VELMA - Vision Enabled LLM Manipulation Arm is a SO101 arm in MuJoCo that runs pick and place with a fixed side camera that locates the object, and the wrist camera that triangulates it to about 1 mm. The arm grasps and places from those coordinates, and can be driven by an LLM over MCP or by hand from a terminal control panel.
Python
1
13 commits
updated Oct 1, 2026
Vision-Enabled LLM Manipulation Arm. VELMA is a tabletop SO-101 arm that runs a full pick-and-place from vision, in MuJoCo or on the real arm. A fixed side camera locates the object to within a centimetre or so, and the wrist camera orbits that seed over five views and triangulates it to about 1 mm. The arm grasps and places from those coordinates, and can be driven by an LLM over MCP, or by hand from a terminal control panel. The same server also drives a physical SO-101 through lerobot (see Real SO-101 arm).
so101-Models/
main.py entry point: loads config.yaml, starts the MCP server (or hardware backend)
config.yaml runtime config (backend, viewer on/off, port, LLM provider)
requirements.txt robot venv deps
server/ the MCP server (see "Tools" below)
perception/ find_object (coarse) + wrist triangulation + the sidecar client
requirements.txt perception sidecar venv deps (torch CPU + ultralytics + transformers)
percept_venv/ torch/SAM/Depth-Anything sidecar interpreter (CPU)
wrist_refine.py wrist-camera hover/state helpers used by perception/wrist_triangulate.py
robot/, kinematics/, models/ backends (simulation + hardware), IK, MuJoCo scenes
poses.json named arm poses taught on the real arm (save_pose / goto_pose)
control_panel.py terminal UI to drive the arm by hand through the MCP server
agent.py thin MCP client that connects any LLM (Ollama/OpenAI-compatible) to the arm
SKILL.md system-prompt guide for an LLM driving the arm (fed in by agent.py)
.mcp.json MCP server entry for CLI tools (Claude Code, Codex CLI, ...)
venv/ robot interpreter (MuJoCo, no torch)
The two virtual environments are the only heavy pieces. Recreate them from the pinned deps
(run from inside so101-Models/):
# robot venv (renders MuJoCo, runs the MCP server — no torch)
python3 -m venv venv && ./venv/bin/pip install -r requirements.txt
# perception sidecar venv (torch CPU + ultralytics + transformers; needs Python 3.11/3.12)
python3.11 -m venv percept_venv && ./percept_venv/bin/pip install -r perception/requirements.txt
Then, optionally, run the setup wizard to write config.yaml (backend, LLM connection, server
port) — it's a config helper, not part of the install:
./venv/bin/python setup.py
A committed config.yaml with sane defaults already ships in this repo, so setup.py is only
needed to change something (e.g. switch to the hardware backend, or add an API key).
Perception needs offscreen rendering, so run the server without the viewer:
SO101_VIEWER=0 MUJOCO_GL=egl ./venv/bin/python main.py
SO101_SCENE=models/so101/<scene>.xml overrides the scene (default pick_and_place_scene.xml).
Set SO101_VIEWER=1 to watch the arm instead — but perception is then disabled by design (the
offscreen and on-screen renderers cannot coexist on this box).
In a second terminal:
./venv/bin/python control_panel.py
It connects to the running server, lists the tools with their live schemas, and lets you call
any of them with guided input. Any MCP client must set a long read timeout (the panel uses
read_timeout_seconds=300) — grasp/place/stop_recording take several seconds, and a client
that times out mid-call takes the server down with it.
With the headless server running (above), pick one of two paths:
A CLI tool that speaks MCP (Claude Code, Codex CLI, Gemini CLI, Cursor, ...): this repo's
.mcp.json already points at http://127.0.0.1:3001/mcp — just run the CLI tool from inside
so101-Models/ (e.g. claude). If you changed config.yaml's server.port, re-run
./venv/bin/python setup.py (Server settings) to regenerate .mcp.json to match.
Any Ollama / OpenAI-compatible model, via the bundled thin agent:
./venv/bin/python agent.py --model gemma3:4b --task "pick up the red cube and place it in the container"
agent.py feeds the model SKILL.md as a system prompt plus the live tool schemas from the
server (never hard-coded, so it can't drift from what the server actually exposes), and relays
tool calls both ways — it doesn't inject a procedure or second-guess the model. See agent.py --help for endpoint/model flags (LLM_BASE_URL, LLM_API_KEY, --mode auto|native|text).
