Zero-dependency browser video editor that AI agents can drive — JSON timeline, MCP + REST, live-reloading UI
See the code███████╗ █████╗ ██████╗ ██╗ ███████╗ ██████╗██╗ ██╗████████╗ ██╔════╝██╔══██╗██╔══██╗██║ ██╔════╝██╔════╝██║ ██║╚══██╔══╝ █████╗ ███████║██████╔╝██║ █████╗ ██║ ██║ ██║ ██║ ██╔══╝ ██╔══██║██╔══██╗██║ ██╔══╝ ██║ ██║ ██║ ██║ ██║ ██║ ██║██████╔╝███████╗███████╗╚██████╗╚██████╔╝ ██║ ╚═╝ ╚═╝ ╚═╝╚═════╝ ╚══════╝╚══════╝ ╚═════╝ ╚═════╝ ╚═╝
A browser video editor that AI agents can drive.
English · 简体中文 · 日本語 · Español · Português (BR)
https://github.com/user-attachments/assets/2430b854-168b-4a9a-af2e-489e5efa7543
FableCut is a Premiere-style non-linear video editor that runs entirely in your browser — and exposes its whole timeline as one JSON document. Edit it by hand, from the UI, or let an AI agent (Claude Code, Claude Desktop, or anything that speaks MCP/REST) cut your video for you while you watch the timeline update live.
Zero npm dependencies. One node server.js. That's it.

Most "AI video" tools hide the edit behind an API. FableCut flips that: the
project file is the interface. project.json describes media, clips,
tracks, effects, keyframes and transitions — any process that can write JSON
can edit video, and the open browser UI hot-reloads within ~150 ms via
server-sent events. A human and an agent can work on the same timeline at the
same time.
Editing
localStorage. Enable Link timeline and Project bin selection so picking a
timeline clip highlights its media in Project, and clicking a Project item
selects every timeline clip that uses it (off by default)../media/ (same-origin after import). Remote SVG is refused. Agents use
fablecut_import_media with an https:// path. The URL is not kept as
media.src — that would taint the canvas and break export.exportFrame in project.json). Preview dims the overscan; drag the
Export frame handle to reframe (e.g. 16:9 canvas → 9:16 export). Fast export
crops to the frame; WebCodecs and Realtime export are disabled while a frame is setcurrent / sequence duration; when markers are set, IN, marked duration, and OUT stack on the right. Export has a Range dropdown (Entire timeline / IN–OUT; defaults to IN–OUT when markers exist) so you can keep markers for split/trim and still export the full sequence. Enabling Limit constrains playback to the marked range and maps Home / End to the IN and OUT positions rather than the full timeline. t splits clips at the markers; ⇧t trims clips to the work (between marker in and marker out) area.Look
Motion
speed and the engine time-remaps video and the
export audio mix (the fast-into-slow-mo reel move)Text
library/fonts/), and any
Google Font by name — loaded automaticallyboxW / boxH); further corner drags resize it (opposite
corner stays fixed; Ctrl/Cmd resizes from center; Shift
locks aspect). Inside a box, text wraps at the fixed font size by default;
enable Scale to fit to shrink the font so the whole block fits. V-align
(top / middle / bottom) places the text block vertically in the box. Set Box
W/H to 0 to return to hug-content sizing.Animated SVG clips
svg clip kind: CSS-@keyframes-animated SVGs render
frame-accurately in preview and export (the compositor freezes the
animation at any time). Agents can author their own vector overlays —
lower-thirds, confetti, sparkles — as plain .svg files. Starters included.Remake a reference video
node analyze.js ref.mp4, POST /api/analyze, or the
fablecut_analyze_reference MCP tool.Asset library
library/ folders surface as tabs in the UI: Elements (overlay art),
Sound FX, SVG — drop files in, the open editor refreshes liveExport
encoding-profiles.json (keeps rendering if you switch tabs). Encode and
upload run ahead of the compositor so a fast timeline is not stalled by
toBlob. The Export dialog has a profile selector; pin a project default
with encodeProfile in project.jsonprojDur().git clone https://github.com/ronak-create/FableCut.git
cd FableCut
node server.js # → http://localhost:7777
Requirements: Node 18+ and a Chromium-based browser. ffmpeg on PATH is optional but recommended (fast export + upload remuxing). AI background removal fetches its model from a CDN on first use.
