claude-plugins-official, which is available automatically when you start Claude Code. Browse it at claude.com/plugins or in the Discover tab of the /plugin panel.
In Claude Code:
/plugin install unreal-engine-skills-for-claude-code@claude-plugins-official
If the official marketplace is not present, add it first, then run the install command above:
/plugin marketplace add anthropics/claude-plugins-official
Commit this to .claude/settings.json in the project that should use the plugin. Anyone who trusts the project folder is prompted to install it automatically:
{
"enabledPlugins": {
"unreal-engine-skills-for-claude-code@claude-plugins-official": true
}
}
ModelContextProtocol.StartServer in the console to start the MCP server./plugin. The Installed tab should list unreal-engine-skills-for-claude-code as enabled. This confirms the plugin itself (skills, hooks) is loaded./mcp. You should see unreal-mcp listed as a connected server. This confirms the plugin's MCP server is reachable.The default port is 8000 with URL path /mcp. If the port is in use, run ModelContextProtocol.StartServer <port> in the console with a different port number.
Note: This plugin does not ship a static
.mcp.jsonfile. RunModelContextProtocol.GenerateClientConfig ClaudeCodein the editor console to generate it from the current server port and URL; re-run after changing either.
Tool search is enabled by default: the MCP server exposes three meta-tools (list_toolsets, describe_toolset, call_tool) instead of the full tool catalog, so Claude discovers toolsets on demand, the prompt cache stays warm, and discovered tools are callable on the same turn through call_tool. Toggle with the bEnableToolSearch setting in [/Script/ModelContextProtocolEngine.ModelContextProtocolSettings]; when disabled, every tool is registered upfront (path used by the hash-mapping commandlet). The model-facing usage contract lives in skills/unreal-mcp/SKILL.md.
Installing this plugin gives Claude broad, live access to the running Unreal Editor. Treat that access the same way you would treat running arbitrary code from an assistant, because in practice it is.
Localhost is not a trust boundary. The MCP server binds to localhost:8000 with origin validation. Origin validation protects against a browser tab talking to the server, but any process running as the same user on the same machine can connect. Do not run the MCP server on shared or untrusted machines, and do not expose the port outside the loopback interface.
ProgrammaticToolset.execute_tool_script executes arbitrary Python inside the editor process. That script has full access to every toolset API, the project on disk, the asset database, and editor-privileged functions. Treat every invocation as a privileged operation that can mutate, move, or delete project content, and expect it to succeed without a second confirmation when approvals are disabled.
--dangerously-skip-permissions removes the per-tool approval gate. In that mode Claude can drive the editor and run Python through execute_tool_script with no further consent. A bad prompt in that mode can reach into the project and modify a large amount of state before you notice. Prefer not to run Claude Code with --dangerously-skip-permissions while this plugin is loaded; if you do, keep the blast radius small (narrow prompts, read-heavy tasks, a throwaway sandbox project).
Source-control hygiene. MCP tools edit live UObject state and can mutate, move, or delete VCS-tracked assets in a single call. Save and commit (or shelve) before any long MCP-driven session so the working copy is recoverable if Claude produces an unexpected result. Review the diff before submitting.
All tools are auto-discovered by Claude Code via MCP. No manual configuration needed. Tools cover the full editor surface across these domains:
42 commits
7 commits
Shell
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Control Unreal Editor directly from Claude Code via MCP. Hundreds of tools exposed via Unreal's ToolsetRegistry across 30+ toolsets: actors, blueprints, materials, Niagara, Control Rigs, Sequencer, State Trees, widgets, Gameplay Ability System, automation testing, and more.
unreal-mcp (skills/unreal-mcp) - instructions and workflows for driving the Unreal Editor via MCP.hooks/unreal-context.sh) - injects a short note identifying the repo as an Unreal Engine project so Claude defaults to UE conventions (C++/UObject, Slate, UHT) and prefers the unreal-mcp skill. Runs on startup, resume, and clear.AllToolsets provides the tools; the server exposes none without it)ModelContextProtocol.StartServer in the console, or enable bAutoStartServer per skills/unreal-mcp/references/setup.mdPATH - required for the SessionStart hook (see Platform Support)Supported: macOS, Linux, and Windows via Git Bash or WSL.
