Easy WebRTC signalling for simple-peer & socket.io
JavaScript
160
197 commits
updated Jan 26, 2021
Easy signalling for simple-peer using socket.io.
Server:
npm install simple-signal-server --save
Client (with Browserify):
npm install simple-signal-client --save
Without Browserify, use simple-signal-client.min.js.
A common signaling scheme is to connect two clients by having one client "call" the ID of another.
Server:
const signalServer = require('simple-signal-server')(io)
const allIDs = new Set()
signalServer.on('discover', (request) => {
const clientID = request.socket.id // clients are uniquely identified by socket.id
allIDs.add(clientID) // keep track of all connected peers
request.discover(Array.from(allIDs)) // respond with id and list of other peers
})
signalServer.on('disconnect', (socket) => {
const clientID = socket.id
allIDs.delete(clientID)
})
signalServer.on('request', (request) => {
request.forward() // forward all requests to connect
})
Client:
var signalClient = new SimpleSignalClient(socket) // Uses an existing socket.io-client instance
signalClient.on('discover', async (allIDs) => {
const id = await promptUserForID(allIDs) // Have the user choose an ID to connect to
const { peer } = await signalClient.connect(id) // connect to target client
peer // this is a fully-signaled simple-peer object (initiator side)
})
signalClient.on('request', async (request) => {
const { peer } = await request.accept() // Accept the incoming request
peer // this is a fully-signaled simple-peer object (non-initiator side)
})
signalClient.discover()
signalClient = new SignalClient(socket, [options])Create a new signalling client.
Required socket is a socket.io-client instance.
Options:
connectionTimeout: number = 10000: Defines the time to wait to establish a connection.signalClient.idThe identifying string for this client's socket. null until discovery completes.
signalClient.discover(discoveryData)Initiate discovery.
discoveryData is any discovery data to be sent to the server.
{ peer, metadata } = await signalClient.connect(id, [metadata], [peerOptions])Request to connect to another client. Returns a Promise.
id is the signalClient.id of the other client.
Optional metadata is any serializable object to be passed along with the request.
Optional peerOptions are the options to be passed to the SimplePeer constructor.
signalClient.on('discover', function (discoveryData) {})Fired when the client has connected to the server and done discovery.
discoveryData is any additional data that has been passed by the server.
signalClient.on('request', function (request) {})Fired on receiving a request to connect from another client.
request.initiatorThe id of the remote client's socket.
request.metadataAny additional metadata passed by the requesting client or server.
{ peer, metadata } = await request.accept([metadata], [peerOptions])Accept the request to connect. Not calling this method will ignore the request. Returns a Promise.
metadata is any serializable object to be passed along with the answer.
peerOptions are the options to be passed to the SimplePeer constructor.
Promise will reject if the other side calls reject().
request.reject([metadata])Rejects the request to connect. Not calling this method will ignore the request.
metadata is any serializable object to be passed along with the rejection.
signalClient.peers()List all currently connecting/connected peers. Returns an array of SimplePeer objects.
signalServer = require('simple-signal-server')(io)Create a new signalling server.
Required io is a socket.io instance.
signalServer.on('discover', function (request) {})Optional listener allows you to return additional discovery data when a new client connects or rediscovers.
request.socketThe socket.io socket used by the client initiating discovery.
request.discoveryDataAny additional data passed by the discovering client. A good place for credentials.
request.discover([discoveryData])Allow discovery to continue. Listening to "discover" and not calling this method will block discovery.
Optional discoveryData is any serializable object to be passed along with the discovery response. A good place for credentials.
signalServer.on('request', function (request) {})Optional listener allows you to filter connection requests on the server.
request.initiatorid of the socket used by the client initiating the request.
request.targetid of the socket used by the client that will receive the request.
request.metadataAny additional metadata passed by the requesting client.
request.forward([metadata])Allow the request to continue. Listening to "request" and not calling this method will block the request.
Optional metadata is any serializable object to be passed along with the request.
signalServer.on('disconnect', function (socket) {})Listens to disconnected sockets. Similar to the socket.io disconnect event, but only fires for clients that completed discovery.