The server binds 127.0.0.1 only (v1.3.1+). To use it from another device on
your LAN, opt in explicitly: HOST=0.0.0.0 FABLECUT_ALLOWED_HOSTS=<your-ip> node server.js.
Drop media into the window (or ./media/), paste an HTTPS URL via + URL,
drag clips onto the timeline, edit, export.
To keep your work outside the checkout, set FABLECUT_DATA_DIR — it moves
project.json, media/, exports/, analysis/ and library/ to a directory
you choose. Leave it unset and everything stays in the repo, exactly as before.
/plugin marketplace add ronak-create/FableCut
/plugin install fablecut@fablecut
That registers the MCP server for you and adds two skills — edit-video and
remake-reel. Your timeline and footage live in the plugin's own data
directory, so an update never touches them. Node 18+ and (optionally) ffmpeg
still need to be on your machine.
Everything an agent needs is in CLAUDE.md — the complete schema, semantics and recipes. Point any capable model at that file and it can operate the editor end to end.
📖 Browsable docs: for a conversational, auto-generated tour of the codebase — architecture, the
project.jsonschema, the MCP surface — see FableCut on DeepWiki. Ask it questions about the repo in natural language.
Three equivalent control surfaces:
MCP (best for Claude Code / Claude Desktop) — register the bundled zero-dependency MCP server once:
claude mcp add -s user fablecut -- node "<path-to>/fablecut/mcp-server.js"
OpenCode can use the same stdio server from its project or global
opencode.json configuration:
{
"$schema": "https://opencode.ai/config.json",
"mcp": {
"fablecut": {
"type": "local",
"command": ["node", "/absolute/path/to/FableCut/mcp-server.js"],
"enabled": true
}
}
}
For another MCP client, register a local stdio server with this equivalent command. The exact key names vary by client, but the command and arguments do not:
{
"name": "fablecut",
"transport": "stdio",
"command": "node",
"args": ["/absolute/path/to/FableCut/mcp-server.js"]
}
The server is intentionally client-neutral. It speaks MCP over stdio and does not require Claude-specific environment variables. Keep the path absolute, and use Node 18 or newer.
Tools: fablecut_status (auto-starts the editor), fablecut_docs,
fablecut_get_project, fablecut_set_project, fablecut_patch_project,
fablecut_import_media, fablecut_analyze_reference,
fablecut_encode_profiles.
FableCut is also published on the official MCP registry as
io.github.ronak-create/fablecut
— each release ships an MCPB bundle (fablecut.mcpb) that MCPB-capable
clients can install directly.
The surface is token-efficient by design: agents patch the timeline with
small ops (fablecut_patch_project) instead of round-tripping the whole
document, read a compact one-line-per-clip summary
(fablecut_get_project {compact:true}), and fetch only the manual sections
they need (fablecut_docs {section:"props"}).
The file — read project.json, modify, bump revision, write. The UI
live-reloads.
REST — GET/PUT /api/project, POST /api/upload, POST /api/import-url,
GET /api/library, GET /api/export/profiles, SSE at /api/events. See
CLAUDE.md for the full list.
Example: ask Claude Code "cut these six clips to the beat markers, add a teal-orange grade, put a word-pop caption on top and a whoosh on every cut" — and watch the timeline rebuild itself.
Or hand it a reference: "here's a reel I like — analyze it and remake it with
my clips, same music". The agent calls fablecut_analyze_reference, gets the
blueprint (cuts, beats, BPM, energy, drop, extracted music), and rebuilds the
structure shot-for-shot with your footage.
