moonlight-stream/moonlight-common-c

Core implementation of Nvidia's GameStream protocol

570

stars

1,026

commits

C

primary language

Sep 9, 2026

updated

c
c-library
gamestream
moonlight
nvidia

README

Moonlight Streaming Core Library

Moonlight-common-c contains the core GameStream client code shared between Moonlight clients, including Moonlight PC, Moonlight Android, Moonlight iOS, and Moonlight Chrome.

If you are implementing your own Moonlight game streaming client that can use a C library, you probably want the code here.

Note to Developers

Moonlight-common-c requires the specific version of ENet that is bundled as a submodule. This version has changes required for IPv6 compatibility and retransmission reliability, among other things. These are breaking API/ABI changes which make Moonlight-common-c incompatible with other versions of the ENet library. Attempting to runtime link to another libenet library will cause your client to crash when connecting to recent versions of GeForce Experience.

Contributors

cgutman

950 commits

d3m3vilurr

15 commits

irtimmer

13 commits

dwaxemberg

7 commits

moonlight-stream/moonlight-common-c

Core implementation of Nvidia's GameStream protocol

570

stars

1,026

commits

C

primary language

Sep 9, 2026

updated

c
c-library
gamestream
moonlight
nvidia

README

Moonlight Streaming Core Library

Moonlight-common-c contains the core GameStream client code shared between Moonlight clients, including Moonlight PC, Moonlight Android, Moonlight iOS, and Moonlight Chrome.

If you are implementing your own Moonlight game streaming client that can use a C library, you probably want the code here.

Note to Developers

Moonlight-common-c requires the specific version of ENet that is bundled as a submodule. This version has changes required for IPv6 compatibility and retransmission reliability, among other things. These are breaking API/ABI changes which make Moonlight-common-c incompatible with other versions of the ENet library. Attempting to runtime link to another libenet library will cause your client to crash when connecting to recent versions of GeForce Experience.

Contributors

cgutman

950 commits

d3m3vilurr

15 commits

irtimmer

13 commits

dwaxemberg

7 commits

Languages

C

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