nillerusr/source-engine

Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses

C++

2,287

548 commits

updated Nov 25, 2025

See the code

README

Source Engine

GitHub Actions Status GitHub Actions Status Discord: Discord Server

Information from wikipedia:

Source is a 3D game engine developed by Valve. It debuted as the successor to GoldSrc with Half-Life: Source in June 2004, followed by Counter-Strike: Source and Half-Life 2 later that year. Source does not have a concise version numbering scheme; instead, it was released in incremental versions

Source code is based on TF2 2018 leak. Don't use it for commercial purposes.

This project is using waf buildsystem. If you have waf-related questions look https://waf.io/book

Features:

  • Android, OSX, FreeBSD, Windows, Linux( glibc, musl ) support
  • Arm support( except windows )
  • 64bit support
  • Modern toolchains support
  • Fixed many undefined behaviours
  • Touch support( even on windows/linux/osx )
  • VTF 7.5 support
  • PBR support
  • bsp v19-v21 support( bsp v21 support is partial, portal 2 and csgo maps works fine )
  • mdl v46-49 support
  • Removed useless/unnecessary dependencies
  • Achivement system working without steam
  • Fixed many bugs
  • Serverbrowser works without steam

Current tasks

  • Rewrite materialsystem for OpenGL render
  • dxvk-native support
  • Elbrus port
  • Bink audio support( for video_bink )

How to Build?

Support me

BTC: bc1qnjq92jj9uqjtafcx2zvnwd48q89hgtd6w8a6na

ETH: 0x5d0D561146Ed758D266E59B56e85Af0b03ABAF46

XMR: 48iXvX61MU24m5VGc77rXQYKmoww3dZh6hn7mEwDaLVTfGhyBKq2teoPpeBq6xvqj4itsGh6EzNTzBty6ZDDevApCFNpsJ

cross-platform
game-engine
half-life2
source-engine
waf

nillerusr/source-engine

Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses

C++

2,287

548 commits

updated Nov 25, 2025

See the code

README

Source Engine

GitHub Actions Status GitHub Actions Status Discord: Discord Server

Information from wikipedia:

Source is a 3D game engine developed by Valve. It debuted as the successor to GoldSrc with Half-Life: Source in June 2004, followed by Counter-Strike: Source and Half-Life 2 later that year. Source does not have a concise version numbering scheme; instead, it was released in incremental versions

Source code is based on TF2 2018 leak. Don't use it for commercial purposes.

This project is using waf buildsystem. If you have waf-related questions look https://waf.io/book

Features:

  • Android, OSX, FreeBSD, Windows, Linux( glibc, musl ) support
  • Arm support( except windows )
  • 64bit support
  • Modern toolchains support
  • Fixed many undefined behaviours
  • Touch support( even on windows/linux/osx )
  • VTF 7.5 support
  • PBR support
  • bsp v19-v21 support( bsp v21 support is partial, portal 2 and csgo maps works fine )
  • mdl v46-49 support
  • Removed useless/unnecessary dependencies
  • Achivement system working without steam
  • Fixed many bugs
  • Serverbrowser works without steam

Current tasks

  • Rewrite materialsystem for OpenGL render
  • dxvk-native support
  • Elbrus port
  • Bink audio support( for video_bink )

How to Build?

Support me

BTC: bc1qnjq92jj9uqjtafcx2zvnwd48q89hgtd6w8a6na

ETH: 0x5d0D561146Ed758D266E59B56e85Af0b03ABAF46

XMR: 48iXvX61MU24m5VGc77rXQYKmoww3dZh6hn7mEwDaLVTfGhyBKq2teoPpeBq6xvqj4itsGh6EzNTzBty6ZDDevApCFNpsJ

cross-platform
game-engine
half-life2
source-engine
waf

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