The SessionStart hook is a bash script (hooks/unreal-context.sh) invoked by hooks/hooks.json as bash ${CLAUDE_PLUGIN_ROOT}/hooks/unreal-context.sh. It requires a working bash on PATH:
bash on PATH, and the hook will not run. The plugin's MCP tools still work; you just lose the short project-context note the hook injects at session start. There is no separate PowerShell companion script today.This plugin is published in Anthropic's official Claude Code plugin marketplace, claude-plugins-official, which is available automatically when you start Claude Code. Browse it at claude.com/plugins or in the Discover tab of the /plugin panel.
In Claude Code:
/plugin install unreal-engine-skills-for-claude-code@claude-plugins-official
If the official marketplace is not present, add it first, then run the install command above:
/plugin marketplace add anthropics/claude-plugins-official
Commit this to .claude/settings.json in the project that should use the plugin. Anyone who trusts the project folder is prompted to install it automatically:
{
"enabledPlugins": {
"unreal-engine-skills-for-claude-code@claude-plugins-official": true
}
}
ModelContextProtocol.StartServer in the console to start the MCP server./plugin. The Installed tab should list unreal-engine-skills-for-claude-code as enabled. This confirms the plugin itself (skills, hooks) is loaded./mcp. You should see unreal-mcp listed as a connected server. This confirms the plugin's MCP server is reachable.The default port is 8000 with URL path /mcp. If the port is in use, run ModelContextProtocol.StartServer <port> in the console with a different port number.
Note: This plugin does not ship a static
.mcp.jsonfile. RunModelContextProtocol.GenerateClientConfig ClaudeCodein the editor console to generate it from the current server port and URL; re-run after changing either.
Tool search is enabled by default: the MCP server exposes three meta-tools (list_toolsets, describe_toolset, call_tool) instead of the full tool catalog, so Claude discovers toolsets on demand, the prompt cache stays warm, and discovered tools are callable on the same turn through call_tool. Toggle with the bEnableToolSearch setting in [/Script/ModelContextProtocolEngine.ModelContextProtocolSettings]; when disabled, every tool is registered upfront (path used by the hash-mapping commandlet). The model-facing usage contract lives in skills/unreal-mcp/SKILL.md.
Installing this plugin gives Claude broad, live access to the running Unreal Editor. Treat that access the same way you would treat running arbitrary code from an assistant, because in practice it is.
Localhost is not a trust boundary. The MCP server binds to localhost:8000 with origin validation. Origin validation protects against a browser tab talking to the server, but any process running as the same user on the same machine can connect. Do not run the MCP server on shared or untrusted machines, and do not expose the port outside the loopback interface.
ProgrammaticToolset.execute_tool_script executes arbitrary Python inside the editor process. That script has full access to every toolset API, the project on disk, the asset database, and editor-privileged functions. Treat every invocation as a privileged operation that can mutate, move, or delete project content, and expect it to succeed without a second confirmation when approvals are disabled.
--dangerously-skip-permissions removes the per-tool approval gate. In that mode Claude can drive the editor and run Python through execute_tool_script with no further consent. A bad prompt in that mode can reach into the project and modify a large amount of state before you notice. Prefer not to run Claude Code with --dangerously-skip-permissions while this plugin is loaded; if you do, keep the blast radius small (narrow prompts, read-heavy tasks, a throwaway sandbox project).
Source-control hygiene. MCP tools edit live UObject state and can mutate, move, or delete VCS-tracked assets in a single call. Save and commit (or shelve) before any long MCP-driven session so the working copy is recoverable if Claude produces an unexpected result. Review the diff before submitting.
All tools are auto-discovered by Claude Code via MCP. No manual configuration needed. Tools cover the full editor surface across these domains:
42 commits
7 commits
Shell
100.0%