Mod loader, scripting platform, and VR support for all RE Engine games
5,448
stars
2,256
commits
C++
primary language
Sep 10, 2026
updated
A mod framework, scripting platform, and modding tool for RE Engine games. Inspired by and uses code from Kanan
The last stable build can be downloaded from the Releases page.
For newer builds, check out the Nightly Developer Builds
dinput8.dll from the zip file into your game folder.Add the launch option WINEDLLOVERRIDES="dinput8.dll=n,b" %command% to your game through Steam's properties after extraction.
Example game folder: G:\SteamLibrary\steamapps\common\RESIDENT EVIL 2 BIOHAZARD RE2
Supports both DirectX 11 and DirectX 12.
SkacikPL for originally creating the Manual Flashlight mod.
cursey for helping develop the VR component and the scripting system.
The Hitchhiker and alphaZomega for the great help stress testing, creating scripts for the scripting system, and helpful suggestions.
(top 30 of 47)
C++
96.5%
C
1.4%
Mod loader, scripting platform, and VR support for all RE Engine games
5,448
stars
2,256
commits
C++
primary language
Sep 10, 2026
updated
A mod framework, scripting platform, and modding tool for RE Engine games. Inspired by and uses code from Kanan
The last stable build can be downloaded from the Releases page.
For newer builds, check out the Nightly Developer Builds
dinput8.dll from the zip file into your game folder.Add the launch option WINEDLLOVERRIDES="dinput8.dll=n,b" %command% to your game through Steam's properties after extraction.
Example game folder: G:\SteamLibrary\steamapps\common\RESIDENT EVIL 2 BIOHAZARD RE2
Supports both DirectX 11 and DirectX 12.
SkacikPL for originally creating the Manual Flashlight mod.
cursey for helping develop the VR component and the scripting system.
The Hitchhiker and alphaZomega for the great help stress testing, creating scripts for the scripting system, and helpful suggestions.
(top 30 of 47)
C++
96.5%
C
1.4%