Building a Neural Network-Native Engine (3N). Python authoring, C++ runtime, Vulkan/WebGPU. Windows, Linux, Android and Web.
See the code
Build worlds. Give them intelligence.
An open-source game engine you write in Python, on its way to 3N: a Neural Network-Native engine.
Website · Download · Tutorials · API · Roadmap · Community · 简体中文
Infernux is a game engine where Python is where you work and C++ is where it runs. You write gameplay, editor tools, render pipelines and numerical code in Python; a C++ runtime, a Vulkan renderer and Jolt physics do the heavy lifting. The same project ships to Windows, Linux, Android and the browser.
It is also built toward a specific goal: 3N, a Neural Network-Native engine. In most engines, AI is a plugin bolted on after the game is finished. In a 3N engine the world is data a model can read, the simulation is a place where it can act, and the shipped game is somewhere it can run.
import infernux as inx
class Spin(inx.InxComponent):
speed: float = inx.serialized_field(default=90.0, range=(0.0, 360.0))
def update(self, delta_time: float) -> None:
self.transform.rotate(inx.Vector3(0.0, self.speed * delta_time, 0.0))
An ordinary Python class. speed appears in the Inspector and can be tuned while the game runs.
[!WARNING] Infernux is alpha software under active development; the current release is 0.4.2. APIs still change between releases, and the neural-network features below are roadmap items rather than shipped features. It is ready for experiments, tools and small games, not yet for a production schedule.
| Target | Editor | Player | Graphics |
|---|---|---|---|
| Windows x64 | ✅ | ✅ | Vulkan |
| Linux x86_64 | ✅ | ✅ | Vulkan |
| Android arm64 / x86_64 | — | APK / AAB | Vulkan |
| Web | — | HTML + WASM | WebGPU |
Requirements and known limits per platform are in SUPPORT.md.
Use the engine. Install InfernuxHub, pick an engine version and create a project. The Hub manages Python environments and Android tools for you; no native compiler is needed. Then follow the five-step start to a component spinning a cube, and continue with the courses.
Build from source. Windows needs a Visual Studio installation with the Desktop C++ workload, CMake 3.25+, the Vulkan SDK and Python 3.13. The Windows preset lets CMake select the newest compatible Visual Studio generator installed on the machine.
git clone --recurse-submodules https://github.com/ChenlizheMe/Infernux.git
cd Infernux
./scripts/setup/configure_development.ps1
conda activate infernux
cmake --preset windows-msvc-release
cmake --build --preset windows-msvc-release
cmake --build --preset windows-msvc-install-wheel
python packaging/launcher.py
If configuration cannot create the selected generator, install a CMake version
that lists a compatible Visual Studio generator in cmake --help, or set
CMAKE_GENERATOR to one of the listed generators and configure again.
On Linux, run scripts/setup/install_linux_dependencies.sh and bash scripts/setup/configure_development.sh, activate infernux, then use the linux-clang-release and linux-clang-install-wheel presets. CONTRIBUTING.md covers the full workflow.
| Stage | Status | What it unlocks |
|---|---|---|
| Python authoring, batch world APIs, CPU/GPU compute | ✅ Available | Models and gameplay share one data path into the world |
| Deterministic stepping, snapshots and replay | 🔜 Planned | Reproducible runs for debugging and learning |
| Batched worlds and a tensor data plane | 🔜 Planned | Many environments stepping side by side, zero-glue data exchange |
| Portable inference in the Player | 🔜 Planned | Trained models ship inside the game on every target |
Ten interactive maps chart every system on the roadmap. Release notes live in UpdateLog.md.
Infernux is released under the MIT license: free to use, no royalties. Third-party notices are indexed in licenses. Windows builds are signed free of charge by SignPath.io with a certificate from the SignPath Foundation (policy).
@software{chen2026infernux,
author = {Chen, Lizhe},
title = {Infernux},
year = {2026},
version = {0.4.2},
url = {https://github.com/ChenlizheMe/Infernux}
}
Building a Neural Network-Native Engine (3N). Python authoring, C++ runtime, Vulkan/WebGPU. Windows, Linux, Android and Web.
