Native PC gaming with Steam, Epic, GOG and Amazon integrations on Android
10,451
stars
1,649
commits
Kotlin
primary language
Sep 11, 2026
updated
Play the PC games you already own — from Steam, Epic and GOG — on your Android device, with cloud saves.
GameNative lets you run the PC games in your Steam, Epic and GOG libraries directly on Android — no streaming required. Your saves sync to the cloud, so you can stop on your PC and keep going on your phone.
It's still early. Not every game runs yet, and some need tweaking to play well, but the community is constantly finding and sharing configs that work — and these get applied automatically. You can see if anyone has tried running your game successfully at https://gamenative.app/compatibility.
TechDweeb walks through setting up GameNative on an Android handheld in a couple of minutes:
The fastest way to get help is the Discord server — we're 35k+ strong and someone's usually around.
Please don't open issues on GitHub; they're closed automatically. Bring it to Discord instead.
If you'd like to chip in, you can support the project on Ko-fi.
Want to help out? Message us to get into the #development channel on Discord, or open a thread there. Things we're currently looking for help with live on our Trello board.
Most of the time you don't need this — if you just want to play, grab the release above. This is for contributors.
local.properties:
STEAMGRIDDB_API_KEY=your_api_key_here
You can get one from your SteamGridDB preferences. Without it everything still works — it just won't fetch images.GameNative uses PostHog for anonymous analytics. No personal information is ever collected — no names, emails, IPs or device identifiers.
Always collected, to improve game compatibility:
This is how we figure out which games work, how well they run, and which configs to apply automatically for the next person. It can't identify you.
Optional, and switchable under Settings → Info → Usage Analytics:
The full Privacy Policy has the details.
Thanks to our Ko-fi sponsors and GitHub sponsors, including CodeRabbit.
See THIRD_PARTY_NOTICES for attributions, copyleft source offers, and notices about third-party and proprietary components bundled with the app.
Disclaimer: This software is meant for playing games that you legally own. Don't use it for piracy or anything else illegal. The maintainer takes no responsibility for misuse.
(top 30 of 65)
Kotlin
62.9%
C
21.3%
Java
11.9%
C++
3.3%
Native PC gaming with Steam, Epic, GOG and Amazon integrations on Android
10,451
stars
1,649
commits
Kotlin
primary language
Sep 11, 2026
updated
Play the PC games you already own — from Steam, Epic and GOG — on your Android device, with cloud saves.
GameNative lets you run the PC games in your Steam, Epic and GOG libraries directly on Android — no streaming required. Your saves sync to the cloud, so you can stop on your PC and keep going on your phone.
It's still early. Not every game runs yet, and some need tweaking to play well, but the community is constantly finding and sharing configs that work — and these get applied automatically. You can see if anyone has tried running your game successfully at https://gamenative.app/compatibility.
TechDweeb walks through setting up GameNative on an Android handheld in a couple of minutes:
The fastest way to get help is the Discord server — we're 35k+ strong and someone's usually around.
Please don't open issues on GitHub; they're closed automatically. Bring it to Discord instead.
If you'd like to chip in, you can support the project on Ko-fi.
Want to help out? Message us to get into the #development channel on Discord, or open a thread there. Things we're currently looking for help with live on our Trello board.
Most of the time you don't need this — if you just want to play, grab the release above. This is for contributors.
local.properties:
STEAMGRIDDB_API_KEY=your_api_key_here
You can get one from your SteamGridDB preferences. Without it everything still works — it just won't fetch images.GameNative uses PostHog for anonymous analytics. No personal information is ever collected — no names, emails, IPs or device identifiers.
Always collected, to improve game compatibility:
This is how we figure out which games work, how well they run, and which configs to apply automatically for the next person. It can't identify you.
Optional, and switchable under Settings → Info → Usage Analytics:
The full Privacy Policy has the details.
Thanks to our Ko-fi sponsors and GitHub sponsors, including CodeRabbit.
See THIRD_PARTY_NOTICES for attributions, copyleft source offers, and notices about third-party and proprietary components bundled with the app.
Disclaimer: This software is meant for playing games that you legally own. Don't use it for piracy or anything else illegal. The maintainer takes no responsibility for misuse.
(top 30 of 65)
Kotlin
62.9%
C
21.3%
Java
11.9%
C++
3.3%