Welcome to my nightly repository for Windows-emulation components on Android. This repository automatically builds and packages the latest upstream commits from projects like DXVK, VKD3D-Proton, Box64, and FEXCore into ready-to-use .wcp (Winlator Component Package) files.
Note: Nightly workflows run automatically and update every hour, and a full daily build is processed at 03:30 AM EST / 08:30 AM UTC.
A special thanks to Arihany, StevenMXZ, Pypetto-Crypto, Max, and Nick417. Much of the structure here was inspired by their fantastic work in the emulation community.
A single JSON index of every component published here — point any compatible Winlator-family client at the raw URL below to auto-discover available .wcp / .wcp.xz builds.
| Repo | The412Banner/winlator-contents |
| Raw URL | https://raw.githubusercontent.com/The412Banner/winlator-contents/main/contents.json |
🟢 Stable — curated archives of versioned
.wcpbuilds on fixed, never-changing tags (the hourly nightlies otherwise bury these on the back pages of Releases). 🌙 Nightly — freshest upstream commit, auto-built hourly with a full daily build at 03:30 AM EST / 08:30 AM UTC. Not always stable — use at your own risk. Every component ships together in the rollingnightly-latestrelease.
| Component | 🟢 Stable Archive | 🌙 Nightly |
|---|---|---|
| DXVK (GPLAsync) | Standard · ARM64EC | Latest |
| DXVK (BinSem · GPLAsync) | Standard · ARM64EC | Latest |
| DXVK-Sarek (older GPUs / GL fallback) | Sarek · Async · Async ARM64EC | — |
| VKD3D-Proton (D3D12) | Standard · ARM64EC | Latest |
| D7VK (DDraw/D3D7) | — | Latest |
| Box64 | glibc · Bionic · Hybrid | Latest |
| WOWBox64 | Archive | Latest |
| FEXCore | Archive · PPA-flavor | Latest |
| Proton / Wine | Proton 11 · Prefix pack (P10-4) | — |
| Release | 🔗 nightly-20260906-210358 |
| FEXCore | a77d00aca — FEX-2608+234-Nightly-a77d00aca |
| VKD3D-Proton (Std) | 35bdee14 |
| VKD3D-Proton (ARM64EC) | 35bdee14 |
| DXVK (GPLAsync) | d7ac2580 |
| DXVK (ARM64EC) | d7ac2580 |
| DXVK BinSem (GPLAsync) | d7ac2580 — set DXVK_DISABLE_TIMELINE_SEMAPHORES=1 to activate |
| DXVK BinSem (ARM64EC) | d7ac2580 — set DXVK_DISABLE_TIMELINE_SEMAPHORES=1 to activate |
| D7VK (DDraw/D3D7) | e58f3ffe3 — DDraw Wrapper slot; .tzst = bundled-asset refresh |
| Box64 | ptitSeb/box64 + Pipetto/box64 |
| Turnip | v26.3.0-20260906-r2 — Turnip v26.3.0-20260906-r2 |
| Files | .wcp and .zip — scroll to Assets |
For a comprehensive and up-to-date ranking of emulators, check out this emulation guide.