The object's position is measured, never given:
find_object("the red cube") — coarse (x, y) from the fixed side camera (~cm, enough to aim).triangulate("the red cube", x, y) — refine to a grasp-ready 3D point with the wrist camera
(~1 mm). If confidence < 0.6 the views disagree — re-run find_object or decline.grasp(x, y, z, trust_coords=true, grip_width_mm=width_mm+10) — gentle, never-bat top grasp.find_object("the container") — the container's position is measured too, not assumed.place(container_x, container_y, 0.05) — put it down; check cube_in_container.Fifteen tools work on both backends:
Perception: find_object, triangulate. State: get_robot_state, capture_cameras,
get_initial_instructions. Manipulation: grasp, place. Motion: move_to_position,
set_joint_angles. Gripper: set_gripper, open_gripper, close_gripper. Harness:
reset_scene, start_recording, stop_recording.
Eighteen more are for the real arm and answer unsupported in simulation:
Motion: move_to_xyz, check_reachable, goto_servo_angles, jog_joint,
sweep_joint_to_limit, joint_limits. Poses: save_pose, goto_pose, list_poses.
Hand guiding: set_torque, observe_hand_motion. Gripper: close_on_object, release_object,
clear_gripper_overload. Wrist camera: find_object_3d, detect_in_wrist_view,
center_object_in_view, capture_with_pose.
The hardware backend (robot/backends/hardware.py) drives a physical SO-101 follower through
lerobot. The MuJoCo model is still loaded, but only for
kinematics. Joint signs and offsets are measured, so base-frame coordinates mean the same thing on
both backends: x forward, y left, z up, table at z = 0.
Install. lerobot needs torch, which has no Python 3.14 wheels, so the hardware backend runs under Python 3.12 in its own environment:
uv venv --python 3.12 hw_venv && source hw_venv/bin/activate
uv pip install -r requirements.txt "lerobot[core_scripts]"
Install only [core_scripts]. lerobot[all] pulls in training dependencies worth several GB.
Serial access. On Arch the port belongs to the uucp group; on Debian/Ubuntu it is dialout.
Add yourself (sudo usermod -aG uucp $USER) and log out and back in.
Calibrate once, by robot id (lerobot stores it under ~/.cache/huggingface/lerobot/):
lerobot-calibrate --robot.type=so101_follower --robot.port=/dev/ttyACM0 --robot.id=my_follower_arm
Never run lerobot with sudo. It then looks in /root/.cache, finds no calibration and silently
recalibrates. A working calibration is worth backing up, since a bad sweep can leave a joint, most
often the gripper, with an unusable range.
Configure and run. Run python setup.py, choose Real robot, and give the port and robot id.
A /dev/serial/by-id/... path survives replugging; a plain /dev/ttyACM0 can be renamed by the
kernel. Then start the server as usual with python main.py.
Things that differ from simulation, on purpose:
reset_scene. Bring it to a known posture with a pose
you taught (save_pose, then goto_pose).set_torque(false) from a
low pose to let it go limp.check_reachable before move_to_xyz.Wrist camera grounding. find_object_3d uses Falcon, which runs in a separate CUDA
environment reached through the perception sidecar:
python3.11 -m venv percept_gpu_venv && ./percept_gpu_venv/bin/pip install -r perception/requirements-gpu.txt
Set SO101_WRIST_CAM=<index> if the wrist camera is not found automatically.
Tuning (environment variables, defaults in brackets): SO101_MOVE_TIMEOUT_S [60],
SO101_SEQUENTIAL_PASSES [4], SO101_DROOP_ROUNDS [3], SO101_DROOP_MAX_DEG [10],
SO101_MAX_REL_TARGET_DEG [20], SO101_POSITION_P / _I / _D [32 / 0 / 32].
The hardware path is newer than the simulation and less tested. Grasping is reliable in simulation; on the real arm, verify each step with the robot in view.
The perception path (find_object → triangulate) is measurement-only — nothing in it reads
ground truth. get_robot_state and every tool's returned state deliberately omit the cube's
and container's true positions, so an LLM cannot shortcut perception by reading the answer out of
state (a benchmark harness that needs ground truth for scoring can opt back in by starting the
server with SO101_EXPOSE_TRUTH=1 — never set this when an LLM is connected).
Two internal reads of ground truth remain inside grasp itself (object shape for the never-bat
decline, and a position drift-abort guard) and are pending removal. Full audit, exact locations,
and severity are recorded in the project's research notes, outside this repository.
