[!NOTE] 2026/08/28
- Assets have been refreshed.
- Added the DXVK bundled with Proton. (Just for fun)
- The binsem asset was removed because its effect was negligible.
FEX NightlyandBox64are no longer maintained.
[!TIP]
What does this hub do?
Winlator WCP Hub uses an open automated build pipeline to distribute essential
wcp(tzst)packages and provide simple, useful information about each type.Honestly, I mostly made it for my own peace of mind. π
What exactly is Winlator *Bionic?
Winlator-Bionic is a community fork based on Pipetto-cryptoβs project.
It runs closer to Androidβs native stack, using a more direct path that can cut overhead and improve performance on many devices. It supports both Box64 and FEXCore/arm64ec containers and lets users mix and match components such as Wine builds and graphics layers through modular
wcp.
Bionic builds π Winlator-CMod [OUTDATED] Baseline Bionic build with excellent controller support. Winlator-Ludashi Keeps up with the latest upstream code while remaining close to vanilla. Great performance. GameNative Supports both glibc and bionic, featuring a sleek UI and Steam integration.
https://raw.githubusercontent.com/Arihany/WinlatorWCPHub/refs/heads/main/pack.json
| π¦ | π·οΈ | π |
|---|---|---|
DXVK arm64ec | 3.1 | π |
DXVK-gplasync arm64ec | 3.0-1 | π |
DXVK-sarek arm64ec | 1.13.0 | π |
VKD3D-proton arm64ec | 3.0.1 | π |
2.5 and later may show reduced performance when used with the Turnip driver.| Type | π |
|---|---|
| sarek | A DXVK 1.10.x-based fork for GPUs that cannot meet newer Vulkan requirements. Backports fixes, QoL changes, and game-specific configurations from newer DXVK releases. |
| gplasync | Adds asynchronous pipeline compilation alongside DXVK's Graphics Pipeline Library, with optional state-cache integration. It can reduce shader compilation stutter, but the benefit may be smaller on newer DXVK versions and drivers where upstream GPL already handles most of this work. |
| arm64ec | ARM64EC build intended for use with FEXCore, allowing Wine/FEX to run more code through the ARM64EC path instead of relying entirely on x64 emulation, which can reduce translation overhead. |
| Link | π |
|---|---|
| StevenMXZ | Qualcomm proprietary driver + Mesa Turnip driver for all |
| whitebelyash | Mesa Turnip driver for A8XX |
FEX FEX-Emu
DXVK Philip Rebohle
DXVK-Sarek pythonlover02
DXVK-GPLAsync Patch Ph42oN
VKD3D Hans-Kristian Arntzen
12 commits
12 commits
Shell
98.8%
C
1.2%
[!NOTE] 2026/08/28
- Assets have been refreshed.
- Added the DXVK bundled with Proton. (Just for fun)
- The binsem asset was removed because its effect was negligible.
FEX NightlyandBox64are no longer maintained.
[!TIP]
What does this hub do?
Winlator WCP Hub uses an open automated build pipeline to distribute essential
wcp(tzst)packages and provide simple, useful information about each type.Honestly, I mostly made it for my own peace of mind. π
What exactly is Winlator *Bionic?
Winlator-Bionic is a community fork based on Pipetto-cryptoβs project.
It runs closer to Androidβs native stack, using a more direct path that can cut overhead and improve performance on many devices. It supports both Box64 and FEXCore/arm64ec containers and lets users mix and match components such as Wine builds and graphics layers through modular
wcp.
Bionic builds π Winlator-CMod [OUTDATED] Baseline Bionic build with excellent controller support. Winlator-Ludashi Keeps up with the latest upstream code while remaining close to vanilla. Great performance. GameNative Supports both glibc and bionic, featuring a sleek UI and Steam integration.
https://raw.githubusercontent.com/Arihany/WinlatorWCPHub/refs/heads/main/pack.json
| π¦ | π·οΈ | π |
|---|---|---|
DXVK arm64ec | 3.1 | π |
DXVK-gplasync arm64ec | 3.0-1 | π |
DXVK-sarek arm64ec | 1.13.0 | π |
VKD3D-proton arm64ec | 3.0.1 | π |
2.5 and later may show reduced performance when used with the Turnip driver.| Type | π |
|---|---|
| sarek | A DXVK 1.10.x-based fork for GPUs that cannot meet newer Vulkan requirements. Backports fixes, QoL changes, and game-specific configurations from newer DXVK releases. |
| gplasync | Adds asynchronous pipeline compilation alongside DXVK's Graphics Pipeline Library, with optional state-cache integration. It can reduce shader compilation stutter, but the benefit may be smaller on newer DXVK versions and drivers where upstream GPL already handles most of this work. |
| arm64ec | ARM64EC build intended for use with FEXCore, allowing Wine/FEX to run more code through the ARM64EC path instead of relying entirely on x64 emulation, which can reduce translation overhead. |
| Link | π |
|---|---|
| StevenMXZ | Qualcomm proprietary driver + Mesa Turnip driver for all |
| whitebelyash | Mesa Turnip driver for A8XX |
FEX FEX-Emu
DXVK Philip Rebohle
DXVK-Sarek pythonlover02
DXVK-GPLAsync Patch Ph42oN
VKD3D Hans-Kristian Arntzen
12 commits
12 commits
Shell
98.8%
C
1.2%