iOS chiptune/module player
See the code
iOS modules, chip tunes, midi & vgm player with integration of various online DB (Modland, HVSC, ASMA, vgmrips, snesmusicv2, zxart, ...).
Support iOS 13+
Modizer's logo by Steve Miele.
Requires Xcode, currently building with XCode 16.4 in arm64 environment.
Simulator for Intel based Mac might not work, I cannot test anymore.\
Open Modizer Xcode project file to build, should be quite straightforward.
Modizer is using several playback libraries to support a wide range of music format from old computers & consoles.
Other main libs & frameworks:
[ LANGUAGES BREAKDOWN ]
C --> 3,687,168 lines
C++ --> 2,378,167 lines
Objective-C++ --> 98,577 lines
Objective-C --> 51,933 lines
GLSL --> 1,888 lines
Others --> 4,651,136 lines
[ TOTAL LINES OF CODE: 10,868,869 ]
C++
43.5%
C
42.2%
Makefile
4.5%
Shell
2.8%
Objective-C++
2.3%
Assembly
1.2%
iOS chiptune/module player
See the code
iOS modules, chip tunes, midi & vgm player with integration of various online DB (Modland, HVSC, ASMA, vgmrips, snesmusicv2, zxart, ...).
Support iOS 13+
Modizer's logo by Steve Miele.
Requires Xcode, currently building with XCode 16.4 in arm64 environment.
Simulator for Intel based Mac might not work, I cannot test anymore.\
Open Modizer Xcode project file to build, should be quite straightforward.
Modizer is using several playback libraries to support a wide range of music format from old computers & consoles.
Other main libs & frameworks:
[ LANGUAGES BREAKDOWN ]
C --> 3,687,168 lines
C++ --> 2,378,167 lines
Objective-C++ --> 98,577 lines
Objective-C --> 51,933 lines
GLSL --> 1,888 lines
Others --> 4,651,136 lines
[ TOTAL LINES OF CODE: 10,868,869 ]
C++
43.5%
C
42.2%
Makefile
4.5%
Shell
2.8%
Objective-C++
2.3%
Assembly
1.2%