VELMA - Vision Enabled LLM Manipulation Arm is a SO101 arm in MuJoCo that runs pick and place with a fixed side camera that locates the object, and the wrist camera that triangulates it to about 1 mm. The arm grasps and places from those coordinates, and can be driven by an LLM over MCP or by hand from a terminal control panel.
Python
1
13 commits
updated Oct 1, 2026
Vision-Enabled LLM Manipulation Arm. VELMA is a tabletop SO-101 arm that runs a full pick-and-place from vision, in MuJoCo or on the real arm. A fixed side camera locates the object to within a centimetre or so, and the wrist camera orbits that seed over five views and triangulates it to about 1 mm. The arm grasps and places from those coordinates, and can be driven by an LLM over MCP, or by hand from a terminal control panel. The same server also drives a physical SO-101 through lerobot (see Real SO-101 arm).
so101-Models/
main.py entry point: loads config.yaml, starts the MCP server (or hardware backend)
config.yaml runtime config (backend, viewer on/off, port, LLM provider)
requirements.txt robot venv deps
server/ the MCP server (see "Tools" below)
perception/ find_object (coarse) + wrist triangulation + the sidecar client
requirements.txt perception sidecar venv deps (torch CPU + ultralytics + transformers)
percept_venv/ torch/SAM/Depth-Anything sidecar interpreter (CPU)
wrist_refine.py wrist-camera hover/state helpers used by perception/wrist_triangulate.py
robot/, kinematics/, models/ backends (simulation + hardware), IK, MuJoCo scenes
poses.json named arm poses taught on the real arm (save_pose / goto_pose)
control_panel.py terminal UI to drive the arm by hand through the MCP server
agent.py thin MCP client that connects any LLM (Ollama/OpenAI-compatible) to the arm
SKILL.md system-prompt guide for an LLM driving the arm (fed in by agent.py)
.mcp.json MCP server entry for CLI tools (Claude Code, Codex CLI, ...)
venv/ robot interpreter (MuJoCo, no torch)
The two virtual environments are the only heavy pieces. Recreate them from the pinned deps
(run from inside so101-Models/):
# robot venv (renders MuJoCo, runs the MCP server — no torch)
python3 -m venv venv && ./venv/bin/pip install -r requirements.txt
# perception sidecar venv (torch CPU + ultralytics + transformers; needs Python 3.11/3.12)
python3.11 -m venv percept_venv && ./percept_venv/bin/pip install -r perception/requirements.txt
Then, optionally, run the setup wizard to write config.yaml (backend, LLM connection, server
port) — it's a config helper, not part of the install:
./venv/bin/python setup.py
A committed config.yaml with sane defaults already ships in this repo, so setup.py is only
needed to change something (e.g. switch to the hardware backend, or add an API key).
Perception needs offscreen rendering, so run the server without the viewer:
SO101_VIEWER=0 MUJOCO_GL=egl ./venv/bin/python main.py
SO101_SCENE=models/so101/<scene>.xml overrides the scene (default pick_and_place_scene.xml).
Set SO101_VIEWER=1 to watch the arm instead — but perception is then disabled by design (the
offscreen and on-screen renderers cannot coexist on this box).
In a second terminal:
./venv/bin/python control_panel.py
It connects to the running server, lists the tools with their live schemas, and lets you call
any of them with guided input. Any MCP client must set a long read timeout (the panel uses
read_timeout_seconds=300) — grasp/place/stop_recording take several seconds, and a client
that times out mid-call takes the server down with it.
With the headless server running (above), pick one of two paths:
A CLI tool that speaks MCP (Claude Code, Codex CLI, Gemini CLI, Cursor, ...): this repo's
.mcp.json already points at http://127.0.0.1:3001/mcp — just run the CLI tool from inside
so101-Models/ (e.g. claude). If you changed config.yaml's server.port, re-run
./venv/bin/python setup.py (Server settings) to regenerate .mcp.json to match.
Any Ollama / OpenAI-compatible model, via the bundled thin agent:
./venv/bin/python agent.py --model gemma3:4b --task "pick up the red cube and place it in the container"
agent.py feeds the model SKILL.md as a system prompt plus the live tool schemas from the
server (never hard-coded, so it can't drift from what the server actually exposes), and relays
tool calls both ways — it doesn't inject a procedure or second-guess the model. See agent.py --help for endpoint/model flags (LLM_BASE_URL, LLM_API_KEY, --mode auto|native|text).
