Native local/cloud AI music studio powered by MiniMax Music 3
TypeScript
52
616 commits
updated Sep 14, 2026
Full-length AI music on your own GPU. One executable — no Python, no Node.js, no launcher.
English · Русский · 中文 · 日本語 · 한국어

A Windows desktop studio for MiniMax Music3. Write a caption and lyrics, generate a full-length track on your own GPU, and keep everything — audio, settings and the exact request that produced it — in a local library.
One executable. No Python, no Node.js, no launcher script, nothing phoning home unless you ask it to.
{title}, {style} and
{excerpt}, and the track fills the rest in.![]() | ![]() |
| A finished track — cover, timed lyrics, the request that made it | Studio tools — six-stem separation on the GPU, transcription, editor |
![]() | ![]() |
| Model sets — one quantisation per role, switchable once installed | Every capability runs where you say, local or OpenRouter |
![]() | ![]() |
| Cover art — large preview, prompt templates filled from the track | Writing a track — the caption as a document, every parameter a slider |
The same six screens are in the interface language you read: Русский, 中文, 日本語, 한국어 — on the project page, or in docs/screenshots.
Windows 10/11 x64 and an NVIDIA card of the GTX 16 / RTX 20 generation or newer — Turing, Ampere, Ada and Blackwell. The engine ships compiled for those architectures; Pascal and older (GTX 10 series and down) are not supported, because the CUDA 13 toolkit that builds it dropped them.
A runnable Music3 installation is always five components: language model, RVQ depth decoder, condition encoder, DiT and vocoder.
| Your GPU | Recommended profile | Download |
|---|---|---|
| 30 GB VRAM and above | Full Native — BF16 / BF16 / F32 | 28.6 GB |
| 15 GB and above | Quality — Q8_0 | 12.8 GB |
| 11.5 GB and above | Balanced — Q6_K / Q8_0 / Q5_K_M | 9.8 GB |
| 9.5 GB and above | Light — Q4_K_M / Q4_K_M / Q4_K_S | 7.7 GB |
| 8 GB cards | Minimal — Q3_K_M | 6.5 GB |
The studio detects your GPU and preselects the profile it can actually run, but the download is always your decision. Every component is checksum-verified against a pinned Hugging Face revision and downloads resume where they stopped.
Every profile is the same five roles at a different quantisation. The heavier sets — Q5 and up, and the original BF16/F32 weights — come from Serveurperso/MiniMax-Music3-GGUF; the lighter ones that let the studio fit an 8 GB card — Q4 and below, plus the two FP4 formats — come from scragnog/MiniMax-Music3-GGUF. Both repositories are pinned to a fixed revision.
The files are written to, and can be dropped into by hand at:
%LOCALAPPDATA%\MiniMax Music3 Studio\models\minimaxmusic-cpp\<the folder you unzipped>\data\models\minimaxmusic-cpp\Filenames must match the catalogue exactly. The studio checks each file's size and SHA-256, so a file you place by hand is recognised as already installed and never re-downloaded.
Only the profile that matches your GPU is downloaded automatically; the rest are here for manual placement or for building a custom mix role-by-role in the model manager.
Language model (writes the audio-token stream)
| File | Size | Used by | Source |
|---|---|---|---|
MiniMax-Music3-language_model-BF16.gguf | 17.17 GB | Full native | Serveurperso |
MiniMax-Music3-language_model-Q8_0.gguf | 9.13 GB | Quality | Serveurperso |
MiniMax-Music3-language_model-Q6_K.gguf | 7.05 GB | Balanced | Serveurperso |
MiniMax-Music3-language_model-Q5_K_M.gguf | 6.28 GB | Custom | Serveurperso |
mm3-lm-Q4_K_M.gguf | 5.51 GB | Light | scragnog |
mm3-lm-Q4_K_S.gguf | 5.29 GB | Custom | scragnog |
mm3-lm-Q3_K_M.gguf | 4.59 GB | Minimal | scragnog |
mm3-lm-MXFP4.gguf | 5.44 GB | Custom (FP4) | scragnog |
mm3-lm-NVFP4.gguf | 5.66 GB | Custom (Blackwell FP4) | scragnog |
DiT / transformer (the diffusion generator)
