Claude Code skills for chess post-mortems: Stockfish-backed annotated PGN, HTML viewer, narrated video
Python
3
3 commits
updated Sep 26, 2026
Claude Code skills that turn one of your chess games into a post-mortem you can actually read: plain-language explanations of your mistakes, checked against Stockfish, and a narrated video of the whole game.
https://github.com/user-attachments/assets/ebd443e1-aeac-41d3-a868-64d521223a9b
6:49, English narration, subtitles.
This is a real game of mine: a 15+10 rapid on lichess (5KmlrdyT), White, Open Sicilian against a Najdorf, around 1700. During the game I recorded myself thinking aloud, in French, with a plain voice recorder running next to the board. After the game I gave Claude two things: the lichess link and the mp3.
Claude transcribed the audio locally with whisper.cpp, then used the clock
times in the PGN to match each sentence to the move I was deciding at that
moment. So when the video says "at move eight you asked yourself whether
the bishop belongs on c4 or e2", that is my own question, answered with
the engine. Everything the video shows (the transcript, the Stockfish
sweep, the annotated PGN, the storyboard) is in examples/game-010/.
A Stockfish analysis gives you numbers and lines. It is not fun to read, and often it does not tell you why: -1.8 after your move, and a 12-move variation you would never find at the board.
I realized Claude can drive Stockfish itself. It asks the engine the questions a human would ask ("why not the move I played?", "what if Black simply takes?"), keeps asking until the answer makes sense, and writes it down in human terms. And since it knows what I was thinking during the game, it can refute my actual reasoning instead of a guessed one. After the analysis I can keep asking my own questions about any position, and it checks them with the engine before answering.
Probably yes if:
Probably not if you want a quick check of a blitz game. Lichess or chess.com analysis does that in seconds.
It takes time. A full run (sweep, investigations, annotations, video) takes around one hour of processing. Use it on games where you took the time to think, not on every game you play.
Give it your thoughts. I strongly recommend passing your written notes or an audio recording covering the whole game. Without them you get a good engine explanation. With them you get a review of your reasoning: which fears were justified, which plans were sound, which questions you asked yourself and what the answer was.
Hallucinations. The AI can still get something wrong. Every claim is checked against Stockfish and a verifier pass re-reads the result, so in my experience errors are rare. If something looks off, ask Claude to check that position with the engine.
| skill | what it does |
|---|---|
chess-analysis | Stockfish sweep of every move, then parallel "investigator" subagents that interrogate the engine with naive questions until every mistake is explained. Output: a layered annotated PGN, a standalone HTML analysis board, and one "plan pause" per game where both sides' plans are derived from the engine. Handles the think-aloud recording: whisper.cpp transcription, alignment to moves via the PGN clocks. |
chess-video | A narrated video of the whole game (board, arrows, eval gauge, piper TTS, burned-in subtitles) built from a storyboard, plus an interactive HTML viewer. |
chess-play | Play a game against Claude over PGN files, with the board rendered to PNG for vision and adversarial blunder-check subagents. No engine. |
The skills are written for Claude to read, so the SKILL.md files double as
the documentation. Start with skills/chess-analysis/SKILL.md.
Copy (or symlink) the skill folders into .claude/skills/ of your project,
or into ~/.claude/skills/ for all projects:
git clone https://github.com/brumar/chess-postmortem-skills
cp -r chess-postmortem-skills/skills/* ~/.claude/skills/
Then ask Claude something like "analyze this game: " or "make a video of game 010".
You do not need to set these up by hand. Claude Code can most likely install them for you: ask it to "install the dependencies for the chess skills" and it will read the list below and the SKILL.md files.
python-chess, cairosvg (analysis), plus pillow,
piper-tts for the video. The skills assume a .venv-chess at the repo
root and create it if missing.scripts/get_stockfish.sh uses $STOCKFISH or the one on
PATH, else downloads the official Linux binary.ffmpeg, and a piper voice (download command in
chess-video/SKILL.md).Game files live in a chess-games/ folder at the root of the project you
run Claude in (games/, boards/, video/).
Every comment is pitched at a reader level (audience.level in
annotations.json). For your own games, tell Claude your level once and
make it stick, for example in your CLAUDE.md:
My lichess handle is <handle>. Write chess analysis for a 1800 player.
Without it, the skill uses the PGN's Elo for the reviewed side and asks when that is missing or provisional.
| file | stage |
|---|---|
games/010-...pgn | input, as exported from lichess |
games/010-transcript-fr.md | think-aloud transcript, whisper.cpp, clock-aligned per ply |
games/010-...-sweep.json | per-ply Stockfish evals (depth 22) |
games/010-frag-*.json | annotation fragments returned by each investigator / the plan pause / the brief-comment pass |
games/010-analysis-*.json | engine lines each investigator discovered (query.py --log sidecars) |
games/010-assemble.py, 010-annotations.json | fragments merged into the build spec |
games/010-...-annotated.pgn | the deliverable of stage 2 |
games/010-...-viewer.html | standalone analysis board, open it in a browser |
video/storyboard-010.json | storyboard for stage 3 |
video/out-010.mp4, .srt, .html | the narrated video (6:49), subtitles, and annotation viewer |
To regenerate the video, download the piper voice into
examples/game-010/video/voices/ and run make_video.py on the storyboard.
MIT, except the vendored chess.js (BSD 2-Clause) and the cburnett piece
set (CC BY-SA / GFDL). See LICENSE.
