praydog/RE2-Mod-Framework

Mod loader, scripting platform, and VR support for all RE Engine games

5,448

stars

2,256

commits

C++

primary language

Sep 10, 2026

updated

reframework.praydog.com/
cmkr
cpp
dmc5
freecam
lua
modding
mods
monster-hunter-rise
monster-hunter-wilds
re2
re3
re4
re7
re8
re9
re-engine
scripting
sf6
virtual-reality
vr

README

REFramework Build status

A mod framework, scripting platform, and modding tool for RE Engine games. Inspired by and uses code from Kanan

Installation

The last stable build can be downloaded from the Releases page.

For newer builds, check out the Nightly Developer Builds

Non-VR

  • Extract only the dinput8.dll from the zip file into your game folder.

VR

  • Install SteamVR (unless you're using OpenXR on a supported headset)
  • Extract the whole zip file into your corresponding game folder.

VR Troubleshooting/FAQ

Proton/Linux

Add the launch option WINEDLLOVERRIDES="dinput8.dll=n,b" %command% to your game through Steam's properties after extraction.

Example game folder: G:\SteamLibrary\steamapps\common\RESIDENT EVIL 2 BIOHAZARD RE2

Supports both DirectX 11 and DirectX 12.

Included Mods

  • Lua Scripting API & Plugin System (All games, check out the Wiki)
  • VR
    • Generic 6DOF VR support for all games
    • Motion controls for RE2/RE3/RE7/RE8
  • First Person (RE2, RE3)
  • Manual Flashlight (RE2, RE3, RE8)
  • Free Camera (All games)
  • Scene Timescale (All games)
  • FOV Slider (All games)
  • Vignette Disabler (All games)
  • Ultrawide/Aspect Ratio fixes (All games)
  • GUI Hider/Disabler (All games)

Included Fixes

  • RE8 Startup Crash
  • RE8 Stutters (killing enemies, taking damage, etc...)
  • MHRise/RE8 crashes related to third party DLLs

Included Tools (Developer Mode)

  • Game Objects Display
  • Object Explorer

Supported Games

  • Resident Evil 2
  • Resident Evil 3
  • Resident Evil 4
  • Resident Evil 7
  • Resident Evil Village
  • Resident Evil Requiem
  • Devil May Cry 5
  • Street Fighter 6
  • Monster Hunter Rise
  • Monster Hunter Wilds
  • Monster Hunter Stories 3
  • Dragon's Dogma 2
  • Dead Rising Deluxe Remaster
  • Ghosts 'n Goblins Resurrection
  • Apollo Justice: Ace Attorney Trilogy
  • Kunitsu-Gami: Path of the Goddess
  • Onimusha 2: Samurai's Destiny
  • Onimusha: Way of the Sword
  • Mega Man Star Force Legacy Collection

Thanks

SkacikPL for originally creating the Manual Flashlight mod.

cursey for helping develop the VR component and the scripting system.

The Hitchhiker and alphaZomega for the great help stress testing, creating scripts for the scripting system, and helpful suggestions.

Contributors

(top 30 of 47)

praydog

2,000 commits

cursey

138 commits

hcdd0304

18 commits

Strackeror

14 commits

praydog/RE2-Mod-Framework

Mod loader, scripting platform, and VR support for all RE Engine games

5,448

stars

2,256

commits

C++

primary language

Sep 10, 2026

updated

reframework.praydog.com/
cmkr
cpp
dmc5
freecam
lua
modding
mods
monster-hunter-rise
monster-hunter-wilds
re2
re3
re4
re7
re8
re9
re-engine
scripting
sf6
virtual-reality
vr

README

REFramework Build status

A mod framework, scripting platform, and modding tool for RE Engine games. Inspired by and uses code from Kanan

Installation

The last stable build can be downloaded from the Releases page.

For newer builds, check out the Nightly Developer Builds

Non-VR

  • Extract only the dinput8.dll from the zip file into your game folder.

VR

  • Install SteamVR (unless you're using OpenXR on a supported headset)
  • Extract the whole zip file into your corresponding game folder.

VR Troubleshooting/FAQ

Proton/Linux

Add the launch option WINEDLLOVERRIDES="dinput8.dll=n,b" %command% to your game through Steam's properties after extraction.

Example game folder: G:\SteamLibrary\steamapps\common\RESIDENT EVIL 2 BIOHAZARD RE2

Supports both DirectX 11 and DirectX 12.

Included Mods

  • Lua Scripting API & Plugin System (All games, check out the Wiki)
  • VR
    • Generic 6DOF VR support for all games
    • Motion controls for RE2/RE3/RE7/RE8
  • First Person (RE2, RE3)
  • Manual Flashlight (RE2, RE3, RE8)
  • Free Camera (All games)
  • Scene Timescale (All games)
  • FOV Slider (All games)
  • Vignette Disabler (All games)
  • Ultrawide/Aspect Ratio fixes (All games)
  • GUI Hider/Disabler (All games)

Included Fixes

  • RE8 Startup Crash
  • RE8 Stutters (killing enemies, taking damage, etc...)
  • MHRise/RE8 crashes related to third party DLLs

Included Tools (Developer Mode)

  • Game Objects Display
  • Object Explorer

Supported Games

  • Resident Evil 2
  • Resident Evil 3
  • Resident Evil 4
  • Resident Evil 7
  • Resident Evil Village
  • Resident Evil Requiem
  • Devil May Cry 5
  • Street Fighter 6
  • Monster Hunter Rise
  • Monster Hunter Wilds
  • Monster Hunter Stories 3
  • Dragon's Dogma 2
  • Dead Rising Deluxe Remaster
  • Ghosts 'n Goblins Resurrection
  • Apollo Justice: Ace Attorney Trilogy
  • Kunitsu-Gami: Path of the Goddess
  • Onimusha 2: Samurai's Destiny
  • Onimusha: Way of the Sword
  • Mega Man Star Force Legacy Collection

Thanks

SkacikPL for originally creating the Manual Flashlight mod.

cursey for helping develop the VR component and the scripting system.

The Hitchhiker and alphaZomega for the great help stress testing, creating scripts for the scripting system, and helpful suggestions.

Contributors

(top 30 of 47)

praydog

2,000 commits

cursey

138 commits

hcdd0304

18 commits

Strackeror

14 commits

Languages

C++

96.5%

C

1.4%