nosir/obelisk.js

Build pixel isometric graphics with HTML5 canvas

JavaScript

2,326

90 commits

updated Jun 29, 2019

See the code

README

Obelisk.js

GitHub release

obelisk.js is a JavaScript library for building isometric pixel objects.

With the simple and flexible API provided, you can easily add isometric pixel elements like brick, cube, pyramid and slope in HTML5 canvas. Obelisk.js strictly follows pixel neat pattern: lines with 1:2 pixel dot arrangement, leading to an angle of 22.6 degrees.

Also you should know obelisk.js is not for vector isometric graphics drawing and rendering. Internally it does not use any canvas graphic drawing API, instead, it manipulates all the rendering in pixel level to obtain precise pixel arrangement. Just try it out to pixelate something. Have fun.

1.2.0 Release

The newest version is written by CommonJS style, which means you can easily use it in browserify project. See details here

Showcase

Origin:

User Contributed:

Getting started

Simply include obelisk.js in your project

<script src="//path/to/obelisk.min.js"></script>

CDN url

https://unpkg.com/[email protected]/

In JavaScript

// create a canvas 2D point for pixel view world
var point = new obelisk.Point(200, 200);

// create view instance to nest everything
// canvas could be either DOM or jQuery element
var pixelView = new obelisk.PixelView(canvas, point);

// create cube dimension and color instance
var dimension = new obelisk.CubeDimension(80, 100, 120);
var gray = obelisk.ColorPattern.GRAY;
var color = new obelisk.CubeColor().getByHorizontalColor(gray);

// build cube with dimension and color instance
var cube = new obelisk.Cube(dimension, color, true);

// render cube primitive into view
pixelView.renderObject(cube);

For more details, check the tutorial part 1: To build the first cube, or try the code yourself

Tutorials

Step by step:

Sample code for building all primitives:

Development (Browser)

Browserify

Obelisk.js can be used from browserify project. Simply:

$ npm install obelisk.js

In your JavaScript

var obelisk = require('obelisk.js');

// Now you can do the same as above

Want to build the project locally?

$ git clone https://github.com/nosir/obelisk.js.git
$ npm install

Build

$ gulp build

Develop

$ gulp browserify:watch

Advanced Usage (Node.js)

Node.js

Also you can use it in your Node.js canvas project

As node.js canvas dependency can be tricky to install (binary dependency on Cairo) we are not adding it as a project dependency. You will need to add the canvas dependency explicitly on your project:

$ npm install canvas
$ npm install obelisk.js

In your JavaScript

// load Node Canvas dependency
var Canvas = require('canvas');

// load obelisk.js module
// here we need the Canvas as a module parameter
var obelisk = require('obelisk.js')(Canvas);

// create a Node Canvas instance
var canvas = new Canvas(600,450);

// Use obelisk the same way you will use it in the browser ...

// Save canvas to a file
canvas.createPNGStream().pipe(fs.createWriteStream('./figure.png'));

For more details, check the Node.js Canvas example.

Get in Touch

Changelog

See details here: release notes.

References

Pixel art is a form of digital art, where images are edited and displayed on the pixel level. The isometric projection is commonly seen in games to provide a 3D view without using any real 3D processing.

License

Obelisk.js is released under the MIT License

canvas
isometric
pixel
pixel-art

nosir/obelisk.js

Build pixel isometric graphics with HTML5 canvas

JavaScript

2,326

90 commits

updated Jun 29, 2019

See the code

README

Obelisk.js

GitHub release

obelisk.js is a JavaScript library for building isometric pixel objects.

With the simple and flexible API provided, you can easily add isometric pixel elements like brick, cube, pyramid and slope in HTML5 canvas. Obelisk.js strictly follows pixel neat pattern: lines with 1:2 pixel dot arrangement, leading to an angle of 22.6 degrees.

Also you should know obelisk.js is not for vector isometric graphics drawing and rendering. Internally it does not use any canvas graphic drawing API, instead, it manipulates all the rendering in pixel level to obtain precise pixel arrangement. Just try it out to pixelate something. Have fun.

1.2.0 Release

The newest version is written by CommonJS style, which means you can easily use it in browserify project. See details here

Showcase

Origin:

User Contributed:

Getting started

Simply include obelisk.js in your project

<script src="//path/to/obelisk.min.js"></script>

CDN url

https://unpkg.com/[email protected]/

In JavaScript

// create a canvas 2D point for pixel view world
var point = new obelisk.Point(200, 200);

// create view instance to nest everything
// canvas could be either DOM or jQuery element
var pixelView = new obelisk.PixelView(canvas, point);

// create cube dimension and color instance
var dimension = new obelisk.CubeDimension(80, 100, 120);
var gray = obelisk.ColorPattern.GRAY;
var color = new obelisk.CubeColor().getByHorizontalColor(gray);

// build cube with dimension and color instance
var cube = new obelisk.Cube(dimension, color, true);

// render cube primitive into view
pixelView.renderObject(cube);

For more details, check the tutorial part 1: To build the first cube, or try the code yourself

Tutorials

Step by step:

Sample code for building all primitives:

Development (Browser)

Browserify

Obelisk.js can be used from browserify project. Simply:

$ npm install obelisk.js

In your JavaScript

var obelisk = require('obelisk.js');

// Now you can do the same as above

Want to build the project locally?

$ git clone https://github.com/nosir/obelisk.js.git
$ npm install

Build

$ gulp build

Develop

$ gulp browserify:watch

Advanced Usage (Node.js)

Node.js

Also you can use it in your Node.js canvas project

As node.js canvas dependency can be tricky to install (binary dependency on Cairo) we are not adding it as a project dependency. You will need to add the canvas dependency explicitly on your project:

$ npm install canvas
$ npm install obelisk.js

In your JavaScript

// load Node Canvas dependency
var Canvas = require('canvas');

// load obelisk.js module
// here we need the Canvas as a module parameter
var obelisk = require('obelisk.js')(Canvas);

// create a Node Canvas instance
var canvas = new Canvas(600,450);

// Use obelisk the same way you will use it in the browser ...

// Save canvas to a file
canvas.createPNGStream().pipe(fs.createWriteStream('./figure.png'));

For more details, check the Node.js Canvas example.

Get in Touch

Changelog

See details here: release notes.

References

Pixel art is a form of digital art, where images are edited and displayed on the pixel level. The isometric projection is commonly seen in games to provide a 3D view without using any real 3D processing.

License

Obelisk.js is released under the MIT License

canvas
isometric
pixel
pixel-art

Project health

Overall

2.1/10

Maintained

0/10

Code review

1/10
OpenSSF Scorecard

Latest release

1.2.2 · May 11, 2016

Releases this year

0

Significant stargazers

Piotr Murach

661 followers · starred Mar 2014

Geoffrey Grosenbach

1,528 followers · starred Mar 2014

Jonathan Clem

284 followers · starred Apr 2014

Artem Govorov

158 followers · starred Mar 2014