Specification and reference implementation for the OpenPBR Surface shading model
CSS
812
151 commits
updated Oct 13, 2026
Shader Playground, rendered in Arnold for Maya, using OpenPBR Surface. Artwork by Nikie Monteleone.
OpenPBR Surface is a specification of a surface shading model intended as a standard for computer graphics. It aims to provide a material representation capable of accurately modeling the vast majority of CG materials used in practical visual effects and feature animation productions.
OpenPBR Surface is an open standard hosted by the Academy Software Foundation (ASWF), and is organized as a subproject of MaterialX.
414 followers · starred Oct 2023
90 followers · starred Oct 2023
1,302 followers · starred Aug 2025
169 followers · starred Sep 2023
Specification and reference implementation for the OpenPBR Surface shading model
CSS
812
151 commits
updated Oct 13, 2026
Shader Playground, rendered in Arnold for Maya, using OpenPBR Surface. Artwork by Nikie Monteleone.
OpenPBR Surface is a specification of a surface shading model intended as a standard for computer graphics. It aims to provide a material representation capable of accurately modeling the vast majority of CG materials used in practical visual effects and feature animation productions.
OpenPBR Surface is an open standard hosted by the Academy Software Foundation (ASWF), and is organized as a subproject of MaterialX.
414 followers · starred Oct 2023
90 followers · starred Oct 2023
1,302 followers · starred Aug 2025
169 followers · starred Sep 2023