The object's position is measured, never given:
find_object("the red cube") — coarse (x, y) from the fixed side camera (~cm, enough to aim).triangulate("the red cube", x, y) — refine to a grasp-ready 3D point with the wrist camera
(~1 mm). If confidence < 0.6 the views disagree — re-run find_object or decline.grasp(x, y, z, trust_coords=true, grip_width_mm=width_mm+10) — gentle, never-bat top grasp.find_object("the container") — the container's position is measured too, not assumed.place(container_x, container_y, 0.05) — put it down; check cube_in_container.Fifteen tools work on both backends:
Perception: find_object, triangulate. State: get_robot_state, capture_cameras,
get_initial_instructions. Manipulation: grasp, place. Motion: move_to_position,
set_joint_angles. Gripper: set_gripper, open_gripper, close_gripper. Harness:
reset_scene, start_recording, stop_recording.
Eighteen more are for the real arm and answer unsupported in simulation:
Motion: move_to_xyz, check_reachable, goto_servo_angles, jog_joint,
sweep_joint_to_limit, joint_limits. Poses: save_pose, goto_pose, list_poses.
Hand guiding: set_torque, observe_hand_motion. Gripper: close_on_object, release_object,
clear_gripper_overload. Wrist camera: find_object_3d, detect_in_wrist_view,
center_object_in_view, capture_with_pose.
The hardware backend (robot/backends/hardware.py) drives a physical SO-101 follower through
lerobot. The MuJoCo model is still loaded, but only for
kinematics. Joint signs and offsets are measured, so base-frame coordinates mean the same thing on
both backends: x forward, y left, z up, table at z = 0.
Install. lerobot needs torch, which has no Python 3.14 wheels, so the hardware backend runs under Python 3.12 in its own environment:
uv venv --python 3.12 hw_venv && source hw_venv/bin/activate
uv pip install -r requirements.txt "lerobot[core_scripts]"
Install only [core_scripts]. lerobot[all] pulls in training dependencies worth several GB.
Serial access. On Arch the port belongs to the uucp group; on Debian/Ubuntu it is dialout.
Add yourself (sudo usermod -aG uucp $USER) and log out and back in.
Calibrate once, by robot id (lerobot stores it under ~/.cache/huggingface/lerobot/):
lerobot-calibrate --robot.type=so101_follower --robot.port=/dev/ttyACM0 --robot.id=my_follower_arm
Never run lerobot with sudo. It then looks in /root/.cache, finds no calibration and silently
recalibrates. A working calibration is worth backing up, since a bad sweep can leave a joint, most
often the gripper, with an unusable range.
Configure and run. Run python setup.py, choose Real robot, and give the port and robot id.
A /dev/serial/by-id/... path survives replugging; a plain /dev/ttyACM0 can be renamed by the
kernel. Then start the server as usual with python main.py.
Things that differ from simulation, on purpose:
reset_scene. Bring it to a known posture with a pose
you taught (save_pose, then goto_pose).set_torque(false) from a
low pose to let it go limp.check_reachable before move_to_xyz.Wrist camera grounding. find_object_3d uses Falcon, which runs in a separate CUDA
environment reached through the perception sidecar:
python3.11 -m venv percept_gpu_venv && ./percept_gpu_venv/bin/pip install -r perception/requirements-gpu.txt
Set SO101_WRIST_CAM=<index> if the wrist camera is not found automatically.
Tuning (environment variables, defaults in brackets): SO101_MOVE_TIMEOUT_S [60],
SO101_SEQUENTIAL_PASSES [4], SO101_DROOP_ROUNDS [3], SO101_DROOP_MAX_DEG [10],
SO101_MAX_REL_TARGET_DEG [20], SO101_POSITION_P / _I / _D [32 / 0 / 32].
The hardware path is newer than the simulation and less tested. Grasping is reliable in simulation; on the real arm, verify each step with the robot in view.
The perception path (find_object → triangulate) is measurement-only — nothing in it reads
ground truth. get_robot_state and every tool's returned state deliberately omit the cube's
and container's true positions, so an LLM cannot shortcut perception by reading the answer out of
state (a benchmark harness that needs ground truth for scoring can opt back in by starting the
server with SO101_EXPOSE_TRUTH=1 — never set this when an LLM is connected).
Two internal reads of ground truth remain inside grasp itself (object shape for the never-bat
decline, and a position drift-abort guard) and are pending removal. Full audit, exact locations,
and severity are recorded in the project's research notes, outside this repository.