| File | Size | Used by | Source |
|---|---|---|---|
MiniMax-Music3-transformer-F32.gguf | 9.73 GB | Full native | Serveurperso |
MiniMax-Music3-transformer-Q8_0.gguf | 2.60 GB | Quality | Serveurperso |
MiniMax-Music3-transformer-Q6_K.gguf | 2.01 GB | Custom | Serveurperso |
MiniMax-Music3-transformer-Q5_K_M.gguf | 1.69 GB | Balanced | Serveurperso |
MiniMax-Music3-transformer-Q4_K_M.gguf | 1.39 GB | Custom | Serveurperso |
mm3-dit-Q4_K_S.gguf | 1.39 GB | Light | scragnog |
mm3-dit-Q3_K_M.gguf | 1.14 GB | Minimal | scragnog |
mm3-dit-MXFP4.gguf | 1.31 GB | Custom (FP4) | scragnog |
mm3-dit-NVFP4.gguf | 1.38 GB | Custom (Blackwell FP4) | scragnog |
RVQ depth decoder
| File | Size | Used by | Source |
|---|---|---|---|
MiniMax-Music3-rvq_depth_decoder-BF16.gguf | 1.29 GB | Full native | Serveurperso |
MiniMax-Music3-rvq_depth_decoder-Q8_0.gguf | 687 MB | Quality / Balanced | Serveurperso |
mm3-depth-Q6_K.gguf | 530 MB | Custom | scragnog |
mm3-depth-Q5_K_M.gguf | 466 MB | Custom | scragnog |
mm3-depth-Q4_K_M.gguf | 405 MB | Light / Minimal | scragnog |
mm3-depth-MXFP4.gguf | 384 MB | Custom (FP4) | scragnog |
mm3-depth-NVFP4.gguf | 401 MB | Custom (Blackwell FP4) | scragnog |
Condition encoder and vocoder — the same file in every profile:
| File | Size | Used by | Source |
|---|---|---|---|
MiniMax-Music3-condition_encoder-F32.gguf | 101 MB | every profile | Serveurperso |
MiniMax-Music3-vocoder-F32.gguf | 306 MB | every profile | Serveurperso |
The generator is a native CUDA program, not a Python stack. mm-server.exe loads a short
chain of libraries, and the studio's job before it starts the engine is to make sure every
link in that chain is present:
mm-server.exe
├─ ggml.dll → ggml-base.dll, ggml-cpu.dll, ggml-cuda.dll shipped inside the app
│ └─ cublas64_13.dll, cublasLt64_13.dll downloaded once
│ └─ nvcuda.dll your NVIDIA driver
└─ vcruntime140.dll, msvcp140.dll, vcomp140.dll Visual C++ runtime
Shipped inside the app. mm-server.exe, the four ggml*.dll files and
neural-codec.exe are part of every release, in resources\minimaxmusic-cpp\ beside the
main executable. They are built from the pinned minimaxmusic.cpp commit and never
downloaded.
Downloaded once, on the first engine start.
| File(s) | Where from | Size | Why |
|---|---|---|---|
cublas64_13.dll, cublasLt64_13.dll | NVIDIA's redistributable libcublas-windows-x86_64-13.5.1.27-archive.zip | 391 MB (zip) | The CUDA linear-algebra library ggml-cuda.dll is linked against. Too large, and under NVIDIA's own licence, to bundle — so it comes straight from NVIDIA. This is the NVIDIA cuBLAS 13.5 item in the model panel. |
| Visual C++ 2015–2022 runtime | Microsoft's permanent link vc_redist.x64.exe | small installer | The C++ runtime the engine is compiled against. Run only when the DLLs are missing — most Windows machines already have it. |
Never downloaded. nvcuda.dll is part of your NVIDIA driver; if the engine complains
about it, update the driver. A machine that already has the CUDA Toolkit installed has
cuBLAS on its PATH and downloads nothing at all.
You can place the CUDA libraries by hand:
.zip.libcublas-windows-x86_64-13.5.1.27-archive\bin\, take cublas64_13.dll and
cublasLt64_13.dll.mm-server.exe — the resources\minimaxmusic-cpp\ folder beside
the app's main .exe.On startup the engine reads its own import table and fetches only what is genuinely missing, so a hand-placed DLL is simply found and used.
React UI ─┐
├─ MiniMax Music3 Studio.exe (window + native service)
Rust axum ┘ │
└─ minimaxmusic.cpp `mm-server` (C++/CUDA, GGUF)
The service is compiled into the desktop binary and supervises the C++ engine. Cloud capabilities go through a capability catalog fetched live from OpenRouter, so the studio never offers a model that does not declare the modality it would be used for.