*Also for Turnip driver releases Here *
| Build | Description |
|---|---|
| Bannerlator | The412Banner's own Winlator build — fully rebuilt Jetpack Compose / Material 3 UI, built-in Steam store (JavaSteam) with Goldberg auto-patching, in-game ReShade, themeable accents, and a file manager with favorites. |
| Winlator-CMod | Baseline Bionic build with excellent controller support. |
| Winlator-Ludashi | Keeps up with the latest upstream code while remaining close to vanilla. Great performance. |
| GameNative | Supports both glibc and bionic, featuring a sleek UI and Steam, Epic, GOG, and Amazon Games integration. |
| Unofficial GameNative Performance | MaxesTechReview fork supporting glibc/bionic, reworked UI with storefront integrations, and additional performance improvements. |
| Winlator-REF4IK | Enhanced performance monitoring and reworked input controls with numerous QoL improvements. |
| Build | Description |
|---|---|
| Official GameHub | The original GameHub released by Gamesir. |
| Official GameHub Lite | A community-maintained modified version of GameHub for educational purposes. |
| Unofficial GameHub Lite | A fork of the Official GameHub Lite updated to run on the GameHub v5.3.5 build with v5.3.3 features. |
| GameHub Brasil | A Brazilian fork of GameHub, adapted and maintained with a focus on performance, compatibility, and accessibility. |
| BannerHub | A patched GameHub 5.3.5 ReVanced build featuring a Component Manager, online component downloader, BCI launcher, and performance toggles. |
| Source | Description |
|---|---|
| StevenMXZ | Mesa Turnip drivers (ELITE) |
| whitebelyash | Mesa Turnip drivers (ELITE) |
| K11MCH1 | Qualcomm proprietary drivers + Mesa Turnip drivers |
| GameNative | Qualcomm proprietary drivers + Mesa Turnip drivers |
| zoerakk | Qualcomm proprietary drivers (ELITE) |
| Mr. Purple | Turnip Drivers - Secret Console |
| Type | Link |
|---|---|
| Visual C++ 2015–2022 | x64 | x86 | ARM64 |
| Wine-Mono | .NET runtime for Wine (Install only if the built-in tool fails) |
| Wine-Gecko | HTML engine for Wine (Install only if the built-in tool fails) |
| DirectX (June 2010) | Legacy DirectX Runtime (Install only if missing Legacy DLLs) |
| PhysX Legacy | Nvidia PhysX Legacy (Install only if an old game requests it) |
Tip: Install only the minimum necessary runtimes. If you need older VC++ redistributables, try an AIO package here.
Join the community to discuss emulation, get support, and share findings:
Third-party components used for packaging retain their original upstream licenses. WCP packages redistribute unmodified (or minimally patched) binaries. All copyrights and credits belong to the original authors:
Thank you to Max and Nick for their help with GitHub Actions workflows!
Shell
100.0%
Welcome to my nightly repository for Windows-emulation components on Android. This repository automatically builds and packages the latest upstream commits from projects like DXVK, VKD3D-Proton, Box64, and FEXCore into ready-to-use .wcp (Winlator Component Package) files.
Note: Nightly workflows run automatically and update every hour, and a full daily build is processed at 03:30 AM EST / 08:30 AM UTC.
A special thanks to Arihany, StevenMXZ, Pypetto-Crypto, Max, and Nick417. Much of the structure here was inspired by their fantastic work in the emulation community.
A single JSON index of every component published here — point any compatible Winlator-family client at the raw URL below to auto-discover available .wcp / .wcp.xz builds.
| Repo | The412Banner/winlator-contents |
| Raw URL | https://raw.githubusercontent.com/The412Banner/winlator-contents/main/contents.json |
🟢 Stable — curated archives of versioned
.wcpbuilds on fixed, never-changing tags (the hourly nightlies otherwise bury these on the back pages of Releases). 🌙 Nightly — freshest upstream commit, auto-built hourly with a full daily build at 03:30 AM EST / 08:30 AM UTC. Not always stable — use at your own risk. Every component ships together in the rollingnightly-latestrelease.