3 commits
Python
37.6%
HTML
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JavaScript
30.8%
Claude Code skills for chess post-mortems: Stockfish-backed annotated PGN, HTML viewer, narrated video
Python
3
3 commits
updated Sep 26, 2026
Claude Code skills that turn one of your chess games into a post-mortem you can actually read: plain-language explanations of your mistakes, checked against Stockfish, and a narrated video of the whole game.
https://github.com/user-attachments/assets/ebd443e1-aeac-41d3-a868-64d521223a9b
6:49, English narration, subtitles.
This is a real game of mine: a 15+10 rapid on lichess (5KmlrdyT), White, Open Sicilian against a Najdorf, around 1700. During the game I recorded myself thinking aloud, in French, with a plain voice recorder running next to the board. After the game I gave Claude two things: the lichess link and the mp3.
Claude transcribed the audio locally with whisper.cpp, then used the clock
times in the PGN to match each sentence to the move I was deciding at that
moment. So when the video says "at move eight you asked yourself whether
the bishop belongs on c4 or e2", that is my own question, answered with
the engine. Everything the video shows (the transcript, the Stockfish
sweep, the annotated PGN, the storyboard) is in examples/game-010/.
A Stockfish analysis gives you numbers and lines. It is not fun to read, and often it does not tell you why: -1.8 after your move, and a 12-move variation you would never find at the board.
I realized Claude can drive Stockfish itself. It asks the engine the questions a human would ask ("why not the move I played?", "what if Black simply takes?"), keeps asking until the answer makes sense, and writes it down in human terms. And since it knows what I was thinking during the game, it can refute my actual reasoning instead of a guessed one. After the analysis I can keep asking my own questions about any position, and it checks them with the engine before answering.
Probably yes if:
Probably not if you want a quick check of a blitz game. Lichess or chess.com analysis does that in seconds.
It takes time. A full run (sweep, investigations, annotations, video) takes around one hour of processing. Use it on games where you took the time to think, not on every game you play.
Give it your thoughts. I strongly recommend passing your written notes or an audio recording covering the whole game. Without them you get a good engine explanation. With them you get a review of your reasoning: which fears were justified, which plans were sound, which questions you asked yourself and what the answer was.
Hallucinations. The AI can still get something wrong. Every claim is checked against Stockfish and a verifier pass re-reads the result, so in my experience errors are rare. If something looks off, ask Claude to check that position with the engine.
| skill | what it does |
|---|---|
chess-analysis | Stockfish sweep of every move, then parallel "investigator" subagents that interrogate the engine with naive questions until every mistake is explained. Output: a layered annotated PGN, a standalone HTML analysis board, and one "plan pause" per game where both sides' plans are derived from the engine. Handles the think-aloud recording: whisper.cpp transcription, alignment to moves via the PGN clocks. |
chess-video | A narrated video of the whole game (board, arrows, eval gauge, piper TTS, burned-in subtitles) built from a storyboard, plus an interactive HTML viewer. |
chess-play | Play a game against Claude over PGN files, with the board rendered to PNG for vision and adversarial blunder-check subagents. No engine. |
The skills are written for Claude to read, so the SKILL.md files double as
the documentation. Start with skills/chess-analysis/SKILL.md.
Copy (or symlink) the skill folders into .claude/skills/ of your project,
or into ~/.claude/skills/ for all projects:
git clone https://github.com/brumar/chess-postmortem-skills
cp -r chess-postmortem-skills/skills/* ~/.claude/skills/
Then ask Claude something like "analyze this game: " or "make a video of game 010".
You do not need to set these up by hand. Claude Code can most likely install them for you: ask it to "install the dependencies for the chess skills" and it will read the list below and the SKILL.md files.
python-chess, cairosvg (analysis), plus pillow,
piper-tts for the video. The skills assume a .venv-chess at the repo
root and create it if missing.scripts/get_stockfish.sh uses $STOCKFISH or the one on
PATH, else downloads the official Linux binary.ffmpeg, and a piper voice (download command in
chess-video/SKILL.md).Game files live in a chess-games/ folder at the root of the project you
run Claude in (games/, boards/, video/).
Every comment is pitched at a reader level (audience.level in
annotations.json). For your own games, tell Claude your level once and
make it stick, for example in your CLAUDE.md:
My lichess handle is <handle>. Write chess analysis for a 1800 player.
Without it, the skill uses the PGN's Elo for the reviewed side and asks when that is missing or provisional.
| file | stage |
|---|---|
games/010-...pgn | input, as exported from lichess |
games/010-transcript-fr.md | think-aloud transcript, whisper.cpp, clock-aligned per ply |
games/010-...-sweep.json | per-ply Stockfish evals (depth 22) |
games/010-frag-*.json | annotation fragments returned by each investigator / the plan pause / the brief-comment pass |
games/010-analysis-*.json | engine lines each investigator discovered (query.py --log sidecars) |
games/010-assemble.py, 010-annotations.json | fragments merged into the build spec |
games/010-...-annotated.pgn | the deliverable of stage 2 |
games/010-...-viewer.html | standalone analysis board, open it in a browser |
video/storyboard-010.json | storyboard for stage 3 |
video/out-010.mp4, .srt, .html | the narrated video (6:49), subtitles, and annotation viewer |
To regenerate the video, download the piper voice into
examples/game-010/video/voices/ and run make_video.py on the storyboard.
MIT, except the vendored chess.js (BSD 2-Clause) and the cburnett piece
set (CC BY-SA / GFDL). See LICENSE.
3 commits
Python
37.6%
HTML
31.2%
JavaScript
30.8%