Conflict-safe concurrent editing: the UI, the MCP tools, and direct
project.json writes all agree on a revision counter. If you edit a clip in
the UI while an agent is mid-task, the agent's next write is rejected (409 from
the REST API / a conflict error from fablecut_set_project) instead of
silently overwriting your change. The UI similarly detects when an agent write
supersedes a not-yet-saved local tweak and tells you with a toast instead of
dropping it silently.
server.js zero-dependency HTTP server: static hosting, REST API, SSE,
ffmpeg export pipeline
app.js the editor: timeline UI, compositor, keyframes, text engine,
SVG rasterizer, chroma key, exporters
index.html single-page UI
style.css dark editor theme
mcp-server.js stdio MCP server exposing the editor to AI agents
analyze.js reference-video analyzer: shots, beats/BPM, energy, drop,
music extraction (module + CLI)
CLAUDE.md the agent manual (schema + recipes) — also served by fablecut_docs
encoding-profiles.json
Fast-export ffmpeg presets (hot-reloaded)
project.json your timeline (created on first run; gitignored)
media/ project footage (gitignored)
analysis/ cached edit blueprints from /api/analyze (gitignored)
library/ default assets: elements/ sfx/ svg/ fonts/
exports/ finished renders (gitignored)
SVGs animate with plain CSS @keyframes. One convention: never hardcode
animation-delay — set --d: 0.4s instead, and the compositor drives time by
pausing all animations and rebasing their delays. Full rules + a skeleton in
CLAUDE.md; working
examples in library/svg/.
library/fonts/, OFL — see
LICENSES.md there) and a set of self-authored SVG overlays and animated
elements (library/elements/, library/svg/, MIT like the rest of the repo).library/sfx/ is yours to fill (gitignored): sound-effect sites typically
don't allow redistributing their files in a public repo, so FableCut doesn't —
library/sfx/README.md lists good free sources.media/).Questions, ideas, showing off an edit, or want to help shape what's next? Join the FableCut Discord. Bugs and feature requests are still best filed as GitHub issues.
JavaScript
89.5%
CSS
6.7%
HTML
3.8%
Zero-dependency browser video editor that AI agents can drive — JSON timeline, MCP + REST, live-reloading UI
See the code███████╗ █████╗ ██████╗ ██╗ ███████╗ ██████╗██╗ ██╗████████╗ ██╔════╝██╔══██╗██╔══██╗██║ ██╔════╝██╔════╝██║ ██║╚══██╔══╝ █████╗ ███████║██████╔╝██║ █████╗ ██║ ██║ ██║ ██║ ██╔══╝ ██╔══██║██╔══██╗██║ ██╔══╝ ██║ ██║ ██║ ██║ ██║ ██║ ██║██████╔╝███████╗███████╗╚██████╗╚██████╔╝ ██║ ╚═╝ ╚═╝ ╚═╝╚═════╝ ╚══════╝╚══════╝ ╚═════╝ ╚═════╝ ╚═╝
A browser video editor that AI agents can drive.
English · 简体中文 · 日本語 · Español · Português (BR)
https://github.com/user-attachments/assets/2430b854-168b-4a9a-af2e-489e5efa7543
FableCut is a Premiere-style non-linear video editor that runs entirely in your browser — and exposes its whole timeline as one JSON document. Edit it by hand, from the UI, or let an AI agent (Claude Code, Claude Desktop, or anything that speaks MCP/REST) cut your video for you while you watch the timeline update live.
Zero npm dependencies. One node server.js. That's it.

Most "AI video" tools hide the edit behind an API. FableCut flips that: the
project file is the interface. project.json describes media, clips,
tracks, effects, keyframes and transitions — any process that can write JSON
can edit video, and the open browser UI hot-reloads within ~150 ms via
server-sent events. A human and an agent can work on the same timeline at the
same time.
