Universal raster graphics and animations importers pack
GDScript
543
68 commits
updated Mar 21, 2026
Importality - is an add-on for Godot engine for importing graphics and animations from popular formats.
I previously published an add-on for importing Aseprite files. After that, I started developing a similar add-on for importing Krita files. During the development process, these projects turned out to have a lot in common, and I decided to combine them into one. Importality contains scripts for exporting data from source files to a common internal format, and scripts for importing data from an internal format into Godot resources. After that, I decide to add new export scripts for other graphic applications.
SpriteFrames resource to create your own AnimatedSprite2D and AnimatedSprite3D based on it;PackedScene's with ready-to-use Node's:
AnimatedSprite2D and AnimatedSprite3DSprite2D, Sprite3D and TextureRect animated with AnimationPlayerAnimationPlayer.addons folder of the repository into the addons folder of your project.Editor Settings -> Importality
Be sure to read the wiki article about the editor you are using! These articles describe the important nuances of configuring the integration!
Then:
Texture2D resource.If you know how another graphics format works, or how to use the CLI of another application, graphics and animation from which can be imported in this way - please offer your help in any way. It could be:
425 followers · starred Apr 2026
76 followers · starred Apr 2024
691 followers · starred Aug 2023
127 followers · starred Aug 2023
Universal raster graphics and animations importers pack
GDScript
543
68 commits
updated Mar 21, 2026
Importality - is an add-on for Godot engine for importing graphics and animations from popular formats.
I previously published an add-on for importing Aseprite files. After that, I started developing a similar add-on for importing Krita files. During the development process, these projects turned out to have a lot in common, and I decided to combine them into one. Importality contains scripts for exporting data from source files to a common internal format, and scripts for importing data from an internal format into Godot resources. After that, I decide to add new export scripts for other graphic applications.
SpriteFrames resource to create your own AnimatedSprite2D and AnimatedSprite3D based on it;PackedScene's with ready-to-use Node's:
AnimatedSprite2D and AnimatedSprite3DSprite2D, Sprite3D and TextureRect animated with AnimationPlayerAnimationPlayer.addons folder of the repository into the addons folder of your project.Editor Settings -> Importality
Be sure to read the wiki article about the editor you are using! These articles describe the important nuances of configuring the integration!
Then:
Texture2D resource.If you know how another graphics format works, or how to use the CLI of another application, graphics and animation from which can be imported in this way - please offer your help in any way. It could be:
425 followers · starred Apr 2026
76 followers · starred Apr 2024
691 followers · starred Aug 2023
127 followers · starred Aug 2023