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JavaScript
100.0%
Easy WebRTC signalling for simple-peer & socket.io
JavaScript
160
197 commits
updated Jan 26, 2021
Easy signalling for simple-peer using socket.io.
Server:
npm install simple-signal-server --save
Client (with Browserify):
npm install simple-signal-client --save
Without Browserify, use simple-signal-client.min.js.
A common signaling scheme is to connect two clients by having one client "call" the ID of another.
Server:
const signalServer = require('simple-signal-server')(io)
const allIDs = new Set()
signalServer.on('discover', (request) => {
const clientID = request.socket.id // clients are uniquely identified by socket.id
allIDs.add(clientID) // keep track of all connected peers
request.discover(Array.from(allIDs)) // respond with id and list of other peers
})
signalServer.on('disconnect', (socket) => {
const clientID = socket.id
allIDs.delete(clientID)
})
signalServer.on('request', (request) => {
request.forward() // forward all requests to connect
})
Client:
var signalClient = new SimpleSignalClient(socket) // Uses an existing socket.io-client instance
signalClient.on('discover', async (allIDs) => {
const id = await promptUserForID(allIDs) // Have the user choose an ID to connect to
const { peer } = await signalClient.connect(id) // connect to target client
peer // this is a fully-signaled simple-peer object (initiator side)
})
signalClient.on('request', async (request) => {
const { peer } = await request.accept() // Accept the incoming request
peer // this is a fully-signaled simple-peer object (non-initiator side)
})
signalClient.discover()
signalClient = new SignalClient(socket, [options])Create a new signalling client.
Required socket is a socket.io-client instance.
Options:
connectionTimeout: number = 10000: Defines the time to wait to establish a connection.signalClient.idThe identifying string for this client's socket. null until discovery completes.
signalClient.discover(discoveryData)Initiate discovery.
discoveryData is any discovery data to be sent to the server.
{ peer, metadata } = await signalClient.connect(id, [metadata], [peerOptions])Request to connect to another client. Returns a Promise.
id is the signalClient.id of the other client.
Optional metadata is any serializable object to be passed along with the request.
Optional peerOptions are the options to be passed to the SimplePeer constructor.
signalClient.on('discover', function (discoveryData) {})Fired when the client has connected to the server and done discovery.
discoveryData is any additional data that has been passed by the server.
signalClient.on('request', function (request) {})Fired on receiving a request to connect from another client.
request.initiatorThe id of the remote client's socket.
request.metadataAny additional metadata passed by the requesting client or server.
{ peer, metadata } = await request.accept([metadata], [peerOptions])Accept the request to connect. Not calling this method will ignore the request. Returns a Promise.
metadata is any serializable object to be passed along with the answer.
peerOptions are the options to be passed to the SimplePeer constructor.
Promise will reject if the other side calls reject().
request.reject([metadata])Rejects the request to connect. Not calling this method will ignore the request.
metadata is any serializable object to be passed along with the rejection.
signalClient.peers()List all currently connecting/connected peers. Returns an array of SimplePeer objects.
signalServer = require('simple-signal-server')(io)Create a new signalling server.
Required io is a socket.io instance.
signalServer.on('discover', function (request) {})Optional listener allows you to return additional discovery data when a new client connects or rediscovers.
request.socketThe socket.io socket used by the client initiating discovery.
request.discoveryDataAny additional data passed by the discovering client. A good place for credentials.
request.discover([discoveryData])Allow discovery to continue. Listening to "discover" and not calling this method will block discovery.
Optional discoveryData is any serializable object to be passed along with the discovery response. A good place for credentials.
signalServer.on('request', function (request) {})Optional listener allows you to filter connection requests on the server.
request.initiatorid of the socket used by the client initiating the request.
request.targetid of the socket used by the client that will receive the request.
request.metadataAny additional metadata passed by the requesting client.
request.forward([metadata])Allow the request to continue. Listening to "request" and not calling this method will block the request.
Optional metadata is any serializable object to be passed along with the request.
signalServer.on('disconnect', function (socket) {})Listens to disconnected sockets. Similar to the socket.io disconnect event, but only fires for clients that completed discovery.
Support this project by becoming a sponsor. Your logo will appear here with a link to your website. [Become a sponsor]
JavaScript
100.0%