Editing
localStorage. Enable Link timeline and Project bin selection so picking a
timeline clip highlights its media in Project, and clicking a Project item
selects every timeline clip that uses it (off by default)../media/ (same-origin after import). Remote SVG is refused. Agents use
fablecut_import_media with an https:// path. The URL is not kept as
media.src — that would taint the canvas and break export.exportFrame in project.json). Preview dims the overscan; drag the
Export frame handle to reframe (e.g. 16:9 canvas → 9:16 export). Fast export
crops to the frame; WebCodecs and Realtime export are disabled while a frame is setcurrent / sequence duration; when markers are set, IN, marked duration, and OUT stack on the right. Export has a Range dropdown (Entire timeline / IN–OUT; defaults to IN–OUT when markers exist) so you can keep markers for split/trim and still export the full sequence. Enabling Limit constrains playback to the marked range and maps Home / End to the IN and OUT positions rather than the full timeline. t splits clips at the markers; ⇧t trims clips to the work (between marker in and marker out) area.Look
Motion
speed and the engine time-remaps video and the
export audio mix (the fast-into-slow-mo reel move)Text
library/fonts/), and any
Google Font by name — loaded automaticallyboxW / boxH); further corner drags resize it (opposite
corner stays fixed; Ctrl/Cmd resizes from center; Shift
locks aspect). Inside a box, text wraps at the fixed font size by default;
enable Scale to fit to shrink the font so the whole block fits. V-align
(top / middle / bottom) places the text block vertically in the box. Set Box
W/H to 0 to return to hug-content sizing.Animated SVG clips
svg clip kind: CSS-@keyframes-animated SVGs render
frame-accurately in preview and export (the compositor freezes the
animation at any time). Agents can author their own vector overlays —
lower-thirds, confetti, sparkles — as plain .svg files. Starters included.Remake a reference video
node analyze.js ref.mp4, POST /api/analyze, or the
fablecut_analyze_reference MCP tool.Asset library
library/ folders surface as tabs in the UI: Elements (overlay art),
Sound FX, SVG — drop files in, the open editor refreshes liveExport
encoding-profiles.json (keeps rendering if you switch tabs). Encode and
upload run ahead of the compositor so a fast timeline is not stalled by
toBlob. The Export dialog has a profile selector; pin a project default
with encodeProfile in project.jsonprojDur().git clone https://github.com/ronak-create/FableCut.git
cd FableCut
node server.js # → http://localhost:7777
Requirements: Node 18+ and a Chromium-based browser. ffmpeg on PATH is optional but recommended (fast export + upload remuxing). AI background removal fetches its model from a CDN on first use.
The server binds 127.0.0.1 only (v1.3.1+). To use it from another device on
your LAN, opt in explicitly: HOST=0.0.0.0 FABLECUT_ALLOWED_HOSTS=<your-ip> node server.js.
Drop media into the window (or ./media/), paste an HTTPS URL via + URL,
drag clips onto the timeline, edit, export.
To keep your work outside the checkout, set FABLECUT_DATA_DIR — it moves
project.json, media/, exports/, analysis/ and library/ to a directory
you choose. Leave it unset and everything stays in the repo, exactly as before.
/plugin marketplace add ronak-create/FableCut
/plugin install fablecut@fablecut
That registers the MCP server for you and adds two skills — edit-video and
remake-reel. Your timeline and footage live in the plugin's own data
directory, so an update never touches them. Node 18+ and (optionally) ffmpeg
still need to be on your machine.
Everything an agent needs is in CLAUDE.md — the complete schema, semantics and recipes. Point any capable model at that file and it can operate the editor end to end.
📖 Browsable docs: for a conversational, auto-generated tour of the codebase — architecture, the
project.jsonschema, the MCP surface — see FableCut on DeepWiki. Ask it questions about the repo in natural language.