Music generation, speech-to-text, the assistant and cover art are configured independently, which makes fully local, fully cloud and hybrid setups possible without changing anything about how projects are stored.
npm --prefix app install
npm --prefix desktop install
npm --prefix desktop run build # the studio executable
cargo test --workspace
Developing the UI against a running service:
cargo run -p music-server # service on 127.0.0.1:8765
npm --prefix app run dev # UI on 127.0.0.1:3000
scripts/build-minimax-runtime.ps1 builds the pinned minimaxmusic.cpp runtime. Releases
always stage a universal CUDA build; a card-specific build is for local testing only:
scripts\build-minimax-runtime.ps1 -OutputDirectory .\build\engine -RuntimeBackend cuda -CudaArchitecture native
scripts/build-release.ps1 -Version X.Y.Z produces the NSIS installer, a portable
archive and a signed latest.json for the in-app updater. It needs the updater signing
keys: it reads them from TAURI_SIGNING_PRIVATE_KEY, TAURI_SIGNING_PRIVATE_KEY_PASSWORD
and TAURI_UPDATER_PUBKEY if they are set, and otherwise from
%USERPROFILE%\.tauri\mm3-release.key, its .pub, and .password beside them. It stops
if it can find the key neither way. Model weights are never included in an installer.
| Project | Description |
|---|---|
| ACE-Step Studio | Local AI music generation on ACE-Step — the studio this one grew out of |
| ACE-Step Studio · Pinokio | One-click cross-platform launcher for ACE-Step Studio |
| telegram-api-mcp | Full Telegram Bot API as an MCP server |
| civitai-mcp-ultimate | Civitai search, downloads and trend analysis over MCP |
I build open-source software and do AI research. Most of what I create is free and available to everyone. Your donations help me keep creating without worrying about where the next meal comes from =)
All donation methods · Русский · 中文 · 日本語 · 한국어 | dalink.to/nerual_dreming | boosty.to/neuro_art
1E7dHL22RpyhJGVpcvKdbyZgksSYkYeEBC0xb5db65adf478983186d4897ba92fe2c25c594a0cTQST9Lp2TjK6FiVkn4fwfGUee7NmkxEE7CThis studio is a fork of ACE-Step Studio with ACE inference replaced by MiniMax Music3; the ACE sources live in their own repository. MiniMax Music3 weights are governed by their own community license — commercial use must display the MiniMax-Music3 name and implement the safeguards that license requires.
What changed and when is in CHANGELOG.md.
607 commits
9 commits
TypeScript
38.0%
JavaScript
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Rust
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CSS
1.4%
HTML
1.0%
Native local/cloud AI music studio powered by MiniMax Music 3
TypeScript
52
616 commits
updated Sep 14, 2026
Full-length AI music on your own GPU. One executable — no Python, no Node.js, no launcher.
English · Русский · 中文 · 日本語 · 한국어

A Windows desktop studio for MiniMax Music3. Write a caption and lyrics, generate a full-length track on your own GPU, and keep everything — audio, settings and the exact request that produced it — in a local library.
One executable. No Python, no Node.js, no launcher script, nothing phoning home unless you ask it to.
{title}, {style} and
{excerpt}, and the track fills the rest in.![]() | ![]() |
| A finished track — cover, timed lyrics, the request that made it | Studio tools — six-stem separation on the GPU, transcription, editor |
![]() | ![]() |
| Model sets — one quantisation per role, switchable once installed | Every capability runs where you say, local or OpenRouter |
![]() | ![]() |
| Cover art — large preview, prompt templates filled from the track | Writing a track — the caption as a document, every parameter a slider |
The same six screens are in the interface language you read: Русский, 中文, 日本語, 한국어 — on the project page, or in docs/screenshots.
Windows 10/11 x64 and an NVIDIA card of the GTX 16 / RTX 20 generation or newer — Turing, Ampere, Ada and Blackwell. The engine ships compiled for those architectures; Pascal and older (GTX 10 series and down) are not supported, because the CUDA 13 toolkit that builds it dropped them.
A runnable Music3 installation is always five components: language model, RVQ depth decoder, condition encoder, DiT and vocoder.
| Your GPU | Recommended profile | Download |
|---|---|---|
| 30 GB VRAM and above | Full Native — BF16 / BF16 / F32 | 28.6 GB |
| 15 GB and above | Quality — Q8_0 | 12.8 GB |
| 11.5 GB and above | Balanced — Q6_K / Q8_0 / Q5_K_M | 9.8 GB |
| 9.5 GB and above | Light — Q4_K_M / Q4_K_M / Q4_K_S | 7.7 GB |
| 8 GB cards | Minimal — Q3_K_M | 6.5 GB |
The studio detects your GPU and preselects the profile it can actually run, but the download is always your decision. Every component is checksum-verified against a pinned Hugging Face revision and downloads resume where they stopped.
