THE FIRST DLSS 5 MANAGER
See the code
The app is designed to simplify the process; just open it, and everything will be right there in front of you. ❤️
Copyright © 2026 NODIX-TECH
DLSS 5 MANAGER contains original code, design, assets and implementation created by NODIX-TECH, as well as integrations, adaptations and references to independent third-party projects.
NODIX-TECH claims copyright only over the original portions of DLSS 5 MANAGER created by NODIX-TECH.
NODIX-TECH does not claim ownership of third-party source code, libraries, binaries, shaders, add-ons, trademarks, project names, or other external works used, adapted, integrated or referenced by DLSS 5 MANAGER.
All third-party works remain the property of their respective authors and copyright holders and remain subject to their original licenses and distribution terms.
Using or referencing a third-party project inside DLSS 5 MANAGER does not transfer ownership of that project to NODIX-TECH.
For the copyright and usage terms covering the original portions of DLSS 5 MANAGER, see:
For complete third-party attribution, copyright notices and applicable license information, see:
DLSS 5 MANAGER has benefited from the work of multiple independent developers and projects in the PC graphics and modding community.
Where third-party source code has been used or adapted, the applicable copyright notice and license are preserved where required.
Where an external project only inspired an idea, feature or implementation, that relationship is identified separately and should not be interpreted as a claim of ownership over the original project.
A complete record is maintained in:
This includes attribution and license information for projects such as OptiScaler, RenoDX, DLSS5-Feeder, NeuralScreen and other third-party works referenced by DLSS 5 MANAGER.
Third-party components do not automatically fall under the copyright or usage terms of DLSS 5 MANAGER.
Each third-party component remains governed by the license under which that specific component or version was obtained.
Likewise, the inclusion of a copyright notice or attribution in this repository does not grant additional rights beyond those provided by the applicable upstream license.
The copyright terms covering original NODIX-TECH code do not override the rights or licenses of third-party authors.
DLSS 5 MANAGER is an independent community project and is not affiliated with, sponsored by, endorsed by, or an official product of NVIDIA Corporation.
NVIDIA, GeForce, RTX, DLSS and related names and marks belong to their respective owner.
Any NVIDIA-owned software, runtime, SDK component or binary remains subject to its own applicable license and distribution terms.
All cached metadata, custom layouts, and configuration backups are safely stored locally at:
%LOCALAPPDATA%\DLSS5Manager\
172 followers · starred Sep 2026
F#
43.7%
C++
33.4%
C
22.7%
THE FIRST DLSS 5 MANAGER
See the code
The app is designed to simplify the process; just open it, and everything will be right there in front of you. ❤️
Copyright © 2026 NODIX-TECH
DLSS 5 MANAGER contains original code, design, assets and implementation created by NODIX-TECH, as well as integrations, adaptations and references to independent third-party projects.
NODIX-TECH claims copyright only over the original portions of DLSS 5 MANAGER created by NODIX-TECH.
NODIX-TECH does not claim ownership of third-party source code, libraries, binaries, shaders, add-ons, trademarks, project names, or other external works used, adapted, integrated or referenced by DLSS 5 MANAGER.
All third-party works remain the property of their respective authors and copyright holders and remain subject to their original licenses and distribution terms.
Using or referencing a third-party project inside DLSS 5 MANAGER does not transfer ownership of that project to NODIX-TECH.
For the copyright and usage terms covering the original portions of DLSS 5 MANAGER, see:
For complete third-party attribution, copyright notices and applicable license information, see:
DLSS 5 MANAGER has benefited from the work of multiple independent developers and projects in the PC graphics and modding community.
Where third-party source code has been used or adapted, the applicable copyright notice and license are preserved where required.
Where an external project only inspired an idea, feature or implementation, that relationship is identified separately and should not be interpreted as a claim of ownership over the original project.
A complete record is maintained in:
This includes attribution and license information for projects such as OptiScaler, RenoDX, DLSS5-Feeder, NeuralScreen and other third-party works referenced by DLSS 5 MANAGER.
Third-party components do not automatically fall under the copyright or usage terms of DLSS 5 MANAGER.
Each third-party component remains governed by the license under which that specific component or version was obtained.
Likewise, the inclusion of a copyright notice or attribution in this repository does not grant additional rights beyond those provided by the applicable upstream license.
The copyright terms covering original NODIX-TECH code do not override the rights or licenses of third-party authors.
DLSS 5 MANAGER is an independent community project and is not affiliated with, sponsored by, endorsed by, or an official product of NVIDIA Corporation.
NVIDIA, GeForce, RTX, DLSS and related names and marks belong to their respective owner.
Any NVIDIA-owned software, runtime, SDK component or binary remains subject to its own applicable license and distribution terms.
All cached metadata, custom layouts, and configuration backups are safely stored locally at:
%LOCALAPPDATA%\DLSS5Manager\
172 followers · starred Sep 2026
F#
43.7%
C++
33.4%
C
22.7%