This repository contains various examples to use with the XR Interaction Toolkit
C#
1,316
55 commits
updated Feb 14, 2026
This project provides examples that use Unity's XR Interaction Toolkit (XRI) to demonstrate its functionality with example assets and behaviors. The intention of this project is to provide a means for getting started with the features in the XR Interaction Toolkit package.
Note: If you are looking for the original XRI Examples project, that has been archived into two separate branches Classic 1.0 and Classic 2.2. Both of these branches still have both the
ARandVRprojects available.
The current version of the XRI Examples is compatible with the following versions of the Unity Editor:
The main example scene is located at Assets/XRI_Examples/Scenes/XRI_Examples_Main. This example scene is laid out as a ring with different stations along it. The first examples you will encounter are the simplest use-cases of XRI features. Behind each example is a doorway leading to advanced uses of each feature.
Use the simple examples when you need objects you can copy-and-paste, while leveraging the advanced examples when needing to achieve complex outcomes.
The XR Origin is located within the Complete Set Up prefab. This prefab contains everything needed for a fully functional user interaction with XRI. This includes the components needed for general input, interaction, and UI interaction.
Scripts, assets, and prefabs related to each feature or use case are located in the associated folder in Assets/XRI_Examples.
The following stations are available in the XRI Examples:
For a list of new features and deprecations, see XRI Examples Changelog.
For an overview of how the Input System is used in this example, see Input.
The XR Interaction Toolkit and Input forum is the best place to open discussions and ask questions. Please use the public roadmap to submit feature requests. If you encounter a bug, please use the Unity Bug Reporter in the Unity Editor, accessible via Help > Report a Bug. Include “XR Interaction Toolkit” in the title to help our team triage things appropriately!
We are not accepting pull requests at this time.
14 followers · starred Nov 2020
76 followers · starred Mar 2021
22 followers · starred Mar 2023
20 followers · starred Jan 2021
This repository contains various examples to use with the XR Interaction Toolkit
C#
1,316
55 commits
updated Feb 14, 2026
This project provides examples that use Unity's XR Interaction Toolkit (XRI) to demonstrate its functionality with example assets and behaviors. The intention of this project is to provide a means for getting started with the features in the XR Interaction Toolkit package.
Note: If you are looking for the original XRI Examples project, that has been archived into two separate branches Classic 1.0 and Classic 2.2. Both of these branches still have both the
ARandVRprojects available.
The current version of the XRI Examples is compatible with the following versions of the Unity Editor:
The main example scene is located at Assets/XRI_Examples/Scenes/XRI_Examples_Main. This example scene is laid out as a ring with different stations along it. The first examples you will encounter are the simplest use-cases of XRI features. Behind each example is a doorway leading to advanced uses of each feature.
Use the simple examples when you need objects you can copy-and-paste, while leveraging the advanced examples when needing to achieve complex outcomes.
The XR Origin is located within the Complete Set Up prefab. This prefab contains everything needed for a fully functional user interaction with XRI. This includes the components needed for general input, interaction, and UI interaction.
Scripts, assets, and prefabs related to each feature or use case are located in the associated folder in Assets/XRI_Examples.
The following stations are available in the XRI Examples:
For a list of new features and deprecations, see XRI Examples Changelog.
For an overview of how the Input System is used in this example, see Input.
The XR Interaction Toolkit and Input forum is the best place to open discussions and ask questions. Please use the public roadmap to submit feature requests. If you encounter a bug, please use the Unity Bug Reporter in the Unity Editor, accessible via Help > Report a Bug. Include “XR Interaction Toolkit” in the title to help our team triage things appropriately!
We are not accepting pull requests at this time.
14 followers · starred Nov 2020
76 followers · starred Mar 2021
22 followers · starred Mar 2023
20 followers · starred Jan 2021