Three equivalent control surfaces:
MCP (best for Claude Code / Claude Desktop) — register the bundled zero-dependency MCP server once:
claude mcp add -s user fablecut -- node "<path-to>/fablecut/mcp-server.js"
OpenCode can use the same stdio server from its project or global
opencode.json configuration:
{
"$schema": "https://opencode.ai/config.json",
"mcp": {
"fablecut": {
"type": "local",
"command": ["node", "/absolute/path/to/FableCut/mcp-server.js"],
"enabled": true
}
}
}
For another MCP client, register a local stdio server with this equivalent command. The exact key names vary by client, but the command and arguments do not:
{
"name": "fablecut",
"transport": "stdio",
"command": "node",
"args": ["/absolute/path/to/FableCut/mcp-server.js"]
}
The server is intentionally client-neutral. It speaks MCP over stdio and does not require Claude-specific environment variables. Keep the path absolute, and use Node 18 or newer.
Tools: fablecut_status (auto-starts the editor), fablecut_docs,
fablecut_get_project, fablecut_set_project, fablecut_patch_project,
fablecut_import_media, fablecut_analyze_reference,
fablecut_encode_profiles.
FableCut is also published on the official MCP registry as
io.github.ronak-create/fablecut
— each release ships an MCPB bundle (fablecut.mcpb) that MCPB-capable
clients can install directly.
The surface is token-efficient by design: agents patch the timeline with
small ops (fablecut_patch_project) instead of round-tripping the whole
document, read a compact one-line-per-clip summary
(fablecut_get_project {compact:true}), and fetch only the manual sections
they need (fablecut_docs {section:"props"}).
The file — read project.json, modify, bump revision, write. The UI
live-reloads.
REST — GET/PUT /api/project, POST /api/upload, POST /api/import-url,
GET /api/library, GET /api/export/profiles, SSE at /api/events. See
CLAUDE.md for the full list.
Example: ask Claude Code "cut these six clips to the beat markers, add a teal-orange grade, put a word-pop caption on top and a whoosh on every cut" — and watch the timeline rebuild itself.
Or hand it a reference: "here's a reel I like — analyze it and remake it with
my clips, same music". The agent calls fablecut_analyze_reference, gets the
blueprint (cuts, beats, BPM, energy, drop, extracted music), and rebuilds the
structure shot-for-shot with your footage.
Conflict-safe concurrent editing: the UI, the MCP tools, and direct
project.json writes all agree on a revision counter. If you edit a clip in
the UI while an agent is mid-task, the agent's next write is rejected (409 from
the REST API / a conflict error from fablecut_set_project) instead of
silently overwriting your change. The UI similarly detects when an agent write
supersedes a not-yet-saved local tweak and tells you with a toast instead of
dropping it silently.
server.js zero-dependency HTTP server: static hosting, REST API, SSE,
ffmpeg export pipeline
app.js the editor: timeline UI, compositor, keyframes, text engine,
SVG rasterizer, chroma key, exporters
index.html single-page UI
style.css dark editor theme
mcp-server.js stdio MCP server exposing the editor to AI agents
analyze.js reference-video analyzer: shots, beats/BPM, energy, drop,
music extraction (module + CLI)
CLAUDE.md the agent manual (schema + recipes) — also served by fablecut_docs
encoding-profiles.json
Fast-export ffmpeg presets (hot-reloaded)
project.json your timeline (created on first run; gitignored)
media/ project footage (gitignored)
analysis/ cached edit blueprints from /api/analyze (gitignored)
library/ default assets: elements/ sfx/ svg/ fonts/
exports/ finished renders (gitignored)
SVGs animate with plain CSS @keyframes. One convention: never hardcode
animation-delay — set --d: 0.4s instead, and the compositor drives time by
pausing all animations and rebasing their delays. Full rules + a skeleton in
CLAUDE.md; working
examples in library/svg/.
library/fonts/, OFL — see
LICENSES.md there) and a set of self-authored SVG overlays and animated
elements (library/elements/, library/svg/, MIT like the rest of the repo).library/sfx/ is yours to fill (gitignored): sound-effect sites typically
don't allow redistributing their files in a public repo, so FableCut doesn't —
library/sfx/README.md lists good free sources.media/).Questions, ideas, showing off an edit, or want to help shape what's next? Join the FableCut Discord. Bugs and feature requests are still best filed as GitHub issues.
JavaScript
89.5%
CSS
6.7%
HTML
3.8%