https://github.com/user-attachments/assets/8780ec90-f2dd-4f42-8406-f52af117cfdb
This is a re-solve of the Ubisoft La Forge Animation Dataset from the original c3d marker data that was released alongside it.
I have re-solved this marker data using MotionBuilder onto a new actor and new skeleton to the best of my (limited) MotionBuilder abilities to try and resolve some of the data quality issues that were there in the original bvh release.
More specifically this version:
I've also made available the MotionBuilder Actor and Character set-up used for the solve, which can be found under the subjects folder - as well as the two quick and dirty MotionBuilder scripts I used to automate the data export process export_fbx.py and export_bvh.py. The separate bvh export script is required due to MotionBuilder bvh export accuracy issues.
The finger motion is still far from perfect and sometimes is quite jittery but at least there is something there and it isn't terrible given it is solved from only a single marker per hand. If anyone is able to tweak the actors and character in the subjects folder to get a better solve I would welcome it.
The skinned character mesh is available in Geno.fbx and is free for non-commercial research use.
This dataset is compatible with:
For an example raylib application that can visualize this data on a skinned character check out the GenoView or GenoViewPython repo.
This version of the data is licensed under the same terms as the original dataset.
This means this data is NOT licensed for commercial use.
When mentioning this database in an academic paper or other publication please cite the following publication as requested by the original repository:
@article{harvey2020robust,
author = {Félix G. Harvey and Mike Yurick and Derek Nowrouzezahrai and Christopher Pal},
title = {Robust Motion In-Betweening},
booktitle = {ACM Transactions on Graphics (Proceedings of ACM SIGGRAPH)},
publisher = {ACM},
volume = {39},
number = {4},
year = {2020}
}
11 commits
1 commits
Python
100.0%
https://github.com/user-attachments/assets/8780ec90-f2dd-4f42-8406-f52af117cfdb
This is a re-solve of the Ubisoft La Forge Animation Dataset from the original c3d marker data that was released alongside it.
I have re-solved this marker data using MotionBuilder onto a new actor and new skeleton to the best of my (limited) MotionBuilder abilities to try and resolve some of the data quality issues that were there in the original bvh release.
More specifically this version:
I've also made available the MotionBuilder Actor and Character set-up used for the solve, which can be found under the subjects folder - as well as the two quick and dirty MotionBuilder scripts I used to automate the data export process export_fbx.py and export_bvh.py. The separate bvh export script is required due to MotionBuilder bvh export accuracy issues.
The finger motion is still far from perfect and sometimes is quite jittery but at least there is something there and it isn't terrible given it is solved from only a single marker per hand. If anyone is able to tweak the actors and character in the subjects folder to get a better solve I would welcome it.
The skinned character mesh is available in Geno.fbx and is free for non-commercial research use.
This dataset is compatible with:
For an example raylib application that can visualize this data on a skinned character check out the GenoView or GenoViewPython repo.
This version of the data is licensed under the same terms as the original dataset.
This means this data is NOT licensed for commercial use.
When mentioning this database in an academic paper or other publication please cite the following publication as requested by the original repository:
@article{harvey2020robust,
author = {Félix G. Harvey and Mike Yurick and Derek Nowrouzezahrai and Christopher Pal},
title = {Robust Motion In-Betweening},
booktitle = {ACM Transactions on Graphics (Proceedings of ACM SIGGRAPH)},
publisher = {ACM},
volume = {39},
number = {4},
year = {2020}
}
11 commits
1 commits
Python
100.0%