Every profile is the same five roles at a different quantisation. The heavier sets — Q5 and up, and the original BF16/F32 weights — come from Serveurperso/MiniMax-Music3-GGUF; the lighter ones that let the studio fit an 8 GB card — Q4 and below, plus the two FP4 formats — come from scragnog/MiniMax-Music3-GGUF. Both repositories are pinned to a fixed revision.
The files are written to, and can be dropped into by hand at:
%LOCALAPPDATA%\MiniMax Music3 Studio\models\minimaxmusic-cpp\<the folder you unzipped>\data\models\minimaxmusic-cpp\Filenames must match the catalogue exactly. The studio checks each file's size and SHA-256, so a file you place by hand is recognised as already installed and never re-downloaded.
Only the profile that matches your GPU is downloaded automatically; the rest are here for manual placement or for building a custom mix role-by-role in the model manager.
Language model (writes the audio-token stream)
| File | Size | Used by | Source |
|---|---|---|---|
MiniMax-Music3-language_model-BF16.gguf | 17.17 GB | Full native | Serveurperso |
MiniMax-Music3-language_model-Q8_0.gguf | 9.13 GB | Quality | Serveurperso |
MiniMax-Music3-language_model-Q6_K.gguf | 7.05 GB | Balanced | Serveurperso |
MiniMax-Music3-language_model-Q5_K_M.gguf | 6.28 GB | Custom | Serveurperso |
mm3-lm-Q4_K_M.gguf | 5.51 GB | Light | scragnog |
mm3-lm-Q4_K_S.gguf | 5.29 GB | Custom | scragnog |
mm3-lm-Q3_K_M.gguf | 4.59 GB | Minimal | scragnog |
mm3-lm-MXFP4.gguf | 5.44 GB | Custom (FP4) | scragnog |
mm3-lm-NVFP4.gguf | 5.66 GB | Custom (Blackwell FP4) | scragnog |
DiT / transformer (the diffusion generator)
| File | Size | Used by | Source |
|---|---|---|---|
MiniMax-Music3-transformer-F32.gguf | 9.73 GB | Full native | Serveurperso |
MiniMax-Music3-transformer-Q8_0.gguf | 2.60 GB | Quality | Serveurperso |
MiniMax-Music3-transformer-Q6_K.gguf | 2.01 GB | Custom | Serveurperso |
MiniMax-Music3-transformer-Q5_K_M.gguf | 1.69 GB | Balanced | Serveurperso |
MiniMax-Music3-transformer-Q4_K_M.gguf | 1.39 GB | Custom | Serveurperso |
mm3-dit-Q4_K_S.gguf | 1.39 GB | Light | scragnog |
mm3-dit-Q3_K_M.gguf | 1.14 GB | Minimal | scragnog |
mm3-dit-MXFP4.gguf | 1.31 GB | Custom (FP4) | scragnog |
mm3-dit-NVFP4.gguf | 1.38 GB | Custom (Blackwell FP4) | scragnog |
RVQ depth decoder
| File | Size | Used by | Source |
|---|---|---|---|
MiniMax-Music3-rvq_depth_decoder-BF16.gguf | 1.29 GB | Full native | Serveurperso |
MiniMax-Music3-rvq_depth_decoder-Q8_0.gguf | 687 MB | Quality / Balanced | Serveurperso |
mm3-depth-Q6_K.gguf | 530 MB | Custom | scragnog |
mm3-depth-Q5_K_M.gguf | 466 MB | Custom | scragnog |
mm3-depth-Q4_K_M.gguf | 405 MB | Light / Minimal | scragnog |
mm3-depth-MXFP4.gguf | 384 MB | Custom (FP4) | scragnog |
mm3-depth-NVFP4.gguf | 401 MB | Custom (Blackwell FP4) | scragnog |
Condition encoder and vocoder — the same file in every profile:
| File | Size | Used by | Source |
|---|---|---|---|
MiniMax-Music3-condition_encoder-F32.gguf | 101 MB | every profile | Serveurperso |
MiniMax-Music3-vocoder-F32.gguf | 306 MB | every profile | Serveurperso |
The generator is a native CUDA program, not a Python stack. mm-server.exe loads a short
chain of libraries, and the studio's job before it starts the engine is to make sure every
link in that chain is present:
mm-server.exe
├─ ggml.dll → ggml-base.dll, ggml-cpu.dll, ggml-cuda.dll shipped inside the app
│ └─ cublas64_13.dll, cublasLt64_13.dll downloaded once
│ └─ nvcuda.dll your NVIDIA driver
└─ vcruntime140.dll, msvcp140.dll, vcomp140.dll Visual C++ runtime
Shipped inside the app. mm-server.exe, the four ggml*.dll files and
neural-codec.exe are part of every release, in resources\minimaxmusic-cpp\ beside the
main executable. They are built from the pinned minimaxmusic.cpp commit and never
downloaded.
