Community rebuild of classical Gothic 1 and 2 in Unity engine. Currently focusing on a native VR implementation.
C#
33
2,187 commits
updated Oct 5, 2026
[!NOTE] For instructions on playing the game, check our Wiki.
Hints on contributing as a developer are highlighted at Contributing.md
[!TIP] 🤫 Shortcut to the installation instructions is here. You can thank me later. 😉

(You'll find our current feature development status at the Projects page.)
If you're interested in Core Unity development, C# coding, or you're seasoned with VR game mechanics development, feel free to look at CONTRIBUTING.md. There you find information on how to create fixes, features, or join us as a core maintainer.

Gothic Unity is using the following projects:
Big shoutout towards
Q: There are already a few recreations of Gothic in other game engines. What are Gothic Unity's USPs?
A: In a nutshell:
Q: Why do you use an external framework to parse Gothic assets?
A: ZenKit is a full Gothic asset parser. It is feature complete and works with Gothic1, Gothic2, and Gothic2 the Night of the Raven assets. Last but not least, it's already used by OpenGothic as another reimplementation of Gothic Classic. Why reinventing the wheel? ¯_(ツ)_/¯
8 followers · starred Feb 2025
Community rebuild of classical Gothic 1 and 2 in Unity engine. Currently focusing on a native VR implementation.
C#
33
2,187 commits
updated Oct 5, 2026
[!NOTE] For instructions on playing the game, check our Wiki.
Hints on contributing as a developer are highlighted at Contributing.md
[!TIP] 🤫 Shortcut to the installation instructions is here. You can thank me later. 😉

(You'll find our current feature development status at the Projects page.)
If you're interested in Core Unity development, C# coding, or you're seasoned with VR game mechanics development, feel free to look at CONTRIBUTING.md. There you find information on how to create fixes, features, or join us as a core maintainer.

Gothic Unity is using the following projects:
Big shoutout towards
Q: There are already a few recreations of Gothic in other game engines. What are Gothic Unity's USPs?
A: In a nutshell:
Q: Why do you use an external framework to parse Gothic assets?
A: ZenKit is a full Gothic asset parser. It is feature complete and works with Gothic1, Gothic2, and Gothic2 the Night of the Raven assets. Last but not least, it's already used by OpenGothic as another reimplementation of Gothic Classic. Why reinventing the wheel? ¯_(ツ)_/¯
8 followers · starred Feb 2025