See the code
Build worlds. Give them intelligence.
An open-source game engine you write in Python, on its way to 3N: a Neural Network-Native engine.
Website · Download · Tutorials · API · Roadmap · Community · 简体中文
Infernux is a game engine where Python is where you work and C++ is where it runs. You write gameplay, editor tools, render pipelines and numerical code in Python; a C++ runtime, a Vulkan renderer and Jolt physics do the heavy lifting. The same project ships to Windows, Linux, Android and the browser.
It is also built toward a specific goal: 3N, a Neural Network-Native engine. In most engines, AI is a plugin bolted on after the game is finished. In a 3N engine the world is data a model can read, the simulation is a place where it can act, and the shipped game is somewhere it can run.
import infernux as inx
class Spin(inx.InxComponent):
speed: float = inx.serialized_field(default=90.0, range=(0.0, 360.0))
def update(self, delta_time: float) -> None:
self.transform.rotate(inx.Vector3(0.0, self.speed * delta_time, 0.0))
An ordinary Python class. speed appears in the Inspector and can be tuned while the game runs.
[!WARNING] Infernux is alpha software under active development; the current release is 0.4.2. APIs still change between releases, and the neural-network features below are roadmap items rather than shipped features. It is ready for experiments, tools and small games, not yet for a production schedule.
| Target | Editor | Player | Graphics |
|---|---|---|---|
| Windows x64 | ✅ | ✅ | Vulkan |
| Linux x86_64 | ✅ | ✅ | Vulkan |
| Android arm64 / x86_64 | — | APK / AAB | Vulkan |
| Web | — | HTML + WASM | WebGPU |
Requirements and known limits per platform are in SUPPORT.md.
Use the engine. Install InfernuxHub, pick an engine version and create a project. The Hub manages Python environments and Android tools for you; no native compiler is needed. Then follow the five-step start to a component spinning a cube, and continue with the courses.
Build from source. Windows needs a Visual Studio installation with the Desktop C++ workload, CMake 3.25+, the Vulkan SDK and Python 3.13. The Windows preset lets CMake select the newest compatible Visual Studio generator installed on the machine.
git clone --recurse-submodules https://github.com/ChenlizheMe/Infernux.git
cd Infernux
./scripts/setup/configure_development.ps1
conda activate infernux
cmake --preset windows-msvc-release
cmake --build --preset windows-msvc-release
cmake --build --preset windows-msvc-install-wheel
python packaging/launcher.py
If configuration cannot create the selected generator, install a CMake version
that lists a compatible Visual Studio generator in cmake --help, or set
CMAKE_GENERATOR to one of the listed generators and configure again.
On Linux, run scripts/setup/install_linux_dependencies.sh and bash scripts/setup/configure_development.sh, activate infernux, then use the linux-clang-release and linux-clang-install-wheel presets. CONTRIBUTING.md covers the full workflow.
| Stage | Status | What it unlocks |
|---|---|---|
| Python authoring, batch world APIs, CPU/GPU compute | ✅ Available | Models and gameplay share one data path into the world |
| Deterministic stepping, snapshots and replay | 🔜 Planned | Reproducible runs for debugging and learning |
| Batched worlds and a tensor data plane | 🔜 Planned | Many environments stepping side by side, zero-glue data exchange |
| Portable inference in the Player | 🔜 Planned | Trained models ship inside the game on every target |
Ten interactive maps chart every system on the roadmap. Release notes live in UpdateLog.md.
Infernux is released under the MIT license: free to use, no royalties. Third-party notices are indexed in licenses. Windows builds are signed free of charge by SignPath.io with a certificate from the SignPath Foundation (policy).
@software{chen2026infernux,
author = {Chen, Lizhe},
title = {Infernux},
year = {2026},
version = {0.4.2},
url = {https://github.com/ChenlizheMe/Infernux}
}