Downloaded once, on the first engine start.
| File(s) | Where from | Size | Why |
|---|---|---|---|
cublas64_13.dll, cublasLt64_13.dll | NVIDIA's redistributable libcublas-windows-x86_64-13.5.1.27-archive.zip | 391 MB (zip) | The CUDA linear-algebra library ggml-cuda.dll is linked against. Too large, and under NVIDIA's own licence, to bundle — so it comes straight from NVIDIA. This is the NVIDIA cuBLAS 13.5 item in the model panel. |
| Visual C++ 2015–2022 runtime | Microsoft's permanent link vc_redist.x64.exe | small installer | The C++ runtime the engine is compiled against. Run only when the DLLs are missing — most Windows machines already have it. |
Never downloaded. nvcuda.dll is part of your NVIDIA driver; if the engine complains
about it, update the driver. A machine that already has the CUDA Toolkit installed has
cuBLAS on its PATH and downloads nothing at all.
You can place the CUDA libraries by hand:
.zip.libcublas-windows-x86_64-13.5.1.27-archive\bin\, take cublas64_13.dll and
cublasLt64_13.dll.mm-server.exe — the resources\minimaxmusic-cpp\ folder beside
the app's main .exe.On startup the engine reads its own import table and fetches only what is genuinely missing, so a hand-placed DLL is simply found and used.
React UI ─┐
├─ MiniMax Music3 Studio.exe (window + native service)
Rust axum ┘ │
└─ minimaxmusic.cpp `mm-server` (C++/CUDA, GGUF)
The service is compiled into the desktop binary and supervises the C++ engine. Cloud capabilities go through a capability catalog fetched live from OpenRouter, so the studio never offers a model that does not declare the modality it would be used for.
Music generation, speech-to-text, the assistant and cover art are configured independently, which makes fully local, fully cloud and hybrid setups possible without changing anything about how projects are stored.
npm --prefix app install
npm --prefix desktop install
npm --prefix desktop run build # the studio executable
cargo test --workspace
Developing the UI against a running service:
cargo run -p music-server # service on 127.0.0.1:8765
npm --prefix app run dev # UI on 127.0.0.1:3000
scripts/build-minimax-runtime.ps1 builds the pinned minimaxmusic.cpp runtime. Releases
always stage a universal CUDA build; a card-specific build is for local testing only:
scripts\build-minimax-runtime.ps1 -OutputDirectory .\build\engine -RuntimeBackend cuda -CudaArchitecture native
scripts/build-release.ps1 -Version X.Y.Z produces the NSIS installer, a portable
archive and a signed latest.json for the in-app updater. It needs the updater signing
keys: it reads them from TAURI_SIGNING_PRIVATE_KEY, TAURI_SIGNING_PRIVATE_KEY_PASSWORD
and TAURI_UPDATER_PUBKEY if they are set, and otherwise from
%USERPROFILE%\.tauri\mm3-release.key, its .pub, and .password beside them. It stops
if it can find the key neither way. Model weights are never included in an installer.
| Project | Description |
|---|---|
| ACE-Step Studio | Local AI music generation on ACE-Step — the studio this one grew out of |
| ACE-Step Studio · Pinokio | One-click cross-platform launcher for ACE-Step Studio |
| telegram-api-mcp | Full Telegram Bot API as an MCP server |
| civitai-mcp-ultimate | Civitai search, downloads and trend analysis over MCP |
I build open-source software and do AI research. Most of what I create is free and available to everyone. Your donations help me keep creating without worrying about where the next meal comes from =)
All donation methods · Русский · 中文 · 日本語 · 한국어 | dalink.to/nerual_dreming | boosty.to/neuro_art
1E7dHL22RpyhJGVpcvKdbyZgksSYkYeEBC0xb5db65adf478983186d4897ba92fe2c25c594a0cTQST9Lp2TjK6FiVkn4fwfGUee7NmkxEE7CThis studio is a fork of ACE-Step Studio with ACE inference replaced by MiniMax Music3; the ACE sources live in their own repository. MiniMax Music3 weights are governed by their own community license — commercial use must display the MiniMax-Music3 name and implement the safeguards that license requires.
What changed and when is in CHANGELOG.md.
607 commits
9 commits
TypeScript
38.0%
JavaScript
35.9%
Rust
22.3%
CSS
1.4%
HTML
1.0%