nasa/trick

Trick Simulation Environment. Trick provides a common set of simulation capabilities and utilities to build simulations automatically.

C++

176

2,452 commits

updated Oct 14, 2026

See the code

README

Trick logo

CI (macOS and Linux) 32-bit

The Trick Simulation Environment, developed at the NASA Johnson Space Center, is a powerful simulation development framework that enables users to build applications for all phases of space vehicle development. Trick expedites the creation of simulations for early vehicle design, performance evaluation, flight software development, flight vehicle dynamic load analysis, and virtual/hardware in the loop training. Trick's purpose is to provide a common set of simulation capabilities that allow users to concentrate on their domain specific models, rather than simulation-specific functions like job ordering, input file processing, or data recording.

Install GuideTutorialDocumentation
Follow the installation guide to properly configure Trick on your operating system.Complete the tutorial to become familiar with the basics.Visit the documentation for a more complete understanding of Trick.
Related ProjectsFrequently Asked QuestionsHow-To Guides
View some of the many projects that use Trick.Read some of the most frequently asked questions pertaining to Trick.See a collection of how-to guides detailing common Trick processes.
Developer Docs
Read detailed documentation for various Trick internals and processes.

Trick is released under the NASA Open Source Agreement Version 1.3 license.

Before opening an issue or pull request, please read the contributing guidelines. Issues and pull requests that do not follow them will be closed.

nasa/trick

Trick Simulation Environment. Trick provides a common set of simulation capabilities and utilities to build simulations automatically.

C++

176

2,452 commits

updated Oct 14, 2026

See the code

README

Trick logo

CI (macOS and Linux) 32-bit

The Trick Simulation Environment, developed at the NASA Johnson Space Center, is a powerful simulation development framework that enables users to build applications for all phases of space vehicle development. Trick expedites the creation of simulations for early vehicle design, performance evaluation, flight software development, flight vehicle dynamic load analysis, and virtual/hardware in the loop training. Trick's purpose is to provide a common set of simulation capabilities that allow users to concentrate on their domain specific models, rather than simulation-specific functions like job ordering, input file processing, or data recording.

Install GuideTutorialDocumentation
Follow the installation guide to properly configure Trick on your operating system.Complete the tutorial to become familiar with the basics.Visit the documentation for a more complete understanding of Trick.
Related ProjectsFrequently Asked QuestionsHow-To Guides
View some of the many projects that use Trick.Read some of the most frequently asked questions pertaining to Trick.See a collection of how-to guides detailing common Trick processes.
Developer Docs
Read detailed documentation for various Trick internals and processes.

Trick is released under the NASA Open Source Agreement Version 1.3 license.

Before opening an issue or pull request, please read the contributing guidelines. Issues and pull requests that do not follow them will be closed.

Project health

Overall

3.7/10

Maintained

10/10

Code review

6/10
OpenSSF Scorecard

Significant stargazers

Miguel Marcondes Filho

56 followers · starred Jun 2025