| Component | 🟢 Stable Archive | 🌙 Nightly |
|---|---|---|
| DXVK (GPLAsync) | Standard · ARM64EC | Latest |
| DXVK (BinSem · GPLAsync) | Standard · ARM64EC | Latest |
| DXVK-Sarek (older GPUs / GL fallback) | Sarek · Async · Async ARM64EC | — |
| VKD3D-Proton (D3D12) | Standard · ARM64EC | Latest |
| D7VK (DDraw/D3D7) | — | Latest |
| Box64 | glibc · Bionic · Hybrid | Latest |
| WOWBox64 | Archive | Latest |
| FEXCore | Archive · PPA-flavor | Latest |
| Proton / Wine | Proton 11 · Prefix pack (P10-4) | — |
| Release | 🔗 nightly-20260906-210358 |
| FEXCore | a77d00aca — FEX-2608+234-Nightly-a77d00aca |
| VKD3D-Proton (Std) | 35bdee14 |
| VKD3D-Proton (ARM64EC) | 35bdee14 |
| DXVK (GPLAsync) | d7ac2580 |
| DXVK (ARM64EC) | d7ac2580 |
| DXVK BinSem (GPLAsync) | d7ac2580 — set DXVK_DISABLE_TIMELINE_SEMAPHORES=1 to activate |
| DXVK BinSem (ARM64EC) | d7ac2580 — set DXVK_DISABLE_TIMELINE_SEMAPHORES=1 to activate |
| D7VK (DDraw/D3D7) | e58f3ffe3 — DDraw Wrapper slot; .tzst = bundled-asset refresh |
| Box64 | ptitSeb/box64 + Pipetto/box64 |
| Turnip | v26.3.0-20260906-r2 — Turnip v26.3.0-20260906-r2 |
| Files | .wcp and .zip — scroll to Assets |
For a comprehensive and up-to-date ranking of emulators, check out this emulation guide.
*Also for Turnip driver releases Here *
| Build | Description |
|---|---|
| Bannerlator | The412Banner's own Winlator build — fully rebuilt Jetpack Compose / Material 3 UI, built-in Steam store (JavaSteam) with Goldberg auto-patching, in-game ReShade, themeable accents, and a file manager with favorites. |
| Winlator-CMod | Baseline Bionic build with excellent controller support. |
| Winlator-Ludashi | Keeps up with the latest upstream code while remaining close to vanilla. Great performance. |
| GameNative | Supports both glibc and bionic, featuring a sleek UI and Steam, Epic, GOG, and Amazon Games integration. |
| Unofficial GameNative Performance | MaxesTechReview fork supporting glibc/bionic, reworked UI with storefront integrations, and additional performance improvements. |
| Winlator-REF4IK | Enhanced performance monitoring and reworked input controls with numerous QoL improvements. |
| Build | Description |
|---|---|
| Official GameHub | The original GameHub released by Gamesir. |
| Official GameHub Lite | A community-maintained modified version of GameHub for educational purposes. |
| Unofficial GameHub Lite | A fork of the Official GameHub Lite updated to run on the GameHub v5.3.5 build with v5.3.3 features. |
| GameHub Brasil | A Brazilian fork of GameHub, adapted and maintained with a focus on performance, compatibility, and accessibility. |
| BannerHub | A patched GameHub 5.3.5 ReVanced build featuring a Component Manager, online component downloader, BCI launcher, and performance toggles. |
| Source | Description |
|---|---|
| StevenMXZ | Mesa Turnip drivers (ELITE) |
| whitebelyash | Mesa Turnip drivers (ELITE) |
| K11MCH1 | Qualcomm proprietary drivers + Mesa Turnip drivers |
| GameNative | Qualcomm proprietary drivers + Mesa Turnip drivers |
| zoerakk | Qualcomm proprietary drivers (ELITE) |
| Mr. Purple | Turnip Drivers - Secret Console |
| Type | Link |
|---|---|
| Visual C++ 2015–2022 | x64 | x86 | ARM64 |
| Wine-Mono | .NET runtime for Wine (Install only if the built-in tool fails) |
| Wine-Gecko | HTML engine for Wine (Install only if the built-in tool fails) |
| DirectX (June 2010) | Legacy DirectX Runtime (Install only if missing Legacy DLLs) |
| PhysX Legacy | Nvidia PhysX Legacy (Install only if an old game requests it) |
Tip: Install only the minimum necessary runtimes. If you need older VC++ redistributables, try an AIO package here.
Join the community to discuss emulation, get support, and share findings:
Third-party components used for packaging retain their original upstream licenses. WCP packages redistribute unmodified (or minimally patched) binaries. All copyrights and credits belong to the original authors:
Thank you to Max and Nick for their help with GitHub Actions workflows!
Shell
100.0%